I want to make a deck featuring Daring Thief and Battlefield Thaumaturge. The theme for Thief is having lesser-valued enchantment creatures, which I can trade for Gods, God weapons, enchantments, or creatures. The theme for the Thaumaturge is turning mass-targeting effects like Glimpse of the Sun God for cheap onto heroic creatures. Here's my best shot at a combined deck (assume 20 Azorius lands with such a low curve):
So 7 enchantment creatures with 2 Heliods to make enchantment creature tokens. 10 heroic creatures to cheat Glimpse the Sun God and Launch the Fleet on. Balance balance balance... Both seem low at first glance, but the more I've thought about it, I think it should lean more toward heroic creatures. The swap (a) is more situational - less likely for your opponent to have something to take at the right time; and (b) only needs to happen once to make a major difference. Heroic (a) is more useful at all times; and (b) works better the more creatures you have to do it. That would probably mean adding in the Battlewise Hoplites and taking out either the Hopeful Eidolons or the Nyxborn Shieldmates.
It looks very fun, but my biggest questions are (a) do you think this can work (as in hold its own at FNM and finish above average, not necessarily be competitive); (b) would it be better with a heavier balance toward the heroic creatures and Thaumaturge; (c) am I missing some clearly superior cards?
Here are two variations that focus solely on Thief or Thaumaturge
This is more fun than Thief. If a Thaumaturge gets out, I can attack with all my creatures, cast Glimpse or Gridlock to tap down blockers and trigger my own heroics, or Launch for more creatures (sadly, when I cast Launch, the tokens won't get Phalanx's counters from that heroic trigger). Doing that twice between turns 3 and 5 should be a win.
3 Hopeful Eidolon
4 Favored Hoplite
4 Nyxborn Shieldmate
2 Hero of Iroas
4 Phalanx Leader
3 Battlefield Thaumaturge
3 Daring Thief
1 Ephara, God of the Polis
2 Heliod, God of the Sun
4 Hidden Strings
4 Glimpse the Sun God
3 Launch the Fleet
3 Triton tactics
MAYBEBOARD
1 God-Favored General
1 Battlewise Hoplite
1 Gridlock
1 Retraction Helix
1 Springleaf Drum
1 Thassa, God of the Sea
1 Eidolon of Countless Battles
So 7 enchantment creatures with 2 Heliods to make enchantment creature tokens. 10 heroic creatures to cheat Glimpse the Sun God and Launch the Fleet on. Balance balance balance... Both seem low at first glance, but the more I've thought about it, I think it should lean more toward heroic creatures. The swap (a) is more situational - less likely for your opponent to have something to take at the right time; and (b) only needs to happen once to make a major difference. Heroic (a) is more useful at all times; and (b) works better the more creatures you have to do it. That would probably mean adding in the Battlewise Hoplites and taking out either the Hopeful Eidolons or the Nyxborn Shieldmates.
It looks very fun, but my biggest questions are (a) do you think this can work (as in hold its own at FNM and finish above average, not necessarily be competitive); (b) would it be better with a heavier balance toward the heroic creatures and Thaumaturge; (c) am I missing some clearly superior cards?
Here are two variations that focus solely on Thief or Thaumaturge
4 Hopeful Eidolon
4 Nyxborn Shieldmate
2 Hero of Iroas
4 Phalanx Leader
4 God-Favored General
3 Meletis Astronomer
4 Daring Thief
3 Eidolon of Countless Battles
2 Heliod, God of the Sun
4 Hidden Strings
4 Ethereal Armor
3 Triton Tactics
MAYBEBOARD
1 Retraction Helix
1 Springleaf Drum
1 Gridlock
1 Mizzium Skin
1 Thassa, God of the Sea
More straightforward, but less fun. Almost everything's an enchantment - which is why Meletis Astronomer goes in and ethereal armor. Very few spells.
3 Hopeful Eidolon
4 Favored Hoplite
3 Hero of Iroas
4 Phalanx Leader
4 Battlefield Thaumaturge
4 Battlewise Hoplite
3 Eidolon of Countless Battles
4 Hidden Strings
3 Glimpse the Sun God
3 Gridlock
3 Launch the Fleet
2 Mizzium Skin
1 Ajani's Presence
1 Triton Tactics
This is more fun than Thief. If a Thaumaturge gets out, I can attack with all my creatures, cast Glimpse or Gridlock to tap down blockers and trigger my own heroics, or Launch for more creatures (sadly, when I cast Launch, the tokens won't get Phalanx's counters from that heroic trigger). Doing that twice between turns 3 and 5 should be a win.
4 Battlewise Hoplite
2 Artisan of Forms
4 Phalanx Leader
3 Battlefield Thaumaturge
2 Eidolon of Countless Battles
1 Thassa, God of the Sea
4 Glimpse the Sun God
4 Launch the Fleet
4 Triton tactics
4 Hallowed Fountain
4 Temple of Enlightenment
10 Plains
6 island
WU$50 Budget UW heroicUW
Modern
WR Boros Burn RW
Commander/EDH
(WiP) RNorin the TrollR