Alright, let's start an official discussion on how to make this guy insane in W/U heroic.
He also does little tricks like creating a soft engine for Eidolon of Blossoms, along with the other constellation cards. If we get an enchant creature with a come into play ability in Nyx, that'll be a pretty obvious auto-combo.
Heh, that sounds pretty fun. I also like him with gnarled scarhide. Get in those early one drop beats, start bouncing him every turn to shut off their strongest blocker while you finish them off.
Hell, even just getting in a few smacks with the scarhide then bouncing him to bestow him on this guy for a couple turns is going to close out a lot of games real quick.
I'll keep bouncing my Hypnotic Siren, until I decide to steal one of your guys later. I need to do this at least once in FNM. What about Meletis Astronomer? Enchant, draw, bounce, repeat.
Was just trying to make a deck that Abuses Meletis Astronomer. This guy might help. Scourgemark (and that whole cycle) are the definitely on the top of the list for enchantments I'd try to abuse first.
The plan: Riptide bounces to generate heroic triggers on hero and phalanx leader, and d-sphere retargeting shenanigans.
We're still debating early-game details such as eidolon of hope and such, to provide something for the chimera to bounce if we want to drop him turn 3.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
This guy is only limited fodder. He'll shine there. In standard he's way too slow and out classed as a 3 drop. On top of that you don't want spells that cause tempo loss like this guy does early. That means if you do play any 2 is the max number you can have.
This guy is only limited fodder. He'll shine there. In standard he's way too slow and out classed as a 3 drop. On top of that you don't want spells that cause tempo loss like this guy does early. That means if you do play any 2 is the max number you can have.
1) We gotta test him at least to make sure. If anything, it could be a solid FNM level deck at least.
2) Tempo loss aside (which would be mitigated by building with it in mind), how many other three drops are Lightning Strike and Bile Blight proof, while hitting for three in the air?
This guy is only limited fodder. He'll shine there. In standard he's way too slow and out classed as a 3 drop. On top of that you don't want spells that cause tempo loss like this guy does early. That means if you do play any 2 is the max number you can have.
1) We gotta test him at least to make sure. If anything, it could be a solid FNM level deck at least.
2) Tempo loss aside (which would be mitigated by building with it in mind), how many other three drops are Lightning Strike and Bile Blight proof, while hitting for three in the air?
We've had these cards before. Stampeding Wildebeests, Stampeding Serow, Fettergeist, and Roaring Primadox just to name a few. Undercosted beaters that cause tempo loss. Zero of them saw any constructed play. All of them were limited all stars. Nothing to really test but you can go for it. Tempo loss cards don't work when your opponent has reliable removal that is cheaper than creature.
This guy is only limited fodder. He'll shine there. In standard he's way too slow and out classed as a 3 drop. On top of that you don't want spells that cause tempo loss like this guy does early. That means if you do play any 2 is the max number you can have.
I'm not looking to play him like Serendib Efreet. I'm also not looking at his ability as "tempo loss" AT ALL. The idea here is to play enchantments that benefit from having a recast option. Heroic is the obvious go-to here, but any creature/permanent inhibiting enchantment is great too. I mean, look at this guy with detention sphere. Aside from upgrading your target to current threats, they can't cast multiples after it hits play, because you can reset and take out their subsequent copies. Any effect that relies on creatures coming into play is game here too, as we can pull up any enchantment creature as well.
Looking at this guy as just a 3 drop beater is way too limited.
Its ok you'll find out. The other creatures I mentioned were to be used to the same effect. Abuse ETB triggers. It just doesn't work when you cannot progress your board and your opponent can just ignore you as he runs you over.
This guy is only limited fodder. He'll shine there. In standard he's way too slow and out classed as a 3 drop. On top of that you don't want spells that cause tempo loss like this guy does early. That means if you do play any 2 is the max number you can have.
1) We gotta test him at least to make sure. If anything, it could be a solid FNM level deck at least.
2) Tempo loss aside (which would be mitigated by building with it in mind), how many other three drops are Lightning Strike and Bile Blight proof, while hitting for three in the air?
We've had these cards before. Stampeding Wildebeests, Stampeding Serow, Fettergeist, and Roaring Primadox just to name a few. Undercosted beaters that cause tempo loss. Zero of them saw any constructed play. All of them were limited all stars. Nothing to really test but you can go for it. Tempo loss cards don't work when your opponent has reliable removal that is cheaper than creature.
Wildebeests was actually played a lot in competitive decks back in the Mirage Block / Tempest Block days. It was used to bounce Wall of Blossoms, Spike Weavers, Spike Feeders and Wall of Roots to no end.
Its ok you'll find out. The other creatures I mentioned were to be used to the same effect. Abuse ETB triggers. It just doesn't work when you cannot progress your board and your opponent can just ignore you as he runs you over.
There's no reason to be condescending. I realize we're not talking about sphinx's revelation here. I simply pointed out that your reply suggested you misunderstand the card's proper function, considering you were bashing it for tempo loss as though it's meant to be cast turn 3 as a normal aggro play.
Like I said you'll see. When you opponent shoots your other enchantment or the creature it is attached to with the upkeep trigger on the stack forcing you bounce the chimera itself. This is why these cards are not playable in constructed.
This is a standard constructed discussion. Its ok to want to try a card. When that strategy has been proven bad repeatedly over the course of 18 years (started in visions) you should be looking in another direction. Instead you're beating a dead horse.
When that strategy has been proven bad repeatedly over the course of 18 years (started in visions) you should be looking in another direction. Instead you're beating a dead horse.
Now you're made yourself look silly. Regardless of whether Riptide Chimera has any use or not, quoting history as fact requires you to get those facts straight. For example, three of the top 9 players in the 1998 U.S. Nationals played Stupid Green which featured 4x Stampeding Wildebeests, the card you just mentioned as seeing "zero constructed play".
You can opinionate all you want on RC based on the current status of Standard, but an argument based on a wrong understanding of past metagames isn't an argument in your favor.
Like I said you'll see. When you opponent shoots your other enchantment or the creature it is attached to with the upkeep trigger on the stack forcing you bounce the chimera itself. This is why these cards are not playable in constructed.
Bestow changes the dynamic entirely, since it is immune to stack fizzle tricks. If they want to waste a spell to bounce my chimera, more power to them- since the deck will be built in part around creatures that benefit from come into play abilities. These kind of minor interactions can lead up to new deck types. I'm not looking to break the game here, I just enjoy finding these tricks. Net decking is boring.
You're clearly playing magic for an entirely different reason than I am, so there's not much to debate. No big deal.
When that strategy has been proven bad repeatedly over the course of 18 years (started in visions) you should be looking in another direction. Instead you're beating a dead horse.
Now you're made yourself look silly. Regardless of whether Riptide Chimera has any use or not, quoting history as fact requires you to get those facts straight. For example, three of the top 9 players in the 1998 U.S. Nationals played Stupid Green which featured 4x Stampeding Wildebeests, the card you just mentioned as seeing "zero constructed play".
You are correct. I played the deck back then. Take away Eladamri's Vineyard it didn't work. It is what allowed you to make up for that tempo loss. We have nothing like it now or probably ever again. Vineyard made that deck what it was not Stampeding Wilderbeast.
You are correct. I played the deck back then. Take away Eladamri's Vineyard it didn't work. It is what allowed you to make up for that tempo loss. We have nothing like it now or probably ever again. Vineyard made that deck what it was not Stampeding Wilderbeast.
I'm so glad this thread is finally all about you. That was my goal all along. Please, entrance us all with more stories of what decks you played a decade ago.
No need to take jabs at each other. Keep it on topic please. Warned for flaming.
-rujasu
You are correct. I played the deck back then. Take away Eladamri's Vineyard it didn't work. It is what allowed you to make up for that tempo loss. We have nothing like it now or probably ever again. Vineyard made that deck what it was not Stampeding Wilderbeast.
I'm so glad this thread is finally all about you. That was my goal all along. Please, entrance us all with more stories of what decks you played a decade ago.
What a surprise turnaround. Now you're the one sounding silly.
Again, keep it on topic please, don't make it personal. Infraction issued for flaming.
-rujasu
There's a lot of interesting points throughout, particularly about post-nyx enchantment synergies. I could easily see the chimera slotting into a similar list. Moving away from strictly reactive enchantments, possibly U/G/x with other cheap enchantment creatures, and kruphix's insight for restocking. Banishing light, pacifism and detention sphere make white an interesting option if we want our removal to upgrade. It also gives us access to Ephara, battlewise hoplite and white's numerous solid heroic creatures. There's also room for a more aggro-oriented version, going back to U/B and using herald of torment, gnarled scarhide and possibly even master of the feast, backed up with thoughtseize and cyclonic rift as catch-alls. The synergy is actually pretty interesting- early beats via gnarled scarhide, spiteful returned and herald of torment. Once they start to recover with their own fat, drop the chimera and start bouncing your weenies and recasting them bestowed for upgraded beats.
He also does little tricks like creating a soft engine for Eidolon of Blossoms, along with the other constellation cards. If we get an enchant creature with a come into play ability in Nyx, that'll be a pretty obvious auto-combo.
Hell, even just getting in a few smacks with the scarhide then bouncing him to bestow him on this guy for a couple turns is going to close out a lot of games real quick.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Certainly a card to watch. If nothing else, the art/quote is great and it'll be insane in Limited.
4x Riptide Chimera
4x Phalanx Leader
3x Hero of Iroas
2x Ephara, God of the Polis
2x Eidolon of Countless Battles
1x Artisan of Forms
1x Hopeful Eidolon
2x Fabled Hero
4x Ethereal Armor
2x Gift of Orzhova
2x Aqueous Form
4x Detention Sphere
Spells
2x Launch the Fleet
3x Gods Willing
8x Island
12x Plains
4x Temple of Enlightenment
The plan: Riptide bounces to generate heroic triggers on hero and phalanx leader, and d-sphere retargeting shenanigans.
We're still debating early-game details such as eidolon of hope and such, to provide something for the chimera to bounce if we want to drop him turn 3.
Bouncing ethereal armor is great for retargeting heroic triggers.
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
1) We gotta test him at least to make sure. If anything, it could be a solid FNM level deck at least.
2) Tempo loss aside (which would be mitigated by building with it in mind), how many other three drops are Lightning Strike and Bile Blight proof, while hitting for three in the air?
We've had these cards before. Stampeding Wildebeests, Stampeding Serow, Fettergeist, and Roaring Primadox just to name a few. Undercosted beaters that cause tempo loss. Zero of them saw any constructed play. All of them were limited all stars. Nothing to really test but you can go for it. Tempo loss cards don't work when your opponent has reliable removal that is cheaper than creature.
I'm not looking to play him like Serendib Efreet. I'm also not looking at his ability as "tempo loss" AT ALL. The idea here is to play enchantments that benefit from having a recast option. Heroic is the obvious go-to here, but any creature/permanent inhibiting enchantment is great too. I mean, look at this guy with detention sphere. Aside from upgrading your target to current threats, they can't cast multiples after it hits play, because you can reset and take out their subsequent copies. Any effect that relies on creatures coming into play is game here too, as we can pull up any enchantment creature as well.
Looking at this guy as just a 3 drop beater is way too limited.
Wildebeests was actually played a lot in competitive decks back in the Mirage Block / Tempest Block days. It was used to bounce Wall of Blossoms, Spike Weavers, Spike Feeders and Wall of Roots to no end.
There's no reason to be condescending. I realize we're not talking about sphinx's revelation here. I simply pointed out that your reply suggested you misunderstand the card's proper function, considering you were bashing it for tempo loss as though it's meant to be cast turn 3 as a normal aggro play.
This is a standard constructed discussion. Its ok to want to try a card. When that strategy has been proven bad repeatedly over the course of 18 years (started in visions) you should be looking in another direction. Instead you're beating a dead horse.
Now you're made yourself look silly. Regardless of whether Riptide Chimera has any use or not, quoting history as fact requires you to get those facts straight. For example, three of the top 9 players in the 1998 U.S. Nationals played Stupid Green which featured 4x Stampeding Wildebeests, the card you just mentioned as seeing "zero constructed play".
You can opinionate all you want on RC based on the current status of Standard, but an argument based on a wrong understanding of past metagames isn't an argument in your favor.
Bestow changes the dynamic entirely, since it is immune to stack fizzle tricks. If they want to waste a spell to bounce my chimera, more power to them- since the deck will be built in part around creatures that benefit from come into play abilities. These kind of minor interactions can lead up to new deck types. I'm not looking to break the game here, I just enjoy finding these tricks. Net decking is boring.
You're clearly playing magic for an entirely different reason than I am, so there's not much to debate. No big deal.
You are correct. I played the deck back then. Take away Eladamri's Vineyard it didn't work. It is what allowed you to make up for that tempo loss. We have nothing like it now or probably ever again. Vineyard made that deck what it was not Stampeding Wilderbeast.
I'm so glad this thread is finally all about you. That was my goal all along. Please, entrance us all with more stories of what decks you played a decade ago.
No need to take jabs at each other. Keep it on topic please. Warned for flaming.
-rujasu
What a surprise turnaround. Now you're the one sounding silly.
Again, keep it on topic please, don't make it personal. Infraction issued for flaming.
-rujasu
Try to stay on topic. As the thread title clearly indicates, we're talking about Twicky's early magic career here.
So there's another deck thread found here: http://www.mtgsalvation.com/forums/the-game/standard-type-2/standard-new-card-discussion/553889-so-lets-build-the-enchantmentfall-deck
There's a lot of interesting points throughout, particularly about post-nyx enchantment synergies. I could easily see the chimera slotting into a similar list. Moving away from strictly reactive enchantments, possibly U/G/x with other cheap enchantment creatures, and kruphix's insight for restocking. Banishing light, pacifism and detention sphere make white an interesting option if we want our removal to upgrade. It also gives us access to Ephara, battlewise hoplite and white's numerous solid heroic creatures. There's also room for a more aggro-oriented version, going back to U/B and using herald of torment, gnarled scarhide and possibly even master of the feast, backed up with thoughtseize and cyclonic rift as catch-alls. The synergy is actually pretty interesting- early beats via gnarled scarhide, spiteful returned and herald of torment. Once they start to recover with their own fat, drop the chimera and start bouncing your weenies and recasting them bestowed for upgraded beats.