Decided to make a Turbo Fog deck for when I participate in FNMs. I'm kinda worried about the match ups since it seems that Mono-Red is seeing more and more play with FRF officially out.
So right now, still fixing up the sideboard and manabase. On Gatherer right now checking the Colors and stuff hahaha
Comments and suggestions will be really really helpful!
Life gain is a good plan against red decks. I would sideboard Arashin Cleric since you gain the life when it comes into play, and you can bounce it with Void Snare and Whelming Wave and play it again .
I see that the deck runs on a BANT (WUG) shell. It just feel somewhat lacking with the absence of Fog itself, but anyway this deck is worth a try for me since I used to run a Turbo-Fog Maze's End way back.
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Modern Decks:WRGThe Colors of FireGRW || CUBRAge of Ultron (Affinity - Under Construction)RBUC
i like nyx-fleece ram in my list. Its life gain and a blocker in the early turns. yes it does turn on their removal, but that's mana they aren't casting spells or creatures with, so it slows them down anyways. If they blow it up later in the game, its already gained me several life and probably some blocks. Burn is gonna need two spells to hit it and we can bow of nylea it back into the deck.
I also think swan song deserves a look. It hits most things that we are worried about and we don't care about the bird token.
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Quote from DEADMANSEVEN »
You can lead a horse to water, but you can't make it put an evasive creature in its deck over a narrow hate card.
Quote from DARCYKUN »
If a card isn't worth your opponent removing, it's not worth putting in your deck.
I like Fascination in the deck it should be at least a 2 of in this deck. It may also be worth running 1 or 2 Mnemonic Wall it has good Synergy with Whelming Wave.
i dont relly like void snare. Its a one shot temporary thing. the best things it does are delaying one creature to swing a turn, or resetting a planeswalker. It is also sorcery speed so we cant do it in response to something like a heroic trigger or a ability. I would much rather play something like banishing light or another counter in its place. heres the list im starting with right now.
I need to test and see if the dictates are enough draw. Otherwise i want to use font of fortunes. The early investment isnt that bad and we can crack it at instant speed. Cranial archive is the card im probably least sure of. It is in there as a safety valve to keep from milling myself too much. Bow of nylea also works, but i can see bow being better used to gain life every turn (or shoot that swan song token). whelming wave vs end hostilities is an argument that i think depends on your meta more than anything. wave is gonna be better against things that dont have ETB most of the time. It is a turn faster. End hostilities however does work better against things like seige rhino.
I think a lot of choices depend more on your meta than anything else. Also gonna have to seriously test this week and see what i like and what i dont. I appreciate any critique and discussion
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Quote from DEADMANSEVEN »
You can lead a horse to water, but you can't make it put an evasive creature in its deck over a narrow hate card.
Quote from DARCYKUN »
If a card isn't worth your opponent removing, it's not worth putting in your deck.
This was my original idea actually using 4x Aetherspouts and 4x Whelming wave. My only issue is there's 0 lifegain in the deck besides Bow of Nylea and mana.
This was my original idea actually using 4x Aetherspouts and 4x Whelming wave. My only issue is there's 0 lifegain in the deck besides Bow of Nylea and mana.
No sb yet.. Kioras follower untaps both grindclock and bow of nylea and ramps early game. I think this is a pretty solid list.
I think Whelming Wave is better than AEtherspouts, and having 8 of this effect is too much. It costs 2 less to cast, and has better synergy with the deck, especially if you have several Dictate of Kruphix out, and they may have to discard the creatures anyways. Also, they will have a few less card in their deck to have to mill. Keep us updated on how Kiora's follower works out for you.
The sabertooth is essentially an infinite blocker. And you can bounce the cleric for extra life. I would also consider Mnemonic Wall too, since you can bounce it for reusable cards.
The sabertooth is essentially an infinite blocker. And you can bounce the cleric for extra life. I would also consider Mnemonic Wall too, since you can bounce it for reusable cards.
Cutting Dictate is a non option since this is a turbo fog deck and that's part of the engine.
The sabertooth is essentially an infinite blocker. And you can bounce the cleric for extra life. I would also consider Mnemonic Wall too, since you can bounce it for reusable cards.
i would not reccomend this at all. the only answers to fogs are counters and wild slash we also run counters and more fogs than they have counters. they can draw all the gas in the world and it doesnt matter if we have a fog. If they draw a counter or slash at the right time and we are a counterspell short, tough luck, but bad draws can happen to anyone. We need that extra draw to be able to ensure a fog every turn that they have lethal on board.
though to be fair, i do agree with you about void snare. It only hits one target and only delays it a turn unless we use a second card to counter it, in which case we are losing 2-1 in card advantage. Id rather play an extra counterspell or a permanant solution such as banishing light in that slot.
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Quote from DEADMANSEVEN »
You can lead a horse to water, but you can't make it put an evasive creature in its deck over a narrow hate card.
Quote from DARCYKUN »
If a card isn't worth your opponent removing, it's not worth putting in your deck.
The sabertooth is essentially an infinite blocker. And you can bounce the cleric for extra life. I would also consider Mnemonic Wall too, since you can bounce it for reusable cards.
i would not reccomend this at all. the only answers to fogs are counters and wild slash we also run counters and more fogs than they have counters. they can draw all the gas in the world and it doesnt matter if we have a fog. If they draw a counter or slash at the right time and we are a counterspell short, tough luck, but bad draws can happen to anyone. We need that extra draw to be able to ensure a fog every turn that they have lethal on board.
though to be fair, i do agree with you about void snare. It only hits one target and only delays it a turn unless we use a second card to counter it, in which case we are losing 2-1 in card advantage. Id rather play an extra counterspell or a permanant solution such as banishing light in that slot.
It doesn't matter that you run more fogs than they have of counterspells (which is entirely untrue by the way, a lot of the good counter decks at my LGS are running 8-10 counters). Counterspells aren't the only way they can get their damage through. Creature after creature, attack after attack; if all you are relying on is fogs then they are going to get through easily.
Sure, Dictate of Kruphix gives you access to more fogs, but it also gives red access to more burn, blue access to more counters, and every color access to more creatures to pummel through your fogs. The effect is a wash.
The sabertooth is essentially an infinite blocker. And you can bounce the cleric for extra life. I would also consider Mnemonic Wall too, since you can bounce it for reusable cards.
An infinite blocker, yes. But for only 4 targets and it's pretty unlikely that you'll get them out and still have enough to completely stop their board.
The sabertooth is essentially an infinite blocker. And you can bounce the cleric for extra life. I would also consider Mnemonic Wall too, since you can bounce it for reusable cards.
i would not reccomend this at all. the only answers to fogs are counters and wild slash we also run counters and more fogs than they have counters. they can draw all the gas in the world and it doesnt matter if we have a fog. If they draw a counter or slash at the right time and we are a counterspell short, tough luck, but bad draws can happen to anyone. We need that extra draw to be able to ensure a fog every turn that they have lethal on board.
though to be fair, i do agree with you about void snare. It only hits one target and only delays it a turn unless we use a second card to counter it, in which case we are losing 2-1 in card advantage. Id rather play an extra counterspell or a permanant solution such as banishing light in that slot.
It doesn't matter that you run more fogs than they have of counterspells (which is entirely untrue by the way, a lot of the good counter decks at my LGS are running 8-10 counters). Counterspells aren't the only way they can get their damage through. Creature after creature, attack after attack; if all you are relying on is fogs then they are going to get through easily.
Sure, Dictate of Kruphix gives you access to more fogs, but it also gives red access to more burn, blue access to more counters, and every color access to more creatures to pummel through your fogs. The effect is a wash.
Im guessing you havent played a turbo fog deck before. the objective of a turbofog is to stall until they draw out (or you get your stally win condition in place such as a kiora or in the case of last season, maze's end). you really dont care about giving them gas because you have answers. creature decks, you have fogs. im not sure how you think they will eventually just get through, because the deck is built to be able to draw and play a fog or wrath every turn. sometimes you do blank, but that happens to every deck. Ive lost games where i had 6 fogs in the deck, was able to draw 5 cards that turn and still missed, it happens to every deck though.
counter decks may have 6-10 counters but then we dont need fogs as bad. that kind of deck wont put the same kind of pressure on us as a deck with more slots devoted to creatures will. we will have drawn several by teh time we need them and even if we lose the counter war, we have another fog. we play 4+ counters and 8 fogs. the odds are in our favor.
Burn decks are the trickiest, but lifegain slows them down to set us up in a good spot. plus a good portion of the sideboard should be lifegain. nyx-fleece ram is a good example. the 5 butt makes it hard to burn out, and it gains us life every turn.
We also play several wraths so that we get a reset against creature decks. We dont fog until we need to, and we wrath to buy a turn or two.
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Quote from DEADMANSEVEN »
You can lead a horse to water, but you can't make it put an evasive creature in its deck over a narrow hate card.
Quote from DARCYKUN »
If a card isn't worth your opponent removing, it's not worth putting in your deck.
I am looking at this deck and attempting it over and over again and I keep running into the same problem. In standard play at FNM, you only get fifty minutes for each round. Each time i play it, it takes a little over an hour. I love the deck to death and it so much fun to play, but is it truly standard eligible?
You can use bow to win a grinding game and use evolving wilds to reshuffle your fogs back up. Kruphix can save up mana to cast game winning fascination. I think Thassa might be overkill but I like the scry and an unblockable Kruphix and Thassa can be a backup plan.
Sideboard is just a bunch of cards I want to fit in with chasm skulker just for fun. Profane momento is a definite though.
I am looking at this deck and attempting it over and over again and I keep running into the same problem. In standard play at FNM, you only get fifty minutes for each round. Each time i play it, it takes a little over an hour. I love the deck to death and it so much fun to play, but is it truly standard eligible?
The old TurboFog decks would win most matches 1-0-1. Practice with the deck and start to play just a little bit faster, and you can easily finish one game within the time limit. Just make sure you win that one game.
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The...
...Larch.
I used to be tessie on here. Not that I was prolific enough to warrant remembrance, but merely for reference, and maybe posterity.
I am looking at this deck and attempting it over and over again and I keep running into the same problem. In standard play at FNM, you only get fifty minutes for each round. Each time i play it, it takes a little over an hour. I love the deck to death and it so much fun to play, but is it truly standard eligible?
by nature of the deck it tends to lead to longer games. I played maze's end fog last season and as you play the deck you learn to play faster. Its not that you slow play, you generally know what you should be playing when, you just end up going through a lot of turns. As long as you and/or your opponent arent slow playing, you should be fine. Its not really any different than control decks but if you do want to speed it up you could try adding something like kiora, the crashing wave or fascination to try to end the game quicker once you get the board pretty much locked down.
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Quote from DEADMANSEVEN »
You can lead a horse to water, but you can't make it put an evasive creature in its deck over a narrow hate card.
Quote from DARCYKUN »
If a card isn't worth your opponent removing, it's not worth putting in your deck.
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8 Island
4 Radiant Fountain
4 Temple of Mystery
4 Thornwood Falls
3 Aniticipate
2 Orbs of Warding
4 Dictate of Kruphix
4 Monastery Siege
4 Sphinx's Tutelage
2 Whelming Wave
4 Defend the Hearth
2 Negate
4 Winds of Qal Sisma
3 Day's Undoing
4 Treasure Cruise
1 Pearl Lake Ancient
Lands (25)
1 Flooded Strand
3 Island
4 Temple of Mystery
1 Thornwood Falls
1 Windswept Heath
3 Plains
2 Evolving Wilds
3 Forest
3 Blossoming Sands
2 Radiant Fountain
2 Tranquil Cove
2 Jace's Ingenuity
2 Dig Through Time
4 Dissolve
1 Kiora, the Crashing Wave
1 Feed the Clan
3 Void Snare
4 Winds of Qal Sisma
3 Whelming Wave
4 Defend the Hearth
4 End Hostilities
4 Dictate of Kruphix
2 Bow of Nylea
3 Negate
4 Nullify
2 Banishing Light
1 Fated Retribution
1 Erase
3 Disdainful Stroke
1 Prognostic Sphinx
Decided to make a Turbo Fog deck for when I participate in FNMs. I'm kinda worried about the match ups since it seems that Mono-Red is seeing more and more play with FRF officially out.
So right now, still fixing up the sideboard and manabase. On Gatherer right now checking the Colors and stuff hahaha
Comments and suggestions will be really really helpful!
EDH DECKS
[to be updated
OTHER DECKS
EDH DECKS
[to be updated
OTHER DECKS
I also think swan song deserves a look. It hits most things that we are worried about and we don't care about the bird token.
1x Resolute Archangel
God
1x Kruphix, God of Horizons
Draw / Wincon
4x Fascination
4x Dictate of Kruphix
2x Bow of Nylea
Sweepers
4x End Hostilities
4x Whelming Wave
Fog / Delay
4x Void Snare
4x Defend the Hearth
4x Winds of Qal Sisma
4x Negate
Land (WIP)
1x Evolving Wilds
4x Flooded Strand
2x Windswept Heath
2x Forest
2x Plains
3x Island
2x Yavimaya Coast
4x Temple of Mystery
4x Temple of Enlightenment
4x Arashin Cleric
2x Glare of Heresy
4x Disdainful Stroke
3x Nullify
2x Reality Shift
4x Winds of qal sisma
4x defend the hearth
draw
4x Dictate of Kruphix
2x Fascination
4x Nyx-Fleece Ram
sweepers
3x Whelming wave
2x end hostilities
counters
4x Dissolve
2x Swan Song
3x banishing light
2x Bow of Nylea
2x Cranial Archive
lands
24x lands
I need to test and see if the dictates are enough draw. Otherwise i want to use font of fortunes. The early investment isnt that bad and we can crack it at instant speed. Cranial archive is the card im probably least sure of. It is in there as a safety valve to keep from milling myself too much. Bow of nylea also works, but i can see bow being better used to gain life every turn (or shoot that swan song token). whelming wave vs end hostilities is an argument that i think depends on your meta more than anything. wave is gonna be better against things that dont have ETB most of the time. It is a turn faster. End hostilities however does work better against things like seige rhino.
I think a lot of choices depend more on your meta than anything else. Also gonna have to seriously test this week and see what i like and what i dont. I appreciate any critique and discussion
currently playing:
Standard
UW Control
UWB Control
UB Control
MODERN
BRGJund
X Affinity
UWR Control
LEGACY
Dredge
R Burn
UWx Miracles
EDH
BRW Kaalia
______
Quotes:
My Magic Card nicknames.
This was my original idea actually using 4x Aetherspouts and 4x Whelming wave. My only issue is there's 0 lifegain in the deck besides Bow of Nylea and mana.
Here's my straight U/G version:
2x Evolving Wilds
3x Forest
6x Island
1x Radiant Fountain
4x Temple of Mystery
4x Thornwood Falls
4x Yavimaya Coast
4x Defend the Hearth
4x Dissolve
4x Winds of Qal Sisma
4x Whelming Wave
2x Font of Fortunes
2x Bow of Nylea
4x Grindclock
4x Kiora's Follower
No sb yet.. Kioras follower untaps both grindclock and bow of nylea and ramps early game. I think this is a pretty solid list.
3x Grindclock
2x Ugin, the spirit dragon
3x Temporal Trespass
Creatures
4x Satyr wayfinder
Protection
4x Winds of Qal Sisma
4x Defend the hearth
2x Whelming Wave
Counterspells
4x Dissolve
2x Negate
3x Dig through time
4x Dictate of kruphix
Land
4x Temple of mystery
4x thornwood falls
3x Yavimaya coast
4x Polluted Delta
10x Island
4x Torrent Elemental
4x Disdainful Stroke
2x Hunter's Ambush
2x Negate
3x ?
Definitely a fun deck to practice, but it's not a deck that your opponents will enjoy playing against.
I think Whelming Wave is better than AEtherspouts, and having 8 of this effect is too much. It costs 2 less to cast, and has better synergy with the deck, especially if you have several Dictate of Kruphix out, and they may have to discard the creatures anyways. Also, they will have a few less card in their deck to have to mill. Keep us updated on how Kiora's follower works out for you.
The sabertooth is essentially an infinite blocker. And you can bounce the cleric for extra life. I would also consider Mnemonic Wall too, since you can bounce it for reusable cards.
Cutting Dictate is a non option since this is a turbo fog deck and that's part of the engine.
i would not reccomend this at all. the only answers to fogs are counters and wild slash we also run counters and more fogs than they have counters. they can draw all the gas in the world and it doesnt matter if we have a fog. If they draw a counter or slash at the right time and we are a counterspell short, tough luck, but bad draws can happen to anyone. We need that extra draw to be able to ensure a fog every turn that they have lethal on board.
though to be fair, i do agree with you about void snare. It only hits one target and only delays it a turn unless we use a second card to counter it, in which case we are losing 2-1 in card advantage. Id rather play an extra counterspell or a permanant solution such as banishing light in that slot.
It doesn't matter that you run more fogs than they have of counterspells (which is entirely untrue by the way, a lot of the good counter decks at my LGS are running 8-10 counters). Counterspells aren't the only way they can get their damage through. Creature after creature, attack after attack; if all you are relying on is fogs then they are going to get through easily.
Sure, Dictate of Kruphix gives you access to more fogs, but it also gives red access to more burn, blue access to more counters, and every color access to more creatures to pummel through your fogs. The effect is a wash.
You need one-sided card advantage. Eidolon of Blossoms pairs well with Temur Sabertooth.
An infinite blocker, yes. But for only 4 targets and it's pretty unlikely that you'll get them out and still have enough to completely stop their board.
EDH DECKS
[to be updated
OTHER DECKS
Im guessing you havent played a turbo fog deck before. the objective of a turbofog is to stall until they draw out (or you get your stally win condition in place such as a kiora or in the case of last season, maze's end). you really dont care about giving them gas because you have answers. creature decks, you have fogs. im not sure how you think they will eventually just get through, because the deck is built to be able to draw and play a fog or wrath every turn. sometimes you do blank, but that happens to every deck. Ive lost games where i had 6 fogs in the deck, was able to draw 5 cards that turn and still missed, it happens to every deck though.
counter decks may have 6-10 counters but then we dont need fogs as bad. that kind of deck wont put the same kind of pressure on us as a deck with more slots devoted to creatures will. we will have drawn several by teh time we need them and even if we lose the counter war, we have another fog. we play 4+ counters and 8 fogs. the odds are in our favor.
Burn decks are the trickiest, but lifegain slows them down to set us up in a good spot. plus a good portion of the sideboard should be lifegain. nyx-fleece ram is a good example. the 5 butt makes it hard to burn out, and it gains us life every turn.
We also play several wraths so that we get a reset against creature decks. We dont fog until we need to, and we wrath to buy a turn or two.
You can use bow to win a grinding game and use evolving wilds to reshuffle your fogs back up. Kruphix can save up mana to cast game winning fascination. I think Thassa might be overkill but I like the scry and an unblockable Kruphix and Thassa can be a backup plan.
Sideboard is just a bunch of cards I want to fit in with chasm skulker just for fun. Profane momento is a definite though.
2x Bow of Nylea
2x Kiora, the Crashing Wave
1x Thassa, God of the Sea
1x Kruphix, God of Horizons
Fogs
4x Defend the Hearth
4x Whelming Wave
4x Winds of Qal Sisma
Turbo
3x Monastery Siege
2x Fascination
4x Dictate of Kruphix
3x Dig Through Time
2x Dissolve
3x Negate
Land
2x Radiant Fountain
4x Temple of Mystery
4x Thornwood Falls
4x Evolving Wilds
5x Forest
5x Island
4x Chasm Skulker
2x Grindclock
1x Cranial Archive
3x Profane Memento
2x Reality Shift
3x Swan Song
Link to deck @ TappedOut.net
The old TurboFog decks would win most matches 1-0-1. Practice with the deck and start to play just a little bit faster, and you can easily finish one game within the time limit. Just make sure you win that one game.
I used to be tessie on here. Not that I was prolific enough to warrant remembrance, but merely for reference, and maybe posterity.
by nature of the deck it tends to lead to longer games. I played maze's end fog last season and as you play the deck you learn to play faster. Its not that you slow play, you generally know what you should be playing when, you just end up going through a lot of turns. As long as you and/or your opponent arent slow playing, you should be fine. Its not really any different than control decks but if you do want to speed it up you could try adding something like kiora, the crashing wave or fascination to try to end the game quicker once you get the board pretty much locked down.