Ok, so I've been looking at a few cards lately and after my Warrior deck just didnt perform well enough (no evasion) I went the completely opposite route and made this deck.
Getting two Kiora, the Crashing Wave also helped determine it, as I've been trying to work on something that uses her and is somewhat built around her. However I do usually like faster decks, that dont take over 30 mins to play a round.
Anyways on to the deck;
Its Blue, with a bit of Green, fliers, with a pretty aggro shell.
So the main things I see about this deck as a weakness are that Drown in Sorrow, and Anger of the Gods destroy me, which is why I added in the Ranger's Guiles for the Hexproof. Triton Tactics also seem to help with some of that, including those two wipes above, and they let me race other aggro by being able to block. Icefeather Aven and Quickling are also pseudo protection for my creatures, and combat tricks.
I believe a deck thats somewhat like this would be very fun, and in the Simic colors could have pretty gnarly sideboard options. Its basically an aggro deck that doesnt have the downside of most aggro decks, it doesnt go into topdeck mode after running out of steam.
I would love for some help in getting this deck a bit more competitive, and after playing it a few times, I think that it would benefit from going a little bit slower, tapping for a creature asap didnt seem to work out as well as planning out a bit more, for instance saving a quickling for a turn to bounce after blocking to save a creature may be better.
Another really cool thing I think this deck would be able to do is to switch between what you see here, and sideboard in a control deck. I mean you can side out 15 cards (creatures, creature based cards), and side in like 3 more lands and a ton of Control cards. I've played against a deck thats done this once, and I can assure you that it is extremely surprising to sideboard against an aggro deck that you just played against, then have them sideboard into a control deck with very very few creatures.
I think you've definitely got some good things to start with. I think it's worth mentioning that Hardened Scales is absolutely adorable with Chasm Skulker Not that I think you should do that, because you'd want to have other justifications and synergies like Monstrous creatures and Ajani, Mentor of Heroes.
For what you have now, I think you should probably omit the Illusory Angel, I understand you have a lot of cheap threats spells to play but I have seen way too many people just get stuck with those in their hand. You can probably have similar success with Riptide Chimera. It has a drawback too, and you'd probably want to justify having a few more cheap enchantments or bestow creatures. Singing Bell Strike comes to mind in particular, which especially hammers hard problem creatures for you like Polukranos, World Eater, Siege Rhino, or the dreaded Arbor Colossus. Also good when you lock down a creature, then bounce the enchantment to play it again to lock down another creature for a turn. I'd suggest that it's a better card for you than Crippling Chill, serving the same role more efficiently. The Chimera also lets you use an early game Hypnotic Siren that's stuck around to pull back up and bestow onto an opponent's threat.
Another card I think is just too good for you to pass up would be even 2 Master of Waves. Just so good.
I have thought about Riptide Chimera and really like him a lot, but as you said didnt have the enchants to bounce. I'll try bouncing the Singing Bell Strike in some play tests. I like Crippling Chill because it's instant and can be offensive as well as defensive, and cycles itself.
Getting two Kiora, the Crashing Wave also helped determine it, as I've been trying to work on something that uses her and is somewhat built around her. However I do usually like faster decks, that dont take over 30 mins to play a round.
Anyways on to the deck;
Its Blue, with a bit of Green, fliers, with a pretty aggro shell.
4x Hypnotic Siren
4x Icefeather Aven
4x Quickling
4x Illusory Angel
4x Chasm Skulker
4x Horizon Chimera
4x Military Intelligence
//Instants\\
3x Ranger's Guile
4x Triton Tactics
3x Crippling Chill
//Planeswalkers\\
2x Kiora, the Crashing Wave
4x Yavimaya Coast
4x Temple of Mystery
9x Island
3x Forest
So the main things I see about this deck as a weakness are that Drown in Sorrow, and Anger of the Gods destroy me, which is why I added in the Ranger's Guiles for the Hexproof. Triton Tactics also seem to help with some of that, including those two wipes above, and they let me race other aggro by being able to block. Icefeather Aven and Quickling are also pseudo protection for my creatures, and combat tricks.
Kiora, the Crashing Wave doesnt fit at all. I've tried some other things, switching her for Become Immense seems decent.
Fun things that this deck can do is stuff like T1 Hypnotic Siren, T2 Icefeather Aven, T3 Military Intelligence with 1 open for Ranger's Guile or Triton Tactics and draw a card while you swing, then on T4, another Military Intelligence and just start getting 3-4 card draws per turn.
I believe a deck thats somewhat like this would be very fun, and in the Simic colors could have pretty gnarly sideboard options. Its basically an aggro deck that doesnt have the downside of most aggro decks, it doesnt go into topdeck mode after running out of steam.
I would love for some help in getting this deck a bit more competitive, and after playing it a few times, I think that it would benefit from going a little bit slower, tapping for a creature asap didnt seem to work out as well as planning out a bit more, for instance saving a quickling for a turn to bounce after blocking to save a creature may be better.
Another really cool thing I think this deck would be able to do is to switch between what you see here, and sideboard in a control deck. I mean you can side out 15 cards (creatures, creature based cards), and side in like 3 more lands and a ton of Control cards. I've played against a deck thats done this once, and I can assure you that it is extremely surprising to sideboard against an aggro deck that you just played against, then have them sideboard into a control deck with very very few creatures.
Thanks in advance.
For what you have now, I think you should probably omit the Illusory Angel, I understand you have a lot of cheap threats spells to play but I have seen way too many people just get stuck with those in their hand. You can probably have similar success with Riptide Chimera. It has a drawback too, and you'd probably want to justify having a few more cheap enchantments or bestow creatures. Singing Bell Strike comes to mind in particular, which especially hammers hard problem creatures for you like Polukranos, World Eater, Siege Rhino, or the dreaded Arbor Colossus. Also good when you lock down a creature, then bounce the enchantment to play it again to lock down another creature for a turn. I'd suggest that it's a better card for you than Crippling Chill, serving the same role more efficiently. The Chimera also lets you use an early game Hypnotic Siren that's stuck around to pull back up and bestow onto an opponent's threat.
Another card I think is just too good for you to pass up would be even 2 Master of Waves. Just so good.
I have thought about Riptide Chimera and really like him a lot, but as you said didnt have the enchants to bounce. I'll try bouncing the Singing Bell Strike in some play tests. I like Crippling Chill because it's instant and can be offensive as well as defensive, and cycles itself.
with these differences
- 4 Quickling
- 4 Illusory Angel
- 4 Horizon Chimera
- 3 Crippling Chill
- 1 Triton Tactics
- 2 Military Intelligence
and
+ 4 Master of Waves
+ 2 Sagu Mauler
+ 2 Singing Bell Strike
+4 Triton Shorestalker
+ 2 Thassa, God of the Sea
+ 2 Bident of Thassa
+1 Nikthos
+1 Forest
What is your side?