An untapped Ojutai has hexproof, nothing with "target" can kill or exile it. White and red don't have sacrifice effects.
That said, several things in the deck can take care of a tapped Ojutai. If they don't attack with the Ojutai, then it's not usually something you have to worry about -- just focus on getting 20 damage and winning the game with it still on the board. That's not to say Ojutai isn't good against R/W, but you can have a plan for it.
Yeah, key word was "untapped". As for attacking through it, it's possible, but if a control deck ends up being comfortable enough to swing with their Ojutai it means they've got answers to any removal you have. If they're not attacking, then they're not prepared and you can drop a Crackling Doom or whatever other sacrifice card and kill it. Or you can kill it before they untap if they don't have the mana for counters left after playing the Ojutai.
I think it's a matchup where R/W needs to take on more of a pro-active, RDW-esque plan, rather than trying to interact as it does vs. aggro. But I haven't done enough testing in the matchup yet.
Dragonlord Ojutai and Dromoka's Command are the 2 cards that kill R/W aggro deck.
Uh, aren't we already talking about this?
Command is a tough card to play against, and if it's a major part of the meta, R/w Aggro will have a bad time. No doubt about that. However, it has not been as common recently, so we have a good chance to just not play against it all that much.
With Ojutai, I think the best strategy is to just leave it there and take a more proactive strategy. In other words, kill them before they cast Ojutai, or while the Ojutai is on board. Basically just ignore it. That's not to say the matchup isn't a problem -- control has always been a problem for this deck -- but Ojutai isn't even their best card against R/w.
Playing an IQ this weekend so we'll see how it goes.
Also, here's the T8 I made last Friday (my deck is #6). It doesn't work as a link but you can copy/paste the URL if interested.
Dragonlord Ojutai and Dromoka's Command are the 2 cards that kill R/W aggro deck.
Uh, aren't we already talking about this?
Command is a tough card to play against, and if it's a major part of the meta, R/w Aggro will have a bad time. No doubt about that. However, it has not been as common recently, so we have a good chance to just not play against it all that much.
With Ojutai, I think the best strategy is to just leave it there and take a more proactive strategy. In other words, kill them before they cast Ojutai, or while the Ojutai is on board. Basically just ignore it. That's not to say the matchup isn't a problem -- control has always been a problem for this deck -- but Ojutai isn't even their best card against R/w.
Playing an IQ this weekend so we'll see how it goes.
Also, here's the T8 I made last Friday (my deck is #6). It doesn't work as a link but you can copy/paste the URL if interested.
This deck brings back memories. I'm very tempted to sleeve this up again. Why only 1 lighting strike and 2 arc lightning main deck? 3 strikes would have been better, I guess.
On 2nd thought, I think I will sleeve this up for tonight's FNM
Please tell me if a deck similar to this is legitimate. Its purpose is burn + life gain.
I would love to try a deck like this but before I spend the cash on the higher priced cards I would like some feed back. Thanks!
Please tell me if a deck similar to this is legitimate. Its purpose is burn + life gain.
I would love to try a deck like this but before I spend the cash on the higher priced cards I would like some feed back. Thanks!
Thanks for the input.
We could remove the two Wingmates and add two lands to up the mana count to 24
And replace the Crater's Claws with 4 of Stoke the flames.
I'm still not a big Soulfire Grand Master fan. Especially right now, since you're playing it for the mono-red matchup at a time when Searing Blood is possibly at the height of its popularity in Standard.
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Yeah, key word was "untapped". As for attacking through it, it's possible, but if a control deck ends up being comfortable enough to swing with their Ojutai it means they've got answers to any removal you have. If they're not attacking, then they're not prepared and you can drop a Crackling Doom or whatever other sacrifice card and kill it. Or you can kill it before they untap if they don't have the mana for counters left after playing the Ojutai.
C Long Live Eldrazi C
Uh, aren't we already talking about this?
Command is a tough card to play against, and if it's a major part of the meta, R/w Aggro will have a bad time. No doubt about that. However, it has not been as common recently, so we have a good chance to just not play against it all that much.
With Ojutai, I think the best strategy is to just leave it there and take a more proactive strategy. In other words, kill them before they cast Ojutai, or while the Ojutai is on board. Basically just ignore it. That's not to say the matchup isn't a problem -- control has always been a problem for this deck -- but Ojutai isn't even their best card against R/w.
Playing an IQ this weekend so we'll see how it goes.
Also, here's the T8 I made last Friday (my deck is #6). It doesn't work as a link but you can copy/paste the URL if interested.
http://sales.starcitygames.com/deckdatabase/deckshow.php?event_ID=29&t[T1]=1&start_date=2015-06-12&end_date=2015-06-12&state=MD&city=Glen%20Burnie&order_1=finish&limit=8&t_num=1&action=Show+Decks
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=86506
This deck brings back memories. I'm very tempted to sleeve this up again. Why only 1 lighting strike and 2 arc lightning main deck? 3 strikes would have been better, I guess.
On 2nd thought, I think I will sleeve this up for tonight's FNM
Please tell me if a deck similar to this is legitimate. Its purpose is burn + life gain.
I would love to try a deck like this but before I spend the cash on the higher priced cards I would like some feed back. Thanks!
4 Soulfire Grand Master
4 Monastery Mentor
4 Thunderbreak Regent
2 Wingmate Roc
4 Wild Slash
4 Valorous Stance
4 Raise the Alarm
4 Crater's Claws
Craters Claws could be a number of different cards including Draconic Roar or Roast.
And 22 lands to help curve out.
C Long Live Eldrazi C
22 Lands is not enough to play 4 thunderbreaks + 2 rocs. I would play no less than 24, even 25.
Also, there's no reason not to be running four Stoke the Flames in this kind of deck.
We could remove the two Wingmates and add two lands to up the mana count to 24
And replace the Crater's Claws with 4 of Stoke the flames.
How would we fix the mana base?
4 Temple of Triumph , 4 Battlefield forge , 4 mana confluence and 6/6 of plains/mountains?
Maybe a pair of Nomad outpost?
C Long Live Eldrazi C
http://www.channelfireball.com/articles/rw-aggro-deck-guide/