I'm playing this Patrick Chapin's Mardu Aggro list(RW Aggro w/ Crackling Doom splash), Feels and plays really good. I've played 2 small tournaments having 3-0 and 4-0 on both.
On last season(pre DTK, post KTK) i've played exclusive RW Aggro and Brad Nelson's Mardu before that.
I'm playing this Patrick Chapin's Mardu Aggro list(RW Aggro w/ Crackling Doom splash), Feels and plays really good. I've played 2 small tournaments having 3-0 and 4-0 on both.
On last season(pre DTK, post KTK) i've played exclusive RW Aggro and Brad Nelson's Mardu before that.
Nice list. Did he write a write up on it? If so could you paste that article here? Any room for thoughtsiezes? Or do you feel like they arent necessary? What are your matchups like?
I'm playing this Patrick Chapin's Mardu Aggro list(RW Aggro w/ Crackling Doom splash), Feels and plays really good. I've played 2 small tournaments having 3-0 and 4-0 on both.
On last season(pre DTK, post KTK) i've played exclusive RW Aggro and Brad Nelson's Mardu before that.
I'm playing this Patrick Chapin's Mardu Aggro list(RW Aggro w/ Crackling Doom splash), Feels and plays really good. I've played 2 small tournaments having 3-0 and 4-0 on both.
On last season(pre DTK, post KTK) i've played exclusive RW Aggro and Brad Nelson's Mardu before that.
Is it fast enough to go underneath Esper Dragons? It seems weak against abzan mid/control but I don't think anyone is playing that now.
This is my concern as well. Im trying to find a way to make red white be great against esper and good against everything else.
Here is a list I saw on SCG that came in first place. The second place deck was esper, so im gonna assume the red white list was able to beat the esper list in the finals.
My second issue with red white is that I feel like it cant stabilize properly against atarka red, most of our deck dies to their removal.
Mono red should not be a problem with soulfire grand master and seeker of the way. I don't understand how that R/W list can win against esper dragon with no edict effect. R/W preys on creature/midrange decks and has always been weak against controllish deck.
My second issue with red white is that I feel like it cant stabilize properly against atarka red, most of our deck dies to their removal.
Mono red should not be a problem with soulfire grand master and seeker of the way. I don't understand how that R/W list can win against esper dragon with no edict effect. R/W preys on creature/midrange decks and has always been weak against controllish deck.
My issue against red is that none of my threats ever stick, including the soulfires or seekers.
And what do you mean by red white winning with no edict effects?
My second issue with red white is that I feel like it cant stabilize properly against atarka red, most of our deck dies to their removal.
Mono red should not be a problem with soulfire grand master and seeker of the way. I don't understand how that R/W list can win against esper dragon with no edict effect. R/W preys on creature/midrange decks and has always been weak against controllish deck.
My issue against red is that none of my threats ever stick, including the soulfires or seekers.
And what do you mean by red white winning with no edict effects?
Here is a list I saw on SCG that came in first place. The second place deck was esper, so im gonna assume the red white list was able to beat the esper list in the finals.
Hey thats my deck! I haven't really seen anyone else playing the dragon package in rw. I did not play the esper player in the finals (split), but I did play it earlier in the iq. I think that the dragons are great threats against them and a lot of the sb helps, Mastery and Outpost Siege do work. I played against esper dragons, gr dragons, sultai whip, jeskai heroic, abzan aggro, and ur control throughout the day with loss coming to gr dragons.
I like the deck, I've only played it a few times but it seems like it has potential. Rabblemaster still good and soulfire/seeker with roast, draconic roar, stoke etc plus sb options make the white splash seem worth.
Here is a list I saw on SCG that came in first place. The second place deck was esper, so im gonna assume the red white list was able to beat the esper list in the finals.
Hey thats my deck! I haven't really seen anyone else playing the dragon package in rw. I did not play the esper player in the finals (split), but I did play it earlier in the iq. I think that the dragons are great threats against them and a lot of the sb helps, Mastery and Outpost Siege do work. I played against esper dragons, gr dragons, sultai whip, jeskai heroic, abzan aggro, and ur control throughout the day with loss coming to gr dragons.
I like the deck, I've only played it a few times but it seems like it has potential. Rabblemaster still good and soulfire/seeker with roast, draconic roar, stoke etc plus sb options make the white splash seem worth.
Hey man thats awesome!!! Congrats on your placing dude! I sleeved the deck up the other day and played against my friend who was running a blue white control. I think we pretty much split the games evenly. Hands that were full of early thing things to do did well, while hands full of dragons usually meant a losing battle.
I liked the deck. Missed red white so much. But im still worried about its potential matchups. The red deck wins variants, green red dragons, all these deathmist den protector shells, and of course esper. Have you made changes to the deck recently?
Again congrats on your finish. Thats an awesome accomplishment.
Hey thats my deck! I haven't really seen anyone else playing the dragon package in rw. I did not play the esper player in the finals (split), but I did play it earlier in the iq. I think that the dragons are great threats against them and a lot of the sb helps, Mastery and Outpost Siege do work. I played against esper dragons, gr dragons, sultai whip, jeskai heroic, abzan aggro, and ur control throughout the day with loss coming to gr dragons.
I like the deck, I've only played it a few times but it seems like it has potential. Rabblemaster still good and soulfire/seeker with roast, draconic roar, stoke etc plus sb options make the white splash seem worth.
It seems in the final he beat an esper dragons deck. Which leads to another question...HOW???
So with the recents results on big events..we hardly see any RW variants...is it dead or it can live through this standard?
The match up against Esper is very hard to manage and against Atarka Red, their speed and threats prety much overcome ours almos every single time..
Sounds like W/r Devotion would be a better description for that, rather than R/w Aggro, but it's interesting. I haven't seen anyone run a deck like that, but it could have potential.
The matches were against RB Dragons, 2x Mono Red Aggro, and a Mono White Soldiers deck, so I wasn't exactly fighting against the format powerhouses in this particular tournament. I've played against both UB and Abzan several times with the deck, though, and while it has some weaknesses they can exploit, I felt like it had a solid game against both. This deck is good at pulling off wins out of nowhere as soon as the opponent slips up or gets a little too cocky or aggressive.
Stuff like GR Ramp and UB control does still feel a bit more shaky than I'd like, though, so I'm still tinkering around with the list. The sideboard is also a constant work in progress.
If anyone's interested, I'll try to get a full tournament report written up.
Game 1: Won the die roll. My early Akroan Hoplite and Seeker of the Way each got picked off by Draconic Roars, but I managed to stick a turn three Hordeling Outburst and swing with Goblins for a couple of turns with him not doing much. A turn five Stormbreath Dragon let me swing him down to 10. His turn, he played a Kolaghan, Storm's Fury without dash, but I had to the Chains in hand to remove it and swing him down to 3. I topdecked the Lightning Strike to finish him off before he could untap, though with 7 power on board and an Ashcloud Phoenix still in my hand, I was feeling pretty comfortable anyway.
(I'd only seen the Draconic Roar and Kolaghan in the first game, plus a Stormbreath Dragon revealed off the Draconic Roar, so I wasn't entirely sure how to board here, but I don't think there were many other things I'd have wanted to change.)
Game 2: This one was much more interesting. He took my Akroan Hoplite with Thoughtseize and played a turn three Rabblemaster. My turn three, I played a Hordeling Outburst to keep it from attacking while also trying to blank any potential removal. Next turn, he duressed away my Chandra, so I played my own Rabblemaster. Again, he did nothing on his turn. My turn, I attacked with my Rabblemaster. He blocked with his, leaving me with four goblin tokens to his two. Having missed my land drop, I followed up with a Thunderbreak Regent. His turn, he plays Anger of the Gods to wipe away my tokens, leaving him with one card in hand against my Regent. Next turn, I draw the land I needed to cast the Sarkhan and the two Stormbreaths sitting in my hand, which was more than enough to finish him off. Opponent proceeded to call me a lucksack. :cool::cool:
Round 2 vs Mono Red Aggro (2-0)
My opponent this round was new to Magic Online (though not to Magic itself, I don't think). He was running what looked like mono red with a sort of tokens theme running impact tremors, which I only ever saw late enough in the game and with me at a high enough life total that it was no longer relevant. Both games went about the same way: I ran him out of gas in the first few turns and proceeded to kill him with dragons. Hordeling Outburst was excellent in both of the Red matchups.
Game 1: Kept a reasonably aggressive hand and then proceeded to get destroyed by a nut draw. I don't think I ever even got to the point where I had three mana available before I was low enough that Eidolon of the Great Revel locked me out of the game.
Sideboarding
Same as Round 2.
Game 2: I forget exactly how this one went. He got off to a similarly fast start as Game 1, but this time I was able to kill his Eidolon early and eventually stabilize at around 5 life. At the end, I had both a Stormbreath Dragon and a Sarkhan on the battlefield with my opponent at 12, and won by only attacking with the Sarkhan and holding the Dragon back to block his lone goblin token so that I wouldn't die to a Stoke the Flames, which he turned out to have in his hand. End of turn, he cast it and domed me down to 1, then failed to draw another burn spell and died to my next attack.
Game 3: This one went much better for me, as my opponent got off to a slower start, which I was able to quickly neutralize with my hand full of burn and two active Seekers. A Thunderbreak Regent into a Stormbreath with my opponent down to one or two cards was enough to prompt the concession.
Round 4 vs Mono White Soldiers (2-0)
Game 1: I initially thought I was playing against Bant Heroic, since I saw a turn 1 Hoplite and a turn 2 Vanguard of Brimaz as well as both a Windswept Heath and a Flooded Strands. I got off to a reasonable start as well with Akroan Hoplite, Soulfire Grandmaster, and Hordeling Outburst, baiting out a God's Willing that I suspected was in his hand by double blocking his Vanguard with tokens and Stoking it in response to the trick. Next turn, he convoked out and Obelisk of Urd using the soldier tokens he'd gotten from a pair of Raise the Alarms, then attacked. With him tapped out, I used a Lightning Strike to kill his only blocker and swung for 11 to put him down to 7 life before playing an Ashcloud Phoenix as a blocker. For some reason, he only attacked with a single Favoured Hoplite next turn, which I took, dropping me to 19. He then played a Brimaz, but had no answer to my Phoenix, and I had enough chump blockers to stay alive long enough for it to kill him.
(I think I may have boarded in the Sarkhans, too, but I forget what I took out for them.)
Game 2: I curved Seeker of the Way into Hordeling Outburst, and a slurry of removal spells allowed me to keep attacking with Seeker and gaining life while I banged away at his life total as he tried to develop his board. After he attacked one turn, I used Glare to get rid of his single untapped token and swung him down to 4, since I would then have nine cards in the deck that would instantly win me the game and his board looked like it would quickly outclass mine. I had probably 2-3 more turns to draw any flier or burn spell, but luckily didn't need them as I topdecked Stormbreath Dragon and killed him. Again, my opponent proceeded to call me a lucksack.
The deck is fun and feels very strong, especially against midrangey creature matchups, and has a decent amount of play to it. I very seldom feel like there's no way for me to win a game until I've actually lost, and I've been surprised with how often the deck has allowed me to come back from very bleak-looking situations.
Of course, I'm always looking to learn, so if anyone has any thoughts suggestions on the deck or how best to play it, please chime in.
Game 1: Won the die roll. My early Akroan Hoplite and Seeker of the Way each got picked off by Draconic Roars, but I managed to stick a turn three Hordeling Outburst and swing with Goblins for a couple of turns with him not doing much. A turn five Stormbreath Dragon let me swing him down to 10. His turn, he played a Kolaghan, Storm's Fury without dash, but I had to the Chains in hand to remove it and swing him down to 3. I topdecked the Lightning Strike to finish him off before he could untap, though with 7 power on board and an Ashcloud Phoenix still in my hand, I was feeling pretty comfortable anyway.
(I'd only seen the Draconic Roar and Kolaghan in the first game, plus a Stormbreath Dragon revealed off the Draconic Roar, so I wasn't entirely sure how to board here, but I don't think there were many other things I'd have wanted to change.)
Game 2: This one was much more interesting. He took my Akroan Hoplite with Thoughtseize and played a turn three Rabblemaster. My turn three, I played a Hordeling Outburst to keep it from attacking while also trying to blank any potential removal. Next turn, he duressed away my Chandra, so I played my own Rabblemaster. Again, he did nothing on his turn. My turn, I attacked with my Rabblemaster. He blocked with his, leaving me with four goblin tokens to his two. Having missed my land drop, I followed up with a Thunderbreak Regent. His turn, he plays Anger of the Gods to wipe away my tokens, leaving him with one card in hand against my Regent. Next turn, I draw the land I needed to cast the Sarkhan and the two Stormbreaths sitting in my hand, which was more than enough to finish him off. Opponent proceeded to call me a lucksack. :cool::cool:
Round 2 vs Mono Red Aggro (2-0)
My opponent this round was new to Magic Online (though not to Magic itself, I don't think). He was running what looked like mono red with a sort of tokens theme running impact tremors, which I only ever saw late enough in the game and with me at a high enough life total that it was no longer relevant. Both games went about the same way: I ran him out of gas in the first few turns and proceeded to kill him with dragons. Hordeling Outburst was excellent in both of the Red matchups.
Game 1: Kept a reasonably aggressive hand and then proceeded to get destroyed by a nut draw. I don't think I ever even got to the point where I had three mana available before I was low enough that Eidolon of the Great Revel locked me out of the game.
Sideboarding
Same as Round 2.
Game 2: I forget exactly how this one went. He got off to a similarly fast start as Game 1, but this time I was able to kill his Eidolon early and eventually stabilize at around 5 life. At the end, I had both a Stormbreath Dragon and a Sarkhan on the battlefield with my opponent at 12, and won by only attacking with the Sarkhan and holding the Dragon back to block his lone goblin token so that I wouldn't die to a Stoke the Flames, which he turned out to have in his hand. End of turn, he cast it and domed me down to 1, then failed to draw another burn spell and died to my next attack.
Game 3: This one went much better for me, as my opponent got off to a slower start, which I was able to quickly neutralize with my hand full of burn and two active Seekers. A Thunderbreak Regent into a Stormbreath with my opponent down to one or two cards was enough to prompt the concession.
Round 4 vs Mono White Soldiers (2-0)
Game 1: I initially thought I was playing against Bant Heroic, since I saw a turn 1 Hoplite and a turn 2 Vanguard of Brimaz as well as both a Windswept Heath and a Flooded Strands. I got off to a reasonable start as well with Akroan Hoplite, Soulfire Grandmaster, and Hordeling Outburst, baiting out a God's Willing that I suspected was in his hand by double blocking his Vanguard with tokens and Stoking it in response to the trick. Next turn, he convoked out and Obelisk of Urd using the soldier tokens he'd gotten from a pair of Raise the Alarms, then attacked. With him tapped out, I used a Lightning Strike to kill his only blocker and swung for 11 to put him down to 7 life before playing an Ashcloud Phoenix as a blocker. For some reason, he only attacked with a single Favoured Hoplite next turn, which I took, dropping me to 19. He then played a Brimaz, but had no answer to my Phoenix, and I had enough chump blockers to stay alive long enough for it to kill him.
(I think I may have boarded in the Sarkhans, too, but I forget what I took out for them.)
Game 2: I curved Seeker of the Way into Hordeling Outburst, and a slurry of removal spells allowed me to keep attacking with Seeker and gaining life while I banged away at his life total as he tried to develop his board. After he attacked one turn, I used Glare to get rid of his single untapped token and swung him down to 4, since I would then have nine cards in the deck that would instantly win me the game and his board looked like it would quickly outclass mine. I had probably 2-3 more turns to draw any flier or burn spell, but luckily didn't need them as I topdecked Stormbreath Dragon and killed him. Again, my opponent proceeded to call me a lucksack.
The deck is fun and feels very strong, especially against midrangey creature matchups, and has a decent amount of play to it. I very seldom feel like there's no way for me to win a game until I've actually lost, and I've been surprised with how often the deck has allowed me to come back from very bleak-looking situations.
Of course, I'm always looking to learn, so if anyone has any thoughts suggestions on the deck or how best to play it, please chime in.
The deck looks good, if you don't play against any G/W/x decks with maindeck D-command. This list is also pretty awful against DL ojutai without any sac effect. DL Ojutai is the reason why I switch to R/B instead of keep playing R/W.
Link your list and reasoning behind the changes to black and the pros/cons so we can try and understand what you are saying, instead of just giving out opinions :S
Link your list and reasoning behind the changes to black and the pros/cons so we can try and understand what you are saying, instead of just giving out opinions :S
His reasoning is that Dromoka's Command being a main deck card and hitting Chained to the Rocks really hurts RW aggro, as well as black having access to sacrifice effects with Foul-Tongue Invocation and Self-Inflicted Wound, while white has nothing that can kill an untapped Dragonlord Ojutai or any other Hexproof dragon for that matter, outside of sweepers (which you don't want to be running in an aggro deck). I don't really see why you need to see two entire deck lists to understand the basic reasons for the swap, because they were pretty clearly stated.
Haven't played much Magic over the last few months, but the tournament scene in this region is starting to pick up and I'm getting back into things. Played at a Friday night SCG IQ with 39 players and made it to top 8 (I ran really well with matchups though).
The deck I ran is a DTK-updated version of R/w Aggro, but we're still playing with Chained to the Rocks. Yes, I've heard of this card called Dromoka's Command. It's a tough card for us to face, but seems to be on the decline in the meta, and other enchantment hate is almost nonexistent. Meanwhile a recent Premier IQ was won by Mardu Aggro, and we have a good matchup vs. Mardu.
No idea what my sideboard should actually be yet. Should have run 24 lands instead of 23. Thunderbreak Regent was better than I expected. But my matchups were all against GR Devotion and aggro decks, so I couldn't get much of a sense for matchups. Still, I definitely feel like this deck is well-positioned for local IQ's, not so sure how it will fare in larger tournaments.
An untapped Ojutai has hexproof, nothing with "target" can kill or exile it. White and red don't have sacrifice effects.
That said, several things in the deck can take care of a tapped Ojutai. If they don't attack with the Ojutai, then it's not usually something you have to worry about -- just focus on getting 20 damage and winning the game with it still on the board. That's not to say Ojutai isn't good against R/W, but you can have a plan for it.
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On last season(pre DTK, post KTK) i've played exclusive RW Aggro and Brad Nelson's Mardu before that.
4 Seeker of the Way
4 Soulfire Grand Master
3 Mountain
1 Swamp
3 Battlefield Forge
4 Bloodstained Mire
2 Caves of Koilos
4 Nomad Outpost
3 Temple of Silence
4 Temple of Triumph
4 Crackling Doom
2 Lightning Strike
2 Mardu Charm
4 Stoke the Flames
2 Valorous Stance
2 Wild Slash
4 Hordeling Outburst
2 Ashcloud Phoenix
3 Stormbreath Dragon
2 Mastery of the Unseen
2 Erase
3 Twin Bolt
2 Valorous Stance
1 Sarkhan, the Dragonspeaker
Foul-tongue Invocation and Duress are really strong SB cards also.
Nice list. Did he write a write up on it? If so could you paste that article here? Any room for thoughtsiezes? Or do you feel like they arent necessary? What are your matchups like?
This is my concern as well. Im trying to find a way to make red white be great against esper and good against everything else.
Here is a list I saw on SCG that came in first place. The second place deck was esper, so im gonna assume the red white list was able to beat the esper list in the finals.
1 Roast
4 Draconic Roar
2 Haven of the Spirit Dragon
1 Outpost Siege
3 Soulfire Grand Master
2 Wild Slash
1 Valorous Stance
1 Wind-Scarred Crag
4 Hordeling Outburst
4 Seeker of the Way
4 Stoke the Flames
1 Mana Confluence
4 Temple of Triumph
4 Stormbreath Dragon
4 Plains
8 Mountain
4 Battlefield Forge
4 Goblin Rabblemaster
2 Roast
1 Outpost Siege
2 Wild Slash
2 Mastery of the Unseen
1 Valorous Stance
1 Abzan Advantage
2 Glare of Heresy
1 Elspeth, Sun's Champion
1 Chandra, Pyromaster
2 Arc Lightning
My issue against red is that none of my threats ever stick, including the soulfires or seekers.
And what do you mean by red white winning with no edict effects?
Hey thats my deck! I haven't really seen anyone else playing the dragon package in rw. I did not play the esper player in the finals (split), but I did play it earlier in the iq. I think that the dragons are great threats against them and a lot of the sb helps, Mastery and Outpost Siege do work. I played against esper dragons, gr dragons, sultai whip, jeskai heroic, abzan aggro, and ur control throughout the day with loss coming to gr dragons.
I like the deck, I've only played it a few times but it seems like it has potential. Rabblemaster still good and soulfire/seeker with roast, draconic roar, stoke etc plus sb options make the white splash seem worth.
Sig by DarkNightCavalier @ Heroes of the Plane Studios
Hey man thats awesome!!! Congrats on your placing dude! I sleeved the deck up the other day and played against my friend who was running a blue white control. I think we pretty much split the games evenly. Hands that were full of early thing things to do did well, while hands full of dragons usually meant a losing battle.
I liked the deck. Missed red white so much. But im still worried about its potential matchups. The red deck wins variants, green red dragons, all these deathmist den protector shells, and of course esper. Have you made changes to the deck recently?
Again congrats on your finish. Thats an awesome accomplishment.
The match up against Esper is very hard to manage and against Atarka Red, their speed and threats prety much overcome ours almos every single time..
is the black splash tne only way to go?
UR Twin - RIP
Is anyone still playing this? I was hoping to play either this or U/W Counter.
4 Temple of Trimph
4 Battlefield Forge
5 Plains
11 Mountain
CREATURES (18)
4 Akroan Hoplite
3 Seeker of the Way
1 Soulfire Grandmaster
4 Goblin Rabblemaster
2 Ashcloud Phoenix
4 Stormbreath Dragon
4 Chained to the Rocks
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
2 Chandra, Pyromaster
3 Wild Slash
3 Arc Lightning
2 Flamewake Phoenix
2 Thunderbreak Regent
2 Sarkhan, the Dragonspeaker
2 Valorous Stance
1 Glare of Heresy
The matches were against RB Dragons, 2x Mono Red Aggro, and a Mono White Soldiers deck, so I wasn't exactly fighting against the format powerhouses in this particular tournament. I've played against both UB and Abzan several times with the deck, though, and while it has some weaknesses they can exploit, I felt like it had a solid game against both. This deck is good at pulling off wins out of nowhere as soon as the opponent slips up or gets a little too cocky or aggressive.
Stuff like GR Ramp and UB control does still feel a bit more shaky than I'd like, though, so I'm still tinkering around with the list. The sideboard is also a constant work in progress.
If anyone's interested, I'll try to get a full tournament report written up.
Here's the decklist again, for reference.
4 Temple of Trimph
4 Battlefield Forge
5 Plains
11 Mountain
CREATURES (18)
4 Akroan Hoplite
3 Seeker of the Way
1 Soulfire Grandmaster
4 Goblin Rabblemaster
2 Ashcloud Phoenix
4 Stormbreath Dragon
4 Chained to the Rocks
4 Lightning Strike
4 Hordeling Outburst
4 Stoke the Flames
2 Chandra, Pyromaster
3 Wild Slash
3 Arc Lightning
2 Flamewake Phoenix
2 Thunderbreak Regent
2 Sarkhan, the Dragonspeaker
2 Valorous Stance
1 Glare of Heresy
____________________________________________________________
Round 1 vs RB Dragons (2-0)
Game 1: Won the die roll. My early Akroan Hoplite and Seeker of the Way each got picked off by Draconic Roars, but I managed to stick a turn three Hordeling Outburst and swing with Goblins for a couple of turns with him not doing much. A turn five Stormbreath Dragon let me swing him down to 10. His turn, he played a Kolaghan, Storm's Fury without dash, but I had to the Chains in hand to remove it and swing him down to 3. I topdecked the Lightning Strike to finish him off before he could untap, though with 7 power on board and an Ashcloud Phoenix still in my hand, I was feeling pretty comfortable anyway.
Sideboarding:
Out: 4x Lightning Strike
In: 2x Thunderbreak Regent, 2x Sarkhan, the Dragonspeaker
(I'd only seen the Draconic Roar and Kolaghan in the first game, plus a Stormbreath Dragon revealed off the Draconic Roar, so I wasn't entirely sure how to board here, but I don't think there were many other things I'd have wanted to change.)
Game 2: This one was much more interesting. He took my Akroan Hoplite with Thoughtseize and played a turn three Rabblemaster. My turn three, I played a Hordeling Outburst to keep it from attacking while also trying to blank any potential removal. Next turn, he duressed away my Chandra, so I played my own Rabblemaster. Again, he did nothing on his turn. My turn, I attacked with my Rabblemaster. He blocked with his, leaving me with four goblin tokens to his two. Having missed my land drop, I followed up with a Thunderbreak Regent. His turn, he plays Anger of the Gods to wipe away my tokens, leaving him with one card in hand against my Regent. Next turn, I draw the land I needed to cast the Sarkhan and the two Stormbreaths sitting in my hand, which was more than enough to finish him off. Opponent proceeded to call me a lucksack. :cool::cool:
Round 2 vs Mono Red Aggro (2-0)
My opponent this round was new to Magic Online (though not to Magic itself, I don't think). He was running what looked like mono red with a sort of tokens theme running impact tremors, which I only ever saw late enough in the game and with me at a high enough life total that it was no longer relevant. Both games went about the same way: I ran him out of gas in the first few turns and proceeded to kill him with dragons. Hordeling Outburst was excellent in both of the Red matchups.
Sideboarding
Out: 4x Akroan Hoplite, 4x Goblin Rabblemaster, 2x Stormbreath Dragon
In: 3x Arc Lightning, 3x Wild Slash, 2x Thunderbreak Regent, 2x Sarkhan, the Dragonspeaker
Round 3 vs Mono Red Aggro (2-1)
Game 1: Kept a reasonably aggressive hand and then proceeded to get destroyed by a nut draw. I don't think I ever even got to the point where I had three mana available before I was low enough that Eidolon of the Great Revel locked me out of the game.
Sideboarding
Same as Round 2.
Game 2: I forget exactly how this one went. He got off to a similarly fast start as Game 1, but this time I was able to kill his Eidolon early and eventually stabilize at around 5 life. At the end, I had both a Stormbreath Dragon and a Sarkhan on the battlefield with my opponent at 12, and won by only attacking with the Sarkhan and holding the Dragon back to block his lone goblin token so that I wouldn't die to a Stoke the Flames, which he turned out to have in his hand. End of turn, he cast it and domed me down to 1, then failed to draw another burn spell and died to my next attack.
Game 3: This one went much better for me, as my opponent got off to a slower start, which I was able to quickly neutralize with my hand full of burn and two active Seekers. A Thunderbreak Regent into a Stormbreath with my opponent down to one or two cards was enough to prompt the concession.
Round 4 vs Mono White Soldiers (2-0)
Game 1: I initially thought I was playing against Bant Heroic, since I saw a turn 1 Hoplite and a turn 2 Vanguard of Brimaz as well as both a Windswept Heath and a Flooded Strands. I got off to a reasonable start as well with Akroan Hoplite, Soulfire Grandmaster, and Hordeling Outburst, baiting out a God's Willing that I suspected was in his hand by double blocking his Vanguard with tokens and Stoking it in response to the trick. Next turn, he convoked out and Obelisk of Urd using the soldier tokens he'd gotten from a pair of Raise the Alarms, then attacked. With him tapped out, I used a Lightning Strike to kill his only blocker and swung for 11 to put him down to 7 life before playing an Ashcloud Phoenix as a blocker. For some reason, he only attacked with a single Favoured Hoplite next turn, which I took, dropping me to 19. He then played a Brimaz, but had no answer to my Phoenix, and I had enough chump blockers to stay alive long enough for it to kill him.
Sideboarding:
Out: 4x Akroan Hoplite, 4x Goblin Rabblemaster
In: 2x Valorous Stance, 1x Glare of Heresy, 2x Arc Lightning, 3x Wild Slash
(I think I may have boarded in the Sarkhans, too, but I forget what I took out for them.)
Game 2: I curved Seeker of the Way into Hordeling Outburst, and a slurry of removal spells allowed me to keep attacking with Seeker and gaining life while I banged away at his life total as he tried to develop his board. After he attacked one turn, I used Glare to get rid of his single untapped token and swung him down to 4, since I would then have nine cards in the deck that would instantly win me the game and his board looked like it would quickly outclass mine. I had probably 2-3 more turns to draw any flier or burn spell, but luckily didn't need them as I topdecked Stormbreath Dragon and killed him. Again, my opponent proceeded to call me a lucksack.
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The deck is fun and feels very strong, especially against midrangey creature matchups, and has a decent amount of play to it. I very seldom feel like there's no way for me to win a game until I've actually lost, and I've been surprised with how often the deck has allowed me to come back from very bleak-looking situations.
Of course, I'm always looking to learn, so if anyone has any thoughts suggestions on the deck or how best to play it, please chime in.
His reasoning is that Dromoka's Command being a main deck card and hitting Chained to the Rocks really hurts RW aggro, as well as black having access to sacrifice effects with Foul-Tongue Invocation and Self-Inflicted Wound, while white has nothing that can kill an untapped Dragonlord Ojutai or any other Hexproof dragon for that matter, outside of sweepers (which you don't want to be running in an aggro deck). I don't really see why you need to see two entire deck lists to understand the basic reasons for the swap, because they were pretty clearly stated.
The deck I ran is a DTK-updated version of R/w Aggro, but we're still playing with Chained to the Rocks. Yes, I've heard of this card called Dromoka's Command. It's a tough card for us to face, but seems to be on the decline in the meta, and other enchantment hate is almost nonexistent. Meanwhile a recent Premier IQ was won by Mardu Aggro, and we have a good matchup vs. Mardu.
2 Zurgo Bellstriker
2 Lightning Berzerker
4 Seeker of the Way
4 Goblin Rabblemaster
4 Thunderbreak Regent
3 Stormbreath Dragon
Spells (18):
4 Chained to the Rocks
2 Wild Slash
2 Magma Jet
1 Lightning Strike
1 Dragon Fodder
2 Hordeling Outburst
2 Arc Lightning
4 Stoke the Flames
13 Mountain
2 Plains
4 Temple of Triumph
4 Battlefield Forge
2 Searing Blood
3 Roast
3 Banishing Light
1 Chandra, Pyromaster
1 Sarkhan, the Dragonspeaker
1 Deflecting Palm
2 Mastery of the Unseen
2 Outpost Siege
No idea what my sideboard should actually be yet. Should have run 24 lands instead of 23. Thunderbreak Regent was better than I expected. But my matchups were all against GR Devotion and aggro decks, so I couldn't get much of a sense for matchups. Still, I definitely feel like this deck is well-positioned for local IQ's, not so sure how it will fare in larger tournaments.
Glare of Heresy , Radiant Purge
C Long Live Eldrazi C
An untapped Ojutai has hexproof, nothing with "target" can kill or exile it. White and red don't have sacrifice effects.
That said, several things in the deck can take care of a tapped Ojutai. If they don't attack with the Ojutai, then it's not usually something you have to worry about -- just focus on getting 20 damage and winning the game with it still on the board. That's not to say Ojutai isn't good against R/W, but you can have a plan for it.