R/W Aggro is an aggressive deck that uses non-creature spells to control the board, while tempoing their opponents out of the game. It uses cards such as Monastery Swiftspear and Seeker of the Way to create a board presence and then maintains it with cards such as Chained to the Rocks or Banishing Light.
Who Should Play This Deck?
This deck is for anyone who likes to play an aggressive deck, but still likes to maintain control of the game. The deck can deal with any threat, large or small. This deck is a VERY competitive deck, and is for anyone that likes to win.
Who Should Not Play This Deck?
This deck is not for people that like to pump out large creatures or card advantage. The deck usually relies on 1-for-1's and plays smaller threats that break through.
Monastery Swiftspear- Swiftspear is a solid one drop that gives you a clock to begin the game. Combined with spells such asMagma Jet and Chained to the Rocks, this provides a reliable way to pressure your opponent's life total.
Soldier of the Pantheon- Not necessarily what this deck is looking for from its CMC 1 creature. This card trades with Elvish Mystic and is easily dealt with.
Seeker of the Way- Seeker, very similar to Swiftspear will allow you to not lose to the more aggressive decks of the format and provide tempo swings with the prowess and lifelink triggers.
Eidolon of the Great Revel- If you are trying to burn your opponent out, this probably is not the most efficient way in which to do it, but it will work in most cases. Make sure you are not casting too many low CMC cards though!
Akroan Hoplite- A decent card if you are getting aggressive with it and goblin rabblemaster. It will make quick work of your opponent IF they don't have a removal spell, and IF you can get rid of their threats/blockers.
Goblin Rabblemaster- Rabblemaster is one of the staples of the format for a reason. He allows you to apply pressure and can deal massive amounts of damage quickly.
Brimaz, King of Oreskos- Since you are only a two color deck, you are able to cast Brimaz. While he does not contribute anything besides a 3/4 body on the turn he enters play, he will provide a strong defense as well as a solid offense.
Eidolon of Countless Battles- Eidolon has been seeing more play in the past couple weeks in the U/W Heroic deck and rightfully so. He is very strong with a T3 Hordeling Outburst, and gets huge with a Rabblemaster in play. Definitely a card to consider.
Monastery Mentor- This card is BUSTED. Seeing play across multiple formats already, this is at least a 2 of NEED.
Soulfire Grand Master- With the flurry of burn spells that this deck can contain, this is a very powerful card. In more burn heavy decks I would recommend at least 2 maybe more if you are feeling spicy (and feel like shelling out the cash).
Ashcloud Phoenix- Although only seen in a couple of the more midrange versions of the list, this card will allow you evade most of the removal of the format. It is a very resilient threat that you opponents will have to deal with sooner rather than later, because later it will kill them!
Stormbreath Dragon- When you begin to get into four and five mana cost creatures, we are obviously talking about the more midrange versions of the deck that have an aggro/tempo start. Stormbreath Dragon has evasion as well as protection AND haste. Obviously a card to consider.
Wingmate Roc- With the amount that you will be attacking in the deck, Wingmate Roc deserves consideration. With providing six power in the air for only 3WW, Wingmate Roc ends games. It also blocks pesky creatures well.
Non-Creature Spells to Consider
Collateral Damage- I haven't had the chance to try this spell, but Danny Goldstein played it as a 2 of. I'm not sure if I like this or Wild Slash more. Both are very good, but Collateral Damage comes in handy later in the game (especially with Soulfire Grand Master.
Wild Slash- Very good at dealing with T1 Elvish Mystics. I have seen it in lists as a 2 of. Between this and Collateral Damage I feel like its a judgement call.
Chained to the Rocks- This deck's premier removal spell. Since you are playing a critical mass of Mountains, this should never be hard to cast. It triggers your prowess well and also allows you to cast more than one non-creature spell by turn three. It is our most efficient way of dealing with large threats such as Polukranos and a large Genesis Hydra or Arbor Colossus. It also just gets creatures out of the way for our Seekers and Swiftspears.
Magma Jet- Magma Jet is one of the best burn spells in the format right now because there is only one relevant x/3 in Mantis Rider. The other cards that we worry about are all x/2's or lower. Therefore, a Temple or Crag on T1 followed up by a Magma Jet allows us to keep hands that we normally would consider to be "risky keeps".
Lightning Strike- Lightning Strike is an obvious include. The typical 3 damage for 1R spell that kills Mantis Riders, Rabblemasters, etc. It is also very plausible that this deck burns out its opponent. Lightning Strike helps with that.
Valorous Stance- This is one of our premier spells. It is a fantastic combat trick, it gets giant things out of the way for our smaller creatures, and its a great topdeck in that it can buy us an extra turn.
Raise the Alarm- A quick way of swarming the board and applying early pressure on your opponent. The card triggers prowess and allows you to block more aggressive decks and attack the slower, more midrange decks.
Banishing Light- After Chained to the Rocks, this is our best way of dealing with most pesky permanents. With the rise of Jeskai Ascendancy and Whip of Erebos, Banishing Light is an auto-include. while all these non-creature spells trigger prowess, this is one of the better ones because it allows you to play a Seeker or Swiftspear on T2 and follow it up with a Banishing Light.
Hordeling Outburst- Seeker followed by an outburst provides for some pretty sweet turns. This card has proven itself as a staple in the R/W Aggro lists and synergizes well with a flurry of cards.
Stoke the Flames- With the amount of creatures that we are putting out before T4, we generate a large sum of damage with Stoke the Flames. There are always turns where we don't want to swing with that goblin we just made with Rabblemaster. What do we do? Tap it! Stoke's 4 damage is also a great way to kill some popular creatures (cough, cough Courser of Kruphix).
Outpost Siege- Outpost Siege has very good synergy with Hordeling Outburst, and can really deal those last few points of damage that your burn spells might not be able to inflict. Although not a great synergy, it combos fairly well with Collateral Damage to deal four damage.
Chandra, Pyromaster- Chandra is DEFINITELY the best planeswalker in the deck. Her +1 deals a damage to your opponent AND ensures that the big creature your opponent just played that you can't deal with doesn't get in the way. Later on she can also generate card advantage and allow you to cast multiple non-creature spells per turn.
Sarkhan, the Dragonspeaker- Again, when you start playing cards that are CMC 4 or greater, you start talking about the midrangy versions of the deck. But Sarkhan provides an end to the game. He is a non-creature spell that triggers your prowess, he kills opposing creatures, AND he gets in for 4 damage most of the time. Rather self explanatory.
Elspeth, Sun's Champion- I know you all are thinking, "What is Elspeth doing in an aggro deck????" The combination of cards here can produce both a R/W Aggro Deck and a R/W Aggro-Midrange-Tempo Deck. This card belongs in the latter. Elspeth is the card that you may only play 1 copy of (for obvious reasons) but when you see her, she wins you the game 80-90% of the time. Very powerful, but can provide some clunky draws.
Land Selection
We usually want our land size to range anywhere from 22 (more aggressive builds) to 24 (more midrangy builds). This would include a combination of these select lands:
Hushwing Gryff- Hushwing Gryff has been an increasingly good sideboard card to counteract Sidisi type decks, Constellation, and Siege Rhino/Wingmate Roc. Definitely a card to consider.
Fated Conflagration- Easily my favorite sideboard card for this deck. Kills Rhinos, Coursers, along with nearly every standard planeswalker (Sorin, Elspeth, Ajani, Kiora, Chandra). For me (and probably you) definitely an auto include.
Extra Land- Some of these decks will play an extra land out of the board to turn into more of a control deck. The extra land (usually the 25th) allows you to play Elspeth, Sun's Champion out of the sideboard.
Elspeth, Sun's Champion- Elspeth usually provides a game plan when the deck is on the draw. Seeker can be VERY bad on the draw, so sometimes people will switch to a control deck after sideboard.
Anger of the Gods- Great for decks that try to get underneath you and aggro you out.
End Hostilities- A strong card for trying to control Green Devotion decks as well as Constellation style decks.
Glare of Heresy- Very strong against the Abzan Midrange deck. Also shines in matchups with Banishing Lights.
Erase- Very powerful against Banishing Lights and Suspension Field, along with Constellation Style decks. Definitely a card to consider as at least a 1-of.
Ride Down- A good way to deal with very large creatures if you do not have one of the Oblivion Ring effects handy. It will also trigger prowess. How about that?!
Hammer of Purphoros- A decent card to assure you win most of the control games. If you are not packing alot of planeswalkers in your 60 main, this may be your out to control.
Repriasal- Another way of dealing with large creatures. When white and red combine, there is a lot of creature removal.
Harness By Force- Harness by Force gives you a "Well, That was Easy" Button against other creature decks. It will trigger your prowess, and not only get their blocking creatures out of the way, but allows you to use them against them. An all star in Creature v. Creature matchups.
Congregate- A mediocre way of dealing with an aggressive strategy. I would probably stay away from this card.
Dictate of the Twin Gods- Since the deck usually runs a large amount of burn spells, Dictate is a good way to speed up the process. The card has a large amount of potential.
Magma Spray- A cheap and easy way to deal with opposing player's ramp. Very strong against cards like Elvish Mystic, and Rattleclaw Mystic. If you plan on seeing a lot of G/R Monsters decks, this may be a good card for you.
Deflecting Palm- Since the deck does deal a lot of damage through "burning" its opponent, Deflecting Palm is very strong against most ramp style creature based decks. You can sometimes get your opponent for 6 or even 8 damage if they try to go big on you.
Titan's Strength- Very good for protecting your creatures and getting aggressive on the play. Titan's Strength is a good 1-of out of the sideboard to surprise your opponent.
Dictate of Heliod- In the token based strategies, Dictate allows you to get bigger than your opponent AND close out the game. A great card out of the board (or even main) if you are playing the Raise the Alarm/ Purphoros deck.
Searing Blood- A decent card for dealing with other small creature based decks. It will help trigger your prowess, as well as get their guy out of the way, allowing you to deal more damage on top of the 3 you get from Searing Blood.
Suspension Field- Looking to deal with those Polukranos, World Eater? Having trouble getting around Courser of Kruphix? Suspension Field is the card for you. This will help you deal with anything that is too big to get around AND it acts as your Chained to the Rocks 5-8. Great card to consider when building your sideboard.
Matchups
Jeskai Ascendancy Combo- This match usually comes down to can you deal with their Ascendancy. Banishing Light is your best friend here. You can also get more aggressive than them and try to race them with your Swiftspears and Seekers. This matchup is usually 50/50. We gain an edge after sideboard to bring this to 70/30 post board.
Mono Green Devotion- Game 1 I usually try to keep the amount of mana they can produce in check as well as deal with some of their creatures such as Stoking their Courser of Kruphix and Banishing Light/ Chained to the Rocks their Polukranos. The goal is to not let them hit Hornet Queen. Out of the board you can go with a more controlling strategy, or you can bring in cards to deal with their bigger things such as Hushwing Gryff for their Hornet Queens. Overall, if you can't deal with the accelerants you will have a tough time beating this deck.
Jeskai Tempo/Aggro- You are literally playing the same style deck (most of the time) but you have an easier mana base. They play slightly more powerful cards like Jeskai Charm, but you can usually beat them due to the damage they take from their lands.
Abzan Midrange- This is a fairly even matchup. It usually depends on the removal that you have to play through that will determine the outcome of G1 against Abzan. In the board, you get Fated Conflagration, Glare, End Hostilities, and Elspeth if you want to go large. if you want to be more aggressive, you can bring in cards like Deflecting Palm. Just watch out for their Drown in Sorrow!!
Mardu Midrange- I haven't gotten to play much of this matchup, but it seems like a coin flip. If the Mardu player gets stuck on lands or cant do anything until T4, you probably will be winning. That happens very frequently with Mardu Midrange. They also will take a lot of damage from their lands and will try to catch up with Sorin. They are playing a very similar deck with more powerful cards, but lose a bit of consistency. Plus, they do not get to play Chained to the Rocks (unless they are greedy!).
G/R Monsters- The Monsters matchup is very good. you have removal for all of their threats, and can get more aggressive with your attacks. Post board, depending on the outcome of G1, you can board in control options (if you win) and more Chandra and aggro options (if you lose).
U/B/x Control- We can reliably play one threat out (or a Raise the Alarm/Hordeling Outburst) and have them deal with it before committing more to the board. If you play a version with Chandras, Sarkhans, and Elspeths, you already have a good matchup against control decks. Most of the time you will be boarding out your Chained to the Rocks due to the lack of creatures in most control decks.
U/W/x Heroic- This matchup is usually easy from T1-T3. You get rid of most of their threats on the first couple turns. Then you one for one them with your removal spells until they run out of cards that target their creatures. Then you can Banishing Light/Chained to the Rocks their large guys. The one card you want to deal with immediately is Ordeal of Thassa. Once they get ahead in card advantage, its a lot harder for you to win.
G/B/x Constellation- Usually the Constellation matchup is very similar to the Green Devotion matchup. It would behoove you to deal with their Mystics and such before they get to a threshold (usually 5 or 6) of mana. At that point, you are usually dead. After sideboard you may pick up Erase along with Hushwing Gryff to sure up the matchup.
Sample Decklists
Here is a link provided by Trivmvirate to Craig Wescoe's R/W Tokens build! You can find it here.
what do you guys side out vs. constelation and sidisi deck
?
I usually bring in my 25th land along with my control package (Elspeth, End Hostilities, and Angers) and board out most of my small guys, like Trivmvirate was saying.
Also, why do you not consider Eidolon of Countless Battles? I will spell out the synergy: He gets huge with Hordeling, he triggers Prowess when you bestow him (minimum 5/5 lifelink attack on turn 4 with a seeker), he counts Chained to the Rocks towards his power, and he has pseudo haste on any flyer that you have in play.
Also, 1,5/5 for Wingmate Roc. Are you for real?
I will put Eidolon of Countless Battles into the primer. The reason that it was not considered in the first place is because the R/W Aggro Decklists (at least the ones I have seen) have not been playing him. But I will add him to the primer. As far as Wingmate Roc goes, he is very mediocre when you are playing a more aggro version of the deck. He comes in too high, and as you said you have replaced him with Ashcloud Phoenix. I could see moving him up to a 2.5, but probably not any higher than that. If you feel like he should be higher, may I ask your reasoning? Thanks! Im glad we have some discussion on this thread!
Rabble master has been discovered and is kill able with 2 damage and his goblins are kamikazes that hardly make it without hordeling out burst he is crap. I dropped him and the hordelings and came up with a deck that took me 4-0 last night relying on prowess scry and protection. Went up against mono green Devo. Jeskai mill combo, rgw indestructible cat with aggro and burn and lastly a bgw Abzan deck.
4 seeker
4 swift spear
3 prophetic flame dude
1 Chandra
1 deflecting Palm
1 trumpet blast
4 defiant strike
4 Titan strength
2 feat of resistance
2 gods willing
4 stoke the flames
4 raise the alarm
4 chain to the rocks
I played mardu for 10 tournaments and never had a successful rabble master. Then I tried brad nelsons rw burn. Burn either took too long or sat in my hand too long. Titan strength defiant strike and fear of resistance are really good prowess triggers and the scry card draw is very helpful. Some people ridiculed my end the hostilities sideboard but against mono green devotion I won with it keeping an swift spear in hand as I cast it then dropping her in an empty field. DEfiant strike and Titan strength buff prowess + 6 if you have a seeker out too that's a total 11 damage swing. That hurts on turn 3-4
W/G Aggro: Game 1 he played T1 Soldier, T2 Sunblade Elf, and then T4 Polukranos. I was able to Strike, Jet, and Chained. Then I played a Rabblemaster and he could not deal with it. G2 I missed 3 land drops. G3 I mulliganed to 5 and still won off the back of Anger of the Gods.
Mono Green Devotion: G1 I was on the play and Seeker of the Way + Rabblemaster + Spells won me G1. Then G2 I turned into a control deck and won off the back of Elspeth, Sun's Champion.
Mardu Midrange: This game is so attrition based. Both game ended in a top deck war and I was able to stick a Sarkhan, the Dragonspeaker to win both games.
Bant Ascendancy: This matchup is TERRIBLE. He would always go off on his turn and I never had the instant speed answer. G2 I only won because he missed 3 land drops. G3 He wrecked me on T3. I wouldn't mind some input on this matchup.
So far with the deck I am 20-2-2. The 2 draws were splits in the finals.
So do we need to throw 3 Erase in the board for the Ascendancy deck? Or is it just not that prevalent anymore?
He was playing Bant with Jeskai Ascendancy in the deck. It was the combo (Altar of the Brood, Sylvan Caryatid, Jeskai Ascendancy, and Retraction Helix with Briber's Purse) and he was running Commune with the Gods, Dig Through Time, and Draw Spells. He always comboed out on his turn and while I was playing rabblemasters, he just killed me. It seemed like a more consistent version of the older Jeskai Ascendancy build.
Just an update: There has been an article written by BBD on Star City's website about the deck. If you are interested, he has a good take on it!! Unfortunately, you have to be a premium member.
I feel Dragon's Mantle is better than those. First, Hammerhand. It only gives one more damage when swinging in, where mantle can give as much red mana as you can pump into it. Second, if there's a creature blocking your way, why bother with Hammerhand? Just grab a chains and deal with it permanently. Next, Mortal Obstinancy. Again, limited to only adding one additional damage. The sacrifice to destroy an enchantment is cool, but requiring the enchanted creature to deal combat damage to do it is a killer. As for Gift of Immortality, it sounds good in theory, but I have yet to see any deck actually make good use of it. Also, it's useless to put Gift of Immortality on a token, where as Dragon Mantle can do some damage when put on a token.
and it blocks Wingmate Roc and Siege Rhino when on defense and go threw Wingmate Roc when on offense
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Kakwann, Lvl 39 Sorcerer
Currently Playing
Standard:GWRU 4C Collected Company Modern:GUWRB Bloom Titan Legacy:BUG SHARDLESS BUG
EDH : GR BORBORYGMOS ENRAGED GU PRIME SPEAKER ZEGENA UWR ZEDRUU THE GREATHEARTED UBR MISHRA ARTIFICER PRODIGY B SHEOLDRED WHISPERING ONE R ASHLING THE PILGRIM
I like the Sam black deck I'm running a close parallel but with +1 sarkhan -1 wingmate and sideboard is 2 anger the gods 3 end the hostilities 2 erase 2 glare of haresy 3 ash cloud Phoenix 2 sarkhan 1 deflecting Palm. Product of getting owned by g/b hornet and abzan and devotion I just side out the eidolon and tokens and go balls to the walls with removal and win with 3 sarkhans and 3 ash clouds.
Sarkhan is also to help against u/b control with ashcloud
Any better ideas with Sam black's deck? I like how it doesn't rely on rabblemaster
I like the Sam black deck I'm running a close parallel but with +1 sarkhan -1 wingmate and sideboard is 2 anger the gods 3 end the hostilities 2 erase 2 glare of haresy 3 ash cloud Phoenix 2 sarkhan 1 deflecting Palm. Product of getting owned by g/b hornet and abzan and devotion I just side out the eidolon and tokens and go balls to the walls with removal and win with 3 sarkhans and 3 ash clouds.
Sarkhan is also to help against u/b control with ashcloud
Any better ideas with Sam black's deck? I like how it doesn't rely on rabblemaster
Rabblemaster, while very powerful, is underwhelming right now. But, its one of those cards that you have to answer immediately, or else you could have a bad time. Unfortunately, there are only so many cards that you can try out right now due to a limited card pool. as far as Sarkhan goes, it is not really that much better against u/b control than any other option because they just downfall it in response to you making him a creature. It also gets disdainful stroked. I like cards like potentially Brimaz, King of Oreskos and Ashcloud Phoenix
Went 3-1 last night with Sam Pardee's R/W aggro list. Link.
Forgot to write down what I sided in/out, but I'll give a run down of the matches.
Lost (0-1) round 1 versus Sultai Whip... but really shouldn't have. My opponent won the first match. I couldn't, for the life of me, find a white mana source. I was sitting with a Seeker, a Chained, and eventually a Brimaz for probably 8 turns. Second match went to time so since he won the first match and I hadn't won one yet, I lost. I had the board stabilized and was really starting to bring the beats. I should have won this match, but oh well.
Won (2-0) round 2 versus G/B constellation, I think. My opponent said he was running only 23 and, surprisingly, he got mana screwed. He made some unwise attacks while I had a Rabblemaster out with Chandra. Playing a Brimaz also didn't help his situation.
Won (2-1) round 3 versus 4-color mid-range. It was basically Abzan mid-range with a splash of blue for Sidisi and Treasure Cruise. There was a critical turn where he could have maybe come back in match 3 when he cast Sidisi, but it bricked and he didn't get a Zombie token. Also, that deck has a VERY hard time dealing with Sarkhan. I landed him right on curve and my opponent couldn't do anything about him. (This list didn't run Hero's Downfall)
Won (2-0) round 4 versus Abzan mid-range. There were some very timely Chains and my opponent flooded out a bit. Thankfully, my opponents Rhinos didn't come in packs. Chandra was definitely a house.
I'm very pleased with the list as it doesn't seem to have that many "bad" match-ups (except control). I've been running Mardu mid-range this season so far, but I'm really liking the consistency that R/W brings (that first match withstanding). It can be much more aggro while still being able to handle the mid and late games. I think one of the things that players of this deck have to be careful with is over extending, because it's very easy to do. Had I overextended (especially in that 4-color match), it would have been a much different story.
The newest are at the top of the list. Right now the play is to play Hushwing Gryff. I played 4 MD last Sunday in one of the last PTQ and i don't regret it. Its very good vs GBx Midrange/Constellation/Whip/Aggro deck (there is so many varients). I did 5-2 and i think i could have done 5-1-1 (and made the top8) if the blocked a bit differently in my win-and-in, but well... I like the direction this deck is taking. The strongest point of this deck is how you can morph it into something good against what you have in face of you. You SBin a lot of the time the same cards but SBout different cards. I forgot to change 2 of my End Hostilities before the event for 2 Glare of Heresy and god i missed them! (i tought for some reason that a End Hostilities would have been good in a Whip of Erebos match up. In reality, even is you kill half thier mana like let say a Courser of Kruphix and 2 Sylvan Caryatid, you don't win by doing this! and they whip back in the game and VS most Midrange list... you don't kill the PWs. Someday, i gonna try Fated Retribution). Although my SB was not perfect, i liked very much my 4 Gryff MD. In match-up where its less usefull, you can play it EOT and kill a PWs + Burn(most PWs start at 5 virtually so gryff+Stirke kill most of them)... instead of spending 2 card you lost only 1... Hornet Queen and Doomwake Giant are unbeatable without that tech. and i think the meta is GB/x enough to have a MD spot ATM. When i dont need them, i SB them out. its a easy slot. This deck is mostly base on the Mardu list Craig Wescoe posted on TCG player about "throwing everything at Sultai" Against a lot of GB atm i SBout 4 Goblin Rabblemaster and 4 Hordeling Outburst. I like to SB alot. To bring 8 card and more in my Match Up. its a personnal preference. May be that's why i still like that deck since October!
Tonight, i'm going to play the same thing, except for 2 more Glare 2 less End Hostlities. My meta is UBx control(for some reason a lot of people like to play control), Sultai Whip, Abzan and Jeskai Token.
Standard:GWRU 4C Collected Company Modern:GUWRB Bloom Titan Legacy:BUG SHARDLESS BUG
EDH : GR BORBORYGMOS ENRAGED GU PRIME SPEAKER ZEGENA UWR ZEDRUU THE GREATHEARTED UBR MISHRA ARTIFICER PRODIGY B SHEOLDRED WHISPERING ONE R ASHLING THE PILGRIM
For Tip #2, how isn't hushwing gryff invincible to doomwake giant? Isn't that the purpose of the gryff?
The ability Constellation trigger from a "legendary enchantment artifact"(named Whip of Erebos) even with a Hushwing Gryff in play because the ability of the Gryff only affect creatures. (Creatures entering the battlefield don't cause abilities to trigger.) If they don't have a Whip of Erebos in play and they play a Doomwake Giant in front a Hushwing Gryff already in play... don't play a 2nd or a 3rd Hordling Outburst or a second Gryff except if its for lethal or something. Its still a really good card against the rest of the deck. Sidisi, Brood Tyrant, is a lot more managable as a 3/3 only, so are Satyr Wayfinder, Doomwake Giant, Wingmate Roc, Siege Rhino and Hornet Queen. It won't always happen, just be aware that it exists!
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Kakwann, Lvl 39 Sorcerer
Currently Playing
Standard:GWRU 4C Collected Company Modern:GUWRB Bloom Titan Legacy:BUG SHARDLESS BUG
EDH : GR BORBORYGMOS ENRAGED GU PRIME SPEAKER ZEGENA UWR ZEDRUU THE GREATHEARTED UBR MISHRA ARTIFICER PRODIGY B SHEOLDRED WHISPERING ONE R ASHLING THE PILGRIM
constancy of the mana base. less tap land. being able to play chained to the rock efficiently. the 3 main reasons IMO. we don't lose much either. As for "another 2drop lifelinker" i dont think we are allow to talk about spoiler right now...
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Kakwann, Lvl 39 Sorcerer
Currently Playing
Standard:GWRU 4C Collected Company Modern:GUWRB Bloom Titan Legacy:BUG SHARDLESS BUG
EDH : GR BORBORYGMOS ENRAGED GU PRIME SPEAKER ZEGENA UWR ZEDRUU THE GREATHEARTED UBR MISHRA ARTIFICER PRODIGY B SHEOLDRED WHISPERING ONE R ASHLING THE PILGRIM
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How Does This Deck Play?
Who Should Play This Deck?
Who Should Not Play This Deck?
The Core of the Deck
4x Goblin Rabblemaster
4x Seeker of the Way
4x Lightning Strike
4x Stoke the Flames
4x Magma Jet
4x Chained to the Rocks
Creatures to Consider
Soldier of the Pantheon- Not necessarily what this deck is looking for from its CMC 1 creature. This card trades with Elvish Mystic and is easily dealt with.
Seeker of the Way- Seeker, very similar to Swiftspear will allow you to not lose to the more aggressive decks of the format and provide tempo swings with the prowess and lifelink triggers.
Eidolon of the Great Revel- If you are trying to burn your opponent out, this probably is not the most efficient way in which to do it, but it will work in most cases. Make sure you are not casting too many low CMC cards though!
Akroan Hoplite- A decent card if you are getting aggressive with it and goblin rabblemaster. It will make quick work of your opponent IF they don't have a removal spell, and IF you can get rid of their threats/blockers.
Goblin Rabblemaster- Rabblemaster is one of the staples of the format for a reason. He allows you to apply pressure and can deal massive amounts of damage quickly.
Brimaz, King of Oreskos- Since you are only a two color deck, you are able to cast Brimaz. While he does not contribute anything besides a 3/4 body on the turn he enters play, he will provide a strong defense as well as a solid offense.
Eidolon of Countless Battles- Eidolon has been seeing more play in the past couple weeks in the U/W Heroic deck and rightfully so. He is very strong with a T3 Hordeling Outburst, and gets huge with a Rabblemaster in play. Definitely a card to consider.
Monastery Mentor- This card is BUSTED. Seeing play across multiple formats already, this is at least a 2 of NEED.
Soulfire Grand Master- With the flurry of burn spells that this deck can contain, this is a very powerful card. In more burn heavy decks I would recommend at least 2 maybe more if you are feeling spicy (and feel like shelling out the cash).
Purphoros, God of the Forge- Big Purph is a great include if you are playing the token strategy with this deck. With cards like Raise the Alarm, and Hordeling Outburst, this is a surefire way to steal games.
Ashcloud Phoenix- Although only seen in a couple of the more midrange versions of the list, this card will allow you evade most of the removal of the format. It is a very resilient threat that you opponents will have to deal with sooner rather than later, because later it will kill them!
Stormbreath Dragon- When you begin to get into four and five mana cost creatures, we are obviously talking about the more midrange versions of the deck that have an aggro/tempo start. Stormbreath Dragon has evasion as well as protection AND haste. Obviously a card to consider.
Wingmate Roc- With the amount that you will be attacking in the deck, Wingmate Roc deserves consideration. With providing six power in the air for only 3WW, Wingmate Roc ends games. It also blocks pesky creatures well.
Non-Creature Spells to Consider
Collateral Damage- I haven't had the chance to try this spell, but Danny Goldstein played it as a 2 of. I'm not sure if I like this or Wild Slash more. Both are very good, but Collateral Damage comes in handy later in the game (especially with Soulfire Grand Master.
Wild Slash- Very good at dealing with T1 Elvish Mystics. I have seen it in lists as a 2 of. Between this and Collateral Damage I feel like its a judgement call.
Chained to the Rocks- This deck's premier removal spell. Since you are playing a critical mass of Mountains, this should never be hard to cast. It triggers your prowess well and also allows you to cast more than one non-creature spell by turn three. It is our most efficient way of dealing with large threats such as Polukranos and a large Genesis Hydra or Arbor Colossus. It also just gets creatures out of the way for our Seekers and Swiftspears.
Magma Jet- Magma Jet is one of the best burn spells in the format right now because there is only one relevant x/3 in Mantis Rider. The other cards that we worry about are all x/2's or lower. Therefore, a Temple or Crag on T1 followed up by a Magma Jet allows us to keep hands that we normally would consider to be "risky keeps".
Lightning Strike- Lightning Strike is an obvious include. The typical 3 damage for 1R spell that kills Mantis Riders, Rabblemasters, etc. It is also very plausible that this deck burns out its opponent. Lightning Strike helps with that.
Valorous Stance- This is one of our premier spells. It is a fantastic combat trick, it gets giant things out of the way for our smaller creatures, and its a great topdeck in that it can buy us an extra turn.
Raise the Alarm- A quick way of swarming the board and applying early pressure on your opponent. The card triggers prowess and allows you to block more aggressive decks and attack the slower, more midrange decks.
Banishing Light- After Chained to the Rocks, this is our best way of dealing with most pesky permanents. With the rise of Jeskai Ascendancy and Whip of Erebos, Banishing Light is an auto-include. while all these non-creature spells trigger prowess, this is one of the better ones because it allows you to play a Seeker or Swiftspear on T2 and follow it up with a Banishing Light.
Hordeling Outburst- Seeker followed by an outburst provides for some pretty sweet turns. This card has proven itself as a staple in the R/W Aggro lists and synergizes well with a flurry of cards.
Stoke the Flames- With the amount of creatures that we are putting out before T4, we generate a large sum of damage with Stoke the Flames. There are always turns where we don't want to swing with that goblin we just made with Rabblemaster. What do we do? Tap it! Stoke's 4 damage is also a great way to kill some popular creatures (cough, cough Courser of Kruphix).
Outpost Siege- Outpost Siege has very good synergy with Hordeling Outburst, and can really deal those last few points of damage that your burn spells might not be able to inflict. Although not a great synergy, it combos fairly well with Collateral Damage to deal four damage.
Chandra, Pyromaster- Chandra is DEFINITELY the best planeswalker in the deck. Her +1 deals a damage to your opponent AND ensures that the big creature your opponent just played that you can't deal with doesn't get in the way. Later on she can also generate card advantage and allow you to cast multiple non-creature spells per turn.
Sarkhan, the Dragonspeaker- Again, when you start playing cards that are CMC 4 or greater, you start talking about the midrangy versions of the deck. But Sarkhan provides an end to the game. He is a non-creature spell that triggers your prowess, he kills opposing creatures, AND he gets in for 4 damage most of the time. Rather self explanatory.
Elspeth, Sun's Champion- I know you all are thinking, "What is Elspeth doing in an aggro deck????" The combination of cards here can produce both a R/W Aggro Deck and a R/W Aggro-Midrange-Tempo Deck. This card belongs in the latter. Elspeth is the card that you may only play 1 copy of (for obvious reasons) but when you see her, she wins you the game 80-90% of the time. Very powerful, but can provide some clunky draws.
Land Selection
Temple of Triumph
Wind-Scarred Crag
Battlefield Forge
Mana Confluence
Mountain
Plains
Sideboarding R/W Aggro
Fated Conflagration- Easily my favorite sideboard card for this deck. Kills Rhinos, Coursers, along with nearly every standard planeswalker (Sorin, Elspeth, Ajani, Kiora, Chandra). For me (and probably you) definitely an auto include.
Extra Land- Some of these decks will play an extra land out of the board to turn into more of a control deck. The extra land (usually the 25th) allows you to play Elspeth, Sun's Champion out of the sideboard.
Elspeth, Sun's Champion- Elspeth usually provides a game plan when the deck is on the draw. Seeker can be VERY bad on the draw, so sometimes people will switch to a control deck after sideboard.
Anger of the Gods- Great for decks that try to get underneath you and aggro you out.
End Hostilities- A strong card for trying to control Green Devotion decks as well as Constellation style decks.
Glare of Heresy- Very strong against the Abzan Midrange deck. Also shines in matchups with Banishing Lights.
Erase- Very powerful against Banishing Lights and Suspension Field, along with Constellation Style decks. Definitely a card to consider as at least a 1-of.
Ride Down- A good way to deal with very large creatures if you do not have one of the Oblivion Ring effects handy. It will also trigger prowess. How about that?!
Hammer of Purphoros- A decent card to assure you win most of the control games. If you are not packing alot of planeswalkers in your 60 main, this may be your out to control.
Repriasal- Another way of dealing with large creatures. When white and red combine, there is a lot of creature removal.
Harness By Force- Harness by Force gives you a "Well, That was Easy" Button against other creature decks. It will trigger your prowess, and not only get their blocking creatures out of the way, but allows you to use them against them. An all star in Creature v. Creature matchups.
Congregate- A mediocre way of dealing with an aggressive strategy. I would probably stay away from this card.
Dictate of the Twin Gods- Since the deck usually runs a large amount of burn spells, Dictate is a good way to speed up the process. The card has a large amount of potential.
Magma Spray- A cheap and easy way to deal with opposing player's ramp. Very strong against cards like Elvish Mystic, and Rattleclaw Mystic. If you plan on seeing a lot of G/R Monsters decks, this may be a good card for you.
Deflecting Palm- Since the deck does deal a lot of damage through "burning" its opponent, Deflecting Palm is very strong against most ramp style creature based decks. You can sometimes get your opponent for 6 or even 8 damage if they try to go big on you.
Titan's Strength- Very good for protecting your creatures and getting aggressive on the play. Titan's Strength is a good 1-of out of the sideboard to surprise your opponent.
Dictate of Heliod- In the token based strategies, Dictate allows you to get bigger than your opponent AND close out the game. A great card out of the board (or even main) if you are playing the Raise the Alarm/ Purphoros deck.
Searing Blood- A decent card for dealing with other small creature based decks. It will help trigger your prowess, as well as get their guy out of the way, allowing you to deal more damage on top of the 3 you get from Searing Blood.
Suspension Field- Looking to deal with those Polukranos, World Eater? Having trouble getting around Courser of Kruphix? Suspension Field is the card for you. This will help you deal with anything that is too big to get around AND it acts as your Chained to the Rocks 5-8. Great card to consider when building your sideboard.
Matchups
Mono Green Devotion- Game 1 I usually try to keep the amount of mana they can produce in check as well as deal with some of their creatures such as Stoking their Courser of Kruphix and Banishing Light/ Chained to the Rocks their Polukranos. The goal is to not let them hit Hornet Queen. Out of the board you can go with a more controlling strategy, or you can bring in cards to deal with their bigger things such as Hushwing Gryff for their Hornet Queens. Overall, if you can't deal with the accelerants you will have a tough time beating this deck.
Jeskai Tempo/Aggro- You are literally playing the same style deck (most of the time) but you have an easier mana base. They play slightly more powerful cards like Jeskai Charm, but you can usually beat them due to the damage they take from their lands.
Abzan Midrange- This is a fairly even matchup. It usually depends on the removal that you have to play through that will determine the outcome of G1 against Abzan. In the board, you get Fated Conflagration, Glare, End Hostilities, and Elspeth if you want to go large. if you want to be more aggressive, you can bring in cards like Deflecting Palm. Just watch out for their Drown in Sorrow!!
Mardu Midrange- I haven't gotten to play much of this matchup, but it seems like a coin flip. If the Mardu player gets stuck on lands or cant do anything until T4, you probably will be winning. That happens very frequently with Mardu Midrange. They also will take a lot of damage from their lands and will try to catch up with Sorin. They are playing a very similar deck with more powerful cards, but lose a bit of consistency. Plus, they do not get to play Chained to the Rocks (unless they are greedy!).
G/R Monsters- The Monsters matchup is very good. you have removal for all of their threats, and can get more aggressive with your attacks. Post board, depending on the outcome of G1, you can board in control options (if you win) and more Chandra and aggro options (if you lose).
U/B/x Control- We can reliably play one threat out (or a Raise the Alarm/Hordeling Outburst) and have them deal with it before committing more to the board. If you play a version with Chandras, Sarkhans, and Elspeths, you already have a good matchup against control decks. Most of the time you will be boarding out your Chained to the Rocks due to the lack of creatures in most control decks.
U/W/x Heroic- This matchup is usually easy from T1-T3. You get rid of most of their threats on the first couple turns. Then you one for one them with your removal spells until they run out of cards that target their creatures. Then you can Banishing Light/Chained to the Rocks their large guys. The one card you want to deal with immediately is Ordeal of Thassa. Once they get ahead in card advantage, its a lot harder for you to win.
G/B/x Constellation- Usually the Constellation matchup is very similar to the Green Devotion matchup. It would behoove you to deal with their Mystics and such before they get to a threshold (usually 5 or 6) of mana. At that point, you are usually dead. After sideboard you may pick up Erase along with Hushwing Gryff to sure up the matchup.
Sample Decklists
Here is a link provided by Trivmvirate to Craig Wescoe's R/W Tokens build! You can find it here.
Brian Braun-Duin's list has just recently come up with a sweet list that can be found here if you are an SCG premium member: http://www.starcitygames.com/article/29864_RW-Wreck-Em.html
4 Monastery Swiftspear
4 Seeker of the Way
4 Stormbreath Dragon
2 Sarkhan, the Dragonspeaker
12 Mountain
3 Plains
4 Battlefield Forge
4 Temple of Triumph
1 Wind-Scarred Crag
4 Lightning Strike
4 Magma Jet
2 Searing Blood
4 Stoke the Flames
3 Banishing Light
2 Suspension Field
2 Deflecting Palm
3 Erase
2 Searing Blood
2 Arc Lightning
1 End Hostilities
4 Monastery Swiftspear
3 Purphoros, God of the Forge
10 Mountain
3 Plains
4 Battlefield Forge
4 Temple of Triumph
2 Wind-Scarred Crag
4 Lightning Strike
4 Magma Jet
4 Raise the Alarm
4 Stoke the Flames
4 Hordeling Outburst
3 Triplicate Spirits
1 Banishing Light
1 Chained to the Rocks
2 Dictate of Heliod
2 Magma Spray
2 Reprisal
2 Chandra, Pyromaster
1 Elspeth, Sun's Champion
2 End Hostilities
1 Glare of Heresy
1 Plains
4 Goblin Rabblemaster
4 Monastery Swiftspear
3 Seeker of the Way
2 Brimaz, King of Oreskos
1 Chandra, Pyromaster
11 Mountain
3 Plains
4 Battlefield Forge
4 Temple of Triumph
1 Wind-Scarred Crag
4 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
1 Magma Spray
4 Stoke the Flames
4 Hordeling Outburst
1 Ashcloud Phoenix
2 Suspension Field
1 Burn Away
2 Erase
2 Gods Willing
2 Searing Blood
1 Hammer of Purphoros
2 Chandra, Pyromaster
1 Arc Lightning
1 Glare of Heresy
4 Goblin Rabblemaster
4 Seeker of the Way
2 Wingmate Roc
3 Brimaz, King of Oreskos
2 Chandra, Pyromaster
1 Elspeth, Sun's Champion
3 Sarkhan, the Dragonspeaker
4 Plains
4 Battlefield Forge
4 Temple of Triumph
2 Wind-Scarred Crag
2 Banishing Light
3 Chained to the Rocks
4 Lightning Strike
4 Magma Jet
2 Stoke the Flames
1 Chained to the Rocks
2 Fated Conflagration
2 Reprisal
2 Elspeth, Sun's Champion
3 Anger of the Gods
2 End Hostilities
1 Wooded Foothills
4 Goblin Rabblemaster
4 Monastery Swiftspear
3 Seeker of the Way
11 Mountain
4 Plains
4 Battlefield Forge
3 Temple of Triumph
4 Lightning Strike
3 Raise the Alarm
4 Stoke the Flames
1 Titan's Strength
3 Arc Lightning
4 Hordeling Outburst
2 Banishing Light
4 Suspension Field
3 Searing Blood
1 Spear of Heliod
1 Purphoros, God of the Forge
1 Monastery Swiftspear
4 Seeker of the Way
4 Wingmate Roc
3 Eidolon of Countless Battles
2 Chandra, Pyromaster
9 Mountain
4 Plains
4 Battlefield Forge
2 Evolving Wilds
1 Mana Confluence
4 Temple of Triumph
1 Dragon Mantle
1 Erase
2 Lightning Strike
3 Raise the Alarm
4 Stoke the Flames
4 Hordeling Outburst
3 Ashcloud Phoenix
3 Erase
1 Lightning Strike
2 Chandra, Pyromaster
2 Arc Lightning
4 Glare of Heresy
4 Monastery Mentor
3 Seeker of the Way
1 Soulfire Grand Master
6 Mountain
5 Plains
4 Battlefield Forge
2 Mana Confluence
4 Temple of Triumph
2 Wind-Scarred Crag
2 Collateral Damage
4 Lightning Strike
3 Magma Jet
4 Raise the Alarm
4 Stoke the Flames
2 Valorous Stance
4 Hordeling Outburst
1 Stormbreath Dragon
2 Erase
2 Magma Spray
2 Wild Slash
2 Elspeth, Sun's Champion
2 End Hostilities
2 Glare of Heresy
I usually bring in my 25th land along with my control package (Elspeth, End Hostilities, and Angers) and board out most of my small guys, like Trivmvirate was saying.
I have not seen that article before! Thank you for the insight and the primer will be updated accordingly.
I will put Eidolon of Countless Battles into the primer. The reason that it was not considered in the first place is because the R/W Aggro Decklists (at least the ones I have seen) have not been playing him. But I will add him to the primer. As far as Wingmate Roc goes, he is very mediocre when you are playing a more aggro version of the deck. He comes in too high, and as you said you have replaced him with Ashcloud Phoenix. I could see moving him up to a 2.5, but probably not any higher than that. If you feel like he should be higher, may I ask your reasoning? Thanks! Im glad we have some discussion on this thread!
4 seeker
4 swift spear
3 prophetic flame dude
1 Chandra
1 deflecting Palm
1 trumpet blast
4 defiant strike
4 Titan strength
2 feat of resistance
2 gods willing
4 stoke the flames
4 raise the alarm
4 chain to the rocks
4 temple of triumph
4 battlefield forge
2 wind scarred crag
8 mountains
4 plains
Sb
2 sarkhan
2 end hostilities
2 tormod's crypt
1 alter(both players exile top card)
1 elspeth
1 Chandra
2 banishing light
2 deflecting Palm
1 winds scarred crag
1 suspension field
I played mardu for 10 tournaments and never had a successful rabble master. Then I tried brad nelsons rw burn. Burn either took too long or sat in my hand too long. Titan strength defiant strike and fear of resistance are really good prowess triggers and the scry card draw is very helpful. Some people ridiculed my end the hostilities sideboard but against mono green devotion I won with it keeping an swift spear in hand as I cast it then dropping her in an empty field. DEfiant strike and Titan strength buff prowess + 6 if you have a seeker out too that's a total 11 damage swing. That hurts on turn 3-4
W/G Aggro: Game 1 he played T1 Soldier, T2 Sunblade Elf, and then T4 Polukranos. I was able to Strike, Jet, and Chained. Then I played a Rabblemaster and he could not deal with it. G2 I missed 3 land drops. G3 I mulliganed to 5 and still won off the back of Anger of the Gods.
Mono Green Devotion: G1 I was on the play and Seeker of the Way + Rabblemaster + Spells won me G1. Then G2 I turned into a control deck and won off the back of Elspeth, Sun's Champion.
Mardu Midrange: This game is so attrition based. Both game ended in a top deck war and I was able to stick a Sarkhan, the Dragonspeaker to win both games.
Bant Ascendancy: This matchup is TERRIBLE. He would always go off on his turn and I never had the instant speed answer. G2 I only won because he missed 3 land drops. G3 He wrecked me on T3. I wouldn't mind some input on this matchup.
So far with the deck I am 20-2-2. The 2 draws were splits in the finals.
So do we need to throw 3 Erase in the board for the Ascendancy deck? Or is it just not that prevalent anymore?
4 Monastery Swiftspear
4 Seeker of the Way
4 Goblin Rabblemaster
Planeswalkers
1 Candra, Pyromaster
Spells
4 Magma Jet
4 Lightning Strike
4 Searing Blood
4 Stoke the Flames
3 Deflecting Palm
3 Arc Lightning
3 Chained to the Rocks
4 Battlefield Forge
4 Temple of Triumph
2 Plains
1 Wind-Scarred Crag
4 Eidolon of the Great Revel
2 Hushwing Gryff
2 Hordeling Outburst
2 Gods Willing
2 Erase
1 Arc Lightning
1 Deflecting Palm
1 Chained to the Rocks
This is the deck I've been trying to play. It's more a 'burn' style deck than pure aggro though.
Modern: RW Burn
http://www.starcitygames.com/article/29864_RW-Wreck-Em.html
2 Ashcloud Phoenix
4 Goblin Rabblemaster
2 Hushwing Gryff
4 Seeker of the Way
4 Stormbreath Dragon
Planeswalkers (2)
2 Chandra, Pyromaster
Lands (24)
12 Mountain
2 Plains
4 Battlefield Forge
4 Temple of Triumph
2 Wind-Scarred Crag
Spells (18)
4 Chained to the Rocks
4 Lightning Strike
2 Magma Jet
4 Stoke the Flames
4 Hordeling Outburst
Sideboard
2 Ashcloud Phoenix
1 Hushwing Gryff
2 Banishing Light
2 Erase
2 Magma Spray
1 Chandra, Pyromaster
2 Sarkhan, the Dragonspeaker
2 Glare of Heresy
1 Wind-Scarred Crag
Also, Mantle is a cantrip, which is huge.
Standard: GWRU 4C Collected Company
Modern: GUWRB Bloom Titan
Legacy: BUG SHARDLESS BUG
EDH :
GR BORBORYGMOS ENRAGED
GU PRIME SPEAKER ZEGENA
UWR ZEDRUU THE GREATHEARTED
UBR MISHRA ARTIFICER PRODIGY
B SHEOLDRED WHISPERING ONE
R ASHLING THE PILGRIM
Sarkhan is also to help against u/b control with ashcloud
Any better ideas with Sam black's deck? I like how it doesn't rely on rabblemaster
Rabblemaster, while very powerful, is underwhelming right now. But, its one of those cards that you have to answer immediately, or else you could have a bad time. Unfortunately, there are only so many cards that you can try out right now due to a limited card pool. as far as Sarkhan goes, it is not really that much better against u/b control than any other option because they just downfall it in response to you making him a creature. It also gets disdainful stroked. I like cards like potentially Brimaz, King of Oreskos and Ashcloud Phoenix
Forgot to write down what I sided in/out, but I'll give a run down of the matches.
Lost (0-1) round 1 versus Sultai Whip... but really shouldn't have. My opponent won the first match. I couldn't, for the life of me, find a white mana source. I was sitting with a Seeker, a Chained, and eventually a Brimaz for probably 8 turns. Second match went to time so since he won the first match and I hadn't won one yet, I lost. I had the board stabilized and was really starting to bring the beats. I should have won this match, but oh well.
Won (2-0) round 2 versus G/B constellation, I think. My opponent said he was running only 23 and, surprisingly, he got mana screwed. He made some unwise attacks while I had a Rabblemaster out with Chandra. Playing a Brimaz also didn't help his situation.
Won (2-1) round 3 versus 4-color mid-range. It was basically Abzan mid-range with a splash of blue for Sidisi and Treasure Cruise. There was a critical turn where he could have maybe come back in match 3 when he cast Sidisi, but it bricked and he didn't get a Zombie token. Also, that deck has a VERY hard time dealing with Sarkhan. I landed him right on curve and my opponent couldn't do anything about him. (This list didn't run Hero's Downfall)
Won (2-0) round 4 versus Abzan mid-range. There were some very timely Chains and my opponent flooded out a bit. Thankfully, my opponents Rhinos didn't come in packs. Chandra was definitely a house.
I'm very pleased with the list as it doesn't seem to have that many "bad" match-ups (except control). I've been running Mardu mid-range this season so far, but I'm really liking the consistency that R/W brings (that first match withstanding). It can be much more aggro while still being able to handle the mid and late games. I think one of the things that players of this deck have to be careful with is over extending, because it's very easy to do. Had I overextended (especially in that 4-color match), it would have been a much different story.
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
articles (*=premium):
http://www.channelfireball.com/articles/pardee-time-pyromancery-in-all-formats/
http://www.channelfireball.com/videos/channel-smdster-standard-rw-aggro/
http://www.channelfireball.com/home/the-rw-wreck-em-guide/
http://magic.tcgplayer.com/db/article.asp?ID=12289
*http://www.starcitygames.com/article/29864_RW-Wreck-Em.html
*http://www.starcitygames.com/article/29869_Todd-VS-BBD-Abzan-Midrange-VS-RW-Aggro.html
http://magic.tcgplayer.com/db/article.asp?ID=12211
http://magic.tcgplayer.com/db/article.asp?ID=12226
http://magic.tcgplayer.com/db/article.asp?ID=12170
http://www.starcitygames.com/article/29614_Daily-Digest-Countless-Tokens.html
http://www.starcitygames.com/article/29583_How-To-Pilot-Mardu-Midrange.html
http://www.starcitygames.com/article/29533_The-Pro-Tour-You-Didnt-See.html
http://www.starcitygames.com/article/29537_RW-Aggro-At-The-Pro-Tour-30th.html
The newest are at the top of the list. Right now the play is to play Hushwing Gryff. I played 4 MD last Sunday in one of the last PTQ and i don't regret it. Its very good vs GBx Midrange/Constellation/Whip/Aggro deck (there is so many varients). I did 5-2 and i think i could have done 5-1-1 (and made the top8) if the blocked a bit differently in my win-and-in, but well... I like the direction this deck is taking. The strongest point of this deck is how you can morph it into something good against what you have in face of you. You SBin a lot of the time the same cards but SBout different cards. I forgot to change 2 of my End Hostilities before the event for 2 Glare of Heresy and god i missed them! (i tought for some reason that a End Hostilities would have been good in a Whip of Erebos match up. In reality, even is you kill half thier mana like let say a Courser of Kruphix and 2 Sylvan Caryatid, you don't win by doing this! and they whip back in the game and VS most Midrange list... you don't kill the PWs. Someday, i gonna try Fated Retribution). Although my SB was not perfect, i liked very much my 4 Gryff MD. In match-up where its less usefull, you can play it EOT and kill a PWs + Burn(most PWs start at 5 virtually so gryff+Stirke kill most of them)... instead of spending 2 card you lost only 1... Hornet Queen and Doomwake Giant are unbeatable without that tech. and i think the meta is GB/x enough to have a MD spot ATM. When i dont need them, i SB them out. its a easy slot. This deck is mostly base on the Mardu list Craig Wescoe posted on TCG player about "throwing everything at Sultai" Against a lot of GB atm i SBout 4 Goblin Rabblemaster and 4 Hordeling Outburst. I like to SB alot. To bring 8 card and more in my Match Up. its a personnal preference. May be that's why i still like that deck since October!
4 Goblin Rabblemaster
4 Seeker of the Way
4 Hushwing Gryff
4 Stormbreath Dragon
Spells (20)
3 Chandra, Pyromaster
1 Banishing Light
4 Chained to the Rock
4 Lightning Stirke
4 Stoke the Flames
4 Hordeling Outburst
4 Temple of Triumph
4 Battlefield Forge
1 Evolving Wilds
11 Mountain
2 Plains
2 Wind-Scarred Crag
2 Ashcloud Phoenix
2 Sarkhan, the Dragonspeaker
2 Burn Away
2 End Hostilities / Glare of Heresy
2 Anger of the Gods
1 Banishing Light
1 Wind-Scarred Crag
3 Erase
Tip#1 : If in Game 2 you see they SBout Whip and become Midrange Abzan, SBout Erase in Game 3. Dead card is dead card...
Tip#2 : Hushwing Gryff is not invincible to Doomwake Giant + Whip of Erebos. In fact, its pretty embarrassing when it happen. so don't over extend in front of Doomwake even with a Gryff in play!
Tip#3 : Play Chandra Pyromaster before Sarkhan the Dragonspeaker GB/x will often downfall her leaving their hand with only a Murderous Cut or a Sultai Charm but VS Abzan watch out for Utter End and Abzan Charm. but they often SBout Abzan Charm for "better removal"
Tonight, i'm going to play the same thing, except for 2 more Glare 2 less End Hostlities. My meta is UBx control(for some reason a lot of people like to play control), Sultai Whip, Abzan and Jeskai Token.
Standard: GWRU 4C Collected Company
Modern: GUWRB Bloom Titan
Legacy: BUG SHARDLESS BUG
EDH :
GR BORBORYGMOS ENRAGED
GU PRIME SPEAKER ZEGENA
UWR ZEDRUU THE GREATHEARTED
UBR MISHRA ARTIFICER PRODIGY
B SHEOLDRED WHISPERING ONE
R ASHLING THE PILGRIM
The ability Constellation trigger from a "legendary enchantment artifact"(named Whip of Erebos) even with a Hushwing Gryff in play because the ability of the Gryff only affect creatures. (Creatures entering the battlefield don't cause abilities to trigger.) If they don't have a Whip of Erebos in play and they play a Doomwake Giant in front a Hushwing Gryff already in play... don't play a 2nd or a 3rd Hordling Outburst or a second Gryff except if its for lethal or something. Its still a really good card against the rest of the deck. Sidisi, Brood Tyrant, is a lot more managable as a 3/3 only, so are Satyr Wayfinder, Doomwake Giant, Wingmate Roc, Siege Rhino and Hornet Queen. It won't always happen, just be aware that it exists!
Standard: GWRU 4C Collected Company
Modern: GUWRB Bloom Titan
Legacy: BUG SHARDLESS BUG
EDH :
GR BORBORYGMOS ENRAGED
GU PRIME SPEAKER ZEGENA
UWR ZEDRUU THE GREATHEARTED
UBR MISHRA ARTIFICER PRODIGY
B SHEOLDRED WHISPERING ONE
R ASHLING THE PILGRIM
Standard: GWRU 4C Collected Company
Modern: GUWRB Bloom Titan
Legacy: BUG SHARDLESS BUG
EDH :
GR BORBORYGMOS ENRAGED
GU PRIME SPEAKER ZEGENA
UWR ZEDRUU THE GREATHEARTED
UBR MISHRA ARTIFICER PRODIGY
B SHEOLDRED WHISPERING ONE
R ASHLING THE PILGRIM