i think commune is just fine in this deck if you want another way to win other then the mill plan i run a 1 of messenger's speed for some crazy wins if you milled the alter with commune
just got home went to a fnm and split 1st and 2ed with a friend we were both playing combo il put a deck list up later but il try to do a report.
RD 1 vs. U/b mill
game 1 he didn't know what i was playing and combo out on turn 4 with a 9001/9002 satyr.
game 2 combo out on turn 3 and milled him :0
RD 2 vs. bug control
game 1 turn 3 on the draw combo with 9000+ trampling guy
game 2 turn 5 combo with back to back swan song back up
RD 3 vs. jeskai tempo
game 1 turn 4 combo miling
game 2 missing a card and he has 2 riders and dragon gg
game 3 turn 4 going off and he scoops
RD 4 vs. combo
ID with a good friend
all and all very very good deck and only had 2 out of 15 cards for sb lmao so 13 dead card in just to take room list come later
Matchups: 1st Round: Naya w/ B for Siege Rhino (2-0)
Combo'd off turn 4 both games, he didn't have much interaction for the deck
2nd Round: RUG Midrange w/ Sagu Mauler (2-0)
Game 1: He tapped out for a hasty turn 4 knuckleblade. Combo'd off as soon as he passed the turn. He didn't think I was playing combo cause he didn't see the mana confluences.
Game 2: We both played lands until around turn 6. He played Rattleclaws while I played caryatids and dug for the combo pieces with commune. He was too afraid to tap out, ended up combo'ing off as soon as I drew my Swan Song. He had a Negate and Destructive Revelry. Countered his Negate targetting my Ascendancy. Then helix'd the ascendancy after he casted revelry on it. Re-played the ascendancy and won afterwards.
3rd Round: Team Pantheon's G/B Unwritten Devotion (2-1)
Game 1: Combo'd off turn 5 at 2 health facing polukranos' and a hornet queen
Game 2: The turn before I was about to combo off with a caryatid on the board, he unwritten'd with a polukranos in play for ferocious and luckily got 2 Doomwake Giants to killed off the caryatid. Lost next turn
Game 3: Fizzled mid combo turn 3. He mulled to 6, had a field of 2 mystics, 1 courser, 1 polukranos. He couldn't find a way to remove ascendancy in play and couldn't kill me fast enough. Briber's purse saved me 2 swings from Polukranos. Combo'd off turn 6 after drawing a Taigam's Scheming into Dig through Time.
4th Round: Tom Ross' Boss Sligh (0-2)
Game 1: Fizzled mid combo turn 4, drew nothing but mana dorks.
Game 2: Kept a 2 mana confluence hand with a circle of flame. Didn't draw any more lands, and he beat me down with a hammerhanded foundry street denizen and swiftspear
5th Round: Kibler RUG (1-1 ID)
We we're both the 3rd and 4th seed respectively so we drew into top 8. He was 5th, and I was 7th after the round
Top8: Quarterfinals: Same dude with Boss Sligh from my 4th round (2-0)
Game 1: Combo'd off turn 3 at around 5 health.
Game 2: He mulled to 6 and kept a 1-lander. He was stuck on 1 land for around 2 turns. Won turn 4. Semi's and Finals: Only 1 guy needed the GP byes, so we gave it to him. We split top4 prizes.
Notes:
1. Dig is definitely a 4-of in this deck. Way too hard to fizzle mid combo with it when compared to Cruise
2. Never won with Twinflame the whole tourney and constantly boarded out 1 copy. I think the Altar is definitely the more solid win-condition.
3. Taigam's Scheming is great. I'll probably add +2 Scheming and cut -2 Commune with the Gods
4. Tormods vs. Cornucopia vs. Briber's Purse. Cornucopia is bad, don't play it. Tormod's saved me by allowing me to cast an exact dig through time one game, and briber's purse just gives you so much time vs midrange decks. Based on my tests, I might change to 3 Briber's Purse, 1 Tormods
5. My sideboard was made last minute so it isn't really the best. Just added random sideboard cards I could find from my binder. If I were to change it I would do this
Savage Knuckleblade can be dropped from SB's. It's never going to get you there and you can replace him with
3x Thoughtsieze.
Taigma's Scheming is just as good as Commune if not better. It's card negative (who cares, we're combo!), but it doesn't put other combo pieces into the yard (like stated above, Helix/Purse).
I'm not sure on Tormenting Voice, I just cut the 2 copies for Taigma's Scheming.
Interesting bit of information, five Jeskai Tempo lists made it to the Top 16 of SCG Open Minneapolis, and every single one of them ran four Rabblemasters. Also worth noting, two of those five chose not to run any Seekers, and three of them ran a single Stormbreath Dragon. This definitely makes me think maybe Brimaz isn't as desirable right now in the main as the majority of us seem to be saying?
Edit: This was meant for the Jeskai Tempo thread, my apologies.
I have been thoroughly impressed with Genesis Hydra against decks with counterspells. Being able to get an assendancy off the top of the deck for 'free' and it being uncountable is great. I tend to sideboard out most of the dig in my list for all of the creatures/nykthos. I get to play a bad devotion deck with a combo backup against the control decks, while against everything else I bring in swan songs. The mono red match is improved by the creatures.
I've been so impressed with the hydra that I've though about playing it in the main deck. I know that is crazy, there is definitly no room for it, and its probably a bad idea, but uncounterable ascendancies are definitely what this deck is in need of.
@narex456: I actually ment 4xSwan Song + 2x Stubborn Denial, since situations when you are able to produce only one additional are not so rare. But all of other cards that you have mentioned are useful aswell - I'm only not so sure about Sheeps.
I'm not wed to this list. My goal currently is to find a main deck that is optimized to combo off on the earliest average turn. After testing more I will decide if a maindeck swan song is necessary but currently my concern is finding the fastest and most reliable combo possible.
One thing I've noticed watching streams of paper tournaments is that almost without fail an ascendancy misses triggers, or plays that results in either losing or almost losing. I've never seen a deck where people reliably make errors this often; if you're going to play this deck you need to goldfish it some.
EDiT: re:Genesis hyrda that card seems sweet. One issue is that it isn't really for the transformation matchup, it is to cheat spells that would otherwise not resolve into play. It seems like it may have a place and certainly warrants testing.
arbor colossus seems neat. Mantis rider is an issue as it is hard to stall out with our transformation plan. I will also test that.
Sagu mauler seems fine and I've been intending to play it.
My current sideboard is 4 swan songs and 11 cards. I only side in the songs because I feel like the current transformations aren't great, people will be bringing spells that are also good against our boards and playing a bad temur aggro deck isn't really where we want to be. Cards like genesis hydra and bassara tower archer seem interesting as they actually help us play around cards people are siding in. Looking at this thread makes me want to try.
4 swan song 3 if you're maindecking one
4 genesis hydra
4 bassara tower archer
3 lightning strike
obviously this sideboard is bad but its just a jumping off point for the idea of a sideboard that lets you combo with more resilience. Against decks that are going to be countering or otherwise messing with your ascendancies it would be very easy to cast hydra for 3+.
EDIT 2:
Hornet nest may be worth replacing lightning strike with, both are pretty much around to answer rabblemaster and mantis rider.
So the SCG event from this weekend has an amazing Ascendency list. Using Dragon Mantleand Springleaf Drum with other interesting cards. This list seems so much better than what I've seen before.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Mana base on the SCG deck seems a lot more solid if anything. Only watched a few of the stream games, one win just via beat down without the entire combo.
I've been watching this deck play throughout the Top 8 and I have to say that I'm impressed. What really sells it for me is how the deck can transition from aggro to combo or the other way around in the middle of a game. It's kind of like dredge in that way, though that's probably a major overstatement. Even so, it is far more flexible in that regard compared to the previous incarnations of Jeskai combo. Moving forward, that's probably going to be the deck's best selling point.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
I definitely like the Drum as a combo piece but it's a shame that it can't go off the same way Dragon Mantle can. This list is innovative and definitely looks incredible, but I personally won't be packing away my Caryatids just yet.
One of my original builds (before I saw the Altar of the Brood combo) for Jeskai ascendancy was with Monastery Swiftspear as a win-con via recasting 0-cmc artifacts.
I like the winning deck though, you can just straight up aggro with it.
I've tested a version of Ivan Jen's deck and the biggest boon for it is less the aggro strategy and more the fact that its mana is much more consistent, even if you cut some duals for basics. Even with as many duals and tri-lands as this format has, the fact is that 3-color is just easier to attain than 4-color.
That said, I don't have nearly as much fun with it as I do with the Umbrella Revolution, so I'll probably run this until I get my last Caryatid and Yavimaya Coasts and then make the switch.
^ Even with the 4-color Caryatid version, I never found myself not finding the mana needed to combo off. Spells either cost 1 red, 1 blue, or colorless (or 0cmc). The only challenge I saw was casting Kiora's Follower early. Jeskai Ascendancy is surprisingly easy to cast in the 4-color version.
The mana issue is less "not finding the colors" and more "not dying to your own painlands," in my experience. This version can run less (although Jen runs 9 total, half of his lands).
They're very different decks and I think maybe the heroic version should get its own thread.
What I have been playing have had some success in paper over the past week, newer additions are the sideboard, and taking out lightning strikes and tormenting voice, for 2 defiant strike, a 4th stoke and 3rd cruise and 1 god's willing.
The problem with the aggro version is that you have no way to search for anything. You wind up with really grub hands casting drums and 1/1's. Trying to go aggro vs 4/4's for 3 mana (or worse!) is a pretty terrible feeling.
IF you get the combo, you just win of course, but if you don't, Plan B is sub par. I would rather go down digging/searching and not combo'ing off than trying to sccumb to 'their' level by fighting with inferior creatures.
Also the mana is more consistent in the aggro, but the DAMAGE! Yikes.
Went 3-1 last night. The games that Umbrella Revolution wins come so easily and quickly and out of now where.
I lost to Mardu which is probably the hardest deck to beat main and sb'd. It's got Anger, quick clock (Rabbles), hand desruption, but no counters, and lots of enchantment hate. Counterspells are probably the easiest to beat. For example, I beat Temur Monsters twice easily through counterspells.
But Mardu attacks on too many levels to beat consistently. It's hard to fight back with Thoughtsieze because the damage is hard to reconcile (they can burn back or clock you). And Swan Songs get used up on Anger/TS?.
I will add Restock to my sideboard. Currently I have 3 Swan Song, 3 Negate, 3 Thoughtsieze, 3 Magma Jet, 1 Twin Flame and 2 Lightning Strike. I find that Circle of Flame doesn't really stop too much except Rabble tokens and you can simply Jet (and search Rabble). The 3/3/3/3 Swan Song/Negate/TS/Jet seems perfect for me. The 2 Strikes can be changed but I like them vs Jeskai Aggro.
The problem with the aggro version is that you have no way to search for anything.
A fistful of aggressively costed cantrips that goes hand in hand with plan A & B would disagree with you.
Fair enough. I prefer to dig 5-8 cards deep, instead of 1-2 cards.
The aggro version has 8 cantrips, zero dig. And easily killed dudes.
Umbrella Revolution has 4 cantrips, and ~11 cards that dig 5+ cards. And 4 very difficult to kill dudes.
The consistency of the aggro version largely depends on how many creatures you run and how deep you want to go on each strategy. With the looting from Ascendancy and ~8 cantrips, Jen's list assembles the combo with surprising consistency, but the more you focus on plan B, the less likely you are to win with plan A.
By the way, there's a whole thread in SDC for the Heroic deck that has a lot of good discussion.
I have been testing this deck (the heroic combo) against Abzan and Jeskai and it's really bad.
I just don't draw the combo and the supposed aggro beat down plan that this deck is supposed to have just never gets there. Maybe 1 in 5 games it will win by pushing through a heap of damage really quickly.
I wait for the combo and I just die waiting for a Jeskai Ascendancy.
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RD 1 vs. U/b mill
game 1 he didn't know what i was playing and combo out on turn 4 with a 9001/9002 satyr.
game 2 combo out on turn 3 and milled him :0
RD 2 vs. bug control
game 1 turn 3 on the draw combo with 9000+ trampling guy
game 2 turn 5 combo with back to back swan song back up
RD 3 vs. jeskai tempo
game 1 turn 4 combo miling
game 2 missing a card and he has 2 riders and dragon gg
game 3 turn 4 going off and he scoops
RD 4 vs. combo
ID with a good friend
all and all very very good deck and only had 2 out of 15 cards for sb lmao so 13 dead card in just to take room list come later
here's my list:
1 Altar of the Brood
2 Tormod's Crypt
2 Briber's Purse
Creature (10)
2 Kiora's Follower
4 Rattleclaw Mystic
4 Sylvan Caryatid
Enchantment (6)
2 Dragon Mantle
4 Jeskai Ascendancy
Instant (7)
3 Dig Through Time
4 Retraction Helix
Sorcery (10)
4 Commune with the Gods
1 Taigam's Scheming
2 Tormenting Voice
2 Twinflame
1 Treasure Cruise
4 Mana Confluence
2 Frontier Bivouac
2 Wooded Foothills
2 Flooded Strand
1 Island
1 Mountain
1 Plains
1 Forest
2 Temple of Plenty
2 Temple of Mystery
2 Temple of Abandon
2 Yavimaya Coast
2 Lightning Strike
1 Disdainful Stroke
1 Swan Song
1 Negate
2 Polukranos
1 Hornet Queen
4 Circle of Flame
2 Nyx-Fleece Ram
1 Erase
Matchups:
1st Round: Naya w/ B for Siege Rhino (2-0)
Combo'd off turn 4 both games, he didn't have much interaction for the deck
2nd Round: RUG Midrange w/ Sagu Mauler (2-0)
Game 1: He tapped out for a hasty turn 4 knuckleblade. Combo'd off as soon as he passed the turn. He didn't think I was playing combo cause he didn't see the mana confluences.
Game 2: We both played lands until around turn 6. He played Rattleclaws while I played caryatids and dug for the combo pieces with commune. He was too afraid to tap out, ended up combo'ing off as soon as I drew my Swan Song. He had a Negate and Destructive Revelry. Countered his Negate targetting my Ascendancy. Then helix'd the ascendancy after he casted revelry on it. Re-played the ascendancy and won afterwards.
3rd Round: Team Pantheon's G/B Unwritten Devotion (2-1)
Game 1: Combo'd off turn 5 at 2 health facing polukranos' and a hornet queen
Game 2: The turn before I was about to combo off with a caryatid on the board, he unwritten'd with a polukranos in play for ferocious and luckily got 2 Doomwake Giants to killed off the caryatid. Lost next turn
Game 3: Fizzled mid combo turn 3. He mulled to 6, had a field of 2 mystics, 1 courser, 1 polukranos. He couldn't find a way to remove ascendancy in play and couldn't kill me fast enough. Briber's purse saved me 2 swings from Polukranos. Combo'd off turn 6 after drawing a Taigam's Scheming into Dig through Time.
4th Round: Tom Ross' Boss Sligh (0-2)
Game 1: Fizzled mid combo turn 4, drew nothing but mana dorks.
Game 2: Kept a 2 mana confluence hand with a circle of flame. Didn't draw any more lands, and he beat me down with a hammerhanded foundry street denizen and swiftspear
5th Round: Kibler RUG (1-1 ID)
We we're both the 3rd and 4th seed respectively so we drew into top 8. He was 5th, and I was 7th after the round
Top8:
Quarterfinals: Same dude with Boss Sligh from my 4th round (2-0)
Game 1: Combo'd off turn 3 at around 5 health.
Game 2: He mulled to 6 and kept a 1-lander. He was stuck on 1 land for around 2 turns. Won turn 4.
Semi's and Finals: Only 1 guy needed the GP byes, so we gave it to him. We split top4 prizes.
Notes:
1. Dig is definitely a 4-of in this deck. Way too hard to fizzle mid combo with it when compared to Cruise
2. Never won with Twinflame the whole tourney and constantly boarded out 1 copy. I think the Altar is definitely the more solid win-condition.
3. Taigam's Scheming is great. I'll probably add +2 Scheming and cut -2 Commune with the Gods
4. Tormods vs. Cornucopia vs. Briber's Purse. Cornucopia is bad, don't play it. Tormod's saved me by allowing me to cast an exact dig through time one game, and briber's purse just gives you so much time vs midrange decks. Based on my tests, I might change to 3 Briber's Purse, 1 Tormods
5. My sideboard was made last minute so it isn't really the best. Just added random sideboard cards I could find from my binder. If I were to change it I would do this
Mono-red is a horrible matchup so we definitely need all those sideboard slots for it.
GWR Naya Zoo RWG
WUBRG Tribal Zoo GRBUW
Legacy:
RUG RUG Delver GUR
Commander / EDH:
G Ezuri, Renegade Leader G
RUG Animar, Soul of Elements GUR
3x Thoughtsieze.
Taigma's Scheming is just as good as Commune if not better. It's card negative (who cares, we're combo!), but it doesn't put other combo pieces into the yard (like stated above, Helix/Purse).
I'm not sure on Tormenting Voice, I just cut the 2 copies for Taigma's Scheming.
Edit: This was meant for the Jeskai Tempo thread, my apologies.
Mafia Stats 2016-2017:
Town: 1-0 | Scum: 2-0 | Neutral: 1-1
2 Polukranos, World Eater
2 Arbor Colossus
3 Sagu Mauler
1 Nykthos, Shrine to Nyx
3 Swan Song
I have been thoroughly impressed with Genesis Hydra against decks with counterspells. Being able to get an assendancy off the top of the deck for 'free' and it being uncountable is great. I tend to sideboard out most of the dig in my list for all of the creatures/nykthos. I get to play a bad devotion deck with a combo backup against the control decks, while against everything else I bring in swan songs. The mono red match is improved by the creatures.
I've been so impressed with the hydra that I've though about playing it in the main deck. I know that is crazy, there is definitly no room for it, and its probably a bad idea, but uncounterable ascendancies are definitely what this deck is in need of.
Someone talk me out of it.
I'm not wed to this list. My goal currently is to find a main deck that is optimized to combo off on the earliest average turn. After testing more I will decide if a maindeck swan song is necessary but currently my concern is finding the fastest and most reliable combo possible.
One thing I've noticed watching streams of paper tournaments is that almost without fail an ascendancy misses triggers, or plays that results in either losing or almost losing. I've never seen a deck where people reliably make errors this often; if you're going to play this deck you need to goldfish it some.
EDiT: re:Genesis hyrda that card seems sweet. One issue is that it isn't really for the transformation matchup, it is to cheat spells that would otherwise not resolve into play. It seems like it may have a place and certainly warrants testing.
arbor colossus seems neat. Mantis rider is an issue as it is hard to stall out with our transformation plan. I will also test that.
Sagu mauler seems fine and I've been intending to play it.
My current sideboard is 4 swan songs and 11 cards. I only side in the songs because I feel like the current transformations aren't great, people will be bringing spells that are also good against our boards and playing a bad temur aggro deck isn't really where we want to be. Cards like genesis hydra and bassara tower archer seem interesting as they actually help us play around cards people are siding in. Looking at this thread makes me want to try.
4 swan song 3 if you're maindecking one
4 genesis hydra
4 bassara tower archer
3 lightning strike
obviously this sideboard is bad but its just a jumping off point for the idea of a sideboard that lets you combo with more resilience. Against decks that are going to be countering or otherwise messing with your ascendancies it would be very easy to cast hydra for 3+.
EDIT 2:
Hornet nest may be worth replacing lightning strike with, both are pretty much around to answer rabblemaster and
mantis rider.Cockatrice username: Blackcat77
4 Akroan Crusader
4 Favored Hoplite
2 Lagonna-Band Trailblazer
4 Monastery Swiftspear
2 Seeker of the Way
Spells (26)
4 Springleaf Drum
4 Dragon Mantle
4 Jeskai Ascendancy
4 Defiant Strike
4 Gods Willing
2 Jeskai Charm
4 Retraction Helix
4 Battlefield Forge
3 Mana Confluence
4 Mystic Monastery
2 Shivan Reef
1 Temple of Enlightenment
4 Temple of Triumph
3 Chasm Skulker
2 Seeker of the Way
2 Ajani's Presence
1 Disdainful Stroke
3 Erase
2 Magma Jet
2 Negate
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
played 3 matches since I made it, all wins, multiple rage quits - and I'm positive I did a piss poor job of piloting it (best part, HARD TO PILOT!!)
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
I like the winning deck though, you can just straight up aggro with it.
Standard
UR Control
Modern
Merfolk
Burn
Avacyn did nothing wrong!
Purify Innistrad!
#Purge
That said, I don't have nearly as much fun with it as I do with the Umbrella Revolution, so I'll probably run this until I get my last Caryatid and Yavimaya Coasts and then make the switch.
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
Standard
UR Control
Modern
Merfolk
Burn
Avacyn did nothing wrong!
Purify Innistrad!
#Purge
They're very different decks and I think maybe the heroic version should get its own thread.
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
3 Mana Confluence
3 Mystic Monastery
3 Shivan Reef
4 Temple of Triumph
1 Island
3 Plains
4 Flooded Strand
Creature: 7
3 Monastery Swiftspear
4 Goblin Rabblemaster
4 Jeskai Ascendancy
Artifact: 4
4 Springleaf Drum
Instant: 16
4 Raise the Alarm
4 Stoke the Flames
1 Gods Willing
2 Defiant Strike
2 Jeskai Charm
3 Retraction Helix
Sorcery: 7
4 Hordeling Outburst
3 Treasure Cruise
2 Disdainful Stroke
2 Erase
1 Triton Tactics
1 Gods Willing
1 Swan Song
2 Daring Thief
1 Devouring Light
1 Jeskai Charm
1 Gainsay
1 Negate
1 Magma Spray
1 Dictate of Heliod
What I have been playing have had some success in paper over the past week, newer additions are the sideboard, and taking out lightning strikes and tormenting voice, for 2 defiant strike, a 4th stoke and 3rd cruise and 1 god's willing.
IF you get the combo, you just win of course, but if you don't, Plan B is sub par. I would rather go down digging/searching and not combo'ing off than trying to sccumb to 'their' level by fighting with inferior creatures.
Also the mana is more consistent in the aggro, but the DAMAGE! Yikes.
A fistful of aggressively costed cantrips that goes hand in hand with plan A & B would disagree with you.
I lost to Mardu which is probably the hardest deck to beat main and sb'd. It's got Anger, quick clock (Rabbles), hand desruption, but no counters, and lots of enchantment hate. Counterspells are probably the easiest to beat. For example, I beat Temur Monsters twice easily through counterspells.
But Mardu attacks on too many levels to beat consistently. It's hard to fight back with Thoughtsieze because the damage is hard to reconcile (they can burn back or clock you). And Swan Songs get used up on Anger/TS?.
I will add Restock to my sideboard. Currently I have 3 Swan Song, 3 Negate, 3 Thoughtsieze, 3 Magma Jet, 1 Twin Flame and 2 Lightning Strike. I find that Circle of Flame doesn't really stop too much except Rabble tokens and you can simply Jet (and search Rabble). The 3/3/3/3 Swan Song/Negate/TS/Jet seems perfect for me. The 2 Strikes can be changed but I like them vs Jeskai Aggro.
Fair enough. I prefer to dig 5-8 cards deep, instead of 1-2 cards.
The aggro version has 8 cantrips, zero dig. And easily killed dudes.
Umbrella Revolution has 4 cantrips, and ~11 cards that dig 5+ cards. And 4 very difficult to kill dudes.
By the way, there's a whole thread in SDC for the Heroic deck that has a lot of good discussion.
| Omnath | Zada | Alesha | Scion |
| Mazirek | Animar |
Modern
UR Storm RU
UBRG Dredge GRBU
Standard
UR Thermo-Thing RU
I just don't draw the combo and the supposed aggro beat down plan that this deck is supposed to have just never gets there. Maybe 1 in 5 games it will win by pushing through a heap of damage really quickly.
I wait for the combo and I just die waiting for a Jeskai Ascendancy.