That's what I am doing in my current build (right above your post). You can complain that maybe you wouldn't want to attack with master of waves, but with Thassa in the deck we can get around that. Another thing that could go wrong is that they just destroy the enchantment then keep on swinging, but that is still trading card for card so I am trying it.
Not sure how effective it will really be though, only play testing will tell. That's why I'm only running two currently.
I was also thinking of dropping Aqueous Form into the build. Another way to make Master unblockable.
So, Military Intelligence... best utilization is T1 creature, T2 creature, T3 MI swing and draw a card. But you don't have many one-drops, so the chances of that seem pretty slim. Is there a reason you run the card as opposed to other forms of card draw (i.e. Font of Fortunes, Divination)?
This is a deck that was on channelfireball.com
Says it's already won 2 events and I feel there can be many more. Anyway, on to the list. With some suggested changes post-dtk.
So, I dropped 2 Cloudform for 2 Shorecrasher. 1 Hammer for 1 Thassa. 4 Frost Walker for 4 Stratus Dancer. I think the list would benefit from another Thassa. Since i'm running 4 Dancer I feel we can drop the 2 denials in the board for another Thassa and a 2nd Sphinx.
I was also thinking of dropping Aqueous Form into the build. Another way to make Master unblockable.
So, Military Intelligence... best utilization is T1 creature, T2 creature, T3 MI swing and draw a card. But you don't have many one-drops, so the chances of that seem pretty slim. Is there a reason you run the card as opposed to other forms of card draw (i.e. Font of Fortunes, Divination)?
Yeah, I was just thinking about that today. I will probably be trading MI out for anticipate, or who knows what else. Aqueous form seems rather scary for the deck. It is good on master, but makes it easy for you to get 2 for 1'ed and if you are lacking good creatures to put it on it's a dead card. You can certainly try it though. Aqueous form on Thassa seems pretty rude.
Yeah, twicky_kid, I'm really liking Thassa's Rebuff as well.
I've been playing a slower paced deck than what it seems most people are playing with, with no or few one drops running 4 Silumgar Sorcerer and 4 Thassa's Rebuff. These cards help you take control of the game by allowing you to cast Silumgar Sorcerer on their end step, or using it to counter a creature and sacrificing a smaller creature.
I play-tested a bit with Hypnotic Siren and Triton Shorestalker/Gudul Lurker but they really seem to lack having any effect on my games. Against Aggro they are too slow and against control they don't really do enough to force an answer.
I've been running Omenspeaker as they are great on defense and can allow you to keep a hand with only 2 lands, or help you find the right cards. It is a decent sac for Silumgar Sorcerer as well. Encrust has actually been doing well for me as well, stopping beefy creatures after an attack, or you can even halt a Perilous Vault, as well as bringing up your devotion for Thassa's Rebuff/Master of WavesThassa, God of the Sea.
Lately I have been trying out Sidisi's Faithful in the 1 drop slot and they're doing pretty well, except they are almost completely dead vs control. I like having a 1 drop that can add to my devotion, but it also has utility on defense/bouncing a troublesome creature to be countered later.
While Mirror Mockery is cool, I think it is pretty gimicky and a win more card personally. Usually if you have a resolved Master of Waves and it's not dying you are already winning.
Been messing with this on modo for a week or so now seems solid in testing obv no dragons on modo yet so cant test new cards
Splashing black and choosing to not run Shorecrasher Elemental makes very little sense. It looks like you are trying to play UB Control but are for some reason running bad Jace, Cloudform, Thassa, and Master of Waves with very little other support. You won't get that many tokens off of the Master and it seems relatively hard to turn on Thassa. Also, running Bile Blight in the same deck as Cloudform seems very risky, especially when you could just run Ultimate Price instead.
There are certainly some flex cards that I'm trying out to see where they go. Mirror mockery could easily get dropped for another threat, but I like it instead of a removal spell, it shuts down opponents creatures, and while it's one of those cards that lets your opponent dictate how the card hurts them, and at its worst it's still a pacifism that gives me devotion. Also with bident of thassa I can turn that around and make it to my advantage in the later game if I'm trying to swing through with a ton of master tokens. I'm not sure about reality shift, not sure if I want 6 creature removal options (sorcerer counting for 4) and also mirror mockery as an option to blank their creature. I could play stratus dancer in its stead, but I was a little underwhelmed with it in draft, when I had all the mana in the world, but having nykthos might make it more doable. Plus I think it's a better option than removing a creature and giving them a 2/2 in certain matchups. The exile piece of it is nice, but not entirely sure how often that will be relevant.
I'm really really REALLY considering playing a 1 of temporal trespass, I think that getting the mana up to play it is doable, especially since I'm running fetches (specifically for delve).
Also on the DTT vs TC, I'm opting for DTT because I think that the card selection is more important than the extra card. In the mid game I can see plenty of situations where I know exactly what I want, and exactly what I don't want. Gudul Lurker, Frost Walker (less so) and lands very quickly go onto my 'don't want' list, and while I think the deck is ok with drawing anything, I think having the choice is better than a single card.
I'm also thinking about running anticipate, for similar reasons of DTT, but I'm not sure if I really need that much going on, especially with the bident, I should be able to see a lot of cards in a game.
Thoughts / Questions / Comments would be appreciated, I plan on e-sleeving this up and playing some modo rounds to play with the configuration before taking it to some fnm's!
There are certainly some flex cards that I'm trying out to see where they go. Mirror mockery could easily get dropped for another threat, but I like it instead of a removal spell, it shuts down opponents creatures, and while it's one of those cards that lets your opponent dictate how the card hurts them, and at its worst it's still a pacifism that gives me devotion. Also with bident of thassa I can turn that around and make it to my advantage in the later game if I'm trying to swing through with a ton of master tokens. I'm not sure about reality shift, not sure if I want 6 creature removal options (sorcerer counting for 4) and also mirror mockery as an option to blank their creature. I could play stratus dancer in its stead, but I was a little underwhelmed with it in draft, when I had all the mana in the world, but having nykthos might make it more doable. Plus I think it's a better option than removing a creature and giving them a 2/2 in certain matchups. The exile piece of it is nice, but not entirely sure how often that will be relevant.
I'm really really REALLY considering playing a 1 of temporal trespass, I think that getting the mana up to play it is doable, especially since I'm running fetches (specifically for delve).
Also on the DTT vs TC, I'm opting for DTT because I think that the card selection is more important than the extra card. In the mid game I can see plenty of situations where I know exactly what I want, and exactly what I don't want. Gudul Lurker, Frost Walker (less so) and lands very quickly go onto my 'don't want' list, and while I think the deck is ok with drawing anything, I think having the choice is better than a single card.
I'm also thinking about running anticipate, for similar reasons of DTT, but I'm not sure if I really need that much going on, especially with the bident, I should be able to see a lot of cards in a game.
Thoughts / Questions / Comments would be appreciated, I plan on e-sleeving this up and playing some modo rounds to play with the configuration before taking it to some fnm's!
I'd replace the Digs and the Mirror Mockeries with other cards. Mirror Mockery is just win-more when put on our own Master of Waves and in any other circumstance it is worse than Singing Bell Strike. Dig Through Time works a lot better in decks with more instants and sorceries. Also, I'd try to fit in Stratus Dancer. That card is already decent when played for 2 mana and is great when you have the mana to megamorph it.
I'd replace the Digs and the Mirror Mockeries with other cards. Mirror Mockery is just win-more when put on our own Master of Waves and in any other circumstance it is worse than Singing Bell Strike. Dig Through Time works a lot better in decks with more instants and sorceries. Also, I'd try to fit in Stratus Dancer. That card is already decent when played for 2 mana and is great when you have the mana to megamorph it.
I think it would be a mistake not to include 1 or 2 delve spells. I think they're just too good. I'll toy around with them and see what makes sense. Also with the huge amount of mana at my disposal I don't think it would be unreasonable to end of turn dump 4 or 5 mana into a DTT. We'll see though. And mockery just sounds too cool not to try, as I said in my post I'm not sure it's good enough to keep, it's a bad pacifism (didn't think about blocking, so there's that). As a 1 of 2 of early it might be useful as some extra points of damage on a t4 master with a relatively empty board. Could be moved to the sideboard as a stall card in the right matchups, or taken out.
Stratus dancer is another that I'm on the fence about. It's definitely on my short list of cards to try in the main. I had it mixed up with the mana leak guy, so I wasn't really thinking of playing it, but I think it's a solid card. Lets me have creature and spell counters with sorcerer and walker and they both stick around (sorcerer can with another creature on board) as evasive threats if I want. I might cut reality shift for those, and maybe go to 3 on sorcerer and 3 walker.
I've been playtesting recently. Cloudform seems to be doing some work. I overlooked the last line on the text box many times.
The current problem I am having is getting the third mana or double blue early. I'm running no fetches currently (I could), and I'm doing a hybrid of Ensoul + Mono Blue. A challenge for me right now is casting Shorecrasher elemental on T3/T4 with 3 Blue mana. Lastly, I'm still unsure how my lands is optimal.
The current problem I am having is getting the third mana or double blue early. I'm running no fetches currently (I could), and I'm doing a hybrid of Ensoul + Mono Blue. A challenge for me right now is casting Shorecrasher elemental on T3/T4 with 3 Blue mana. Lastly, I'm still unsure how my lands is optimal.
What is your decklist? My guess is that Darksteel Citadel is hurting the manabase a little, especially if your land count is lower (i.e. 20).Ornithopter + Springleaf Drum with a few one drops can help you hit blue easier, but is still probably reliant on your land count.
I'm starting to think that the Ensoul Artifact plan might be an all in strategy. Blue has a lot of strong options from DtK that could potentially overshadow an Ensoul strategy, although it may just be preference on how explosive you want to be. Ensoul blue is likely more aggro oriented while a strict mono blue devotion strategy is shifting more towards a midrange plan in my opinion. I'm still tinkering with all the new cards so I can't say for certain.
Hi guys, I've been working on a mono-blue devotion deck, as I'm sure you could tell by the title, and am looking for ways to push it over the edge. I've looked at some of the ones that showed up in SCG tournaments to get some ideas, but I'm not a huge fan of the ensoul artifacts and little 1 drops that they're running. With all of the cheap removal and drowns/angers that are going to become more and more prevalent after various aggro decks stomped through the last big tournament and the fact those aggro decks love to run stuff like Wild slash anyway, I wanted a more controlled and conservative approach, so here's what I've been looking at so far.
You've probably already stopped reading once you saw four Wall of Frosts in the mainboard, but in a meta that is very much centered around aggro strategies, it's extremely useful as a near immovable blocker that keeps them tapped down, and can be sacced for Profaner of the Dead to send probably all their creatures back to their hand. I'm running these cheap counter spells to keep me on pace with whatever my opponent is doing, as well as letting me play my winners that much faster as I can have a cheap, and often unexpected counter available when they try to kill them off with cheap removal.
The deck is less likely to explode with a huge number of elemental tokens, but I find that having 5 tokens and a way to keep them on the board to be a much better feeling than putting out a huge number just to have master of waves get crux'd or removed however ya want. It's important to note that he has protection from red which is pretty sweet since he will dodge all of the red removal spells that are popular as well as being able to sit there and chump block forever, or go in for the attack more easily.
Monastery siege is useful for similar reasons as it can let you drop your creatures without as much fear of them immediately getting smacked down, or to draw more cards in a pinch. Moreover, it helps protect you from burn spells.
I'm thinking of running reality shifts so I can be more proactive and remove their threats rather than having to wait on a good opportunity to counter them, and I feel like most of this deck's board interactions are in the SB, which may be a mistake, but I'm not sure. That's why I'm posting on here really hahaha.
Mono-Blue Devotion Thread, there you will find a community of people designing and testing decks of this type. I'm sure there's even players on your train of thought, if not, they'll be more likely to give you advice.
When making decklists:
[*deck=Ooga Booga]
Lands (4)
4 Mountain
@Kaos - Thanks for the reply. I don't have the decklist in hand. But you might be right about Darksteel hurting the manabase a bit. I also have less lands compared to the lists I see here. Some are 20+, I'm trying to go for 20 lands max or under 20 lands.
Here is a Mono U Devotion deck that got 21st at StarCityGames.com Standard Open.
Pretty similar to what I've been running recently, but I don't currently run Ornithopter or Ensoul Artifact. Can anyone comment on how well they work in the deck?
I haven't really thought about Icefall Regent, it's interesting because you can use it to tap down a creature before attacking for lethal, or just as a good 5 drop. I've been running Prognostic Sphinx to have something that can survive removal easily along with Shorecrasher Elemental, but the Regent seems like a really strong alternative that is more aggressive.
Also I've been thinking of running a few copies of Nullify in the main deck as the main problem I seem to run into is when I'm on the draw and someone gets a quicker start than me. The tough part about this deck is that there isn't really a way to interact with their board once something resolves, and being able to stop their big threats with Nullify/Dissolve/Silumgar Sorcerer seems pretty important to me. I think this deck already has a pretty good matchup against control, so a couple dead Nullify in your main deck won't make a big difference. Of course you can side them out for Negate and Disdainful stroke after G1.
Anyone have ideas for the sideboard as well? I have been running 3 Negate and 3 Disdainful Stroke for help against control and ramp. Profaner of the Dead really helps vs any tokens like Rabblemaster or R/W tokens.
2 power fliers in general have been great for me. Stratus Dancer, Cloudform, and Icefeather Aven have all tested well for me, with Stratus Dancer being just fantastic. It's been just as much a slam dunk as Shorecrasher.
Profaner of the Dead has been great out of the sideboard. Real solid against mono-red and tokens.
ive been working on a blue devotion splashing black to try and use Tasigurs buyback ability with shrine to Nyx. I also cant pass up thoughtsieze while I'm there:
Here is a blue devotion deck splashing green for Collected Company. Having the ability to put Shorecrasher Elemental and Thassa, God of the Sea in play at the end of an opponents turn sounds too sweet to pass up. I haven't tested this yet, but I am considering a few Profaner of the Dead in the mainboard and Icefeather Aven could make the list as well. Mirror Mockery is kind of iffy for me at the moment, but I want to try it out before I make any assumptions.
I like the idea of collected company but it seems like an awkward card to splash for especially if that's all you'd splash for.
I do like profaner of the dead but I think its more a sideboard card as against siege rhinos its not really something you want to play or would benefit from playing. Also if you bounce mana dorks it probably doesn't hurt them that much. Its certainly great in the mirror, token matchups and aggro matchups. But I think it would be an assumed meta call to main board them
I agree with you about Profaner of the Dead, against some decks it will be pretty dead. That's why I put a couple of them in the sideboard. Against any decks with tokens this card can just take games though.
I currently splash green (for Icefeather/Yasova and sideboard Sagu Mauler/Naturalize effects), but doing so for Collected Company is not a route I had considered. I like the theory behind it and may give it a shot myself.
I was also thinking of dropping Aqueous Form into the build. Another way to make Master unblockable.
So, Military Intelligence... best utilization is T1 creature, T2 creature, T3 MI swing and draw a card. But you don't have many one-drops, so the chances of that seem pretty slim. Is there a reason you run the card as opposed to other forms of card draw (i.e. Font of Fortunes, Divination)?
4x Hypnotic Siren
4x Master of Waves
3x Quickling
4x Shorecrasher Elemental
3x Silumgar Sorcerer
4x Stratus Dancer
2x Thassa, God of the Sea
4x Cloudform
1x Dictate of Kruphix
3x Mirror Mockery
1x Singing Bell Strike
Manabase
18x Island
4x Nykthos, Shrine to Nyx
Instants
4x Anticipate
2x Bident of Thassa
3x Dissolve
3x Encase in Ice
4x Negate
1x Pearl Lake Ancient
1x Prognostic Sphinx
3x Swan Song
here is what I am going to be playing. still going to do some playtesting and tweaking around but thats the gist of it.
Says it's already won 2 events and I feel there can be many more. Anyway, on to the list. With some suggested changes post-dtk.
4 Darksteel Citadel
5 Island
2 Mountain
4 Shivan Reef
3 Swiftwater Cliffs
4 Temple of Epiphany
4 Stratus Dancer
4 Illusory Angel
4 Master of Waves
2 Shorecrasher Elemental
4 Ornithopter
2 Shaman of the Great Hunt
4 Ensoul Artifact
2 Ghostfire Blade
1 Thassa, God of the Sea
2 Shrapnel Blast
2 Springleaf Drum
2 Stubborn Denial
3 Wild Slash
2 Stubborn Denial
2 Arc Lightning
2 Barrage of Boulders
1 Dig Through Time
3 Disdainful Stroke
1 Keranos, God of Storms
2 Lightning Strike
1 Outpost Siege
1 Prognostic Sphinx
So, I dropped 2 Cloudform for 2 Shorecrasher. 1 Hammer for 1 Thassa. 4 Frost Walker for 4 Stratus Dancer. I think the list would benefit from another Thassa. Since i'm running 4 Dancer I feel we can drop the 2 denials in the board for another Thassa and a 2nd Sphinx.
Yeah, I was just thinking about that today. I will probably be trading MI out for anticipate, or who knows what else. Aqueous form seems rather scary for the deck. It is good on master, but makes it easy for you to get 2 for 1'ed and if you are lacking good creatures to put it on it's a dead card. You can certainly try it though. Aqueous form on Thassa seems pretty rude.
RGW Naya Company
RWB Mardu Control
23 Island
1cc
4 Sidisi's Faithful
2cc
4 Omenspeaker
4 Frost Walker
4 Thassa's Rebuff
4 Shorecrasher Elemental
4 Thassa, God of the Sea
4 Silumgar Sorcerer
3 Encrust
4 Master of Waves
5cc
2 Prognostic Sphinx
Yeah, twicky_kid, I'm really liking Thassa's Rebuff as well.
I've been playing a slower paced deck than what it seems most people are playing with, with no or few one drops running 4 Silumgar Sorcerer and 4 Thassa's Rebuff. These cards help you take control of the game by allowing you to cast Silumgar Sorcerer on their end step, or using it to counter a creature and sacrificing a smaller creature.
I play-tested a bit with Hypnotic Siren and Triton Shorestalker/Gudul Lurker but they really seem to lack having any effect on my games. Against Aggro they are too slow and against control they don't really do enough to force an answer.
I've been running Omenspeaker as they are great on defense and can allow you to keep a hand with only 2 lands, or help you find the right cards. It is a decent sac for Silumgar Sorcerer as well. Encrust has actually been doing well for me as well, stopping beefy creatures after an attack, or you can even halt a Perilous Vault, as well as bringing up your devotion for Thassa's Rebuff/Master of WavesThassa, God of the Sea.
Lately I have been trying out Sidisi's Faithful in the 1 drop slot and they're doing pretty well, except they are almost completely dead vs control. I like having a 1 drop that can add to my devotion, but it also has utility on defense/bouncing a troublesome creature to be countered later.
3 Thassa, God of the Sea
4 Torrent Elemental
4 Temple of Deceit
4 Polluted Delta
1 Urborg, Tomb of Yawgmoth
9 Island
2 Swamp
4 Dismal Backwater
3 Hero's Downfall
4 Dig Through Time
3 Bile Blight
4 Cloudform
2 Jace, the Living Guildpact
1 Crux of Fate
4 Frost Walker
1 Nykthos, Shrine to Nyx
2 Silumgar, the Drifting Death
1 Tasigur, the Golden Fang
2 Crux of Fate
2 Drown in Sorrow
2 Pharika's Cure
1 Hero's Downfall
3 Stubborn Denial
1 Tasigur, the Golden Fang
Been messing with this on modo for a week or so now seems solid in testing obv no dragons on modo yet so cant test new cards
Splashing black and choosing to not run Shorecrasher Elemental makes very little sense. It looks like you are trying to play UB Control but are for some reason running bad Jace, Cloudform, Thassa, and Master of Waves with very little other support. You won't get that many tokens off of the Master and it seems relatively hard to turn on Thassa. Also, running Bile Blight in the same deck as Cloudform seems very risky, especially when you could just run Ultimate Price instead.
Storm Crow is strictly worse than Seacoast Drake.
2x Dig Through Time
4x Flooded Strand
4x Frost Walker
4x Gudul Lurker
2x Hall of Triumph
4x Hypnotic Siren
13x Island
4x Master of Waves
2x Mirror Mockery
2x Nykthos Shrine to Nyx
4x Polluted Delta
2x Reality Shift
4x Shorecrasher Elemental
4x Silumgar Sorcerer
3x Thassa, God of the Sea
There are certainly some flex cards that I'm trying out to see where they go. Mirror mockery could easily get dropped for another threat, but I like it instead of a removal spell, it shuts down opponents creatures, and while it's one of those cards that lets your opponent dictate how the card hurts them, and at its worst it's still a pacifism that gives me devotion. Also with bident of thassa I can turn that around and make it to my advantage in the later game if I'm trying to swing through with a ton of master tokens. I'm not sure about reality shift, not sure if I want 6 creature removal options (sorcerer counting for 4) and also mirror mockery as an option to blank their creature. I could play stratus dancer in its stead, but I was a little underwhelmed with it in draft, when I had all the mana in the world, but having nykthos might make it more doable. Plus I think it's a better option than removing a creature and giving them a 2/2 in certain matchups. The exile piece of it is nice, but not entirely sure how often that will be relevant.
I'm really really REALLY considering playing a 1 of temporal trespass, I think that getting the mana up to play it is doable, especially since I'm running fetches (specifically for delve).
Also on the DTT vs TC, I'm opting for DTT because I think that the card selection is more important than the extra card. In the mid game I can see plenty of situations where I know exactly what I want, and exactly what I don't want. Gudul Lurker, Frost Walker (less so) and lands very quickly go onto my 'don't want' list, and while I think the deck is ok with drawing anything, I think having the choice is better than a single card.
I'm also thinking about running anticipate, for similar reasons of DTT, but I'm not sure if I really need that much going on, especially with the bident, I should be able to see a lot of cards in a game.
Thoughts / Questions / Comments would be appreciated, I plan on e-sleeving this up and playing some modo rounds to play with the configuration before taking it to some fnm's!
I'd replace the Digs and the Mirror Mockeries with other cards. Mirror Mockery is just win-more when put on our own Master of Waves and in any other circumstance it is worse than Singing Bell Strike. Dig Through Time works a lot better in decks with more instants and sorceries. Also, I'd try to fit in Stratus Dancer. That card is already decent when played for 2 mana and is great when you have the mana to megamorph it.
Storm Crow is strictly worse than Seacoast Drake.
I think it would be a mistake not to include 1 or 2 delve spells. I think they're just too good. I'll toy around with them and see what makes sense. Also with the huge amount of mana at my disposal I don't think it would be unreasonable to end of turn dump 4 or 5 mana into a DTT. We'll see though. And mockery just sounds too cool not to try, as I said in my post I'm not sure it's good enough to keep, it's a bad pacifism (didn't think about blocking, so there's that). As a 1 of 2 of early it might be useful as some extra points of damage on a t4 master with a relatively empty board. Could be moved to the sideboard as a stall card in the right matchups, or taken out.
Stratus dancer is another that I'm on the fence about. It's definitely on my short list of cards to try in the main. I had it mixed up with the mana leak guy, so I wasn't really thinking of playing it, but I think it's a solid card. Lets me have creature and spell counters with sorcerer and walker and they both stick around (sorcerer can with another creature on board) as evasive threats if I want. I might cut reality shift for those, and maybe go to 3 on sorcerer and 3 walker.
Use Bident and make them attack.
The current problem I am having is getting the third mana or double blue early. I'm running no fetches currently (I could), and I'm doing a hybrid of Ensoul + Mono Blue. A challenge for me right now is casting Shorecrasher elemental on T3/T4 with 3 Blue mana. Lastly, I'm still unsure how my lands is optimal.
Standard
UR Control
Modern
Merfolk
Burn
Avacyn did nothing wrong!
Purify Innistrad!
#Purge
What is your decklist? My guess is that Darksteel Citadel is hurting the manabase a little, especially if your land count is lower (i.e. 20).Ornithopter + Springleaf Drum with a few one drops can help you hit blue easier, but is still probably reliant on your land count.
I'm starting to think that the Ensoul Artifact plan might be an all in strategy. Blue has a lot of strong options from DtK that could potentially overshadow an Ensoul strategy, although it may just be preference on how explosive you want to be. Ensoul blue is likely more aggro oriented while a strict mono blue devotion strategy is shifting more towards a midrange plan in my opinion. I'm still tinkering with all the new cards so I can't say for certain.
Sorry for the poor formatting, I followed the instructions from http://www.mtgsalvation.com/forums/the-game/standard-type-2/standard-archives/65376-card-deck-tag-and-magic-symbol-explanation-thread to the letter, but it doesn't seem to work.
You've probably already stopped reading once you saw four Wall of Frosts in the mainboard, but in a meta that is very much centered around aggro strategies, it's extremely useful as a near immovable blocker that keeps them tapped down, and can be sacced for Profaner of the Dead to send probably all their creatures back to their hand. I'm running these cheap counter spells to keep me on pace with whatever my opponent is doing, as well as letting me play my winners that much faster as I can have a cheap, and often unexpected counter available when they try to kill them off with cheap removal.
The deck is less likely to explode with a huge number of elemental tokens, but I find that having 5 tokens and a way to keep them on the board to be a much better feeling than putting out a huge number just to have master of waves get crux'd or removed however ya want. It's important to note that he has protection from red which is pretty sweet since he will dodge all of the red removal spells that are popular as well as being able to sit there and chump block forever, or go in for the attack more easily.
Monastery siege is useful for similar reasons as it can let you drop your creatures without as much fear of them immediately getting smacked down, or to draw more cards in a pinch. Moreover, it helps protect you from burn spells.
I'm thinking of running reality shifts so I can be more proactive and remove their threats rather than having to wait on a good opportunity to counter them, and I feel like most of this deck's board interactions are in the SB, which may be a mistake, but I'm not sure. That's why I'm posting on here really hahaha.
When making decklists:
[*deck=Ooga Booga]
Lands (4)
4 Mountain
Creatures (4)
4 Raging Goblin
Other Spells (4)
4 Lightning Bolt
Sideboard (4)
4 Goblin Rabblemaster[*/deck]
without the *'s is:
4 Mountain
4 Raging Goblin
4 Lightning Bolt
4 Goblin Rabblemaster
Standard
UR Control
Modern
Merfolk
Burn
Avacyn did nothing wrong!
Purify Innistrad!
#Purge
Here is a Mono U Devotion deck that got 21st at StarCityGames.com Standard Open.
Pretty similar to what I've been running recently, but I don't currently run Ornithopter or Ensoul Artifact. Can anyone comment on how well they work in the deck?
I haven't really thought about Icefall Regent, it's interesting because you can use it to tap down a creature before attacking for lethal, or just as a good 5 drop. I've been running Prognostic Sphinx to have something that can survive removal easily along with Shorecrasher Elemental, but the Regent seems like a really strong alternative that is more aggressive.
Also I've been thinking of running a few copies of Nullify in the main deck as the main problem I seem to run into is when I'm on the draw and someone gets a quicker start than me. The tough part about this deck is that there isn't really a way to interact with their board once something resolves, and being able to stop their big threats with Nullify/Dissolve/Silumgar Sorcerer seems pretty important to me. I think this deck already has a pretty good matchup against control, so a couple dead Nullify in your main deck won't make a big difference. Of course you can side them out for Negate and Disdainful stroke after G1.
Anyone have ideas for the sideboard as well? I have been running 3 Negate and 3 Disdainful Stroke for help against control and ramp. Profaner of the Dead really helps vs any tokens like Rabblemaster or R/W tokens.
Profaner of the Dead has been great out of the sideboard. Real solid against mono-red and tokens.
Cubetutor Link
http://deckstats.net/decks/24570/224477-ub-devotion?saved=1&lng=en
I moved away fro the Ensoul artifact deal when I wanted to use Tasigur. There isn't room for both of them.....
counterspell package looks interesting with Ensoul. turn 2 or 3 5/5. then counter everything and ride to victory with 5/5.
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2 Nykthos, Shrine of Nyx
4 Temple of Mystery
3 Yavimaya Coast
15 Island
Creatures (28)
4 Shorecrasher Elemental
4 Stratus Dancer
2 Hypnotic Siren
2 Silumgar Sorcerer
4 Master of Waves
3 Thassa, God of the Sea
4 Gudul Lurker
4 Omenspeaker
1 Quickling
4 Collected Company
4 Cloudform
3 Mirror Mockery
2 Silumgar Sorcerer
1 Quickling
3 Reclamation Sage
3 Negate
3 Profaner of the Dead
Here is a blue devotion deck splashing green for Collected Company. Having the ability to put Shorecrasher Elemental and Thassa, God of the Sea in play at the end of an opponents turn sounds too sweet to pass up. I haven't tested this yet, but I am considering a few Profaner of the Dead in the mainboard and Icefeather Aven could make the list as well. Mirror Mockery is kind of iffy for me at the moment, but I want to try it out before I make any assumptions.
I do like profaner of the dead but I think its more a sideboard card as against siege rhinos its not really something you want to play or would benefit from playing. Also if you bounce mana dorks it probably doesn't hurt them that much. Its certainly great in the mirror, token matchups and aggro matchups. But I think it would be an assumed meta call to main board them
Cubetutor Link