(Just a heads up, this is my first post on a forum, so bear with me if my deck list doesn't show up)
I have been play testing this deck since M15 was finished being spoiled, and I have to say I love it, but I keep running into a problem. Late game seems to do fine, but my issue is in the early game. My Meta seems to be dominated by white, red, and boros agro/burn, and when you are so far gone by turn three, it really makes it difficult to justify playing a fun deck that needs at least turn 4 or 5 to get up and running. So far my decklist is this.
the lands are islands, but I have been considering splashing green for 2 Prophet of Kruphix and a Roaring Primodax in which case I'll snag a play set of Yavimaya Coast and maybe a forest of two just in case I can't Polymorph into them. Can I get some thoughts?
Looks a bit like a worse mono blue devotion, trying to polymorph into fun but having a large portion of the deck that does little till you "go off". Problem is that the draws are shaky and a simple removal spell ruins your day. It lacks objective speed and consistency to the point that it doesn't seem unlikely that the first master of waves would have little bite to it.
I know removal is part of the problem, but given my meta, I don't have to worry about it as often, and when I do, I can just counter spell it, which I will likely have in hand by the time I can actually drop something. Yeah, the first master of waves has little to bite at, but it isn't the first one's job to be amazing, it's the second or third, it's purely there to help give me card draw from Military Intelligence or make a token to polymorph into something better and maybe stick around for an anthem effect. What I'm asking isn't for someone to tell me how bad the deck is (I know perfectly well), what I am looking for is some suggestions to make this at least somewhat viable.
I feel like just going UB for Thoughtseize and removal might be a good solution. You'd also get Pack Rat, which would solve a lot of the deck's problems. This is an interesting idea, and I think there are ways to make it work, but maybe not in mono-U.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have been play testing this deck since M15 was finished being spoiled, and I have to say I love it, but I keep running into a problem. Late game seems to do fine, but my issue is in the early game. My Meta seems to be dominated by white, red, and boros agro/burn, and when you are so far gone by turn three, it really makes it difficult to justify playing a fun deck that needs at least turn 4 or 5 to get up and running. So far my decklist is this.
the lands are islands, but I have been considering splashing green for 2 Prophet of Kruphix and a Roaring Primodax in which case I'll snag a play set of Yavimaya Coast and maybe a forest of two just in case I can't Polymorph into them. Can I get some thoughts?
4 Chasm Skulker
2 Bident of Thassa
4 Military Intelligence
4 Dissolve
2 Thassa, God of the Sea
3 Thassa's Rebuff
4 Void Snare
2 Jace, the Living Guildpact
2 Jalira, Master Polymorphist
3 Paragon of Gathering Mists
2 Mercurial Pretender
1 Stormtide Leviathan
I feel like just going UB for Thoughtseize and removal might be a good solution. You'd also get Pack Rat, which would solve a lot of the deck's problems. This is an interesting idea, and I think there are ways to make it work, but maybe not in mono-U.