Perfectly fair. I was using it in my sideboard against aggro and it seemed proficient, but I might consider a different route.
On a different note, I saw someone running Underworld Cerberus in the deck to deal with control. I felt it was a misplaced card and while decent, should not be in this deck. Opinions?
That's some pretty funny tech, actually. Ragemonger makes spilling your hand super easy (even a second ragemonger is a whopping 1 colorless after the first) and if you throw in the rageblood and warmonger then you have big, fat, hasty tramplers that drop down vastly undercosted.
I agree with the inclusion of Underworld Cerebus in sideboard. Why wouldn't you want it against control? If you can land him then you get all those cows back that they have either countered or swept.
In place of Underworld Cerberus, I like Immortal Servitude. You get a large portion of your creatures back and onto the battlefield for one more mana. Immortal Servitude also has the added benefit of not returning any creatures that your opponent may have lost to their hand.
Sideboard, at the moment. It's definitely on the more expensive side whereas we want to just be exploding threats onto the board. With that said, when it was main board, it was one hell of a bomb.
And as for Legion Loyalist, I've read many wanted to try him out. First strike with trample is good but in my take, I've tested Weapon Surge and it seems working well here. No need to worry about trample since we have Rageblood Shaman to grant it.
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Have you tried dropping in felhide brawler to fill out the lower end of the threat curve and keep up with monoblue better? Doom blade and Dreadbore are better, technically, but they can be dead early on against control and other decks. The addition of Felhide gives you 8 two drop threats, and he gets dangerous when Rageblood Shaman hits the table the next turn. Against aggro, side him out for more efficient control.
And as for Legion Loyalist, I've read many wanted to try him out. First strike with trample is good but in my take, I've tested Weapon Surge and it seems working well here. No need to worry about trample since we have Rageblood Shaman to grant it.
Yet people are talking about the redundant Hammer of Purphoros to give haste. Adding in Legion Loyalist gives us insurance for the rare games that we don't see Shaman, gives us an early drop which is powerful against control, and opens up the door of first strike. So, while I do like Weapon Surge, I think Loyalist may be the better option.
Have you tried dropping in felhide brawler to fill out the lower end of the threat curve and keep up with monoblue better? Doom blade and Dreadbore are better, technically, but they can be dead early on against control and other decks. The addition of Felhide gives you 8 two drop threats, and he gets dangerous when Rageblood Shaman hits the table the next turn. Against aggro, side him out for more efficient control.
This pretty much covers why I think Loyalist should be in the deck. It's better than Felhide Brawler, and if we find an unfavorable matchup for it, we can side it out.
I'll have to test the loyalist out. I'm not sold on him yet, but I definitely get what you're saying.
I played a few games against r/g monsters with Felhide in, and it was a blast. Totally changes the tempo of the deck. You find yourself swinging with weenies while casting removal, rather than playing from a purely reactive stance for the entire early to early/mid game. Need to do way more testing, but I did like the *feel* of the deck. I do realize he's janky the loyalist does largely the same thing, I'm just high on bias from getting lucky with him for a few games just now haha
I also just now realized we're missing the best minotaur in the format- mutavault!
my opinion is that r/w/b Minotaur is very solid if u gives u allot to play with such as Boros Charm, Chained to The Rocks, Boros Reckoner, and also a thought Ordruun Veteran it just seams to be alot of possibliliteies and with all the temples u dont really need shock lands they will just help
I made a deck test with Purphoros, God of the Forge in here against Selesnya aggro and white winnie. I played removals on the early turns and then played Ragemonger on third turn. After landing Purphoros on the 4th turn, the 5th turn "rush of cows" is like throwing Shocks repeatedly. Goes like: land your 2nd Ragemonger, (now, most of your Minotaurs are 1 to cast), followed by Rageblood Shaman and lastly Kragma Warcaller - the swing along with Purphoros. You've dealt 6 damage already with Purphoros' ETB ability even before the combat damage takes place.
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Okay this is my take on the BR Cow. I felt like some card advantage would be needed, as well as spot removal. I know there are cards that might be better suited for sideboard like Anger of the Gods but I feel with how minotaurs hit it would be a great way to reset the field before dropping some big stuff. Now the deck.
Okay so the Archetype. I really like it for the end game giving my Cows Trample and Deathtouch. It might be win more but I'm not sure yet. I might swap it for Mogis but for now it seems good. Let me know what you think guys.
Okay so the Whip isn't working out too well. I find I hold onto it so I can keep dropping creatures. Underworld Connections is nice but I don't know. I never drop it third turn and often wish it were a creature. The Archtype of Finality is good but it's cost is not.
I need more than 21 lands so I think the whip will be dropped for 2 more lands. Connections might get dropped for either more threats or more spot removal. The Archtype I don't know about. Should I drop it? And if so what for. I'm building with what I got otherwise I would be running more Ragemonger and Rageblood. What do you guys think?
archetypes are pointless most of the time, most are just too expensive for what they do.
Finality is not a exception to that rule I would run more dreadbores or heroes downfalls over her.
4x rageblood
4x ragemonger
4x boros recknor
are my suggested 3 drops.
While i do agree card draw is needed as noted the 3 drop is overloaded already, you should be treating it as 4 drop anyways because usually you want to play it then use the 4th land to draw a card. It's only really useful in a long game which minotaurs never really want to get to so a maybe SB against control or such to keep up with there ca.
no idea why your running anger of the gods as it murders your guys as well unless you have 2 ragebloods out which case why haven't you just run them over.
run bile blight instead, the only thing it doesn't kill which anger does is sylvans.
For archetypes... Courage is good. Aggression is a draft type card but not so good otherwise. Endurance is sorta passable in a ramp deck but is more an EDH card. Imagination and finality are un-awesome. My opinion is that instead of AOG, drown in sorrow if you want a mass wipe. Otherwise, you should be looking at more spot removal type or mortars if you want a more happy medium. Purphoros count should be zero. Basically, you want minotaurs, kill spells, a little hand hate, and lands. My opinion is that the only card that even halfway deviates from this worth considering is rakdos' return and that is still in the hand hate category mostly. Treat it like a more fragile but explosive RB midrange.
Admittedly I wasn't too sure about anger. It was supposed to be a way to wipe before dropping bombs but it hasn't worked out that well. Now the Archetype has definitely fallen short and is being dropped. I do believe I'm going to pick up another big finisher.
True. Big finisher is wrong more like a creature to fill that slot until I get more of the other guys.
Quick question. I ran 21 land and just wasn't getting enough. I up it to 23 and feel I'm getting mana flooded. I know Zak land can make a difference but 22 kinds scares me. Anyone else have this problem?
True. Big finisher is wrong more like a creature to fill that slot until I get more of the other guys.
Quick question. I ran 21 land and just wasn't getting enough. I up it to 23 and feel I'm getting mana flooded. I know Zak land can make a difference but 22 kinds scares me. Anyone else have this problem?
True. Big finisher is wrong more like a creature to fill that slot until I get more of the other guys.
Quick question. I ran 21 land and just wasn't getting enough. I up it to 23 and feel I'm getting mana flooded. I know Zak land can make a difference but 22 kinds scares me. Anyone else have this problem?
Alright, first thing is try to avoid double posts.
Back to topic: 23~24 is fine. Sometimes, 22 seems good but remember, most of our spells costs 3. True we have Ragemonger to reduce the costs but he also costs 3. About mana-flood or mana screw, it does happen sometimes. Even my Modern Burn Deck which runs only 18 lands experiences mana-flood sometimes.
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On a different note, I saw someone running Underworld Cerberus in the deck to deal with control. I felt it was a misplaced card and while decent, should not be in this deck. Opinions?
If you ask me, it's more of a sideboard.
And as for Legion Loyalist, I've read many wanted to try him out. First strike with trample is good but in my take, I've tested Weapon Surge and it seems working well here. No need to worry about trample since we have Rageblood Shaman to grant it.
Yet people are talking about the redundant Hammer of Purphoros to give haste. Adding in Legion Loyalist gives us insurance for the rare games that we don't see Shaman, gives us an early drop which is powerful against control, and opens up the door of first strike. So, while I do like Weapon Surge, I think Loyalist may be the better option.
This pretty much covers why I think Loyalist should be in the deck. It's better than Felhide Brawler, and if we find an unfavorable matchup for it, we can side it out.
I played a few games against r/g monsters with Felhide in, and it was a blast. Totally changes the tempo of the deck. You find yourself swinging with weenies while casting removal, rather than playing from a purely reactive stance for the entire early to early/mid game. Need to do way more testing, but I did like the *feel* of the deck. I do realize he's janky the loyalist does largely the same thing, I'm just high on bias from getting lucky with him for a few games just now haha
I also just now realized we're missing the best minotaur in the format- mutavault!
And let me know how your testing goes. I won't be able to go to FNM this week, so any trials the deck goes through, I'm interested to hear.
2 Archetype of Finality
3 Kragma Warcaller
3 Fanatic of Mogis
2 Rageblood Shaman
3 Minotaur Skullcleave
3 Ragemonger
4 Fellhide Minotaur
4 Deathbellow Raider
2 Whip of Erebos
3 Underworld Connections
2 Anger of the Gods
3 Devour Flesh
2 Dreadbore
3 Lightning Strike
4 Blood Crypt
4 Temple of Malice
8 Mountain
5 Swamp
Okay so the Archetype. I really like it for the end game giving my Cows Trample and Deathtouch. It might be win more but I'm not sure yet. I might swap it for Mogis but for now it seems good. Let me know what you think guys.
I need more than 21 lands so I think the whip will be dropped for 2 more lands. Connections might get dropped for either more threats or more spot removal. The Archtype I don't know about. Should I drop it? And if so what for. I'm building with what I got otherwise I would be running more Ragemonger and Rageblood. What do you guys think?
Finality is not a exception to that rule I would run more dreadbores or heroes downfalls over her.
4x rageblood
4x ragemonger
4x boros recknor
are my suggested 3 drops.
While i do agree card draw is needed as noted the 3 drop is overloaded already, you should be treating it as 4 drop anyways because usually you want to play it then use the 4th land to draw a card. It's only really useful in a long game which minotaurs never really want to get to so a maybe SB against control or such to keep up with there ca.
no idea why your running anger of the gods as it murders your guys as well unless you have 2 ragebloods out which case why haven't you just run them over.
run bile blight instead, the only thing it doesn't kill which anger does is sylvans.
Quick question. I ran 21 land and just wasn't getting enough. I up it to 23 and feel I'm getting mana flooded. I know Zak land can make a difference but 22 kinds scares me. Anyone else have this problem?
Quick question. I ran 21 land and just wasn't getting enough. I up it to 23 and feel I'm getting mana flooded. I know Zak land can make a difference but 22 kinds scares me. Anyone else have this problem?
I only run one Purphoros in my test. Seems fine along with the 4cmc slot with Mogis since we have no other spells that costs 4.
Alright, first thing is try to avoid double posts.
Back to topic: 23~24 is fine. Sometimes, 22 seems good but remember, most of our spells costs 3. True we have Ragemonger to reduce the costs but he also costs 3. About mana-flood or mana screw, it does happen sometimes. Even my Modern Burn Deck which runs only 18 lands experiences mana-flood sometimes.