Aurelia's Fury is probably the biggest one (aside from the obvious shocklands). Boros Charm could be reasonable but might be better off as a sideboard option. The 4 mana 4/4 with bloodrush for RG might be reasonable too depending on how aggressive you're looking to be.
I'm pretty positive Aurelia herself is going to have the largest impact on the deck.
Angel of Serenity at 7 cmc sees play, and I do think Aurelia is better than Gisela, so maybe.
Naya ramp going over the top seems possible with x8 dorks and x4 farseek.
Smiter, Reckoner, Bonfire, Aurelia's Fury, and Blind Obedience to keep aggro/mirror suppressed while ramping into Thundermaw, Armada Wurm, Aurelia, etc..
Anyone got a sample Naya midrange deck with the new cards?
The safe deck is just a current GW build splashed red to try a few of the new Boros spells, but here's a greedy ramp list I whipped up.
Land base is a bit suspect. It's a starting point though.
I doubt she sees much standard play
But hey, i could be wrong.
Seems too combo heavy to use her
It's about as combo oriented as Silverheart or Zegana, as in you need a bit of board presence to enable her. Inherently, this means you'll be dealing with a fair bit of variance. However, it may be well worth it. A T5 Hellkite followed by a T6 Aurelia represents 21 damage (of course, it has to go interrupted). She can lead to a lot of "oops I win" moments.
Boros Charm (the indestructible mode is so much better than people realize, it's such a blowout against Verdict it's not even funny, I mean Dispel is actually going to be brought in against Naya with Fury/Charm/Skullcrack...yes really). Watch the playtest Video put up today of Gerry and Todd. Boros Charm was absurd. Skullcrack wasn't as good as they thought (Todd was playing esper with revelation and obzedat). Obzedat was also pretty good, but probably not fitting in a deck full of sweepers.
Aurelia's Fury, probably a 2-3 of, another card that prevents you being swept (barring a miracle terminus on the following turn) as well as many other things. I said it the first time I saw the card, it's a proactive Cryptic Command.
Clan Defiance, being able to kill an angel, an augur, and dome them for 4 is absolutely absurd, it's probably going to compete with Fury and Bonfire for the big spell slot, but they each have their advantages.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard:
Bident Layers B Devotion RG Devotion UW Control Modern:
Jund
UW Control
Combo Pod Legacy: DeathBlade RUG Delver BUG Control
This will probably be my first play test of Naya after Gatecrash goes live. I dont want to include arbor elf, just because I dont think even with 4 more dual lands he can replace, or supplement Pilgrim. Falling back to the more heavy mana curve is a wait and see, might have to free up space to add a healer or two MD for consistancy.
The biggest thing im really wanting to try out is Domri Rade rather than the classic Garruk, Primal Hunter. 24 creatures may not be enough to make Domri totally shine, but I love the idea of him comming out on t2 against control. The thing ive always not been a fan of is garruks cmc. I might change my mind and go back, or i might end up running both who knows. I think Domri is going to be pretty sweet addition to naya.
The safe deck is just a current GW build splashed red to try a few of the new Boros spells, but here's a greedy ramp list I whipped up.
Land base is a bit suspect. It's a starting point though.
Reposting my own post from the GWx midrange subforum
I've dropped farseek, we don't need it anymore. We have great 3 drops for us to accelerate into straight away with our 1 mana dorks. Frontline Medic is maindeck material IMO. He gives you great attacks and is a walking hoser against other midrange and control decks. He's weak against aggro but he's still a 3/3 that can block decently.
I don't see how we can drop Farseek. It does more than just color fix but accelerates us into our good stuff. IMO it's the pillar of Midrange right now and I don't see that changing.
No farseek? That's insane. Farseek is one of the best cards in standard right now.
As far as aurelia, you need creatures in play to attack, and they have to survive, so ull probably need a chatm to combo or something. I dunno, i hope im wrong cause she seems fun. Gisela is pretty good too, so i dunno.......but again no farseek? Insanity.
Dude - mana fixing is so important in naya. What good are medics and smiters when your opening hand is wolfrun forest rootbound craig
makes so many normally unkeepable hands great
Casting farseek on turn 2 is something I hate doing when my opponent already has 2 creatures swinging at me. It means you're on half your life and far behind in board state before you even cast your first creatures.
Accelerating from 2 mana on turn 2 to 4 mana on turn 3 does what exactly? You drop a huntmaster of a restoration angel, but are they worth missing your 3 drop or at least putting a token into play with Selesnya Charm or Doming them for 4 with Boros charm?
Let's think of a scenario. Player 1 has no farseeks, but player 2 does. What is stronger?
P1
T1: mana dork
T2: Smiter/Medic - have a huge blocker ready to block that rakdos cackler or ash zealot
T3: Huntmaster - Swing for 4 with Loxodon Smiter
P2
T1: mana dork
T2: Farseek
T3: Huntmaster/Thragtusk
Obviously these both assume best case scenarios, and don't take into account that sometimes you have no turn 1 play.
But farseek is such a terrible late-game draw and makes me feel bad every time I cast it because the huge tempo loss.
Thats not really true, farseek late game also provide deck thinning, which wether you want to believe it or not, matters. Also we have a mana dump via Kessig Wolf Run. The other thing you're looking at a little too narrowly is you have your 2 scenarios that you mentioned which is just amazing vs aggro decks, once we start dropping bombs and gaining back the life chunks we lost that puts aggro at a very serious disadvantage.
Besides, naya's worst matchups isnt against aggro decks, its against control. Unless I get a bad draw, and on the draw - and my opponent gets the nuts and is on the play I dont have issues winning the game. Not to mention against aggro decks they usually spend their burn spells removing your mana dorks because they know that its something they cant afford to keep on the board. Farseek is a work around that.
Including the Pilgrims, there are about 17 sources of white mana in the deck, so you have a greater than 1/4 chance to draw one every turn, and in your opening hand you have a strong chance of getting a source of white mana.
I dunno. I just hate the tempo loss and how it's a dead topdeck in the late game
If your running naya midrange your not going to pace with aggro decks. You just need to find a way to stabilize. Like making sure you have three W to cast AoS. It also thins your deck. Without farseek naya (and pretty much any 3+ color decks) Would be way less good.
If your running naya midrange your not going to pace with aggro decks. You just need to find a way to stabilize. Like making sure you have three W to cast AoS. It also thins your deck. Without farseek naya (and pretty much any 3+ color decks) Would be way less good.
He will learn the value of consistency when he starts playing without farseek. Playing any 3 color deck without farseek for mana fixing is enough to make my brain explode with frustration.
I'm really interested to see if Aurelia the Warleader makes the cut in Naya post-GTC. At first glance, I say definitely yes, but it seems quite a few people have reservations.
I'm really interested to see if Aurelia the Warleader makes the cut in Naya post-GTC. At first glance, I say definitely yes, but it seems quite a few people have reservations.
In midrange i don't see her being better than AoS
Worst case with AoS u get stuff from your gy.
u kind of need good creatures in play with aurelia.....
In midrange i don't see her being better than AoS
Worst case with AoS u get stuff from your gy.
u kind of need good creatures in play with aurelia.....
The difference between 6CMC and 7CMC means a lot in our current meta. AoS hasn't even been featured in Naya lately b/c of how aggro oriented the meta has become. Also, with the creatures available to us, it should bd fairly easy to establish a board. If you can accelerate Aurelia out by T4/5, and your opponenet cant answer her (she dodges a lot of removal), youll probably be winning shortly after. Like I said, she will be accompanied by a fair amount of variance, but much like bonfire, the blow out potential is well worth the risk. Trust me, she has a lot of blow out potentiAl.
Trying to make a list of cards I can start looking for to add to my RGW Naya Midrange deck. Thank you.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
Boros charm as a 1 or 2 of
An aurelyia's fury or 2
Possibly some skullcrack in the side?
Stomping grounds
A couple Sacred foundry?
Heroes of the Plane Studios
I doubt she sees much standard play
But hey, i could be wrong.
Seems too combo heavy to use her
Angel of Serenity at 7 cmc sees play, and I do think Aurelia is better than Gisela, so maybe.
Naya ramp going over the top seems possible with x8 dorks and x4 farseek.
Smiter, Reckoner, Bonfire, Aurelia's Fury, and Blind Obedience to keep aggro/mirror suppressed while ramping into Thundermaw, Armada Wurm, Aurelia, etc..
Rawr
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
The safe deck is just a current GW build splashed red to try a few of the new Boros spells, but here's a greedy ramp list I whipped up.
Land base is a bit suspect. It's a starting point though.
4 Avacyn's Pilgrim
4 Arbor Elf
4 Loxodon Smiter
4 Boros Reckoner
3 Restoration Angel
3 Huntmaster of the Fells
2 Thundermaw Hellkite
2 Armada Wurm
2 Aurelia, the Warleader
1 Angel of Serenity
2 Bonfire of the Damned
2 Aurelia’s Fury
4 Farseek
Lands (23)
4 Temple Garden
3 Sunpetal Grove
2 Stomping Ground
4 Rootbound Crag
2 Sacred Foundry
2 Kessig Wolf Run
3 Plains
3 Mountain
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
It's about as combo oriented as Silverheart or Zegana, as in you need a bit of board presence to enable her. Inherently, this means you'll be dealing with a fair bit of variance. However, it may be well worth it. A T5 Hellkite followed by a T6 Aurelia represents 21 damage (of course, it has to go interrupted). She can lead to a lot of "oops I win" moments.
Of course, I could be dead wrong as well.
Aurelia's Fury, probably a 2-3 of, another card that prevents you being swept (barring a miracle terminus on the following turn) as well as many other things. I said it the first time I saw the card, it's a proactive Cryptic Command.
Clan Defiance, being able to kill an angel, an augur, and dome them for 4 is absolutely absurd, it's probably going to compete with Fury and Bonfire for the big spell slot, but they each have their advantages.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
The biggest thing im really wanting to try out is Domri Rade rather than the classic Garruk, Primal Hunter. 24 creatures may not be enough to make Domri totally shine, but I love the idea of him comming out on t2 against control. The thing ive always not been a fan of is garruks cmc. I might change my mind and go back, or i might end up running both who knows. I think Domri is going to be pretty sweet addition to naya.
4 Temple Garden
4 Sunpetal Grove
4 Stomping Ground
2 Rootbound Crag
4 Clifftop Retreat
2 Kessig Wolf Run
2 Cavern of Souls
1 Forest
Creatures (24)
4 Thragtusk
4 Huntmaster of the Fells
4 Restoration Angel
4 Avacyn's Pilgrim
2 Angel of Serenity
4 Loxodon Smiter
2 Thundermaw Hellkite
2 Domri Rade
Spells (11)
4 Farseek
2 Aurelia's Fury
2 Bonfire of the Damned
3 Selesnya Charm
3 Boros Charm
2 Ray of Revelation
2 Oblivion Ring
2 Triumph of Ferocity
3 Pithing Needle
3 Centaur Healer
Damn that deck looks like a beating....Naya has dem goodstuffs
I don't see how we can drop Farseek. It does more than just color fix but accelerates us into our good stuff. IMO it's the pillar of Midrange right now and I don't see that changing.
As far as aurelia, you need creatures in play to attack, and they have to survive, so ull probably need a chatm to combo or something. I dunno, i hope im wrong cause she seems fun. Gisela is pretty good too, so i dunno.......but again no farseek? Insanity.
makes so many normally unkeepable hands great
You are wrong, she hits for 6 haste in the sky
Thats not really true, farseek late game also provide deck thinning, which wether you want to believe it or not, matters. Also we have a mana dump via Kessig Wolf Run. The other thing you're looking at a little too narrowly is you have your 2 scenarios that you mentioned which is just amazing vs aggro decks, once we start dropping bombs and gaining back the life chunks we lost that puts aggro at a very serious disadvantage.
Besides, naya's worst matchups isnt against aggro decks, its against control. Unless I get a bad draw, and on the draw - and my opponent gets the nuts and is on the play I dont have issues winning the game. Not to mention against aggro decks they usually spend their burn spells removing your mana dorks because they know that its something they cant afford to keep on the board. Farseek is a work around that.
If your running naya midrange your not going to pace with aggro decks. You just need to find a way to stabilize. Like making sure you have three W to cast AoS. It also thins your deck. Without farseek naya (and pretty much any 3+ color decks) Would be way less good.
He will learn the value of consistency when he starts playing without farseek. Playing any 3 color deck without farseek for mana fixing is enough to make my brain explode with frustration.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Temporary loss, of course, but being a mana ahead is very good on turns 3-4-5-6 ish
In midrange i don't see her being better than AoS
Worst case with AoS u get stuff from your gy.
u kind of need good creatures in play with aurelia.....
The difference between 6CMC and 7CMC means a lot in our current meta. AoS hasn't even been featured in Naya lately b/c of how aggro oriented the meta has become. Also, with the creatures available to us, it should bd fairly easy to establish a board. If you can accelerate Aurelia out by T4/5, and your opponenet cant answer her (she dodges a lot of removal), youll probably be winning shortly after. Like I said, she will be accompanied by a fair amount of variance, but much like bonfire, the blow out potential is well worth the risk. Trust me, she has a lot of blow out potentiAl.