TCG
And its based on the whole season so far includung MODO
and i think its not accurate as the meta has changed alot since
If it includes digital Magic then it really doesn't pertain much to paper and thus of very little use to me, not that I care about these things anyway.
Over what period of time was this data collected? The metagame has shifted a lot this season. It looks like the data over represents the states results and the decks that were good then.
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Another major thing to consider is how many pilots of said decks are getting these results. It doesn't mean crap when Bant Control 173 place vs. Esper Control 46 if 10,000 people are played bant control and 46 played esper control. Now, I'm obviously exaggerating for emphasis, but you get the point.
Aurelias Fury is an insane card. Aurelias Fury will be at the Pro Tour in a few weeks. There will be copies in the top 8, and you can QUOTE me on that.
MODO tends to have a much higher level of play than paper not counting Grand Prixs.
MODO's timer makes it very difficult for control to win in a timely manner, effectly meaning that control decks have to 2-0 their opponent or run out of time.
Because of this control decks are uncommon on MODO, and decks that are weak to control but thrive in aggro matchups (GW and RDW primarily) become dominant where they would not in paper.
MODO's timer makes it very difficult for control to win in a timely manner, effectly meaning that control decks have to 2-0 their opponent or run out of time.
Because of this control decks are uncommon on MODO, and decks that are weak to control but thrive in aggro matchups (GW and RDW primarily) become dominant where they would not in paper.
This isn't accurate at all... It takes alot of difficult decisions for even a control deck to average more than 10 minutes per match if they think of their plays ahead of time and play well.
This isn't accurate at all... It takes alot of difficult decisions for even a control deck to average more than 10 minutes per match if they think of their plays ahead of time and play well.
price is also a huge determinent of modo population
rdw is grossly over represented in every modo event and very under represented irl
people are still willing to drop $20 for snapcaster mages irl but not $10 for online version
and as pointed out, short-run results mean more than long-run results when predicting a metagame. can you honestly look at these results and say bant auras is less than 5% of any current metagame?
Yea.
Everyone plays weird stuff on modo.
You see decks that you'll never see in real life.
You know how many conjurers closet and other weird decks ive ran into
Yea.
Everyone plays weird stuff on modo.
You see decks that you'll never see in real life.
You know how many conjurers closet and other weird decks ive ran into
So? As long as you win, it doesnt matter which cards you run. If somebody plays a lot of cards that are considered "unplayable" but can win consistently with them, makes that him a bad player or good player who just sees potential in cards that others ignore.
Pretty sure that list is heavily skewed when the majority of decks getting top 8 at States in October were Bant Control. I don't consider States a credible tournament for this.
Yea.
Everyone plays weird stuff on modo.
You see decks that you'll never see in real life.
You know how many conjurers closet and other weird decks ive ran into
So?
If you look at the top 8s of the dailies and premier tournaments, almost every single list is a current tier-1 deck.
Also, if you play control on MODO, you will learn to play faster so you won't run out of time. Trust me, I used to run out of time - now I don't.
If you look at the top 8s of the dailies and premier tournaments, almost every single list is a current tier-1 deck.
Also, if you play control on MODO, you will learn to play faster so you won't run out of time. Trust me, I used to run out of time - now I don't.
you can learn that just as well in real life. it's the same game except you can learn to shortcut plays and don't have to worry about misclicks. you still learn the same things about board state, making logical conclusions on hand contents, bluffs, the whole nine yards in real life.
the big difference is you can't play 24/7 like you can on MODO.
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
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Metgame decks based on Top 8 frequency:
BR Zombies (174)
Bant Control (173)
Jund Midrange (138)
Selesnya Midrange (121)
Red Deck Wins (103)
American Midrange (93)
Selesnya Aggro (85)
Naya Midrange (80)
Junk Rites (79)
4C Rites (68)
Azorius Midrange (54)
Azorius Aggro (52)
Rakdos Aggro (51)
4C Midrange (43)
American Control (42)
American Flash (40)
Junk Tokens (37)
BG Zombies (32)
Esper Superfriends (31)
Bant Midrange (24)
Dega midrange 1-0
And its based on the whole season so far includung MODO
and i think its not accurate as the meta has changed alot since
If it includes digital Magic then it really doesn't pertain much to paper and thus of very little use to me, not that I care about these things anyway.
Modo meta is janky
Lol.
MODO tends to have a much higher level of play than paper not counting Grand Prixs.
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Level of play has nothing to do with meta.
modo meta is extremely different than real life
You said it's janky.
Do you know what janky means?
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MODO's timer makes it very difficult for control to win in a timely manner, effectly meaning that control decks have to 2-0 their opponent or run out of time.
Because of this control decks are uncommon on MODO, and decks that are weak to control but thrive in aggro matchups (GW and RDW primarily) become dominant where they would not in paper.
This isn't accurate at all... It takes alot of difficult decisions for even a control deck to average more than 10 minutes per match if they think of their plays ahead of time and play well.
How can you possibly think this is true
Exactly, it takes just 15 seconds a turn to just tap all the dual lands on modo.
Dega midrange 1-0
rdw is grossly over represented in every modo event and very under represented irl
people are still willing to drop $20 for snapcaster mages irl but not $10 for online version
and as pointed out, short-run results mean more than long-run results when predicting a metagame. can you honestly look at these results and say bant auras is less than 5% of any current metagame?
Yea.
Everyone plays weird stuff on modo.
You see decks that you'll never see in real life.
You know how many conjurers closet and other weird decks ive ran into
So? As long as you win, it doesnt matter which cards you run. If somebody plays a lot of cards that are considered "unplayable" but can win consistently with them, makes that him a bad player or good player who just sees potential in cards that others ignore.
So?
If you look at the top 8s of the dailies and premier tournaments, almost every single list is a current tier-1 deck.
Also, if you play control on MODO, you will learn to play faster so you won't run out of time. Trust me, I used to run out of time - now I don't.
Events with top 8 are as competitive as real ones.
you can learn that just as well in real life. it's the same game except you can learn to shortcut plays and don't have to worry about misclicks. you still learn the same things about board state, making logical conclusions on hand contents, bluffs, the whole nine yards in real life.
the big difference is you can't play 24/7 like you can on MODO.