I have seen some versions running Wild Guess. Anyone try that out? I am skeptical that it is worth the slot.
Seems silly to throw away anything except extra lands as everything you draw otherwise will be a threat you can use. I usually don't have extra lands being an issue. Even throwing away a Phoenix isn't great unless you are stuck at 2 lands. That would be the only scenario I would be OK with Wild Guess, and even that doesn't seem wonderful.
EDIT: I haven't tested with this so that was all conjecture. Take it with a grain of salt.
I am also seeing Satyr Firedancer and Eidolon of the Great Revel getting maindecked recently. All of the versions seem to be doing well. Odd to see so many differences in deck lists lately.
Another version maindecking Toil/Trouble as well.
Does anyone have any experience with these changes?
I have seen some versions running Wild Guess. Anyone try that out? I am skeptical that it is worth the slot.
It was played twice on camera over the weekend by the guy who won SCG Knoxville. Once he got rid of a Chained to the Rocks (that was something of a dead card in the match) and the other he discarded a Phoenix that he could later get back.
I thinking getting rid of a not so useful card at the moment in exchange for two cards is a pretty good deal for this deck. Very often we are looking for just one something.
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It just seems so terrible. Using two mana, casting one card from your hand and then discarding another card from your hand (as part of the cost!).
Red isn't supposed to have real card advantage. It's technically greater card advantage than flipping over cards with Chandra/Flamespeaker and only being able to cast those cards once, on your turn. At least I think so.
That being said I still agree with you that it doesn't belong in Burn.
So has anyone tried to incorporate the Reckoner/Dictate combo in his burn decks? Of course, if the cards would be useless elsewhise it would certainly not be worth it, but depending on the metagame, Reckoner was at least an okay card in the sideboard before JOU.
I am also seeing Satyr Firedancer and Eidolon of the Great Revel getting maindecked recently. All of the versions seem to be doing well. Odd to see so many differences in deck lists lately.
Does anyone have any experience with these changes?
I'm going to playtest Eidolon when I get home from work today, but I'm really happy to see it placing like it is. Firedancer is pure cheese in the best way possible.
Eidolon feels like suicide in the mirror. Mana bases and average damage per turn being equal (Eidolon hitting both players for the same spells), wouldn't it come down to who went first and who has the lucky final burn spell? I don't see how you can get ahead in this matchup with Eidolon. I played 4 or 5 mirror matches last night and all of them were painfully close, and I ended up losing 4 of the 5. Getting down to 1 with an Eidolon is painful unless you top deck a Helix.
First matach is a bye. Second match: 2-0 against R/B Aggro. I was on the draw in both games, however, I was on the offensive during the entirety of both games. The only damage I took were from Sacred Foundry and Mana Confluence
Third match: 2-0 against U/W Control. The first game, I drew all 3 of my creatures, Rakdos Cackler, Ash Zealot, and Chandra's Phoenix, and finished him off with Warleader's Helix. The second game, I just drew a bunch of burn spells, which I played along with attacking with Mutavault. I did not draw a single creature in the second game, making Supreme Verdict a dead card against me. My opponent thought I sideboarded out all of my creatures, which was not the case. I just didn't draw any lol.
Fourth match: 2-0 against G/R Monsters. I also was on the draw in both games. In the first game, I played a turn 2 Blind Obedience, which slowed him down long for a good bit. Also, the extort helped me in the race. He got me down to 8. This was the only game tonight that an opponent was able to take any life total off of me. Also, Banishing Light was extremely useful in taking out Miscutter Hydra and Polukranos, World Eater. In game 2, I sideboarded in Boros Reckoner and Searing Blood, and he never stabilized because of that.
Cumulative record: 18-4-2.
A few notes. I found Warleader's Helix to be much better than Chandra, Pyromaster. Chandra is either hit or miss, and a lot of times, she just deals 1 damage to a player and a creature, and then dies the next turn. Also, I still prefer Ash Zealot. I know arguments can be made for Young Pyromancer, Satyr Firedancer, and Eidolon of the Great Revel. However, Pyromancer and Firedancer require burn spells to be good. Additionally, Eidolon's ability can backfire. Therefore, while I think it is good to build a deck that works well together, I think we should also take into consideration of interaction by the opponent. So I think Ash Zealot is the best amongst these four options. It may not be the most powerful, but it is the most consistent.
Id have to agree with the Ash Zealot main board over the others. He comes in so handy with First Strike and Haste. If only Burning-Tree Emissary gave R/G and R/G instead of R+G. I also found Warleader's Helix as a better option then Chandra. That 4 and 4 seem to pay off much more then Chandra.
Ash Zealot and Young Pyromancer are about as good as each other. It's just a meta call as to which is going to be better. Zealot is better in faster metas, Pyromancer is better in slower metas.
Eidolon was disappointing in testing. Haven't tried Firedancer yet.
Won out at FNM with the Eidolon burn deck. 6-0, and 2-0'd all opponents except for two: Naya Aggro and Naya Hexproof. Didn't have to face down any Junk, but I did run into a BUG Control deck and another sorta-burn deck.
Played in SCG states yesterday, played a fairly standard main deck I'll explain card choices in side board.
Also, Young Pyromancer is in my opinion THE two drop to play, Ash zealot gets brick walled by a lot of cards and just ends up doing nothing. Eidolon just seems like it ends up dealing you too much damage although i haven't played much with it.
Round 1: BUG control
I hate to sound arrogant, but this was a bye. He was playing a very bad deck, BUG control and had mana confluence in his deck. I mopped him up game one, and in game two I got to flash in dictate and deal him 8 with a trouble, followed by bashing him with three mutavalts.
Round 2: Monoblack aggro
A fairly easy match-up, Young Pyromancer tokens traded with his X/1's as I burned away the bigger creatures. Game 2 he flooded out but drew three mutavualts, so it was fairly close, but I ended up drawing multiple Warleader's Helix and burning him out.
SB:
- 2 Chandra's Phoenix
- 4 skullcrack
+ 2 Chained to the rocks
+ 4 mizzium mortars
2-0
Round 3: Junk midrange
Game 1 we trade back and forth fairly evenly until he sticks an archangel, my hand is shock, searing blood, and two Warleader's Helix, I have 4 mana, my options are to searing blood + shock the Archangel, or to Warleader's Helix it, i end up 2-for-1 myself because the searing blood has literal 0 targets otherwise, I end-up killing him as a result. I sideboard out searing bloods and shock because they are low impact, and bringing in the chains, and mizzium mortars, he rips apart my hand with a sin collector after he uses Banishing light to exile chain that took out the sin collector. I lose that game and go back to the board and bring back in the searing blood because it now has targets and is better than some number of chain to the rocks since he can deal with them. I draw a land heavy hand with Mortars and a boros charm and mutavaults, a risky keep, but I do so, I end up overloading the mortars and kill a courser and 2 Caryatids, this puts me ahead and with a number of burn spells i drew i get him to five. Then I kill him with and end of turn boros charm and a mutavault attack after he taps out for an Ajani.
Game 2 SB:
- 2 Shock
- 4 Searing Blood
+ 2 Chained to the Rocks
+ 4 Mizzium mortars
Game 3 SB:
- 2 chain to the rocks
+ 2 searing blood
3-0
Round 4: Tyler Winn (SCG Knoxville Standard Winner) R/W Burn mirror
Game one, he drew 2 warleader's helix I drew 0. Pretty much the only card that matters in this match-up. Game two I kept a one lander, and proceeded to get lucky enough to draw lands, the only problem is it is the two copies of mana confluence in the deck, I proceed to deal myslef roughly 6 damage and lose.
SB:
- 3 young pyromancer (trying to limit the number of searing blood targets)
+ 2 Peak Eruption
+ 1 Wear // Tear
3-1
Round 5: R/W Devotion
Game one was fairly normal I killed him with burn spells and a few Young Pyromancer tokens, got to kill a Burning-Tree Emissary with it's trigger on the stack so that my opponent didn't get to nykthos for 4 mana. Game 2 he Skullcracked me in response to a Warleader's helix, and that is when I was pretty sure I was winning the match, since that told me he didn't know how to sideboard against the deck. I chained 3 of his guys and killed him with burn spells.
SB:
- 4 Skullcrack
+ 2 Peak eruption
+ 2 Chained to the Rocks
4-1
Round 6: UWR control
I played against a friend who runs my local store, I wanted to draw so we could both be live for Top 8, but he wanted one of us to be locked in for sure, so we played it out.
Game one, he drew really well and beat me with some timely revs. Game 2 I didn't draw any white sources and think I would've one if I did. Was holding Wear // Tear and 2 Boros charms. He D-sphered 1 Young Pyromancer and 2 phoenix, so if I could've set up a turn where I freed up the pyromancer and hit him for 4 then held up the second charm for indestructible, along with the spells that i could cast I'm sure I could've forced a game 3.
SB:
- 4 Searing Blood
- 2 Shock
- 1 Chained to the Rocks
+ 2 Viashino firstblade
+ 2 Wear // Tear
+ 1 Dictate of the twin gods
+ 2 Toil // Trouble
4-2
Round 7: UW control
Conceded to a buddy so he could possible top 8. (he ended up 9th)
Final record: 4-3
I think that you always want to be able to play 4 chains between main and side, it is and extremely efficient answer to a lot of problem cards for Burn, demon, courser etc. Mizzium mortars over satyr firedancer means that you don't have to have BOTH the dancer and a 4 point burn spell to kill courser, archangel, blood baron, dragon and the like. Peak eruption for the abundance of Burn that I expected to see at the event since it won the last SCG event. On top of that, the player who won the event lives where I'm from so I figured a lot of his shop would both be there and be on Burn. Viashino firstblade is for control, it deals a lot of damage and then leaves a 2/2 behind, seems good enough. The Wear//Tear are a hyper efficient answer to a lot of problem cards, the most of which is Nyx-Fleece ram (should probably leave some number of Chain to the rocks in for the control match-up now that this card is seeing play) also kills courser, detention sphere, banishing light and other random cards. The dictate is for the slower match-ups where you have the ability to sit on a large number of burn spells and then flash in the dictate, un-tap and kill them. Toil//trouble kills the slow decks fast, especially control if you can get them to tap out early to deal with a threat. I ended up going into round seven 4-2, where i conceded to a buddy on the off chance that he would squeak into top 8, he ended up getting ninth, but it wasn't a big deal.
Round 3: Mono Blue - Loss
1-2: I won game 1. He apparently boarded in every counterspell in his SB and I was ruined. Dispel is awful for us. "Pay 1, counter everything in the deck." Phoenix is bad in this matchup as well except for chump blocking, but then you can't recur it because everything is countered. I literally could not cast a spell after turn 3 and he never tapped out after that (???). I lack experience here.
Round 4: Naya Hexproof - Loss
1-2: I'm not sure anything needs to be said here. I only won a game because he thought I was holding Celestial Flare (really? Do any of us run that?). He was amazingly consistent. Turn 4 in two games he swung in with a 9/9 lifelink, trample, double-striking elf. I had no chance.
Round 5: Junk Reanimator - Win
2-0
Round 6: RUG Control - Loss
1-2: I wasn't sure what I was playing against which led me to some misplays. I've truly not come across this deck on MODO or at FNM. I ran him over game 1 on only 2 lands but games 2&3 I had him down to 5 or less life and top-decked lands the rest of the game. I'm pretty sure I should have won this. This was also the round I unfortunately had a random deck check and the judges of course did not shuffle my deck whatsoever. It seemed like even after extensive shuffling I had large pockets of lands/no lands. Not trying to make excuses, it happens.
Round 7: Bg Devotion - Win
2-0
Tense moment of the day - My opponent has on board: Desecration Demon, Gary. I have: Chandra's Phoenix. He's at 5 life. During his turn he does not attack with either creature and passes the turn. My plan was to sack the Phoenix for the demon, Lightning Strike at EOT for 3, and swing back in with Phoenix on my turn, so I call him on his missed trigger. This guy seemed like he knew what he was doing, but he refused to believe the Combat phase ever takes place if he doesn't attack. He became extremely angry and was talking down to me like he wanted to step outside or something. Geez. I offered to call a judge over but he finally conceded. I'm pretty sure he would have lost anyway.
Yeah, pretty sure that last guy you played was wrong. You start the "beginning of combat step" whether you want to or not. IF he doesn't declare attackers, then they skip the rest of this step, the Declare Blockers step, and the Combat Damage step and go directly to the End of Combat step.
That is more or less correct. While you don't skip the remainder of the declare attackers step, the only skipped steps are declare blockers and combat damage. Logically it does not make sense to skip an earlier step due to a decision in a later step so I'm not sure what his opponent was thinking..
That is more or less correct. While you don't skip the remainder of the declare attackers step, the only skipped steps are declare blockers and combat damage. Logically it does not make sense to skip an earlier step due to a decision in a later step so I'm not sure what his opponent was thinking..
He was basically just being a jerk - for lack of a more obscene word that can't be used on here - and he was grunting, sighing, and throwing his hands in the air the entire time. I'm officially switching to MTGO, where I don't have to put up with people like this and I don't have to deal with big fat sweaty guys making it impossible to navigate a small LGS for a State Championship event.
I'm officially switching to MTGO, where I don't have to put up with people like this and I don't have to deal with big fat sweaty guys making it impossible to navigate a small LGS for a State Championship event.
Don't do that. MTGO doesn't deserve your money or time, the LGS does. And forget that guy. You have no control over the attitude of other players, only your own. Just stay calm, collected, and friendly to your opponents. Respectfully decline to argue with players like this and instead call a judge over. Let the judge deal with the player's ignorance.
10 Mountain
4 Mutavault
4 Sacred Foundry
2 Temple of Malice
4 Temple of Triumph
Spells (32)
4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Searing Blood
2 Shock
4 Skullcrack
4 Warleader's Helix
2 Toil
Sideboard
4 Firedrinker Satyr
1 Spark Trooper
1 Assemble the Legion
2 Nyx-Fleece Ram
3 Satyr Firedancer
3 Wear
1 Anger of the Gods
The two rams in the board was the talk of the tournament. Amazing mirror tech as well won me several games with the big butt and life gain. We played 11 rounds, I lost a total of three games.
Highlight of the day was Toiling someone for 7 on turn three.
This is likely the last FNM I will be going to for a while. I just got something really important I need to resolve in real life. Finished 3-1 on 5-23-14.
First match: 0-2 against American Control. I got mana flooded so bad both games. Moving on.
Fourth match: 2-1 against G/R Monsters. I feel that R/W Burn naturally has an unfavored matchup against this deck. I lost the first game cause I ran out of gas. I sideboarded out Rakdos Cackler, Ash Zealot, and Lightning Strike, and sideboarded in Boros Reckoner, Searing Blood, and Anger of the Gods. The second and third matches were not necessarily easy, but I do feel this deck is favored post sideboard.
Cumulative record: 21-5-2
Good luck to everyone. I will just be on the sidelines for the forseeable future. I have to get stuff in my life figured out. Also, another note. Ash Zealot is complete garbage against G/R Monsters. I would like to hear other people's thoughts on Ash Zealot vs Young Pyromancer vs Satyr Firedancer vs Eidolon of the Great Revel. I am just wondering which option is better across the board. I used to think it was Ash Zealot, but now, I'm not so sure.
Bad, bad night for me. 0-2. After the second game I just dropped.
1st round: MBD. First match my opponent was stuck on 4 mana. He was able to bring out a Demon eventually, but by then it didn't matter. Second match he sided in Staff of the Death Magus. *sigh* Couldn't recover from it. Last match he had TWO staffs and Demon's out. I had two Young Pyromancers out and kept flinging burn at his face so I could keep feeding the demons. But, two staffs and two demons was just too much. I also started getting flooded. 1-2.
2nd round: Junk (life-gain?). First match my opponent got Ghost Dad out and I had no blockers or Skullcracks. The incremental life loss and swinging each turn for 5 ended it pretty quick. Second match I mulled to 6 and kept a pretty sketchy hand: 1 Chanrda's Phoenix, 2 Boros Charms, and 3 Temple of Triumphs. I was drew another Charm and 2 Magma Jets. Ended him really quick. Third match he got out 2 Fiendslayer Paladins and a Courser of Kruphix. I chained the two paladins, but he had an abundance of Abrupt Decays. Slaughter Games was actually pretty brutal here. I tore out his Archangel of Thunes and Golgari Charm. But, I just couldn't keep up with all the life gain. 1-2.
So... thoughts... I'm definitely going to bring in the Firedancers against Junk. He can wipe out almost all of their creatures (if he sticks on the field.) If they want to use Decay or a kill spell on it, they won't be able to use it on my Chained or Banishing Light.
I should have gone with what my gut told me and kept Wear // Tear in my sideboard instead of Toil // Trouble. So, those will be switched. They would have been helpful against both decks.
Fated Conflagration was pretty useless. I had to use it on a 2/2 Pack Rat just so I could Scry, but that was it. Too mana-heavy. I think another Reprisal would be better.
Eidolon didn't do much. I think I tried bringing it in against the MBD deck, but it just got killed right away. Plus, having it out with my opponent bringing in Staffs makes it horrible for me. Might be replacing with something else.
Might drop one Chained from the sideboard because three seems like it's plenty.
What do you guys think about Satyr Firedancer's in the sideboard over Mizzium mortars?
It's basically the list that was posted above but I was also thinking about switching the young pyromancers out for Eidolon's mainboard, and then that would free up 4 sideboard slots.
Any thoughts? I'm new to this archetype so I'd like some expert advice.
Note: Dictate of the Twin Gods is my test card vs Junk and BW (chandra is better overall, but they we're selling Dictate for 0.20 foil so I went why the heck not ;-))
Good luck guys hopefully Gray Merchant of Asphodel (Gary) and Pack Rat (Paco) don't get ya!(Shameless video promotion, subs, comments and like would be fantastic)
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I have seen some versions running Wild Guess. Anyone try that out? I am skeptical that it is worth the slot.
Seems silly to throw away anything except extra lands as everything you draw otherwise will be a threat you can use. I usually don't have extra lands being an issue. Even throwing away a Phoenix isn't great unless you are stuck at 2 lands. That would be the only scenario I would be OK with Wild Guess, and even that doesn't seem wonderful.
EDIT: I haven't tested with this so that was all conjecture. Take it with a grain of salt.
Not necessarily, cards like Skullcrack (and even Boros Charm) are at their worst against aggro decks when you're forced to play the control deck and discarding them for something that can actually take out a creature can be good. Likewise, discarding something incredibly poor like a Shock, or a Searing Blood against control is decent too. Obviously those are game 1 scenarios since you're boarding some or all of those bad cards out hopefully. Discarding a Phoenix to it can be pretty good if you expect the game to go long enough that you can retrieve and play it later, or if your hand is clogged with multiple Phoenixes. It can also help you find lands in the situations where you need to hit your 4th for your Helices. I haven't really tried it either(well, outside of limited) but I can see some merit to it. My concerns with it are that the card might just be too much of a tempo loss to be acceptable in the deck.
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Seems silly to throw away anything except extra lands as everything you draw otherwise will be a threat you can use. I usually don't have extra lands being an issue. Even throwing away a Phoenix isn't great unless you are stuck at 2 lands. That would be the only scenario I would be OK with Wild Guess, and even that doesn't seem wonderful.
EDIT: I haven't tested with this so that was all conjecture. Take it with a grain of salt.
Another version maindecking Toil/Trouble as well.
Does anyone have any experience with these changes?
Sales Thread!
I thinking getting rid of a not so useful card at the moment in exchange for two cards is a pretty good deal for this deck. Very often we are looking for just one something.
Sales Thread!
Red isn't supposed to have real card advantage. It's technically greater card advantage than flipping over cards with Chandra/Flamespeaker and only being able to cast those cards once, on your turn. At least I think so.
That being said I still agree with you that it doesn't belong in Burn.
Dogg that's a nonbo.
0/10 would not run. I playtested it a lot last season and it didn't do what I wanted it to. Ever. :c
I'm going to playtest Eidolon when I get home from work today, but I'm really happy to see it placing like it is. Firedancer is pure cheese in the best way possible.
Loam Pox
Standard:
Boros Burn
Doesn't the mirror often come down to Helix (and Skullcrack in response) along with who goes first?
4 Rakdos Cackler
4 Ash Zealot
4 Chandra’s Phoenix
Other Spells 24
4 Magma Jet
4 Lightning Strike
4 Warleader’s Helix
4 Boros Charm
4 Chained to the Rocks
2 Banishing Light
2 Blind Obedience
2 Mana Confluence
2 Mutavault
4 Temple of Triumph
4 Sacred Foundry
12 Mountain
4 Skullcrack
4 Boros Reckoner
4 Searing Blood
3 Anger of the Gods
4-0 at FNM on 5-16-14.
First matach is a bye. Second match: 2-0 against R/B Aggro. I was on the draw in both games, however, I was on the offensive during the entirety of both games. The only damage I took were from Sacred Foundry and Mana Confluence
Third match: 2-0 against U/W Control. The first game, I drew all 3 of my creatures, Rakdos Cackler, Ash Zealot, and Chandra's Phoenix, and finished him off with Warleader's Helix. The second game, I just drew a bunch of burn spells, which I played along with attacking with Mutavault. I did not draw a single creature in the second game, making Supreme Verdict a dead card against me. My opponent thought I sideboarded out all of my creatures, which was not the case. I just didn't draw any lol.
Fourth match: 2-0 against G/R Monsters. I also was on the draw in both games. In the first game, I played a turn 2 Blind Obedience, which slowed him down long for a good bit. Also, the extort helped me in the race. He got me down to 8. This was the only game tonight that an opponent was able to take any life total off of me. Also, Banishing Light was extremely useful in taking out Miscutter Hydra and Polukranos, World Eater. In game 2, I sideboarded in Boros Reckoner and Searing Blood, and he never stabilized because of that.
Cumulative record: 18-4-2.
A few notes. I found Warleader's Helix to be much better than Chandra, Pyromaster. Chandra is either hit or miss, and a lot of times, she just deals 1 damage to a player and a creature, and then dies the next turn. Also, I still prefer Ash Zealot. I know arguments can be made for Young Pyromancer, Satyr Firedancer, and Eidolon of the Great Revel. However, Pyromancer and Firedancer require burn spells to be good. Additionally, Eidolon's ability can backfire. Therefore, while I think it is good to build a deck that works well together, I think we should also take into consideration of interaction by the opponent. So I think Ash Zealot is the best amongst these four options. It may not be the most powerful, but it is the most consistent.
Eidolon was disappointing in testing. Haven't tried Firedancer yet.
Loam Pox
Standard:
Boros Burn
Eidolon is awesome. Wild Guess is not.
I'll keep playing this deck
Also, Young Pyromancer is in my opinion THE two drop to play, Ash zealot gets brick walled by a lot of cards and just ends up doing nothing. Eidolon just seems like it ends up dealing you too much damage although i haven't played much with it.
4 Chandra's Phoenix
4 Young Pyromancer
Non-Creature Spells:
4 Warleader's Helix
4 Boros Charm
4 Skullcrack
4 Lightning Strike
4 Magma Jet
4 Searing Blood
3 Shock
2 Chained to the Rocks
4 Sacred Foundry
4 Temple of Triumph
2 Mana Confluence
2 Temple of Malice
3 Mutavault
8 Mountain
2 Chained to the Rocks
4 Mizzium Mortars
2 Peak Eruption
2 Viashino Firstblade
2 Wear // Tear
1 Dictate of the Twin Gods
2 Toil // Trouble
Tounament Report:
Round 1: BUG control
I hate to sound arrogant, but this was a bye. He was playing a very bad deck, BUG control and had mana confluence in his deck. I mopped him up game one, and in game two I got to flash in dictate and deal him 8 with a trouble, followed by bashing him with three mutavalts.
SB:
-4 Searing Blood
+ 1 Dictate of the twin gods
+ 2 Toil // Trouble
+ 1 Wear // tear
1-0
Round 2: Monoblack aggro
A fairly easy match-up, Young Pyromancer tokens traded with his X/1's as I burned away the bigger creatures. Game 2 he flooded out but drew three mutavualts, so it was fairly close, but I ended up drawing multiple Warleader's Helix and burning him out.
SB:
- 2 Chandra's Phoenix
- 4 skullcrack
+ 2 Chained to the rocks
+ 4 mizzium mortars
2-0
Round 3: Junk midrange
Game 1 we trade back and forth fairly evenly until he sticks an archangel, my hand is shock, searing blood, and two Warleader's Helix, I have 4 mana, my options are to searing blood + shock the Archangel, or to Warleader's Helix it, i end up 2-for-1 myself because the searing blood has literal 0 targets otherwise, I end-up killing him as a result. I sideboard out searing bloods and shock because they are low impact, and bringing in the chains, and mizzium mortars, he rips apart my hand with a sin collector after he uses Banishing light to exile chain that took out the sin collector. I lose that game and go back to the board and bring back in the searing blood because it now has targets and is better than some number of chain to the rocks since he can deal with them. I draw a land heavy hand with Mortars and a boros charm and mutavaults, a risky keep, but I do so, I end up overloading the mortars and kill a courser and 2 Caryatids, this puts me ahead and with a number of burn spells i drew i get him to five. Then I kill him with and end of turn boros charm and a mutavault attack after he taps out for an Ajani.
Game 2 SB:
- 2 Shock
- 4 Searing Blood
+ 2 Chained to the Rocks
+ 4 Mizzium mortars
Game 3 SB:
- 2 chain to the rocks
+ 2 searing blood
3-0
Round 4: Tyler Winn (SCG Knoxville Standard Winner) R/W Burn mirror
Game one, he drew 2 warleader's helix I drew 0. Pretty much the only card that matters in this match-up. Game two I kept a one lander, and proceeded to get lucky enough to draw lands, the only problem is it is the two copies of mana confluence in the deck, I proceed to deal myslef roughly 6 damage and lose.
SB:
- 3 young pyromancer (trying to limit the number of searing blood targets)
+ 2 Peak Eruption
+ 1 Wear // Tear
3-1
Round 5: R/W Devotion
Game one was fairly normal I killed him with burn spells and a few Young Pyromancer tokens, got to kill a Burning-Tree Emissary with it's trigger on the stack so that my opponent didn't get to nykthos for 4 mana. Game 2 he Skullcracked me in response to a Warleader's helix, and that is when I was pretty sure I was winning the match, since that told me he didn't know how to sideboard against the deck. I chained 3 of his guys and killed him with burn spells.
SB:
- 4 Skullcrack
+ 2 Peak eruption
+ 2 Chained to the Rocks
4-1
Round 6: UWR control
I played against a friend who runs my local store, I wanted to draw so we could both be live for Top 8, but he wanted one of us to be locked in for sure, so we played it out.
Game one, he drew really well and beat me with some timely revs. Game 2 I didn't draw any white sources and think I would've one if I did. Was holding Wear // Tear and 2 Boros charms. He D-sphered 1 Young Pyromancer and 2 phoenix, so if I could've set up a turn where I freed up the pyromancer and hit him for 4 then held up the second charm for indestructible, along with the spells that i could cast I'm sure I could've forced a game 3.
SB:
- 4 Searing Blood
- 2 Shock
- 1 Chained to the Rocks
+ 2 Viashino firstblade
+ 2 Wear // Tear
+ 1 Dictate of the twin gods
+ 2 Toil // Trouble
4-2
Round 7: UW control
Conceded to a buddy so he could possible top 8. (he ended up 9th)
Final record: 4-3
I think that you always want to be able to play 4 chains between main and side, it is and extremely efficient answer to a lot of problem cards for Burn, demon, courser etc. Mizzium mortars over satyr firedancer means that you don't have to have BOTH the dancer and a 4 point burn spell to kill courser, archangel, blood baron, dragon and the like. Peak eruption for the abundance of Burn that I expected to see at the event since it won the last SCG event. On top of that, the player who won the event lives where I'm from so I figured a lot of his shop would both be there and be on Burn. Viashino firstblade is for control, it deals a lot of damage and then leaves a 2/2 behind, seems good enough. The Wear//Tear are a hyper efficient answer to a lot of problem cards, the most of which is Nyx-Fleece ram (should probably leave some number of Chain to the rocks in for the control match-up now that this card is seeing play) also kills courser, detention sphere, banishing light and other random cards. The dictate is for the slower match-ups where you have the ability to sit on a large number of burn spells and then flash in the dictate, un-tap and kill them. Toil//trouble kills the slow decks fast, especially control if you can get them to tap out early to deal with a threat. I ended up going into round seven 4-2, where i conceded to a buddy on the off chance that he would squeak into top 8, he ended up getting ninth, but it wasn't a big deal.
Round 1: Bg Devotion - Win
2-0
Round 2: Bg Devotion - Win
2-1
Round 3: Mono Blue - Loss
1-2: I won game 1. He apparently boarded in every counterspell in his SB and I was ruined. Dispel is awful for us. "Pay 1, counter everything in the deck." Phoenix is bad in this matchup as well except for chump blocking, but then you can't recur it because everything is countered. I literally could not cast a spell after turn 3 and he never tapped out after that (???). I lack experience here.
Round 4: Naya Hexproof - Loss
1-2: I'm not sure anything needs to be said here. I only won a game because he thought I was holding Celestial Flare (really? Do any of us run that?). He was amazingly consistent. Turn 4 in two games he swung in with a 9/9 lifelink, trample, double-striking elf. I had no chance.
Round 5: Junk Reanimator - Win
2-0
Round 6: RUG Control - Loss
1-2: I wasn't sure what I was playing against which led me to some misplays. I've truly not come across this deck on MODO or at FNM. I ran him over game 1 on only 2 lands but games 2&3 I had him down to 5 or less life and top-decked lands the rest of the game. I'm pretty sure I should have won this. This was also the round I unfortunately had a random deck check and the judges of course did not shuffle my deck whatsoever. It seemed like even after extensive shuffling I had large pockets of lands/no lands. Not trying to make excuses, it happens.
Round 7: Bg Devotion - Win
2-0
Tense moment of the day - My opponent has on board: Desecration Demon, Gary. I have: Chandra's Phoenix. He's at 5 life. During his turn he does not attack with either creature and passes the turn. My plan was to sack the Phoenix for the demon, Lightning Strike at EOT for 3, and swing back in with Phoenix on my turn, so I call him on his missed trigger. This guy seemed like he knew what he was doing, but he refused to believe the Combat phase ever takes place if he doesn't attack. He became extremely angry and was talking down to me like he wanted to step outside or something. Geez. I offered to call a judge over but he finally conceded. I'm pretty sure he would have lost anyway.
He was basically just being a jerk - for lack of a more obscene word that can't be used on here - and he was grunting, sighing, and throwing his hands in the air the entire time. I'm officially switching to MTGO, where I don't have to put up with people like this and I don't have to deal with big fat sweaty guys making it impossible to navigate a small LGS for a State Championship event.
Don't do that. MTGO doesn't deserve your money or time, the LGS does. And forget that guy. You have no control over the attitude of other players, only your own. Just stay calm, collected, and friendly to your opponents. Respectfully decline to argue with players like this and instead call a judge over. Let the judge deal with the player's ignorance.
Creatures (4)
4 Chandra's Phoenix
Lands (24)
10 Mountain
4 Mutavault
4 Sacred Foundry
2 Temple of Malice
4 Temple of Triumph
Spells (32)
4 Chained to the Rocks
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Searing Blood
2 Shock
4 Skullcrack
4 Warleader's Helix
2 Toil
Sideboard
4 Firedrinker Satyr
1 Spark Trooper
1 Assemble the Legion
2 Nyx-Fleece Ram
3 Satyr Firedancer
3 Wear
1 Anger of the Gods
The two rams in the board was the talk of the tournament. Amazing mirror tech as well won me several games with the big butt and life gain. We played 11 rounds, I lost a total of three games.
Highlight of the day was Toiling someone for 7 on turn three.
8 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Boros Guildgate
1 Temple of Malice
1 Temple of Silence
Creatures 08
4 Chandra's Phoenix
4 Young Pyromancer
2 Chained to the Rocks
1 Banishing Light
Burn 26
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader's Helix
2 Searing Blood
4 Toil // Trouble
4 Eidolon of the Great Revel
3 Mizzium Mortars
2 Chained to the Rocks
1 Fated Conflagration
1 Reprisal
I've taken three SE events with it so far, so I'm liking it.
SE Report 7098044
G1 R1 RDW vs Rw Burn (MDU) SE 7098044
G1 R2 RDW vs Rw Burn (MDU) SE 7098044
G1 R3 RDW vs Rw Burn (MDU) SE 7098044
G2 R1 Naya Hexproof vs Rw Burn (MDU) SE 7098044
G2 R2 Naya Hexproof vs Rw Burn (MDU) SE 7098044
G2 R3 Naya Hexproof vs Rw Burn (MDU) SE 7098044
G3 Split
SE Report 7098125
G1 R1 RDW vs Rw Burn (MDU) SE 7098125
G1 R2 RDW vs Rw Burn (MDU) SE 7098125
G2 R1 Bx Devotion vs Rw Burn (MDU) SE 7098125
G2 R2 Bx Devotion vs Rw Burn (MDU) SE 7098125
G3 Split [/spoiler]
SE Report 7101801
G1 R1 Esper Control vs Rw Burn (MDU) SE 7101801
G1 R2 Esper Control vs Rw Burn (MDU) SE 7101801
G1 R3 Esper Control vs Rw Burn (MDU) SE 7101801 <-- Revel was good here
G2 R1 UW Control vs Rw Burn (MDU) SE 7101801
G2 R2 UW Control vs Rw Burn (MDU) SE 7101801
G2 R3 UW Control vs Rw Burn (MDU) SE 7101801
G3 R1 Dredge vs Rw Burn (MDU) SE 7101801
G3 R2 Dredge vs Rw Burn (MDU) SE 7101801
G3 R3 Dredge vs Rw Burn (MDU) SE 7101801
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4 Rakdos Cackler
4 Ash Zealot
4 Chandra’s Phoenix
Other Spells 24
4 Boros Charm
4 Magma Jet
4 Lightning Strike
4 Warleader’s Helix
4 Chained to the Rocks
2 Banishing Light
2 Blind Obedience
2 Mana Confluence
2 Mutavault
4 Temple of Triumph
4 Sacred Foundry
12 Mountain
4 Skullcrack
4 Boros Reckoner
4 Searing Blood
3 Anger of the Gods
This is likely the last FNM I will be going to for a while. I just got something really important I need to resolve in real life. Finished 3-1 on 5-23-14.
First match: 0-2 against American Control. I got mana flooded so bad both games. Moving on.
Second match: 2-0 against U/W Control. This is the budget U/W Control. It runs a lot of Islands and Plains instead of Hallowed Fountain and Temple of Enlightenment. Also, it runs Judge's Familiar, Soulmender, Lyev Skyknight, Negate, and Dissolve. Not sure how this deck wins.
Third match: 2-1 against RDW. This match is actually tougher than I thought. My opponent had a lot more creatures than I had removal spells first game. During the second and third games, I sided out Rakdos Cackler, Ash Zealot, and Boros Charm for Boros Reckoner, Searing Blood, and Anger of the Gods.
Fourth match: 2-1 against G/R Monsters. I feel that R/W Burn naturally has an unfavored matchup against this deck. I lost the first game cause I ran out of gas. I sideboarded out Rakdos Cackler, Ash Zealot, and Lightning Strike, and sideboarded in Boros Reckoner, Searing Blood, and Anger of the Gods. The second and third matches were not necessarily easy, but I do feel this deck is favored post sideboard.
Cumulative record: 21-5-2
Good luck to everyone. I will just be on the sidelines for the forseeable future. I have to get stuff in my life figured out. Also, another note. Ash Zealot is complete garbage against G/R Monsters. I would like to hear other people's thoughts on Ash Zealot vs Young Pyromancer vs Satyr Firedancer vs Eidolon of the Great Revel. I am just wondering which option is better across the board. I used to think it was Ash Zealot, but now, I'm not so sure.
4 Young Pyromancer
4 Chandra's Phoenix
Instants
2 Searing Blood
4 Shock
4 Lightning Strike
4 Boros Charm
4 Magma Jet
4 Skullcrack
4 Warleader's Helix
2 Chained to the Rocks
1 Banishing Light
Lands
8 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Boros Guildgate
1 Temple of Malice
1 Temple of Silence
4 Eidolon of the Great Revel
3 Satyr Firedancer
2 Toil // Trouble
2 Chained to the Rocks
2 Slaughter Games
1 Fated Conflagration
1 Reprisal
Bad, bad night for me. 0-2. After the second game I just dropped.
1st round: MBD. First match my opponent was stuck on 4 mana. He was able to bring out a Demon eventually, but by then it didn't matter. Second match he sided in Staff of the Death Magus. *sigh* Couldn't recover from it. Last match he had TWO staffs and Demon's out. I had two Young Pyromancers out and kept flinging burn at his face so I could keep feeding the demons. But, two staffs and two demons was just too much. I also started getting flooded. 1-2.
2nd round: Junk (life-gain?). First match my opponent got Ghost Dad out and I had no blockers or Skullcracks. The incremental life loss and swinging each turn for 5 ended it pretty quick. Second match I mulled to 6 and kept a pretty sketchy hand: 1 Chanrda's Phoenix, 2 Boros Charms, and 3 Temple of Triumphs. I was drew another Charm and 2 Magma Jets. Ended him really quick. Third match he got out 2 Fiendslayer Paladins and a Courser of Kruphix. I chained the two paladins, but he had an abundance of Abrupt Decays. Slaughter Games was actually pretty brutal here. I tore out his Archangel of Thunes and Golgari Charm. But, I just couldn't keep up with all the life gain. 1-2.
So... thoughts... I'm definitely going to bring in the Firedancers against Junk. He can wipe out almost all of their creatures (if he sticks on the field.) If they want to use Decay or a kill spell on it, they won't be able to use it on my Chained or Banishing Light.
I should have gone with what my gut told me and kept Wear // Tear in my sideboard instead of Toil // Trouble. So, those will be switched. They would have been helpful against both decks.
Fated Conflagration was pretty useless. I had to use it on a 2/2 Pack Rat just so I could Scry, but that was it. Too mana-heavy. I think another Reprisal would be better.
Eidolon didn't do much. I think I tried bringing it in against the MBD deck, but it just got killed right away. Plus, having it out with my opponent bringing in Staffs makes it horrible for me. Might be replacing with something else.
Might drop one Chained from the sideboard because three seems like it's plenty.
Replace 2 Boros Guildgate with 2 Mana Confluence. Also, I wouldn't include 4 Young Pyromancer, 4 Satyr Firedancer, and 4 Eidolon of the Great Revel in the 75. Just choose the one you like best. I personally still prefer Ash Zealot but that's just me. Also, you're more than welcome to try out my decklist, which is a couple of posts back on this page, if you so choose.
8 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Boros Guildgate
1 Temple of Malice
1 Temple of Silence
Creatures 08
4 Chandra's Phoenix
4 Young Pyromancer
3 Chained to the Rocks
Burn 26
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader's Helix
2 Searing Blood
4 Eidolon of the Great Revel
3 Toil // Trouble
3 Mizzium Mortars
1 Chained to the Rocks
1 Banishing Light
1 Dictate of the Twin Gods
1 Fated Conflagration
1 Reprisal
Note: Dictate of the Twin Gods is my test card vs Junk and BW (chandra is better overall, but they we're selling Dictate for 0.20 foil so I went why the heck not ;-))
8 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Boros Guildgate
1 Temple of Malice
1 Temple of Silence
Creatures 08
4 Chandra's Phoenix
4 Young Pyromancer
2 Chained to the Rocks
1 Banishing Light
Burn 26
4 Boros Charm
4 Lightning Strike
4 Magma Jet
4 Shock
4 Skullcrack
4 Warleader's Helix
2 Searing Blood
4 Toil // Trouble
4 Eidolon of the Great Revel
3 Mizzium Mortars
2 Chained to the Rocks
1 Fated Conflagration
1 Reprisal
SE Report 7098044
G1 R1 RDW vs Rw Burn (MDU) SE 7098044
G1 R2 RDW vs Rw Burn (MDU) SE 7098044
G1 R3 RDW vs Rw Burn (MDU) SE 7098044
G2 R1 Naya Hexproof vs Rw Burn (MDU) SE 7098044
G2 R2 Naya Hexproof vs Rw Burn (MDU) SE 7098044
G2 R3 Naya Hexproof vs Rw Burn (MDU) SE 7098044
G3 Split
SE Report 7098125
G1 R1 RDW vs Rw Burn (MDU) SE 7098125
G1 R2 RDW vs Rw Burn (MDU) SE 7098125
G2 R1 Bx Devotion vs Rw Burn (MDU) SE 7098125
G2 R2 Bx Devotion vs Rw Burn (MDU) SE 7098125
G3 Split
SE Report 7101801
G1 R1 Esper Control vs Rw Burn (MDU) SE 7101801
G1 R2 Esper Control vs Rw Burn (MDU) SE 7101801
G1 R3 Esper Control vs Rw Burn (MDU) SE 7101801 <-- Revel was good here
G2 R1 UW Control vs Rw Burn (MDU) SE 7101801
G2 R2 UW Control vs Rw Burn (MDU) SE 7101801
G2 R3 UW Control vs Rw Burn (MDU) SE 7101801
G3 R1 Dredge vs Rw Burn (MDU) SE 7101801
G3 R2 Dredge vs Rw Burn (MDU) SE 7101801
G3 R3 Dredge vs Rw Burn (MDU) SE 7101801
SE Report 7129676
G1 R1 UW Control vs Rw Burn MDU SE 7129676
G2 R2 UW Control vs Rw Burn MDU SE 7129676
G2 R1 Bx Devotion vs Rw Burn MDU SE 7129676
G2 R2 Bx Devotion vs Rw Burn MDU SE 7129676
G3 Split
SE Report 7129818
G1 R1 B Aggro vs Rw Burn (MDU) SE 7129818
G1 R2 B Aggro vs Rw Burn (MDU) SE 7129818
G1 R3 B Aggro vs Rw Burn (MDU) SE 7129818
G2 R1 Bg Devotion vs Rw Burn (MDU) SE 7129818
G2 R2 Bg Devotion vs Rw Burn (MDU) SE 7129818
G2 R3 Bg Devotion vs Rw Burn (MDU) SE 7129818
G3 Split
SE Report 7132146
G1 R1 Maze End vs Rw Burn (MDU) SE 7132146
G1 R2 Maze End vs Rw Burn (MDU) SE 7132146
G2 R1 BW Beats vs Rw Burn (MDU) SE 7132146
G2 R2 BW Beats vs Rw Burn (MDU) SE 7132146
G2 R3 BW Beats vs Rw Burn (MDU) SE 7132146 <-- after running 1 Fated Conflagration for three weeks I finally cast it..... only to have ghostdad appear the turn after
G3 R1 Rb Devotion (Based) vs Rw Burn (MDU) SE 7132146
G3 R2 Rb Devotion (Based) vs Rw Burn (MDU) SE 7132146
RAGE!! G3 R3 Rb Devotion (Based) vs Rw Burn (MDU) SE 7132146
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Not necessarily, cards like Skullcrack (and even Boros Charm) are at their worst against aggro decks when you're forced to play the control deck and discarding them for something that can actually take out a creature can be good. Likewise, discarding something incredibly poor like a Shock, or a Searing Blood against control is decent too. Obviously those are game 1 scenarios since you're boarding some or all of those bad cards out hopefully. Discarding a Phoenix to it can be pretty good if you expect the game to go long enough that you can retrieve and play it later, or if your hand is clogged with multiple Phoenixes. It can also help you find lands in the situations where you need to hit your 4th for your Helices. I haven't really tried it either(well, outside of limited) but I can see some merit to it. My concerns with it are that the card might just be too much of a tempo loss to be acceptable in the deck.