I've kept it sleeved until recently when I switched to mono red since that list went up. I don't always play it but often lent it out to people at FNM. They always did well with it. It's very powerful and very fast. It's at it's best against mono blue and beats most other aggro lists. I found it to struggle a bit more against Monsters and Red devotion though. Also having only 2 Dragon Mantles hurts. If you like that version I would suggest adjusting that manabase, adding in 2-3 Eidolons, and adopting some of the more evasion oriented aspects of the 1 drop list. Blinding Flare and Seismic Stomp are both really good.
The decks power comes largely on the back of Skylasher and you need green for that. Eidolon is quickly proving to be an all star though and RR is in conflict with G. I think I would try with a manabase like
4 Mana Confluence
3 Temple of Abandon
4 Stomping Grounds
8 Mountain
The 4 Confluence is a risk, but you're really interested in speed here.
If you watch the videos of Tom Ross matches from the Invitational that he won, you'll find that he keeps some number of Madcap Skills in vs MBD. He uses like a 2-mana, 3-power, burn spell, being careful to cast it only when he can't be immediately 2-for-1'ed.
I think it possible that Ash Zealot comes out for Eidolon. When they kill Ash Zealot, there is potential for it to do no damage, when they kill Eidolon, it triggers and 2 damage is dealt. The switch leaves the mana curve at the same place.
He said (or wrote) after the event that one change he would make is to include a 4th Eidolon in the SB. I forget just what it would replace, but I think it was Seismic Stomp.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Because we cannot prevent draws in paper Magic we allow IDs. If we could prevent draws we would not have IDs in paper Magic. " Scott Larabee.
Madcap Skill is one of the best ways to race opponents and get around DDemons brickwalling you. You just have to play around not getting 2-for-1ed and be smart. My most cherished moment with the deck is when I had a Rakdos Cackler with a Madcap Skills and Dragon Mantle on it against black devotion. My opponent took the opportunity after I beat him on turn 4 to explain to me how I'm supposed to sideboard those cards out against him as he shows me his hand of an Ultimate Price and a Doom Blade. Guy acted like I didn't know what I was doing and I just laguhed.
Private Mod Note
():
Rollback Post to RevisionRollBack
One of these day I have to get myself organizized.
Quick question. I recently started playing this deck because I wanted to play something different than my norm that I could do with cards I already owned. Is it possible for Satyr Hoplite to fit in here as a possible one drop?
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Quick question. I recently started playing this deck because I wanted to play something different than my norm that I could do with cards I already owned. Is it possible for Satyr Hoplite to fit in here as a possible one drop?
Seems like this could go into the deck. Question is, what do you take out?
Private Mod Note
():
Rollback Post to RevisionRollBack
Not playing much these days... hope all is well in the MtG community
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
Quick question. I recently started playing this deck because I wanted to play something different than my norm that I could do with cards I already owned. Is it possible for Satyr Hoplite to fit in here as a possible one drop?
Seems like this could go into the deck. Question is, what do you take out?
In my current build I would likely drop Firefist Striker. While I like the card, more than once the 2cmc has proved to be too much of a hindrance.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
In my current build I would likely drop Firefist Striker. While I like the card, more than once the 2cmc has proved to be too much of a hindrance.
I've been tinkering with goblins and, while they run a few of the same cards, goblin shortcutter does something similar and I usually don't hate seeing the card. How many lands are you running? I run 18 and I usually hit my 2nd and sometimes third land drop.
I say you should try swapping them out if 2 cmc is too much.
Private Mod Note
():
Rollback Post to RevisionRollBack
Not playing much these days... hope all is well in the MtG community
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
Currently running 18 lands also. Shortcutter does seem a bit more practical if I want to shut off a blocker since I would not have to deal with Battalion if I decide I want to include that facet. Another "not sure of" thing is how many Maaka are ideal? I started with a full 4 to have as much pump as possible, but realized that was two many pretty quick. Not sure if two or three is ideal.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Your body is not a temple, it's an amusement park. Enjoy the ride.”
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Madcap Skill is one of the best ways to race opponents and get around DDemons brickwalling you. You just have to play around not getting 2-for-1ed and be smart. My most cherished moment with the deck is when I had a Rakdos Cackler with a Madcap Skills and Dragon Mantle on it against black devotion. My opponent took the opportunity after I beat him on turn 4 to explain to me how I'm supposed to sideboard those cards out against him as he shows me his hand of an Ultimate Price and a Doom Blade. Guy acted like I didn't know what I was doing and I just laguhed.
So what's your sideboard strategy? I'm still looking for the best ways to board against black devotion, blue devotion, UW control and Jund Monsters.
Lately, I faced multiple black mages that ran Drown in Sorrow post board. That completely cought me off guard the first times...
And one other thing: I played against black devotion yesterday and attacked with 3 creatures incl. Legion Loyalist, but a Pack Rat token was able to block one of my guys
Am I missing something or was the software missing something?
The software screwed up.
Against monoblack I bring in Eidolons, dropping the Foundry Street Denizen. The game is going to be grindier against them so Foundry isn't at his best. At some point, you might be in topdeck mode looking for a Titan's Strength that will finish it off. Eidolon can be that where Denizen can't. For the fourth Denizen, I bring in one Harness by Force. Maybe it will take a singleton blocking Rat and let me get in the last points of damage. Maybe it'll take a Demon and swing for a billions. Maybe they have two Demons and I sac the one I stole to theirs, tapping it and swing in for a bunches. A boy can dream. Two Skullcracks for two Lightning Strike and save those for Gary. Shocks hit Rats, because without Loyalist rat can be a problem. Also I bring in the Mutavault for a Mountain, because you know grindy games.
Blue Devotion is a bad matchup, I think. I want Eidolons and maybe Blinding Flare against them. Basically, pray they mull to five and get mana screwed.
Against control, swap a Mountain for a Mutavault.
Private Mod Note
():
Rollback Post to RevisionRollBack
One of these day I have to get myself organizized.
Now that is interesting. For me FSD has always been untouchable. I mean, he usually hits for 3 on turn two and hast the most synergy with Akroan Crusader. Your point about being in topdeck mode is valid, but how often do you win a game when you are in top deck mode?
But I'll give it a shot!
Topdecking with this deck isn't awful so long as you're board hasn't been wiped out. If you have three dudes, but are getting locked down by blockers a topdecked Madcap or Lightning Strike can win games.
Private Mod Note
():
Rollback Post to RevisionRollBack
One of these day I have to get myself organizized.
So does this belong here or would it be "Rabble Red", also the inclusion of certain cards too "cute" or win more? Maybe even Viable?!?! Also yes it is 61 cards blah blah blah blah bad habbits blah blah blah no need blah blah blah. Your thoughts?
Artisan of Forms would be INSANELY interesting to try out (They play a cool creature? Poof look at that) Ensoul artifact? Cool a 5/5! So many choices)
Take out Rabblemaster (it is too slow). You could replace it with Goblin Kaboomist (for artifacts).
The ornithopters are what really scare me lol. They can be used for so much in the deck it's insane (5/5 flyer or 5 damage to the dome) and they actually SPEED up sligh...This is freaking hard to do.
So does this belong here or would it be "Rabble Red", also the inclusion of certain cards too "cute" or win more? Maybe even Viable?!?! Also yes it is 61 cards blah blah blah blah bad habbits blah blah blah no need blah blah blah. Your thoughts?
This is the Sligh thread, not the "Here's my terrible brew" thread. This belongs in the Deck Creating forum, under the Affinity thread if anywhere.
On to the actual deck, you have 8 Artifacts main total, and 8 Artifact dependent spells. I shouldn't have to tell you how bad of an idea that is. It's basically a bunch of good red stuff, and like 19 do-nothings.
Artisan of Forms would be INSANELY interesting to try out (They play a cool creature? Poof look at that) Ensoul artifact? Cool a 5/5! So many choices)
Take out Rabblemaster (it is too slow). You could replace it with Goblin Kaboomist (for artifacts).
The ornithopters are what really scare me lol. They can be used for so much in the deck it's insane (5/5 flyer or 5 damage to the dome) and they actually SPEED up sligh...This is freaking hard to do.
Don't encourage him please. Please stop posting in the competitive forum. I can agree that decks like these can be fun, but this is for semi-serious discussion about ACTUAL decks, not Timmy's latest brew he made from a box of uncommons he found.
Won my Grand Prix Trial: Los Angeles over the weekend after scrubbing out in the PTQ the same day. I pretty much played the same 60 card Rabble Red as most lists with Hall of Triumph over Titan's Strength but my sideboard was a bit more unconventional due to the limited resources I had at the site because I was not expecting to play but was persuaded by a friend to do so. (Lost my notes at the site so this was off the top of my head.)
R1 2-0 vs Mono Green Devotion
G1 He stumbled on 2 mana and all he could do was double BTE to block off some damage.
G2 He was able to get an explosive start with double BTE into Caryatid. Followed by Polukranos then Disciple of Nylea next turn. I did turn one Foundry, two Foundry + Loyalist, Rabble, Rabble + Loyalist, Rabble.
R2 2-0 vs B/G Devotion
G1 Steamrolled with Foundry, BTE Striker, Rabble
G2 He flooded out and I just Rabbled him out of the game.
R3 2-0 vs Jund Midrange
G1 Removed a lot of creatures but couldn't keep up in the race and died to Mutavault
G2 I harnessed his Stormbreath Dragon to get him to 3 life and Stoked him next turn.
R4 & R5 Drew in
Quarter Finals 2-0 vs Rabble Red
G1 I just drew better with multiple Foundries and Rabblemasters.
G2 He stumbled on 2 mana and proceeded to get burned by Searing Blood back to back.
Semi Finals 2-1 vs B/G Devotion
G1 I lost on the play with double Foundry BTE 2 Mountain Mutavault and Stoke. He thoughtseized my BTE and bile blight my field and proceeded to D.Demon beatdown.
G2 We both flood out like crazy but take eachother down to my 6 life vs his 3 life. I top deck a Chandra, Pyromaster but blanked on two cards. Luckily he was still flooding and I finally got Lightning Strike off of Chandra.
G3 He kept a one land scry and just scooped after my FDS, BTE, Rabble.
Poster 1 Dalems
Now as for the Ornithopter he became alot, Madcap, Pursuit, Ensoul, Shrapnel..... I mean wooooah....
Mana Confluence You sir/madam made me feel stupid for not even thinking about it....
Rabble is too slow but I love the Rabble decks with Military Intelligence ....
Combo is too cute too much mana at once, you want to kill at latest on turn 4....
Your version doesn't survive Rotation sadly.
Poster 2
Where to start with you.....
I am a Timmy (Asuuming I was to be playing big hulking Creatures and not a Johnny that likes to combo and thinks out side of the box and is a builder where a spike tends to only know how to pilot) huhh, suppose you're a pro Spike? Cool brah. As for Terrible home brew, it has won with each iteration of it (inb4 I am in a bad meta). Yes it does need some more artifacts cause you possibly do have the chance of 8 not 19 something do nothings Ornithopter is the target for alot, I have even played him out as bait for removal and yes it works specialy when the game before you lost to a Ensould ornithopter slamned you in the face on turn two then got blasted into your face for the win... as for this being discussion for Competitive decks, yes this is also for the Archetypes and their iterations. I wish I could find some of the old Flores articles about Pros doing home brews and running them into the gauntlets or taking proven archetypes and modifying them if not for Janky decks like this ideas and evolution of decks would never happen, however if a pro was to say win something with a similar list or even a SCG was won with a list like this (Even TOP 8) you wouldn't be talking yes there is possible reasons why they don't. Lets take Standard Delver My friend (said friend was one of the states top ten players at the time) one time went to a event I told him to put Stalker in the deck he just said it was a bad card with no reason and demanded I give him a reasons such as its a nightmare in the mirror match, what won the big tournament UR delver with a piked up Stalker. You have gave 0 reasons as to why its bad besides lack of Artifacts which indeed it does, and it does need more this is also true but the first list had the more. I deviated from it, and to be honest the first has been the best of them all. Also if it was infinity I would be running Spring Leafs, Chief Engineers, and Scuttling Doom Engines.... ( The Dream....).
As for the MVP cards they have been the Ornithopters, and PoF's......
Won my Grand Prix Trial: Los Angeles over the weekend after scrubbing out in the PTQ the same day. I pretty much played the same 60 card Rabble Red as most lists with Hall of Triumph over Titan's Strength but my sideboard was a bit more unconventional due to the limited resources I had at the site because I was not expecting to play but was persuaded by a friend to do so. (Lost my notes at the site so this was off the top of my head.)
R1 2-0 vs Mono Green Devotion
G1 He stumbled on 2 mana and all he could do was double BTE to block off some damage.
G2 He was able to get an explosive start with double BTE into Caryatid. Followed by Polukranos then Disciple of Nylea next turn. I did turn one Foundry, two Foundry + Loyalist, Rabble, Rabble + Loyalist, Rabble.
R2 2-0 vs B/G Devotion
G1 Steamrolled with Foundry, BTE Striker, Rabble
G2 He flooded out and I just Rabbled him out of the game.
R3 2-0 vs Jund Midrange
G1 Removed a lot of creatures but couldn't keep up in the race and died to Mutavault
G2 I harnessed his Stormbreath Dragon to get him to 3 life and Stoked him next turn.
R4 & R5 Drew in
Quarter Finals 2-0 vs Rabble Red
G1 I just drew better with multiple Foundries and Rabblemasters.
G2 He stumbled on 2 mana and proceeded to get burned by Searing Blood back to back.
Semi Finals 2-1 vs B/G Devotion
G1 I lost on the play with double Foundry BTE 2 Mountain Mutavault and Stoke. He thoughtseized my BTE and bile blight my field and proceeded to D.Demon beatdown.
G2 We both flood out like crazy but take eachother down to my 6 life vs his 3 life. I top deck a Chandra, Pyromaster but blanked on two cards. Luckily he was still flooding and I finally got Lightning Strike off of Chandra.
G3 He kept a one land scry and just scooped after my FDS, BTE, Rabble.
Whee! Two Byes for GP:LA!
Did you use your list from california states? Would you mind posting what you used?
Did you use your list from california states? Would you mind posting what you used?
Just the standard Rabble Red list that everyone else is using. I chose Hall of Triumph over Titan's Strength. If I were to change it now, I would chose either Titan's Strength or the 4th Rubblebelt Maaka.
Forgot to mention the Final Round - My opponent concedes since he only wanted the prizing not the Byes.
This is the build I'm testing. Testing so far has been only against a narrow subset of the format (black/white aggro, abzan midrange, mono-black aggro) but essentially the problem we're trying to crack is getting around big blockers like Brimaz, King of Oreskos or Siege Rhino without Firefist Striker or first-strike enablers like Ash Zealot and Legion Loyalist. The loss of Rubblebelt Maaka also hurts us against these types of creatures.
Goldfishing the deck reliably nets turn-4 kills, and is difficult to interact with via blocking.
The biggest observation I've made so far has been the negative synergy between War-Name Aspirant and Hammerhand (War-Name Aspirant wants to be cast in the second main phase, Hammerhand wants you to drop your creatures in the first main phase).
1) Monastery Swiftspear is the all star of the deck. I have had quite a few matchups where turn 2 I dealt 6 or 7 damage to the opponent cause 1st Turn 1 drop + Monastery Swiftspear 2nd turn + Titan's Strength. Loves Noncreatures and 14 non creatures is enough to get the boost with great results.
2) Firedrinker Saytr is a necessary evil. 2 damage on a one drop with a pump.
3) Foundry Street Denizen, great combo with Rabblemaster, 2 one drops turn 2, and generally a good 1 drop for RDW/Sligh.
4) Frenzied Goblin, this card is more of an inclusion based on the meta. I expect a lot of mid range decks, and stopping one turn of blocking for 1 mana is quite nice 3rd or 4th turn.
5) Valley Dasher is NEEDED. 2/2 with haste, don't care if must swing, has won so many games as a top deck.
6) Borderland Marauder. Yes it is slightly weaker than War-name Aspirant, BUT War-name Aspirant is a No Go for Foundry Street Denizen. I've also found that nobody blocks Borderland with 1 power or less unless they are already fish in a barrel.
7) Rabblemaster, screams waste a turn for the opponent, can force trades, gets immediate value unless he was DOA.
8) Lightning Strike is NEEDED for that late game reach.
9) Stoke the Flames(courser, Brimaz, Anafenza hate and late game reach).
10) Titan's Strength, the key to a turn 2, 7 damage. Also can be used as a kill spell against sylvan to slow them down, and scry 1 is more important than you can believe on a one drop.
11)Searing Blood, amazing against creature or ramp decks as a turn 2 or later when you can force a trade after Searing Blood. Not so good against non creature decks or Siege Rhino.
12) Hall of Triumph. I have never regretted playing this. EVER. The ability to not trade with 1 power, the increased power, trading up, Monastery Swiftspear becoming a 3/4 for a turn is also super awesome. Great the turn after Rabble.
Sideboard:
This is where my thoughts become a lot more vague on what is a good sideboard card.
14) Harness the Force is amazing against midrange decks. Once again, a great turn 4 after rabble(or anything) or stealing a stormbreath for that last bit of damage. This with Frenzied really makes Midrange hate you. (Replaces Borderland Marauder)
15) Eidolon of the Great Revel. Side in 9/10 times cause of the amazing logic. You switch Borderland Marauder for this cause to deal with RDW/Sligh, you need lower cost cards to stop them... this causes Eidolon to draw kill spell(or sweeper), do 2 damage, and make them waste a valid turn 2 or 3 or even 4. Great against Control and Aggro. (Replaces Borderland Marauder)
16) Magma Spray. For black aggro, creature heavy decks. Getting rid of Elvish or Rattleclaw or Bloodsoaked Champion to slow them down. This card is probably the weakest sideboard, but seems to have a place. (Replaces Frenzied Goblin)
17) Searing Blood. Did I mention I hate the aggro match up. Several Aggro decks that are multi color are fast enough to respond to Sligh, have better creatures overall, and just plain suck to fight unless they get mana screwed. Searing Blood is another switch in. (Replaces Titan's Strength)
I'll gladly make the post board swap vs removal heavy decks though
What are people's thoughts on this? It looks objectively a little more powerful to me, but maybe less consistent--still I'd like to give it a spin.
The decks power comes largely on the back of Skylasher and you need green for that. Eidolon is quickly proving to be an all star though and RR is in conflict with G. I think I would try with a manabase like
4 Mana Confluence
3 Temple of Abandon
4 Stomping Grounds
8 Mountain
The 4 Confluence is a risk, but you're really interested in speed here.
I think it possible that Ash Zealot comes out for Eidolon. When they kill Ash Zealot, there is potential for it to do no damage, when they kill Eidolon, it triggers and 2 damage is dealt. The switch leaves the mana curve at the same place.
He said (or wrote) after the event that one change he would make is to include a 4th Eidolon in the SB. I forget just what it would replace, but I think it was Seismic Stomp.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Seems like this could go into the deck. Question is, what do you take out?
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
In my current build I would likely drop Firefist Striker. While I like the card, more than once the 2cmc has proved to be too much of a hindrance.
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
I've been tinkering with goblins and, while they run a few of the same cards, goblin shortcutter does something similar and I usually don't hate seeing the card. How many lands are you running? I run 18 and I usually hit my 2nd and sometimes third land drop.
I say you should try swapping them out if 2 cmc is too much.
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Against monoblack I bring in Eidolons, dropping the Foundry Street Denizen. The game is going to be grindier against them so Foundry isn't at his best. At some point, you might be in topdeck mode looking for a Titan's Strength that will finish it off. Eidolon can be that where Denizen can't. For the fourth Denizen, I bring in one Harness by Force. Maybe it will take a singleton blocking Rat and let me get in the last points of damage. Maybe it'll take a Demon and swing for a billions. Maybe they have two Demons and I sac the one I stole to theirs, tapping it and swing in for a bunches. A boy can dream. Two Skullcracks for two Lightning Strike and save those for Gary. Shocks hit Rats, because without Loyalist rat can be a problem. Also I bring in the Mutavault for a Mountain, because you know grindy games.
Blue Devotion is a bad matchup, I think. I want Eidolons and maybe Blinding Flare against them. Basically, pray they mull to five and get mana screwed.
Against control, swap a Mountain for a Mutavault.
4 Steam Vents
4 Shivan Reef
4 Darksteel Citadel
6 Mountain
Creatures (26)
4 Ornithopter
4 Akroan Crusader
4 Foundry Street Denizen
4 Rakdos Cackler
3 Firedrinker Satyr
4 Ash Zealot
3 Goblin Rabblemaster
4 Ensoul Artifact
3 Pursuit of Flight
4 Madcap Skills
4 Shrapnel Blast
2 Dynacharge
3 Shock
4 Lightning Strike
2 Harness by Force
2 Stoke the Flames
2 Mountain
2 Phyrexian Revoker
I think that you should include Mana Confluence.
Artisan of Forms would be INSANELY interesting to try out (They play a cool creature? Poof look at that) Ensoul artifact? Cool a 5/5! So many choices)
Take out Rabblemaster (it is too slow). You could replace it with Goblin Kaboomist (for artifacts).
The ornithopters are what really scare me lol. They can be used for so much in the deck it's insane (5/5 flyer or 5 damage to the dome) and they actually SPEED up sligh...This is freaking hard to do.
For a final almost out of left field thought. Battlefield Thaumaturge+Twinflame/Rouse the Mob
Does Battlefield Thaumaturge work with DynaCharge?
This is the Sligh thread, not the "Here's my terrible brew" thread. This belongs in the Deck Creating forum, under the Affinity thread if anywhere.
On to the actual deck, you have 8 Artifacts main total, and 8 Artifact dependent spells. I shouldn't have to tell you how bad of an idea that is. It's basically a bunch of good red stuff, and like 19 do-nothings.
Don't encourage him please. Please stop posting in the competitive forum. I can agree that decks like these can be fun, but this is for semi-serious discussion about ACTUAL decks, not Timmy's latest brew he made from a box of uncommons he found.
Its R/u Sligh
Here is my take on it:
4 Steam Vents
4 Shivan Reef
4 Mana Confluence
2 Darksteel Citadel
3 Mountain
Creatures (26)
4 Ornithopter
4 Akroan Crusader
4 SatyrHoplite
2 Rakdos Cackler
3 Faerie Impostor
3 Legion Loyalist
2 Goblin Kaboomist
2 Artisan of Forms
2 Eidolon of the Great Revel (Ash Zealot?)
4 titan’s Strength (Filter+combat trick)
2 Dragon mantle (Filter+mana sink)
2 Coordinated Assault (combat trick+more triggers)
2 Madcap Skills (Get around blockers)
Artifact users 7
3 Ensoul Artifact
4 Shrapnel Blast
2 Harness by Force
3 Searing blood
2 Seismic stomp
2 Lighting strike
2 Phyrexian Revoker
4 Skullcrack (rotating out?)
Other cards for consideration (All blue instants)
4 Searing Blood
2 Skullcrack
2 Magma Spray
2 Chandra, Pyromaster
4 Eidolon of the Great Revel
1 Harness by Force
R1 2-0 vs Mono Green Devotion
G1 He stumbled on 2 mana and all he could do was double BTE to block off some damage.
G2 He was able to get an explosive start with double BTE into Caryatid. Followed by Polukranos then Disciple of Nylea next turn. I did turn one Foundry, two Foundry + Loyalist, Rabble, Rabble + Loyalist, Rabble.
R2 2-0 vs B/G Devotion
G1 Steamrolled with Foundry, BTE Striker, Rabble
G2 He flooded out and I just Rabbled him out of the game.
R3 2-0 vs Jund Midrange
G1 Removed a lot of creatures but couldn't keep up in the race and died to Mutavault
G2 I harnessed his Stormbreath Dragon to get him to 3 life and Stoked him next turn.
R4 & R5 Drew in
Quarter Finals 2-0 vs Rabble Red
G1 I just drew better with multiple Foundries and Rabblemasters.
G2 He stumbled on 2 mana and proceeded to get burned by Searing Blood back to back.
Semi Finals 2-1 vs B/G Devotion
G1 I lost on the play with double Foundry BTE 2 Mountain Mutavault and Stoke. He thoughtseized my BTE and bile blight my field and proceeded to D.Demon beatdown.
G2 We both flood out like crazy but take eachother down to my 6 life vs his 3 life. I top deck a Chandra, Pyromaster but blanked on two cards. Luckily he was still flooding and I finally got Lightning Strike off of Chandra.
G3 He kept a one land scry and just scooped after my FDS, BTE, Rabble.
Whee! Two Byes for GP:LA!
Poster 1 Dalems
Now as for the Ornithopter he became alot, Madcap, Pursuit, Ensoul, Shrapnel..... I mean wooooah....
Mana Confluence You sir/madam made me feel stupid for not even thinking about it....
Rabble is too slow but I love the Rabble decks with Military Intelligence ....
Combo is too cute too much mana at once, you want to kill at latest on turn 4....
Your version doesn't survive Rotation sadly.
Poster 2
Where to start with you.....
I am a Timmy (Asuuming I was to be playing big hulking Creatures and not a Johnny that likes to combo and thinks out side of the box and is a builder where a spike tends to only know how to pilot) huhh, suppose you're a pro Spike? Cool brah. As for Terrible home brew, it has won with each iteration of it (inb4 I am in a bad meta). Yes it does need some more artifacts cause you possibly do have the chance of 8 not 19 something do nothings Ornithopter is the target for alot, I have even played him out as bait for removal and yes it works specialy when the game before you lost to a Ensould ornithopter slamned you in the face on turn two then got blasted into your face for the win... as for this being discussion for Competitive decks, yes this is also for the Archetypes and their iterations. I wish I could find some of the old Flores articles about Pros doing home brews and running them into the gauntlets or taking proven archetypes and modifying them if not for Janky decks like this ideas and evolution of decks would never happen, however if a pro was to say win something with a similar list or even a SCG was won with a list like this (Even TOP 8) you wouldn't be talking yes there is possible reasons why they don't. Lets take Standard Delver My friend (said friend was one of the states top ten players at the time) one time went to a event I told him to put Stalker in the deck he just said it was a bad card with no reason and demanded I give him a reasons such as its a nightmare in the mirror match, what won the big tournament UR delver with a piked up Stalker. You have gave 0 reasons as to why its bad besides lack of Artifacts which indeed it does, and it does need more this is also true but the first list had the more. I deviated from it, and to be honest the first has been the best of them all. Also if it was infinity I would be running Spring Leafs, Chief Engineers, and Scuttling Doom Engines.... ( The Dream....).
As for the MVP cards they have been the Ornithopters, and PoF's......
Actually none of these decks are "truly" sligh, but lets go through the check list of today's T2/Standard Sligh.....
Red-basedMana Efficient Creatures Following a curveUsing every available mana each turnKilling the opponent by turn 5So lets rebuild shall we cause yes I agree Rabble is too slow!
Now
4 Ornithopther
4 Rakdos Cackler
4 Foundry Street Denizen
3 Firedrinker Satyr
4 Legion Loyalist
4 Ash Zealot
2 Phyrexian Revoker
Other Spells 18
4 Lightning Strike
4 Shrapnel Blast
3 Ensoul Artifact
4 Madcap Skills
3 Pursuit of Flight
4 Steam Vents
4 Shivan Reef
4 Darksteel Citadel
2 Mana Confluence
3 Mountain
15 TBD
I feel Revoker is too slow as well but that is more of a Meta/store choice and another option for artifacts....
Also Military Intelligenceany thoughts besides its bad with no actual backing or the standard better spells on turn 2 Seems more UR Rabble or AIR.....
Did you use your list from california states? Would you mind posting what you used?
Just the standard Rabble Red list that everyone else is using. I chose Hall of Triumph over Titan's Strength. If I were to change it now, I would chose either Titan's Strength or the 4th Rubblebelt Maaka.
Forgot to mention the Final Round - My opponent concedes since he only wanted the prizing not the Byes.
This is the build I'm testing. Testing so far has been only against a narrow subset of the format (black/white aggro, abzan midrange, mono-black aggro) but essentially the problem we're trying to crack is getting around big blockers like Brimaz, King of Oreskos or Siege Rhino without Firefist Striker or first-strike enablers like Ash Zealot and Legion Loyalist. The loss of Rubblebelt Maaka also hurts us against these types of creatures.
4 Monastery Swiftspear
4 Akroan Crusader
4 Firedrinker Satyr
4 Arena Athlete
4 War-Name Aspirant
Other Spells
4 Hammerhand
4 Dragon Mantle
4 Titan's Strength
3 Coordinated Assault
3 Lightning Strike
2 Stoke the Flames
2 Hall of Triumph
18 Mountain
3 Searing Blood
1 Coordinated Assault
2 Harness by Force
4 Eidolon of the Great Revel
3 Goblin Rabblemaster
2 Magma Spray
Goldfishing the deck reliably nets turn-4 kills, and is difficult to interact with via blocking.
The biggest observation I've made so far has been the negative synergy between War-Name Aspirant and Hammerhand (War-Name Aspirant wants to be cast in the second main phase, Hammerhand wants you to drop your creatures in the first main phase).
Satyr Hoplite is a consideration.
What's everyone's thoughts on bestow in a world with End Hostilities?
4x Firedrinker Satyr
4x Valley Dasher
4x War-Name Aspirant
4x Goblin Rabblemaster
4x Stoke the Flames
4x Magma Jet
4x Hammerhand
3x Searing Blood
1x Crater's Claws
This is what I'm thinking for a Khans legal sligh deck.
4x Monastery Swiftspear
4x Firedrinker Satyr
4x Foundry Street Denizen
4x Frenzied Goblin
4x Valley Dasher
4x Borderland Marauder
4x Goblin Rabblemaster
4x Lightning Strike
4x Stoke the Flames
4x Titan's Strength
1x Searing Blood
1x Hall of Triumph
Lands
18x Mountain
4x Harness by Force
4x Magma Spray
4x Eidolon of the Great Revel
3x Searing Blood
1) Monastery Swiftspear is the all star of the deck. I have had quite a few matchups where turn 2 I dealt 6 or 7 damage to the opponent cause 1st Turn 1 drop + Monastery Swiftspear 2nd turn + Titan's Strength. Loves Noncreatures and 14 non creatures is enough to get the boost with great results.
2) Firedrinker Saytr is a necessary evil. 2 damage on a one drop with a pump.
3) Foundry Street Denizen, great combo with Rabblemaster, 2 one drops turn 2, and generally a good 1 drop for RDW/Sligh.
4) Frenzied Goblin, this card is more of an inclusion based on the meta. I expect a lot of mid range decks, and stopping one turn of blocking for 1 mana is quite nice 3rd or 4th turn.
5) Valley Dasher is NEEDED. 2/2 with haste, don't care if must swing, has won so many games as a top deck.
6) Borderland Marauder. Yes it is slightly weaker than War-name Aspirant, BUT War-name Aspirant is a No Go for Foundry Street Denizen. I've also found that nobody blocks Borderland with 1 power or less unless they are already fish in a barrel.
7) Rabblemaster, screams waste a turn for the opponent, can force trades, gets immediate value unless he was DOA.
8) Lightning Strike is NEEDED for that late game reach.
9) Stoke the Flames(courser, Brimaz, Anafenza hate and late game reach).
10) Titan's Strength, the key to a turn 2, 7 damage. Also can be used as a kill spell against sylvan to slow them down, and scry 1 is more important than you can believe on a one drop.
11)Searing Blood, amazing against creature or ramp decks as a turn 2 or later when you can force a trade after Searing Blood. Not so good against non creature decks or Siege Rhino.
12) Hall of Triumph. I have never regretted playing this. EVER. The ability to not trade with 1 power, the increased power, trading up, Monastery Swiftspear becoming a 3/4 for a turn is also super awesome. Great the turn after Rabble.
Sideboard:
This is where my thoughts become a lot more vague on what is a good sideboard card.
14) Harness the Force is amazing against midrange decks. Once again, a great turn 4 after rabble(or anything) or stealing a stormbreath for that last bit of damage. This with Frenzied really makes Midrange hate you. (Replaces Borderland Marauder)
15) Eidolon of the Great Revel. Side in 9/10 times cause of the amazing logic. You switch Borderland Marauder for this cause to deal with RDW/Sligh, you need lower cost cards to stop them... this causes Eidolon to draw kill spell(or sweeper), do 2 damage, and make them waste a valid turn 2 or 3 or even 4. Great against Control and Aggro. (Replaces Borderland Marauder)
16) Magma Spray. For black aggro, creature heavy decks. Getting rid of Elvish or Rattleclaw or Bloodsoaked Champion to slow them down. This card is probably the weakest sideboard, but seems to have a place. (Replaces Frenzied Goblin)
17) Searing Blood. Did I mention I hate the aggro match up. Several Aggro decks that are multi color are fast enough to respond to Sligh, have better creatures overall, and just plain suck to fight unless they get mana screwed. Searing Blood is another switch in. (Replaces Titan's Strength)