It was actually pretty good when I was running four peak eruption in the board. One of those plus burning an elf or satyr is usually going to delay them a long time since they need to draw certain parts of their deck in the right ratio.
Also, keep in mind that they have zero removal, so all your early guys stay on the board for huge Mogis's mid game. Dont suicide anyone unless its a good trade. In addition, you can get in some damage with Phoenix's since their only air blocker is the Arbor Giant guy.
I knew phoenix was good before I started playing this deck, but I could not have guessed the number of situations in which this guy is as golden as his expansion symbol. I really love him against desecration demon, it's not great, but it's still tech.
I'm really worried about the Colossal Gruul MU - they pack plenty of removal, have cheap walls and can prevent the air assault very quickly.
Which cuts all our outs:
1) Threaten won't work because they don't have trample and they have plenty of chump blocks
2) All in fails due to effective walls
3) Devotion plan b) is hit by removal
4) Burn over top is our best bet but they have Devotion based lifegain and Time to Feed.
Starting to think splashing White or Black is our best answer :(.
I don't think Colossal Gruul should be a terrible matchup, from their perspective we are favored, especially game 1. Certainly they can build their sideboard to crush us, but they have enough other decks to worry about that they should only really have a few actual lifegain cards against us. Still, Wasteland Viper and the versions with Kalonian Tusker definitely make it harder to crash though in the the early game.
I would think the best approach would be to try and run under them, kill their mana dorks when possible, and fly over them with Phoenixes. They only have Arbor Colossus to block fliers, and it's hard for them win a race if you can keep the pressure on. Siding into Chandra also doesn't hurt, since she can recur Phoenixes, falter their big blockers, and provide card advantage. Assuming your on the offensive, it will be hard for them to destroy her efficiently. I don't think the matchup is that bad really.
Worst case, you could splash white for Chained to the Rocks though, which is an option many red decks are warming up to recently.
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MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
LEGACY RUGB Delver GURB
EDH UW Geist of Saint Traft Aggro-Control WU RUG Riku of Two Reflections Combo GUR BBB Skithiryx Control BB
Did some experimenting today with this list. Note that it was never intended to be good, just to get an idea of how some cards feel.
This version of the Dynacharge plan felt ok. A version with Pyromancer and Akroan Crusader might be a bit better to get tokens, and if I'm playing Crusader I might want Ordeal of Porphorous in there as another way to target him(Ordeal actually doesn't seem too horrible against anything that isn't Black Devo).
Legion Loyalist was actually very good feeling, his first strike and trample effect often mattered. Most decks early plays are comparable in P/T to ours if they are playing guys, and first strike makes blocking for profit hard for them.
Goblin Shortcutter and Madcap skills both impressed me very much, but I don't know if a Fanatic Red kind of deck could find room for them.
I dunno, Just did some experimenting and wanted to share. Anyone else working with Dynacharge?
I feel like any Dynacharge list should also have 4 Mutavaults in it. Your list could almost run less lands in general if it weren't for the Zealots/BTE and 4 Phoenixes. But either way, 18 mountain and 4 Vaults seems fine for your list if you're leaning towards AIR anyway.
Personally, if I were to build Dynacharge/AIR, it would be hard to skip over Young Pyromancer, but maybe it's not as good as I want it to be there. Going Heroic seems too risky right now. I like where this deck is at, basically what you're testing DoomBlade, but still has spells and all 4 Vaults:
my dad (whom isn't the most experienced player) is going to be piloting my mono red deck today. tips for him as well as a sideboard for the deck would be apreciated. i'm not exactly the best player myself. the metagame is unknown but im pretty sure there's not a lot of monoblue, and a fair amount of control.
my dad (whom isn't the most experienced player) is going to be piloting my mono red deck today. tips for him as well as a sideboard for the deck would be apreciated. i'm not exactly the best player myself. the metagame is unknown but im pretty sure there's not a lot of monoblue, and a fair amount of control.
Tip: You don't need the card tags in the deck tag.
The deck feels a bit unfocused, like it's trying to do too many things at once.Streamlining it will help with consistency.
I'd personally remove the Gore-house and the Splatter Thug for two more burn spells: Shock, Mizzium Mortars, or Flames of the Firebrand. Shock and Flames can both go upstairs, which is important for Phoenix recursions.
Against control-heavy, you'll want more smaller creatures to get damage in as early as you can to pressure them into using their spells early. Do you have any Firedrinkers? They're really good in that role, especially vs. control where their drawback doesn't matter as much.
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The world is on fire
and you are here to stay and burn with me.
I have a playset, but I'm not sure on the meta. Aren' t they bad against creature decks? What changes would you make? I've also considered going a no 1 drop list. What would that be strong against?
I'd personally remove the Gore-house and the Splatter Thug for two more burn spells: Shock, Mizzium Mortars, or Flames of the Firebrand. Shock and Flames can both go upstairs, which is important for Phoenix recursions.
I was also thinking those two cards should go, but my first thought was to add two Chandras. She works for Phoenix recursion as well (along with other things such as helping get damage through and card draw).
Sideboard I would think that Burning Earth is a must if you expect to face much control, especially three color control. You should also consider a Hammer or two to help with the mid-game when you are maybe top decking.
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"Because we cannot prevent draws in paper Magic we allow IDs. If we could prevent draws we would not have IDs in paper Magic. " Scott Larabee.
I have a playset, but I'm not sure on the meta. Aren' t they bad against creature decks? What changes would you make? I've also considered going a no 1 drop list. What would that be strong against?
Every card is bad vs. some deck. Cackler is also bad vs. most creature decks, yet it's more or less a staple in Sligh-style RDW.
What you need to look at is the risk-to-reward factor when evaluating cards. Firedrinker can trade up in those matches and kill things far above its weight class. Sure, you'll take damage, but you're taking less damage than if the creature was beating on you for a couple of turns. Opponents will also underestimate your willingness to hurt yourself to kill their creatures. That is an advantage in a deck that can create a lot of board presence very quickly.
Control is bad vs. fast, aggressive decks since they can get in a lot of pressure very early. Those same aggressive decks usually run smaller creatures, so they're not as good vs. midrange stuff.
I'm not in favor of lists without 1-drops since you should have the ability to win quickly. You don't have to depend on it, but it should be there regardless.
The main applies decent pressure while being able to build up devotion to fuel the Fanatic. Strong matches preboard are (in my experience) MonoU devotion (They play mediocre creatures early, we control their devotion count and make Master of Waves worse, and we can reach over them with Fanatic since they can't stop us building devotion), Esper Control, and MonoW devotion(not sure why this is even a thing but I've play it in my last few 8-mans). Weaker matches are MonoB and WB.
Burning Earth finally lost it's spot in the board as two color decks are simply far more popular. The board allows us to tweak to put on more pressure early and disrupt their late game attempts to stone wall us with something like Polukranos or Demon or Blood Baron by using Instinct, generally netting enough damage to kill them on 4 when you cast it(I constantly found Act of Treason didn't quite get there, and Instinct is something people often don't account for. I've lost count of the number of times I've exactsied people with the boost).
Peak Eruption is for Gruul or the random WRB, RW, or RB midrange I might run into. I've been considering changing it out for Demolish to beat Nyx, but that seems unneeded.
This list has taken me to prize in my last 9/11 8-mans, so I would highly recommend something along this line for those MODO players out there.
Sidenote: The Boros Midrange deck Gerry posted with Assemble and the God and Nyx is calling to me. It looked insanely streamlined and very competitive, if someone is looking to go slightly bigger red but have more inevitability than a bigred, here is the list:
After tonight, I decided to just drop the Firefist Strikers altogether, put 4 Weirds in the maindeck, and put 4 Firedrinker Satyr in the board. I side into Weird almost every matchup, which tells me I just prefer the card. It's a better attacker, better blocker, better for Devotion, and still breaks through x/4's, and Striker just wasn't doing enough for me to bother. I'm not playing Satyr main in my meta, but against Control it seems fine out of the board. new board will be this:
Yes I have found Firefist Striker to be another underperformer. It's a good card but it is slow due to not having haste. On turn 2 I'd much rather play an Ash Zealot or even just burn something and scry. I've kept him in there for now but I dunno.
note: there was a LOT of player (36 i think), but not a LOT of control. there was however a fairly mixed field, with most black x devotion, mono red and control, altohug it was a mixed meta. also the shortcutter is there because we don't have the 4 striker somehow.
this might not fly here in the red zone but what about using destructive rivelry to punish enchantment/god weapon users? Keep in mind some already run burning-tree emissary.
Your previous post was also quite inane and pointless, hence why I was confused. Don't patronize, it's unbecoming.
Nice article though, seems to sum up the two more extreme sides of RDW at the moment. Maybe I'll give your list a try at some point Z. As far as the Red Devotion deck, I think splashing white is a pretty good solution to some problems that version has, namely Master of Waves. Having access to Chained to the Rocks, Wear/Tear, Boros Charm, and Assemble the Legion seems like it would shore up some bad matchups pretty well. It's not too hard to splash a few white cards off of 8 dual lands, and the scry is nice to have in the bigger, slower red deck. Assemble is just gross with Purphoros in play, notwithstanding the fact that it's a solid card to begin with.
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MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
LEGACY RUGB Delver GURB
EDH UW Geist of Saint Traft Aggro-Control WU RUG Riku of Two Reflections Combo GUR BBB Skithiryx Control BB
The gods are indestructible, so that won't work (would on the weapons though). You'd need to use something like Fade into Antiquity instead to also get the gods.
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Legacy: WRDeath and Taxes UWRMiracles UBTezzerator GTrinity GBWRLoam URLandstill
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
Here are the replays:
G1: Esper Control (I recommend watching this replay as an good example into why RW is good)
G2: Esper Control
G3: MonoBlack Devotion
G4: I split round 4 with Don Juan Quixote (my R2 opp. from last event)
I swapped out the singleton Plains for an extra Mutavault which allowed me to take another 4-0 (only 2 more QPs till I'm in the finals) which I'll post tomorrow.
Since making this post I'm currently 3-0 in another event :).
I did write up my Sideboard Plans - but I have them on the Die to Removal site, so go visit them to check it out or make a nice little post on my youtube channel.
Also, keep in mind that they have zero removal, so all your early guys stay on the board for huge Mogis's mid game. Dont suicide anyone unless its a good trade. In addition, you can get in some damage with Phoenix's since their only air blocker is the Arbor Giant guy.
I went 4-0 during Standard Daily Event 6162693 running:
18x Mountain
04x Mutavault
Creatures 24
04x Firedrinker Satyr
04x Rakdos Cackler
04x Firefist Striker
04x Burning-Tree Emissary
04x Young Pyromancer
04x Chandra's Phoenix
02x Chandra, Pyromaster
Instants 12
04x Shock
04x Lightning Strike
04x Magma Jet
04x Mizzium Mortars
03x Skullcrack
03x Act of Treason
02x Flames of the Firebrand
02x Frostburn Weird
01x Hammer of Purphoros
Here are the replays:
G1: Dega Midrange (WBR)
G2: GR Aggro (I mistook it as GR Colossal Gruul and lost G2 very badly)
G3: MonoBlack Devotion
G4: Split for the win
I'm really worried about the Colossal Gruul MU - they pack plenty of removal, have cheap walls and can prevent the air assault very quickly.
Which cuts all our outs:
1) Threaten won't work because they don't have trample and they have plenty of chump blocks
2) All in fails due to effective walls
3) Devotion plan b) is hit by removal
4) Burn over top is our best bet but they have Devotion based lifegain and Time to Feed.
Starting to think splashing White or Black is our best answer :(.
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
I would think the best approach would be to try and run under them, kill their mana dorks when possible, and fly over them with Phoenixes. They only have Arbor Colossus to block fliers, and it's hard for them win a race if you can keep the pressure on. Siding into Chandra also doesn't hurt, since she can recur Phoenixes, falter their big blockers, and provide card advantage. Assuming your on the offensive, it will be hard for them to destroy her efficiently. I don't think the matchup is that bad really.
Worst case, you could splash white for Chained to the Rocks though, which is an option many red decks are warming up to recently.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
4 Dynacharge
4 Firedrinker Satyr
4 Legion Loyalist
4 Rakdos Cackler
4 Ash Zealot
4 Burning Tree Emissary
4 Madcap Skills
2 Goblin Shortcutter
Did some experimenting today with this list. Note that it was never intended to be good, just to get an idea of how some cards feel.
This version of the Dynacharge plan felt ok. A version with Pyromancer and Akroan Crusader might be a bit better to get tokens, and if I'm playing Crusader I might want Ordeal of Porphorous in there as another way to target him(Ordeal actually doesn't seem too horrible against anything that isn't Black Devo).
Legion Loyalist was actually very good feeling, his first strike and trample effect often mattered. Most decks early plays are comparable in P/T to ours if they are playing guys, and first strike makes blocking for profit hard for them.
Goblin Shortcutter and Madcap skills both impressed me very much, but I don't know if a Fanatic Red kind of deck could find room for them.
I dunno, Just did some experimenting and wanted to share. Anyone else working with Dynacharge?
BW Midrange
Personally, if I were to build Dynacharge/AIR, it would be hard to skip over Young Pyromancer, but maybe it's not as good as I want it to be there. Going Heroic seems too risky right now. I like where this deck is at, basically what you're testing DoomBlade, but still has spells and all 4 Vaults:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=59826
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
4 rakdos cackler
4 firefist striker
1 gore-house chainwalker
4 ash zealot
4 burning-tree emissary
1 splatter thug
4 chandra's phoenix
4 boros reconer
4 fanatic of mogus
4 magma jet
4 lightning strike
lands:
2 mutavault
20 mountain
Article on Magma Jet for the redbros.
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Tip: You don't need the card tags in the deck tag.
The deck feels a bit unfocused, like it's trying to do too many things at once.Streamlining it will help with consistency.
I'd personally remove the Gore-house and the Splatter Thug for two more burn spells: Shock, Mizzium Mortars, or Flames of the Firebrand. Shock and Flames can both go upstairs, which is important for Phoenix recursions.
Against control-heavy, you'll want more smaller creatures to get damage in as early as you can to pressure them into using their spells early. Do you have any Firedrinkers? They're really good in that role, especially vs. control where their drawback doesn't matter as much.
The world is on fire
and you are here to stay and burn with me.
I was also thinking those two cards should go, but my first thought was to add two Chandras. She works for Phoenix recursion as well (along with other things such as helping get damage through and card draw).
Sideboard I would think that Burning Earth is a must if you expect to face much control, especially three color control. You should also consider a Hammer or two to help with the mid-game when you are maybe top decking.
Every card is bad vs. some deck. Cackler is also bad vs. most creature decks, yet it's more or less a staple in Sligh-style RDW.
What you need to look at is the risk-to-reward factor when evaluating cards. Firedrinker can trade up in those matches and kill things far above its weight class. Sure, you'll take damage, but you're taking less damage than if the creature was beating on you for a couple of turns. Opponents will also underestimate your willingness to hurt yourself to kill their creatures. That is an advantage in a deck that can create a lot of board presence very quickly.
Control is bad vs. fast, aggressive decks since they can get in a lot of pressure very early. Those same aggressive decks usually run smaller creatures, so they're not as good vs. midrange stuff.
I'm not in favor of lists without 1-drops since you should have the ability to win quickly. You don't have to depend on it, but it should be there regardless.
I'd run something similar to this for your dad.
20x Mountain
2x Mutavault
Creatures 28
4x Firedrinker Satyr
4x Rakdos Cackler
4x Ash Zealot
4x Frostburn Weird
4x Boros Reckoner
4x Chandra's Phoenix
4x Fanatic of Mogis
4x Lightning Strike
4x Magma Jet
2x Shock
4x Act of Treason
1x Chandra, Pyromaster
2x Flames of the Firebrand
3x Skullcrack
2x Hammer of Purphoros
3x Mizzium Mortars
Fairly straightforward. It can go fast, or it can play a slower game with options against several decks.
If you don't have a Chandra, then another Flames of the Firebrand would be acceptable as well.
The world is on fire
and you are here to stay and burn with me.
4 Rakdos Cackler
4 Firefist Striker
4 Ash Zealot
4 Burning-Tree Emissary
4 Chandra's Pheonix
4 Boros Reckoner
4 Fanatic of Mogis
4 Lightning Strike
4 Magma Jet
3 Firedrinker Satyr
4 Skullcrack
3 Peak Eruption
3 Traitorous Instinct
The main applies decent pressure while being able to build up devotion to fuel the Fanatic. Strong matches preboard are (in my experience) MonoU devotion (They play mediocre creatures early, we control their devotion count and make Master of Waves worse, and we can reach over them with Fanatic since they can't stop us building devotion), Esper Control, and MonoW devotion(not sure why this is even a thing but I've play it in my last few 8-mans). Weaker matches are MonoB and WB.
Burning Earth finally lost it's spot in the board as two color decks are simply far more popular. The board allows us to tweak to put on more pressure early and disrupt their late game attempts to stone wall us with something like Polukranos or Demon or Blood Baron by using Instinct, generally netting enough damage to kill them on 4 when you cast it(I constantly found Act of Treason didn't quite get there, and Instinct is something people often don't account for. I've lost count of the number of times I've exactsied people with the boost).
Peak Eruption is for Gruul or the random WRB, RW, or RB midrange I might run into. I've been considering changing it out for Demolish to beat Nyx, but that seems unneeded.
This list has taken me to prize in my last 9/11 8-mans, so I would highly recommend something along this line for those MODO players out there.
Sidenote: The Boros Midrange deck Gerry posted with Assemble and the God and Nyx is calling to me. It looked insanely streamlined and very competitive, if someone is looking to go slightly bigger red but have more inevitability than a bigred, here is the list:
4 Ash Zealot
4 Boros Reckoner
4 Burning-Tree Emissary
4 Fanatic of Mogis
4 Frostburn Weird
4 Rakdos Cackler
3 Purphoros, God of the Forge
2 Mutavault
4 Sacred Foundry
4 Temple of Triumph
3 Nykthos, Shrine to Nyx
2 Assemble the Legion
3 Hammer of Purphoros
3 Mizzium Mortars
1 Assemble the Legion
4 Chained to the Rocks
2 Boros Charm
3 Shock
1 Chandra, Pyromaster
BW Midrange
4 Firefist Striker
4 Burning-Tree Emissary
4 Ash Zealot
4 Boros Reckoner
4 Chandra's Phoenix
4 Fanatic of Mogis
4 Lightning Strike
2 Shock
21 Mountain
1 Mutavault
2 Skullcrack
1 Hammer of Purphoros
2 Chandra, Pyromaster
1 Stormbreath Dragon
1 Mutavault
3 Mizzium Mortars
3 Frostburn Weird
2 Flames of the Firebrand
After tonight, I decided to just drop the Firefist Strikers altogether, put 4 Weirds in the maindeck, and put 4 Firedrinker Satyr in the board. I side into Weird almost every matchup, which tells me I just prefer the card. It's a better attacker, better blocker, better for Devotion, and still breaks through x/4's, and Striker just wasn't doing enough for me to bother. I'm not playing Satyr main in my meta, but against Control it seems fine out of the board. new board will be this:
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Here is my list:
12x Mountain
04x Sacred Foundry
04x Temple of Triumph
02x Mutavault
01x Plains
Creatures 20
04x Ash Zealot
04x Chandra's Phoenix
04x Firedrinker Satyr
04x Rakdos Cackler
04x Young Pyromancer
03x Chandra, Pyromaster
Enchantments 02
02x Chained to the Rocks
Instants 12
04x Lightning Strike
04x Magma Jet
04x Shock
04x Boros Reckoner
03x Skullcrack
02x Boros Charm
02x Chained to the Rocks
02x Mizzium Mortars
01x Hammer of Purphoros
01x Assemble the Legions
Don't bother asking about the sideboard plan since I changed my deck slightly since then.
Here are the replays:
G1: MonoBlack Devotion
G2: Esper Control
G3: MonoRed Devotion
G4: MonoBlue Devotion
With my newer list which I'll post tomorrow (including Sideboard plan) I went 4-0 and I'm currently 3-0 in another daily since posting this.
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
4 rakdos cackler
4 ash zealot
3 firefist striker
4 burning-tree emissary
1 goblin shortcutter
4 boros reconer
4 chandra's phoenix
4 fanatic of mogis
4 magma jet
4 lightning strike
planeswalkers:
2 chandra, pyromaster
1 chandra, pyromaster
2 burning earth
1 hammer of purphoros
2 act of treason
3 mizzium mortars
2 flames of the firebrand
4 frostburn weird
note: there was a LOT of player (36 i think), but not a LOT of control. there was however a fairly mixed field, with most black x devotion, mono red and control, altohug it was a mixed meta. also the shortcutter is there because we don't have the 4 striker somehow.
What is this even in reference to?
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Probably just sarcasm. Most likely subtle bragging since MDU's deck is very similar to his.
But anyways, I have also been testing out a white splash for 4 Chained to the Rocks MD and 2 Last Breath SB. It's been test very good so far.
Less inane questions, more contributions I think.
http://www.gatheringmagic.com/josh-silvestri-standard-10232013-red-dead-redemption/
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
burning-tree emissary.
Your previous post was also quite inane and pointless, hence why I was confused. Don't patronize, it's unbecoming.
Nice article though, seems to sum up the two more extreme sides of RDW at the moment. Maybe I'll give your list a try at some point Z. As far as the Red Devotion deck, I think splashing white is a pretty good solution to some problems that version has, namely Master of Waves. Having access to Chained to the Rocks, Wear/Tear, Boros Charm, and Assemble the Legion seems like it would shore up some bad matchups pretty well. It's not too hard to splash a few white cards off of 8 dual lands, and the scry is nice to have in the bigger, slower red deck. Assemble is just gross with Purphoros in play, notwithstanding the fact that it's a solid card to begin with.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Modern: WUBValue Titan UMerfolk WGDeath and Taxes
As promised here is the 4-0 I got running:
EDIT: This was from Standard Daily Event 6162746
12x Mountain
04x Sacred Foundry
04x Temple of Triumph
02x Mutavault
01x Plains
Creatures 20
04x Ash Zealot
04x Chandra's Phoenix
04x Firedrinker Satyr
04x Rakdos Cackler
04x Young Pyromancer
03x Chandra, Pyromaster
Enchantments 02
02x Chained to the Rocks
Instants 12
04x Lightning Strike
04x Magma Jet
04x Shock
04x Boros Reckoner
02x Skullcrack
02x Boros Charm
02x Chained to the Rocks
02x Mizzium Mortars
02x Fanatic of Mogis
01x Hammer of Purphoros
Here are the replays:
G1: Esper Control (I recommend watching this replay as an good example into why RW is good)
G2: Esper Control
G3: MonoBlack Devotion
G4: I split round 4 with Don Juan Quixote (my R2 opp. from last event)
I swapped out the singleton Plains for an extra Mutavault which allowed me to take another 4-0 (only 2 more QPs till I'm in the finals) which I'll post tomorrow.
Since making this post I'm currently 3-0 in another event :).
I did write up my Sideboard Plans - but I have them on the Die to Removal site, so go visit them to check it out or make a nice little post on my youtube channel.
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here