I've been working on a Jeskai Ascendancy standard deck and came to the realization that you can combine it with the Thassa's Ire combo for redundancy. Though, I do need some additional opinions on cards and especially Plan B ideas if the main idea gets trashed. One thought is to remove the one Soul of Ravnica with another Soul of Shandalar to give reach with the massive amounts of mana produced from the creatures and untapped/re-tapped lands. Plus I need to come up with ideas for the SB. Please let me know your heartfelt thoughts, good, bad AND indifferent.
This is my current jund walkers list. 22-2 with it at my lgs so far, haven't lost a round to abzan yet and it's probably half the matches I've played. Haven't had the opportunity to play it against control yet though.
So this just seconded at a FNM. I've been working on this list for awhile but god it was brutal. Constant turn 4-5 wins, and easily one of the most consistent aggro lists I'e ever brewed. This was brewed completely standalone without consulting another list and it's tribal... but... umm... yeah it won. It has won against every proven deck out there just by being bigger, faster, strong, meaner. That's right, the warriors have come out to play.
When I saw Draconic Roar and Atarka's Command, I knew RG burn has a shot at being viable. My friends and I have been play testing this deck, and it has performed well. It's got a positive ratio against UB Control and U Devotion. I need to play it against Abzan Control and RW aggro. I expect it to do well against RW, but am not sure against control. RDW is a tough match. A wave of small creatures is difficult to fight efficiently, and currently, this deck doesn't gain life.
In general, the plan is to ramp into a dragon, put on the beats, and burn whatever survives. Draconic Roar and Atarka's Command are both crazy good. Command can pump the mama dorks, provide ramp, prevent life gain, and deal direct damage. Every mode is relevant. Also, the "put a land into play" mode can be used during your opponent's turn. Draconic Roar rarely fails to be a searing blaze, and is a strictly better searing blood.
The dragons need no explanation. Thunderbreak Regent is an on curve 4/4 flyer that punishes our opponents for targeting it, further advancing the end game. Stormbreath Dragon can come down turn 3 with ramp, and applies the beats.
Xenagos, the Reveler and Sarkhan Unbroken provide a clock to the deck. They both produce mama and a stream of creatures. They're great top decks, and allow the deck to recover from a board wipe.
To tie it all together, I include Crater's Claws and Stoke the Flames to push for the last bit of damage. With all the mama dorks and the walkers, ripping claws for 10+ is very possible.
The Blue splash might be stretching the deck too far. I like Sarkhan. Unanswered he takes over, but against RDW he's too little too late, and the life lost from the pain and fetch lands add up.
This is what I've been playing to pretty strong success. Beats tokens 80-20, beats heroic 70-30, goes over abzan 70-30, 50/50 vs esper. 0 losses to jeskai ascendancy combo.
Not hard to get the colors I need with mana fixers and haven. Xenagos and Whisperwood win games if unchecked right away. Haven brings inevitability vs decks packing lots of removal.
How has Draconic Roar been for you? I've not been running it because it's mostly a dead card against control. Maybe dropping it for Lightning Strike would improve your control match a bit because you can burn their last few points out game one?
I really like this deck. I've been testing this and have won about 80% of my matches on Cockatrice. I've played approx. 20-30 games so far. Abzan midrange and Abzan control give the most difficulty. Fighting through Languish can be tough but having Starfield out can change that quickly. The best this deck has done for me so far is having Frontier Siege, naming dragons, and Sigil of the Empty Throne and just start fighting dudes. The board presence is overwhelming if you can get Eidolon of Blossoms going. Starfield of Nyx is the true all-star though. It can, and has, literally brought me back from death. IF I curve out with dorks, I've been able to swing turn 5-6 for 15 and above damage. More if I have a live Sigil. Thinking about running a single Erebos, God of the Dead and/or Nylea, God of the Hunt. Erebos would probably go in the board against control. Nylea goes in main. But what to drop...
4 Kiora's Follower
4 Voyaging Satyr
4 Eidolon of Blossoms
1 Soul of Shandalar (Kill card)
1 Soul of Ravnica (Dig for Kill)
Spells
4 Thassa's Ire
4 Retraction Helix
4 Jeskai Ascendancy
4 Verdant Haven
3 Temur Charm (Protection + Kill)
4 Market Festival
2 Battlefield Forge
1 Shivan Reef
1 Frontier Bivouac
1 Temple of Enlightenment
1 Temple of Abandon
4 Temple of Mystery
3 Mana Confluence
7 Forest
4 Island
4 Sylvan Caryatid
4 Courser of kruphix
2 Stormbreath Dragon
Planeswalkers
3 Xenagos, the reveler
2 Chandra, pyromaster
2 Nissa, Worldwaker
1 Liliana Vess
1 Garruk, Apex predator
4 Lightning strike
4 Hero's downfall
3 Bile blight
2 Thoughtseize
2 Murderous cut
2 Silence the believers
Lands
4 Temple of malady
4 Temple of abandon
2 temple of malice
4 Bloodstained mire
3 Wooded foothills
1 Urborg, tomb of yawgmoth
2 Swamp
2 Mountain
2 Forest
1x Aspect of Hydra
3x Boon Satyr
2x Courser of Kruphix
4x Elvish Mystic
14x Forest
1x Genesis Hydra
1x Hall of Triumph
2x Hornet Queen
1x Hydra Broodmaster
4x Karametra's Acolyte
2x Kiora's Follower
2x Mistcutter Hydra
4x Nykthos, Shrine to Nyx
2x Nylea, God of the Hunt
2x Prophet of Kruphix
2x Reclamation Sage
2x Reverent Hunter
4x Temple of Mystery
2x Terra Stomper
1x Thornwood Falls
2x Voyaging Satyr
2x Arbor Colossus
1x Feral Invocation
2x Mistcutter Hydra
4x Nylea's Disciple
4x Plummet
2x Reclamation Sage
Also, you have 6 Arbor Colossus total, so you'll need to get two of them out of there to have a legal decklist.
4x Akroan Crusader
2x Anax and Cymede
2x Arena Athlete
2x Favored Hoplite
4x Monastery Swiftspear
4x Seeker of the Way
1x Coordinated Assault
3x Defiant Strike
4x Gods Willing
2x Lightning Strike
3x Titan's Strength
1x launch the fleet
2x Sarkhan, the Dragonspeaker
Land (20)
4x Battlefield Forge
2x Mana Confluence
8x Mountain
2x Plains
4x temple of triumph
4x Hammerhand
2x Ordeal of Heliod
UBRThe MindrazerRBU
UUUSpymaster of TrestGGG
GGGThe South TreeGGG
RRRHuman AscendantRRR
9 Plains
6 Swamp
3 Caves of Koilos
3 Temple of Silence
4 Scoured Barrens
Creatures
4 Bloodsoaked Champion
4 Mardu Woe-Reaper
2 Seeker of the Way
4 Chief of the Edge
3 Mardu Hordechief
4 Mardu Strike Leader
4 Mogis's Marauder
2 Brutal Hordechief
4 Banishing Light
Spells
2 Bile Blight
2 Utter End
3 Dark Betrayal
2 Bile Blight
3 Chief of the Scale
3 Glare of Heresy
2 Silence the Believers
2 End Hostilities
As you can see it's extremely straight forward.
I've known them as this and always will.
4 Stormbreath Draon
4 Thunderbreak Regent
4 Rattleclaw Mystic
3 Fanatic of Xenagos
3 Crater's Claws
3 Stoke the Flames
4 Draconic Roar
4 Atarka's Command
2 Xenagos, the Reveler
Land
4 Temple of Abandon
4 Wooded Foothills
2 Yavimaya Coast
1 Temple of Epiphany
3 Mana Confluence
5 Forest
3 Mountain
3 Swan Song
3 Unravel the Aether
3 Mistcuter Hydra
3 Anger of the Gods
3 Roast
When I saw Draconic Roar and Atarka's Command, I knew RG burn has a shot at being viable. My friends and I have been play testing this deck, and it has performed well. It's got a positive ratio against UB Control and U Devotion. I need to play it against Abzan Control and RW aggro. I expect it to do well against RW, but am not sure against control. RDW is a tough match. A wave of small creatures is difficult to fight efficiently, and currently, this deck doesn't gain life.
In general, the plan is to ramp into a dragon, put on the beats, and burn whatever survives. Draconic Roar and Atarka's Command are both crazy good. Command can pump the mama dorks, provide ramp, prevent life gain, and deal direct damage. Every mode is relevant. Also, the "put a land into play" mode can be used during your opponent's turn. Draconic Roar rarely fails to be a searing blaze, and is a strictly better searing blood.
The dragons need no explanation. Thunderbreak Regent is an on curve 4/4 flyer that punishes our opponents for targeting it, further advancing the end game. Stormbreath Dragon can come down turn 3 with ramp, and applies the beats.
Xenagos, the Reveler and Sarkhan Unbroken provide a clock to the deck. They both produce mama and a stream of creatures. They're great top decks, and allow the deck to recover from a board wipe.
To tie it all together, I include Crater's Claws and Stoke the Flames to push for the last bit of damage. With all the mama dorks and the walkers, ripping claws for 10+ is very possible.
The Blue splash might be stretching the deck too far. I like Sarkhan. Unanswered he takes over, but against RDW he's too little too late, and the life lost from the pain and fetch lands add up.
Not hard to get the colors I need with mana fixers and haven. Xenagos and Whisperwood win games if unchecked right away. Haven brings inevitability vs decks packing lots of removal.
Probably going to post this to GRx Monsters
4 Haven of the Spirit Dragon
2 Bloodstained Mire
3 Wooded Foothills
5 Forest
2 Mountain
2 Swamp
2 Temple of Abandon
1 Temple of Malady
3 Llanowar Wastes
Dragons
3 Thunderbreak Regent
2 Dragonlord Atarka
2 Dragonlord Kolaghan
2 Silumgar, the Drifting Death
1 Dragonlord Silumgar
2 Stormbreath Dragon
4 Shaman of Forgotten Ways
4 Sylvan Caryatid
4 Xenagos, the Reveler
4 Whisperwood Elemental
4 Draconic Roar
4 Elvish Mystic
3 Foul-Tongue Invocation
4 Self-Inflicted Wound
2 Virulent Plague
2 Roast
1 Dragonlord Dromoka
3 Kolaghan's Command
4 Sylvan Caryatid
4 Herald of the Pantheon
4 Courser of Kruphix
4 Eidolon of Blossoms
2 Brain Maggot
2 Doomwake Giant
ENCHANTMENTS-13
2 Banishing Light
3 Frontier Siege
4 Sigil of the Empty Throne
4 Starfield of Nyx
3 Thoughtseize
LANDS-24
4 Sandsteppe Citadel
4 Windswept Heath
4 Llanowar Wastes
3 Temple of Malady
3 Temple of PLenty
2 Forest
2 Plains
2 Swamp
2 Agent of Erebos
2 Nyx-Fleece Ram
2 Pacifism
2 Display of Dominance
3 Duress
2 Self-Inflicted Wound
1 Infinite Obliteration
1 Thoughtseize
I really like this deck. I've been testing this and have won about 80% of my matches on Cockatrice. I've played approx. 20-30 games so far. Abzan midrange and Abzan control give the most difficulty. Fighting through Languish can be tough but having Starfield out can change that quickly. The best this deck has done for me so far is having Frontier Siege, naming dragons, and Sigil of the Empty Throne and just start fighting dudes. The board presence is overwhelming if you can get Eidolon of Blossoms going. Starfield of Nyx is the true all-star though. It can, and has, literally brought me back from death. IF I curve out with dorks, I've been able to swing turn 5-6 for 15 and above damage. More if I have a live Sigil. Thinking about running a single Erebos, God of the Dead and/or Nylea, God of the Hunt. Erebos would probably go in the board against control. Nylea goes in main. But what to drop...