I'm just curious what is the best way this deck deals with Maze's End in general? I don't know how, but where I play FNM at, there's always at least one person playing Maze's End decks every so often, and I always get pitted against that one person playing the deck, win or lose. And I always lose against them because I just don't have the tools to answer lands in general. Most of the time, I am just sitting there doing nothing, hoping to draw into some wincons, while the opponent is just throwing down guildgates and winning, all while fogging Aetherling/Elspeth tokens. If you noticed, I don't think Esper has alot of land hate in general. I did try running two pithing needles in the sideboard, but I never draw into them. Is there any real way for Esper, let alone control decks in general to play against this deck?
You will want to use Encroaching Wastes to kill their Maze's Ends.
Also running Jace, Memory Adept to mill them, Pithing Needle their Maze, and ways to kill enchantments (as they may play Detention Sphere, or Crackling Perimeter).
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1. Board out all removals except detention sphere
2. Board in Jace MA or Ashiok. Resolving one of these early can usually win you the game.
3. Board in counterspells
4. If you still have space, board in all creatures you have, as you will be playing the Aggro role.
I agree. If you can't do what is stated above just dig as hard as you can for a win con game one, then game 2 turn to mill.
I've just read a few of your comments and you've suggested so many sideboard cards (of which your own list doesn't even run). You shouldn't just randomly comment with advice in each thread if you aren't very experienced in Esper control. You've suggested cards that no one would ever run "Psychic Strike"?? "Mind Grind"??
You mentioned that people should be gaining an advantage with card draw and hitting land drops yet your list has only 26 land, a high curve, no divination, no azorius charm, and for some unknown reason 4 Hero's Downfalls.
Please do a little more research into the competitive Esper decks before giving dangerous advice please.
I agree. If you can't do what is stated above just dig as hard as you can for a win con game one, then game 2 turn to mill.
I've just read a few of your comments and you've suggested so many sideboard cards (of which your own list doesn't even run). You shouldn't just randomly comment with advice in each thread if you aren't very experienced in Esper control. You've suggested cards that no one would ever run "Psychic Strike"?? "Mind Grind"??
You mentioned that people should be gaining an advantage with card draw and hitting land drops yet your list has only 26 land, a high curve, no divination, no azorius charm, and for some unknown reason 4 Hero's Downfalls.
Please do a little more research into the competitive Esper decks before giving dangerous advice please.
I don't have to run my deck the way you want me to if you have a personal issue than don't post it on a thread that has nothing to do with that. I disagree with your quote and have done my research I still would play it the same way how about giving some advice on the subject instead of trying to discredit me.
I agree. If you can't do what is stated above just dig as hard as you can for a win con game one, then game 2 turn to mill.
I've just read a few of your comments and you've suggested so many sideboard cards (of which your own list doesn't even run). You shouldn't just randomly comment with advice in each thread if you aren't very experienced in Esper control. You've suggested cards that no one would ever run "Psychic Strike"?? "Mind Grind"??
You mentioned that people should be gaining an advantage with card draw and hitting land drops yet your list has only 26 land, a high curve, no divination, no azorius charm, and for some unknown reason 4 Hero's Downfalls.
Please do a little more research into the competitive Esper decks before giving dangerous advice please.
I don't have to run my deck the way you want me to if you have a personal issue than don't post it on a thread that has nothing to do with that. I disagree with your quote and have done my research I still would play it the same way how about giving some advice on the subject instead of trying to discredit me.
I'm not trying to discredit you, but you've been saying things that don't make any sense.
I agree. If you can't do what is stated above just dig as hard as you can for a win con game one, then game 2 turn to mill.
I've just read a few of your comments and you've suggested so many sideboard cards (of which your own list doesn't even run). You shouldn't just randomly comment with advice in each thread if you aren't very experienced in Esper control. You've suggested cards that no one would ever run "Psychic Strike"?? "Mind Grind"??
You mentioned that people should be gaining an advantage with card draw and hitting land drops yet your list has only 26 land, a high curve, no divination, no azorius charm, and for some unknown reason 4 Hero's Downfalls.
Please do a little more research into the competitive Esper decks before giving dangerous advice please.
I don't have to run my deck the way you want me to if you have a personal issue than don't post it on a thread that has nothing to do with that. I disagree with your quote and have done my research I still would play it the same way how about giving some advice on the subject instead of trying to discredit me.
I'm not trying to discredit you, but you've been saying things that don't make any sense.
Well what do you believe to be the better answer? Maybe run mill mill jace instead? I suppose jace is the better answer in this scenario because against maze deck there are many lands. I would run both in an Esper mirror match.
I agree. If you can't do what is stated above just dig as hard as you can for a win con game one, then game 2 turn to mill.
I've just read a few of your comments and you've suggested so many sideboard cards (of which your own list doesn't even run). You shouldn't just randomly comment with advice in each thread if you aren't very experienced in Esper control. You've suggested cards that no one would ever run "Psychic Strike"?? "Mind Grind"??
You mentioned that people should be gaining an advantage with card draw and hitting land drops yet your list has only 26 land, a high curve, no divination, no azorius charm, and for some unknown reason 4 Hero's Downfalls.
Please do a little more research into the competitive Esper decks before giving dangerous advice please.
I don't have to run my deck the way you want me to if you have a personal issue than don't post it on a thread that has nothing to do with that. I disagree with your quote and have done my research I still would play it the same way how about giving some advice on the subject instead of trying to discredit me.
I'm not trying to discredit you, but you've been saying things that don't make any sense.
Well what do you believe to be the better answer? Maybe run mill mill jace instead? I suppose jace is the better answer in this scenario because against maze deck there are many lands. I would run both in an Esper mirror match.
Having Jace, Memory Adept is ideal yes, but if you aren't running it currently in your deck or sideboard, you can't say "go to the mill option for game 2", because you don't have the mill option. The competitive forum is about set 75 card decks, so preferably I'll say something like "If you expect to see a couple Maze's End decks as well as control decks than you might include 1-2 J.M.A. into your sideboard. If you don't plan on that, then you probably don't have him available to use and might have to hope you have a Pithing Needle in the sideboard to name Maze's End.
Also running Jace, Memory Adept to mill them, Pithing Needle their Maze, and ways to kill enchantments (as they may play Detention Sphere, or Crackling Perimeter).
currently playing:
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2. Board in Jace MA or Ashiok. Resolving one of these early can usually win you the game.
3. Board in counterspells
4. If you still have space, board in all creatures you have, as you will be playing the Aggro role.
Boom, you win.
I've just read a few of your comments and you've suggested so many sideboard cards (of which your own list doesn't even run). You shouldn't just randomly comment with advice in each thread if you aren't very experienced in Esper control. You've suggested cards that no one would ever run "Psychic Strike"?? "Mind Grind"??
You mentioned that people should be gaining an advantage with card draw and hitting land drops yet your list has only 26 land, a high curve, no divination, no azorius charm, and for some unknown reason 4 Hero's Downfalls.
Please do a little more research into the competitive Esper decks before giving dangerous advice please.
I don't have to run my deck the way you want me to if you have a personal issue than don't post it on a thread that has nothing to do with that. I disagree with your quote and have done my research I still would play it the same way how about giving some advice on the subject instead of trying to discredit me.
I'm not trying to discredit you, but you've been saying things that don't make any sense.
Well what do you believe to be the better answer? Maybe run mill mill jace instead? I suppose jace is the better answer in this scenario because against maze deck there are many lands. I would run both in an Esper mirror match.
Having Jace, Memory Adept is ideal yes, but if you aren't running it currently in your deck or sideboard, you can't say "go to the mill option for game 2", because you don't have the mill option. The competitive forum is about set 75 card decks, so preferably I'll say something like "If you expect to see a couple Maze's End decks as well as control decks than you might include 1-2 J.M.A. into your sideboard. If you don't plan on that, then you probably don't have him available to use and might have to hope you have a Pithing Needle in the sideboard to name Maze's End.