Ok, now I officially able to run both Gr Devotion or RG Monsters just by swapping few MB, and SB. Current meta still developing with new strong decks each tournament, but if Mono Blue Devotion, Mono Black, and Mono Red Aggro were to compete in competitive level, then RG Monsters are better I think. Faster against control, stronger against aggro. The only weakness is against G/x Devotion. The moment Arbor Colossus and online Nylea gets into play, without Ghor-Clan Rampager or Boon Satyr, there's no way to get through those huge walls. Here are the list I'm running. Perhaps I'm going to run RG Monsters for next GPT and open series.
Like Dmedellin29, I keep 2 Nykthos for devotion spare. With BTE, it helps to hit Polukranos or dragon's monstrous next turn. I choose to run BTE instead of Kalonian Tusker mainly to have the option of dropping T2 Hammer. It could be T1 Stomping Ground, Elvish Mystic and T2 Land, Hammer or T1 Forest, Elvish Mystic and T2 Mountain, BTE, Hammer. As usual, I don't run scry lands to avoid drawing it where you wish it was a basic land instead.
Ok so last night my friend(is playing monoU) needed to test the gauntlet. So we tested esper/mirror/gr dev/monoblack.
When I played the Gr devotion deck against him for some reason, I straight up won 3/4. I was using the list that had the kalonian tuskers in it. They were surprisingly pretty good. I def underestimated that guy.
So as of right now im super torn.
Gr Monsters is obviously the more consistant of the decks without a doubt.
But Gr Devotion has those run good hands that just cant be dealt with. And if you have a case of the "run goods" you will just roll into top 8. And so far im fairly confidant with it. Undefeated in the 2 FNMs i've played with it. I stomp the monoblack matchup, which most people have been having trouble with. And I have a good bit of playtesting with it.
I will likely stick to what I know and go with Gr Devotion.
After few playtesting, RG Monsters maybe doesn't suit me. It all depends on that first hand and power curve, but the moment your hands start to run out, that's when we start losing tempo. I feel that Gr Devotion is more consistent. As long you have mana dork in hand, Sylvan Caryatid the safest, you're good to go ramping. I feel having more cards in hand definitely have the upper hand. Also, instead of Kalonian Tusker, why not Witchstalker ? Extra 1 at the cost of removal proof.
After few playtesting, RG Monsters maybe doesn't suit me. It all depends on that first hand and power curve, but the moment your hands start to run out, that's when we start losing tempo. I feel that Gr Devotion is more consistent. As long you have mana dork in hand, Sylvan Caryatid the safest, you're good to go ramping. I feel having more cards in hand definitely have the upper hand. Also, instead of Kalonian Tusker, why not Witchstalker ? Extra 1 at the cost of removal proof.
Tusker is mainly there as an early beater and devotion enabler. I guess it's all about your play style and what you like to play. I like Gr Monsters because I always like having the biggest threat on board, having removal, and incredibly powerful planeswalkers.
If your thinking about another Hydra Kalonian Hydra looks a lot better since its a two turn clock by himself.
Kalonian Hydra actually is a legitimate option for this deck. Stormbreath Dragon seems to be the choice card for this slot, but Hydra isn't straight up worse either. Actually if you have Hammer in your deck (a few people here are going that route) then Hydra is a strong choice because those cards play VERY well together.
Now I'm officially having dilemma between RG Monsters vs Gr Devotion. Playtested few games and it seems RG Monsters have better games. Yup, more consistent. Gr Devotion main problem is that when opponent started to screw your dorks early turns, then we have no early defense.
I like the more traditional build a lot more since its much more consistent. You just saw in the mono-black vs GR devotion match on the SCG Open Dallas where you he was sitting there with a bunch of mana but nothing to do with it and then topdecks even more mana guys.
One thing Im not sure about is Boon Satyr, Kalonian Tusker and Witchstalker.
I started with Boon Satyr and Kalonian Tusker in the main, then switched out the Tuskers with Witchstalkers since there are so good right now(good against aggro with Firefist Strikers, good against black removal decks) and then switched the Boon Satyrs with the Tuskers again. With Witchstalkers Boon Satyr gets obviously better and if I have a turn one Elvish Mystic I can cast Witchstalker right away which makes it awkward having Tusker in there but the Satyr trades with basically anything while the Tusker is still a two mana 3/3.
What do you guys think about Boon Satyr vs Kalonian Tusker?
I had the same dilemma as well, to choose two between Kalonian Tusker, Witchstalker and Boon Satyr, but I decided to go with the wolf and satyr. Witchstalker because of the hexproof. Great against control decks and Firefist Striker proof. Boon Satyr because of the flash effect and survives removal off bestowed. Although psychologically, Kalonian Tusker would be the least removal magnet among these three simply because he's only a 3/3 vanilla, not worth it to play removal on it unless desperate.
I've been playing the colossal gruul deck for the last few weeks, and have made a change that many may think is blasphemous..
I've cut voyaging satyrs completely... Now, hear me out though.
The decks I've noticed I'd lose to, namely mono-black and any spot removal heavy control lists, he does nothing in. Our devotion is rarely getting high enough that tapping nykthos for devotion rather then colorless is even a reality. The decks that I win against? He's overkill. Producing 20+ mana on turn 3/4 is nice and all, but producing 10 mana is generally enough anyways.
My current version took a step or two towards the traditional g/r aggro lists, but still has enough mana ramp to have some ridiculously explosive turns.
I'm main decking the oozes as there is a fair amount of decks running whip of erebos around here (W/B midrange or mono-B) and highly aggressive decks where the lifegain and pumping can sometimes win by itself. I could understand cutting them if you wanted, but they've been good for me. Combined with bringing 4x disciple from the side, super aggro decks are practically an autowin for me. One disciple gaining me 10 life gives me enough breathing room to outclass everything they play or survive a mogis marauder fueled alpha strike.
The boon satyrs in the main, plus the extra xenagos over most lists, is my attempt to improve my worst matchups. Bestowing onto a elvish mystic often forces them to spend a removal on the mystic and then the satyr.. which gives my other big guys a chance to live for more then a turn. If I get lucky and they draw/use their hero's downfalls first on my creatures, then my planeswalkers can live long enough to provide enough card advantage to win. So, I try to sequence my stuff to pull out anything that might kill garruk so he can live for a turn or two, then I've often got enough resources to finish them off. It's still my weakest matchups, but it's gone from an almost auto lose, to a 65/35 in their favor game 1. After siding, it gets closer to 55/45. If I'm expecting a lot of those decks though, then I just don't play this deck.
The 2x commune with the gods is something I've only tested a little bit so far, but I REALLY like the consistency they've added. If you don't get to drop a garruk, or a domri doesn't live long, you often finds yourself with a bunch of mana and just drawing into more mana. Commune generally operates as a mini garruk and at least finds one threat in those situations. I consider them, together, as the fifth Garruk. Occasionally, you also have hands where you have nykthos and 3 big threats, but need one more mystic/caryatid to get the ramp flowing, and it lets you find them.
I do love this deck though, it makes for some of the craziest comebacks/blow outs. I played against a card for card copy of the rakdos list that won the GP in chile the other night. I'm at 10, he has four 2/2s out and drops mogis marauder to attack for lethal. Luckily, I have one burning tree out that blocks a cackler and goto 2 life. He's at 20 life. On my next turn, I activate garruk to get 1 mystic, 2 ooze, 1 caryatid and 1 nylea's disciple. I had enough mana/devotion to cast them all, with disciple last to gain about 14 life, then used the oozez to exile 4 guys and go right back 20. I swing in for 10 that turn, and kill him the following turn after that. It was our local judge and he's just shaking his head muttering 'ok.. i'm quitting magic.. wtf..' jokingly.
edited: realized I forgot to list the planeswalkers.
I still having difficulties in choosing between RG Monsters or RG Devotion. I really like RG Devotion but it seems to have a hard time in handling aggro especially Mono Red. Without Mizzium Mortars in main deck, I just can't outrun their board. Even if I manage to drop Polukranos or Arbor Colossus, with Firefist Striker in play, it just won't do any good. Their burn spells easily target mana dorks to slow down the ramp strategy.
RG Monsters on the other hand, I kinda enjoy the consistency and board control but the level of fun and excitement not as much as using RG Devotion. Every 1st game between Mono Black, Mono Blue, Mono Red, and Esper Control doesn't seem to have much of a problem. At most, both of us runs out of hand and relying on top deck for the win condition.
I feel like if I were to choose RG Devotion instead, I'd run Mizzium Mortars in main and Domri Rade in sideboard instead. Having that fear of not able to handle aggro decks in game 1 and not draw any SB cards in game 2, so by having Mortars in main, at least game 1 still have a chance of winning by sweeping all their boards thus slow down their tempo.
Just a thought. If I hate drawing a bunch of mana dorks with Garruk AND am already playing 3 Stormbreath Dragons in my deck... What would be the cons of replacing Nylea, God of the Hunt with her red counterpart Purphoros?
You would not easily be able to turn his devotion on. Burning-Tree and Stormbreath are the two double devotions, so you either need a combo of the two, with Burning-Tree being pretty easy to kill and having two Stormbreaths out is a pretty dominant board position already. If you lean heavily on green, you will probably like it less. Giving Polukranos and Arbor Colossus trample is really strong for me, so I've been running two Nyleas instead of the one that I see a lot of lists running.
I've been playing the colossal gruul deck for the last few weeks, and have made a change that many may think is blasphemous..
I've cut voyaging satyrs completely... Now, hear me out though.
The decks I've noticed I'd lose to, namely mono-black and any spot removal heavy control lists, he does nothing in. Our devotion is rarely getting high enough that tapping nykthos for devotion rather then colorless is even a reality. The decks that I win against? He's overkill. Producing 20+ mana on turn 3/4 is nice and all, but producing 10 mana is generally enough anyways.
That sorta sounds reasonable, but you cut 4 mana dorks, while keeping the land count down at 23 and will maintaining your full complement of high end cards. That doesn't seem right to me. If you are going to shave the Satyrs out, then I think you want 24 or even 25 lands.
However, I don't think that he's overkill, since he's part of our nut draw. T1 Mystic, T2 BTE-Satyr, T3 Nykthos into 7+ mana seems pretty broken.
Here's my current list, mistakenly posted in a different GR thread:
I love this deck, since Voyaging Satyr -> Nykthos seems like the most powerful thing you can do in standard at the moment.
I think that the key to a deck like this working is to have the power cards able to fulfil multiple roles. Because you have 23 lands and 12+ ramp creatures, there's only 25 actual spells in the deck so they all have to pull double duty to an extent.
I think that running 10 Planewalkers gives you a bunch of things to ramp into vs control decks, and having a bunch of fat creatures gives you some roadblocks vs aggro.
These aren't hard and fast categories, since Garruk and Xenagos can act as acceleration if you need it. The fatties all serve a dual purpose as well, acting as removal for creatures, graveyard and provide evasion. Plus the fatties are all pretty good mana sinks as well.
I still having difficulties in choosing between RG Monsters or RG Devotion. I really like RG Devotion but it seems to have a hard time in handling aggro especially Mono Red. Without Mizzium Mortars in main deck, I just can't outrun their board.
I feel like if I were to choose RG Devotion instead, I'd run Mizzium Mortars in main and Domri Rade in sideboard instead. Having that fear of not able to handle aggro decks in game 1 and not draw any SB cards in game 2, so by having Mortars in main, at least game 1 still have a chance of winning by sweeping all their boards thus slow down their tempo.
That seems like a good metagame call if you are facing lots of hyper aggro decks. Where I am there's lots of black and Jund so I want the powerful cards that can go toe to toe with Desecration Demon and win wars of attrition. Regardless, it's more important to get your 75 right than to start the perfecft 60 card maindeck.
3 Arbor Colossus
4 Burning-Tree Emissary
4 Elvish Mystic
2 Nylea, God of the Hunt
4 Polukranos, World Eater
4 Stormbreath Dragon
4 Sylvan Caryatid
4 Voyaging Satyr
3 Domri Rade
3 Garruk, Caller of Beasts
2 Xenagos, the Reveler
Lands (23)
11 Forest
4 Mountain
4 Nykthos, Shrine to Nyx
4 Stomping Ground
2 Fade into Antiquity
2 Gruul Charm
3 Mistcutter Hydra
3 Nylea's Disciple
1 Sylvan Primordial
3 Wasteland Viper
1 Xenagos, the Reveler
4 Burning-Tree Emissary
3 Boon Satyr
4 Elvish Mystic
3 Ghor-Clan Rampager
3 Polukranos, World Eater
4 Stormbreath Dragon
3 Sylvan Caryatid
3 Witchstalker
2 Flesh // Blood
2 Hammer of Purphoros
Planeswalkers (5)
3 Domri Rade
2 Xenagos, the Reveler
Lands (24)
11 Forest
7 Mountain
2 Nykthos, Shrine to Nyx
4 Stomping Ground
2 Fade into Antiquity
2 Gruul Charm
4 Mistcutter Hydra
3 Mizzium Mortars
2 Plummet
2 Ruric Thar, the Unbowed
Like Dmedellin29, I keep 2 Nykthos for devotion spare. With BTE, it helps to hit Polukranos or dragon's monstrous next turn. I choose to run BTE instead of Kalonian Tusker mainly to have the option of dropping T2 Hammer. It could be T1 Stomping Ground, Elvish Mystic and T2 Land, Hammer or T1 Forest, Elvish Mystic and T2 Mountain, BTE, Hammer. As usual, I don't run scry lands to avoid drawing it where you wish it was a basic land instead.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
When I played the Gr devotion deck against him for some reason, I straight up won 3/4. I was using the list that had the kalonian tuskers in it. They were surprisingly pretty good. I def underestimated that guy.
So as of right now im super torn.
Gr Monsters is obviously the more consistant of the decks without a doubt.
But Gr Devotion has those run good hands that just cant be dealt with. And if you have a case of the "run goods" you will just roll into top 8. And so far im fairly confidant with it. Undefeated in the 2 FNMs i've played with it. I stomp the monoblack matchup, which most people have been having trouble with. And I have a good bit of playtesting with it.
I will likely stick to what I know and go with Gr Devotion.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
I know the feeling. Its just so fun, and really good.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
Just play Gruul Monsters and play a few nykthos in it. It's just makes it an unfair killing machine.
But monsters doesnt run BTE/satyr/garruk/arbor/nylea. Even with nykthos the best thing you can do is polukranos witha decent monsterous.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
The decks becomes more consistent if you just drop those creatures though. It's basically you need to draw the nuts to even win with it.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
Tusker is mainly there as an early beater and devotion enabler. I guess it's all about your play style and what you like to play. I like Gr Monsters because I always like having the biggest threat on board, having removal, and incredibly powerful planeswalkers.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
Dont need to hit harder. And pollukranos gives your deck removal. Savageborn Hydra doesnt really do much, and just be infiniblocked
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
If your thinking about another Hydra Kalonian Hydra looks a lot better since its a two turn clock by himself.
Kalonian Hydra actually is a legitimate option for this deck. Stormbreath Dragon seems to be the choice card for this slot, but Hydra isn't straight up worse either. Actually if you have Hammer in your deck (a few people here are going that route) then Hydra is a strong choice because those cards play VERY well together.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
This is the list im currently playing and it works quite well.
8 Forest
3 Mountain
4 Nykthos, Shrine to Nyx
4 Temple of Abandon
4 Stomping Ground
// Creatures
2 Scavenging Ooze
2 Nylea, God of the Hunt
4 Polukranos, World Eater
3 Arbor Colossus
4 Elvish Mystic
4 Burning-Tree Emissary
4 Voyaging Satyr
4 Sylvan Caryatid
2 Mistcutter Hydra
3 Domri Rade
2 Xenagos, the Reveler
3 Garruk, Caller of Beasts
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
4 Boon Satyr
4 Elvish Mystic
4 Witchstalker
2 Mistcutter Hydra
4 Polukranos, World Eater
2 Nylea, God of the Hunt
4 Stormbreath Dragon
3 Sylvan Caryatid
3 Domri Rade
3 Xenagos, the Reveler
3 Mizzium Mortars
Lands (24)
11 Forest
7 Mountain
2 Nykthos, Shrine to Nyx
4 Stomping Ground
3 Arbor Colossus
2 Fade into Antiquity
2 Flesh // Blood
2 Hammer of Purphoros
2 Mistcutter Hydra
2 Plummet
2 Ruric Thar, the Unbowed
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
Its for the hyperaggressive wr/br/monored decks. And dallas is known for its aggressive decks.
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
So I've tested my build. Main board works well against control decks, Esper Control especially. The only change I will make is to swap Hammer of Purphoros with Ratchet Bomb. The only problem is against Mono Blue. Their curve and devotion is so well and Mizzium Mortars usually late. Perhaps I need to slot Gruul Charm in SB, -1 Arbor Colossus and -1 Ruric Thar, the Unbowed. Mono Black doesn't seem to be much of a problem especially when Witchstalker hits the play, bestowed with Boon Satyr and swinging side by side Nylea, God of the Hunt.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
List of dudes eletrickery hits;
Solider of pantheon
Dyrad miliant
Daring skyjek
Imposing sovereign
Boros elite
Azorious arrester
Foundry street
Firefiststriker
Tormented hero
Spike jester
Young pyromancer
Akron crusader
Firedrinker satyr
I'm sure I missed a few but that's just off the top of my head
Standard:RWUJeskai WinsRWU
Modern:GWBMelira PodGWB
Legacy:WDeath & TaxesW
4 Elvish Mystic
3 Kalonian Tusker
2 Mistcutter Hydra
2 Scavenging Ooze
4 Stormbreath Dragon
3 Sylvan Caryatid
4 Witchstalker
4 Polukranos, World Eater
4 Domri Rade
2 Xenagos, the Reveler
Spells: 3
3 Mizzium Mortars
Lands: 25
10 Forest
6 Mountain
4 Stomping Ground
4 Temple of Abandon
1 Nykthos, Shrine to Nyx
2 Burning Earth
2 Ruric Thar, The Unbowed
2 Fade into Antiquity
1 Garruk, Caller of Beasts
1 Xenagos, The Reveler
2 Mistcutter Hydra
2 Plummet
2 Shock
1 Time to Feed
I like the more traditional build a lot more since its much more consistent. You just saw in the mono-black vs GR devotion match on the SCG Open Dallas where you he was sitting there with a bunch of mana but nothing to do with it and then topdecks even more mana guys.
One thing Im not sure about is Boon Satyr, Kalonian Tusker and Witchstalker.
I started with Boon Satyr and Kalonian Tusker in the main, then switched out the Tuskers with Witchstalkers since there are so good right now(good against aggro with Firefist Strikers, good against black removal decks) and then switched the Boon Satyrs with the Tuskers again. With Witchstalkers Boon Satyr gets obviously better and if I have a turn one Elvish Mystic I can cast Witchstalker right away which makes it awkward having Tusker in there but the Satyr trades with basically anything while the Tusker is still a two mana 3/3.
What do you guys think about Boon Satyr vs Kalonian Tusker?
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
I've cut voyaging satyrs completely... Now, hear me out though.
The decks I've noticed I'd lose to, namely mono-black and any spot removal heavy control lists, he does nothing in. Our devotion is rarely getting high enough that tapping nykthos for devotion rather then colorless is even a reality. The decks that I win against? He's overkill. Producing 20+ mana on turn 3/4 is nice and all, but producing 10 mana is generally enough anyways.
My current version took a step or two towards the traditional g/r aggro lists, but still has enough mana ramp to have some ridiculously explosive turns.
Here it is for reference:
4x sylvan caryatid
4x burning-tree emissary
4x polukranos, world eater
3x arbor colossus
3x scavenging ooze
2x boon satyr
1x nylea, god of the hunt
2x Commune with the gods
3x domri rade
3x xenagos, the reveler
Land:
4x nykthos
4x temple of abandon
4x stomping ground
2x mountain
9x forest
3x miscutter hydra
2x Ruric thar, unbowed
2x boon satyr
1x stormbreath dragon
1x nylea, god of the hunt
1x sylvan primordial
1x Bow of Nylea
I'm main decking the oozes as there is a fair amount of decks running whip of erebos around here (W/B midrange or mono-B) and highly aggressive decks where the lifegain and pumping can sometimes win by itself. I could understand cutting them if you wanted, but they've been good for me. Combined with bringing 4x disciple from the side, super aggro decks are practically an autowin for me. One disciple gaining me 10 life gives me enough breathing room to outclass everything they play or survive a mogis marauder fueled alpha strike.
The boon satyrs in the main, plus the extra xenagos over most lists, is my attempt to improve my worst matchups. Bestowing onto a elvish mystic often forces them to spend a removal on the mystic and then the satyr.. which gives my other big guys a chance to live for more then a turn. If I get lucky and they draw/use their hero's downfalls first on my creatures, then my planeswalkers can live long enough to provide enough card advantage to win. So, I try to sequence my stuff to pull out anything that might kill garruk so he can live for a turn or two, then I've often got enough resources to finish them off. It's still my weakest matchups, but it's gone from an almost auto lose, to a 65/35 in their favor game 1. After siding, it gets closer to 55/45. If I'm expecting a lot of those decks though, then I just don't play this deck.
The 2x commune with the gods is something I've only tested a little bit so far, but I REALLY like the consistency they've added. If you don't get to drop a garruk, or a domri doesn't live long, you often finds yourself with a bunch of mana and just drawing into more mana. Commune generally operates as a mini garruk and at least finds one threat in those situations. I consider them, together, as the fifth Garruk. Occasionally, you also have hands where you have nykthos and 3 big threats, but need one more mystic/caryatid to get the ramp flowing, and it lets you find them.
I do love this deck though, it makes for some of the craziest comebacks/blow outs. I played against a card for card copy of the rakdos list that won the GP in chile the other night. I'm at 10, he has four 2/2s out and drops mogis marauder to attack for lethal. Luckily, I have one burning tree out that blocks a cackler and goto 2 life. He's at 20 life. On my next turn, I activate garruk to get 1 mystic, 2 ooze, 1 caryatid and 1 nylea's disciple. I had enough mana/devotion to cast them all, with disciple last to gain about 14 life, then used the oozez to exile 4 guys and go right back 20. I swing in for 10 that turn, and kill him the following turn after that. It was our local judge and he's just shaking his head muttering 'ok.. i'm quitting magic.. wtf..' jokingly.
edited: realized I forgot to list the planeswalkers.
RG Monsters on the other hand, I kinda enjoy the consistency and board control but the level of fun and excitement not as much as using RG Devotion. Every 1st game between Mono Black, Mono Blue, Mono Red, and Esper Control doesn't seem to have much of a problem. At most, both of us runs out of hand and relying on top deck for the win condition.
I feel like if I were to choose RG Devotion instead, I'd run Mizzium Mortars in main and Domri Rade in sideboard instead. Having that fear of not able to handle aggro decks in game 1 and not draw any SB cards in game 2, so by having Mortars in main, at least game 1 still have a chance of winning by sweeping all their boards thus slow down their tempo.
3 Arbor Colossus
4 Burning-Tree Emissary
4 Elvish Mystic
2 Nylea, God of the Hunt
3 Polukranos, World Eater
4 Stormbreath Dragon
4 Sylvan Caryatid
4 Voyaging Satyr
3 Domri Rade
4 Garruk, Caller of Beasts
2 Xenagos, the Reveler
Lands
11 Forest
4 Mountain
4 Nykthos, Shrine to Nyx
4 Stomping Ground
2 Fade into Antiquity
2 Gruul Charm
3 Mistcutter Hydra
3 Mizzium Mortars
3 Nylea's Disciple
1 Sylvan Primordial
1 Xenagos, the Reveler
1 Arbor Colossus
3 Boon Satyr
4 Elvish Mystic
2 Mistcutter Hydra
2 Nylea, God of the Hunt
3 Polukranos, World Eater
4 Stormbreath Dragon
3 Sylvan Caryatid
4 Witchstalker
3 Domri Rade
2 Flesh // Blood
2 Mizzium Mortars
3 Xenagos, the Reveler
Lands
8 Forest
6 Mountain
2 Nykthos, Shrine to Nyx
4 Stomping Ground
4 Temple of Abandon
2 Arbor Colossus
2 Fade into Antiquity
3 Ratchet Bomb
2 Hammer of Purphoros
2 Mistcutter Hydra
2 Plummet
2 Ruric Thar, the Unbowed
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
You would not easily be able to turn his devotion on. Burning-Tree and Stormbreath are the two double devotions, so you either need a combo of the two, with Burning-Tree being pretty easy to kill and having two Stormbreaths out is a pretty dominant board position already. If you lean heavily on green, you will probably like it less. Giving Polukranos and Arbor Colossus trample is really strong for me, so I've been running two Nyleas instead of the one that I see a lot of lists running.
That sorta sounds reasonable, but you cut 4 mana dorks, while keeping the land count down at 23 and will maintaining your full complement of high end cards. That doesn't seem right to me. If you are going to shave the Satyrs out, then I think you want 24 or even 25 lands.
However, I don't think that he's overkill, since he's part of our nut draw. T1 Mystic, T2 BTE-Satyr, T3 Nykthos into 7+ mana seems pretty broken.
Here's my current list, mistakenly posted in a different GR thread:
That seems like a good metagame call if you are facing lots of hyper aggro decks. Where I am there's lots of black and Jund so I want the powerful cards that can go toe to toe with Desecration Demon and win wars of attrition. Regardless, it's more important to get your 75 right than to start the perfecft 60 card maindeck.