Unfortunately, I've been too busy to be able to go to tournament and/or FNMs.... but I'm planning on going to very soon.
In the meantimes; I've tested this deck on Cockatrice with very good result. I did face a nice variety of aggro, and including Aristocrat decks.
So far the deck has been very successful.
Most of my losses are due to mana issue (either flooded or screwed...).
Obviously due to the cockatrice effect, I end up facing also some fun decks such as massive ramp into door to nothingness... or trying to get the 10 gates out... I enjoy a lot skullcrack against those
--
Regarding RIP over Ground Seal, I would agree that RIP hurt your Voices... HOWEVER: it hoses completely the aristocrat decks! -> No more morbid trigger... No more Blood Artist effect... A half-effective Lingering soul....
Overall: HUGE difference.
One of my favorite game with this card:
- Turn 4: RIP (with 2 mana open) -- He tried to Abrupt Decay it...
- Boros Charm -> indestructible => Scoop.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH Deck: UB Lazavm Dimir Mastermind BU GW Rhys the RedeemedWG WUG Derevi, Epyrial Tactitian GUW WUG Roon of the Hidden RealmGUW WBR Kaliaa of the VastRBW WUB Sydri, Galvanic Genius BUW
4 Dryad Militant
4 Voice of Resurgence
3 Huntmaster of the Fells
3 Boros Reckoner
2 Thundermaw Hellkite
Planeswalkers: 3
3 Garruk Relentless
Burn: 9
3 Pillar of Flame
3 Warleader's Helix
3 Bonfire of the Damned
Helpers: 8
2 Advent of the Wurm
4 Boros Charm
2 Mizzium Mortar
4 Temple Garden
4 Sacred Foundry
4 Stomping Ground
3 Sunpetal Grove
2 Clifftop Retreat
2 Rootbound Crag
2 Slayers' Stronghold
1 Forest
1 Mountain
1 Plains
2 Ruric Thar, the Unbowed
2 Rest in Peace
3 Selesnya Charm
4 Skullcrack
2 Sundering Growth
1 Paraselene
1 Mizzium Mortar
Unfortunately, I've been too busy to be able to go to tournament and/or FNMs.... but I'm planning on going to very soon.
In the meantimes; I've tested this deck on Cockatrice with very good result. I did face a nice variety of aggro, and including Aristocrat decks.
So far the deck has been very successful.
Most of my losses are due to mana issue (either flooded or screwed...).
Obviously due to the cockatrice effect, I end up facing also some fun decks such as massive ramp into door to nothingness... or trying to get the 10 gates out... I enjoy a lot skullcrack against those
--
Regarding RIP over Ground Seal, I would agree that RIP hurt your Voices... HOWEVER: it hoses completely the aristocrat decks! -> No more morbid trigger... No more Blood Artist effect... A half-effective Lingering soul....
Overall: HUGE difference.
One of my favorite game with this card:
- Turn 4: RIP (with 2 mana open) -- He tried to Abrupt Decay it...
- Boros Charm -> indestructible => Scoop.
UB Lazavm Dimir Mastermind BU
GW Rhys the RedeemedWG
WUG Derevi, Epyrial Tactitian GUW
WUG Roon of the Hidden RealmGUW
WBR Kaliaa of the VastRBW
WUB Sydri, Galvanic Genius BUW
Casual decks:
UB Ninja v2.1 BU
GU Simic's Fathom v0.9 UG
RGW Sarkhan's Seasoning v0.80 WGR
WR Chandra's Rebirth v0.3 RW
Not to be cynical, but what sort of deck scoops to RIP on turn 4?