I've been running this on MODO with a lot of success. I feel super comfortable post board versus control. Originally, I was playing traditional Naya but AoS just hasn't been doing it for me lately. I wanted to take a more aggressive approach.
Aristocrat allows me to literally go on the offensive out of nowhere at times. T1 - Pilgrim T2 - Borderland Ranger (to color fix) T3 - Falkenrath Aristocrat can catch people off guard a lot of the time. It doesn't hurt that both Pilgrim and BR are humans as well.
I'm not sure what changes to the main deck ill be making post GTC aside from the mana base.
trying this out right now. It drops the ramp package and tries to curve out. using charm and spear as turn 2 plays if need be and getting the party started with loxodon smiter and boros reckoner. Then going up the curve and topping out with aurelia.
so far the mana seems good, but I'll have to play more with it to see how consistent it really is. With 25 lands I usually don't have many problems hitting my land drops.
Been play-testing this for a couple weeks and it has been stomping people. This deck can just end the game in single turn by dropping Aurelia, the Warleader. I'm considering adding 2 more boros charms if my local meta sees more control decks playing board wipes, but as of now it hasn't been an issue. I want to find room for a couple Aurelia's Fury, but haven't gotten my hands on any copies yet.
Of course as a bunch of different decks begin to emerge the decklist will change, but this is doing really well right now. I also want to add that the mana base for this deck is fine without avacyn's pilgrim. I have never had a single problem hitting land drops and constantly casting my spells, if you design the mana base well enough it shouldnt be an issue with access to a full compliment of shocklands and core set/innistrad lands
It seems counterintuitive, but boros reckoner is actually much easier to cast than smiter for me, if you take a look at the manabase. T2 reckoner off a pilgrim is pretty gross.
He has been very good for me, singlehandedly winning a game against a potentially lethal craterhoof attack once, as well as being all sorts of awesome against aggro decks. Against esper control i like to board out the entire playset so that makes room for anti-control cards.
I like him and smiter as my 3-drops of choice, and if I had to cut one of them it would be smiter.
I tried testing Reckoner a bit and frankly I didn't like him much. Not because he isn't a great creature once on the field, he just was too often difficult to cast on time in a deck that is running colorless lands and Cavern of Souls. I could see feeling differently if playing something a little more aggressive with a manabase built around him but I didn't want to go that route.
Sticking with the ramp into big angels for now. When (if) I start getting rolled consistently by aggro it might be time to stop with that strategy. I just can't help it for now though, it's too fun.
I know everyone has moved away from running Borderland Ranger but I still find that in a three-color deck where I'm trying to consistently hit my land drops for the first 5ish turns so I can drop a fatty, he is still very useful. I'd rather cater my manabase to him than Arbor Elf (or Boros Reckoner).
I'm amazed you cannot cast reckoner. Only 4 of your lands don't produce the mana necessary to cast him. Isn't smiter harder to cast?
I can cast him, I just found that too often he was essentially a four drop instead of three. I already am way too heavy at 4CMC, I don't really need any other cards there in the curve. I very rarely have any trouble casting a Smiters if one of my first three mana sources is a Wolf Run or Township or Mountain.
It is a sweet card, I just didn't think it fit the curve smoothly in my build when I tested it.
I was taking a look at the MTGO Standard daily results this morning, I know that GTC hasn't rotated in yet. But there were three decks running a green heavy G/w, I wonder what future this style of deck has.
Hi Everyone, so I had alot of success with GW aggro in FNM last couple months. So now what does GTC do for us? I'm posting my list here that I want to run at FNM this friday, i would like some thoughts and ideas? I am drawing hands and found its not as fast as before, and slightly less consistent. The mana base might need tweaking, and i might be too greedy with the utility lands. But please take a look before i go to FNM with this thing, thanks you!!!
Please let me know what may help to make it a bit faster? Also is the mana base ok, any sideboard changes, thoughts, changes, anything that can help, thanks!
I would recommend Boros Reckoner over Loxodon Smiter, unless you see a ton of control in your meta. Reckoner is nuts and there are only like 3-4 lands in the entire mana base that can't produce R/, plus you have 4 farseek, and even Avacyn's pilgrim makes W. I have been playing with him recently and I haven't looked back.
I'm a little iffy with the sideboard. I feel like I may want to run one more Ray of Revelation. Not sure when I'd bring in the Conscripts. I have them to take a big hitter or steal a Planeswalker that may help me gain an advantage.
I love Clan Defiance. In the few test sessions I have had, Clan Defiance has helped a lot. At the very least it's a burn spell to the face. Not as great as a miracle Bonfire, but better than a non-miracle Bonfire, in my opinion.
I haven't seen anyone really run Gisela. Maybe for good reason, but I figure a lot of people run at most 3 Angel of Serenity, I'm gonna try Gisela out.
I'm a little iffy with the sideboard. I feel like I may want to run one more Ray of Revelation. Not sure when I'd bring in the Conscripts. I have them to take a big hitter or steal a Planeswalker that may help me gain an advantage.
I love Clan Defiance. In the few test sessions I have had, Clan Defiance has helped a lot. At the very least it's a burn spell to the face. Not as great as a miracle Bonfire, but better than a non-miracle Bonfire, in my opinion.
I haven't seen anyone really run Gisela. Maybe for good reason, but I figure a lot of people run at most 3 Angel of Serenity, I'm gonna try Gisela out.
I usually bring Conscripts out of the board for control. You pretty much hold on to her until a planeswalker is at a point where you can minus it, get the benefit and kill it. It's pretty sweet when you get to ultimate but really anytime you can use it to kill one you should just go for it. It's also another nice hasty creature which can be harder for control to deal with.
I think people don't run Gisela just because:
(1) There are some other options that are more resilient and/or have a more permanant effect on the board if they get removed
(2) Zealous Conscripts and other creature-stealing effects are played relatively often and she will hose you hard if someone steals her for a turn.
Those aren't even that great of reasons to not try her though, I think she is a pretty awesome creature. She may not have haste but her effect is immediate and all the rest of your dudes get to attack in immediately with it. Let us know how it does.
Volcanic Strength is an interesting sideboard card. What is it's purpose? I could see it being really nasty if you give something +2/+2 and mountainwalk and then wolf run it into someones dome... I just don't know of many red decks that give you that sort of time and/or don't run removal to 2-for-1 you. I guess other midrange decks like Jund and Naya, but they both run enough removal to make you hurt for doing it. Maybe if you were bringing in Sigarda or something hexproof along with it...? I'm not sure... let me know how that does for you as well, I am curious.
Volcanic Strength is an interesting sideboard card. What is it's purpose? I could see it being really nasty if you give something +2/+2 and mountainwalk and then wolf run it into someones dome... I just don't know of many red decks that give you that sort of time and/or don't run removal to 2-for-1 you. I guess other midrange decks like Jund and Naya, but they both run enough removal to make you hurt for doing it. Maybe if you were bringing in Sigarda or something hexproof along with it...? I'm not sure... let me know how that does for you as well, I am curious.
I used Volcanic Strength in my Rakdos Aggro SB, and it worked amazingly. Pushed all my creatures out of Spear's range, and let me beat down the mirror. I guess I'm kind of hoping for the same effect here. Smiter is already out of Spear's range, but some of the others aren't. Ultimate Price, Unsummon, Azorius Charm, and Simic Charm can ruin that plan I guess, but I want to try it. Especially with Boros Aggro (and aggro in general) becoming fairly popular. Testing will probably prove it useless in this archetype.
Here is what i have been running:// Deck: ramp naya (60)
// Lands
21 Forest
1 Kessig Wolf Run
1 Slayers' Stronghold
// Creatures
2 Angel of Serenity
2 Aurelia, the Warleader
4 Avacyn's Pilgrim
3 Boros Reckoner
2 Frontline Medic
2 Huntmaster of the Fells
3 Loxodon Smiter
4 Restoration Angel
2 Sigarda, Host of Herons
3 Thragtusk
// Spells
1 Bonfire of the Damned
2 Boros Charm
4 Farseek
1 Garruk, Primal Hunter
2 Selesnya Charm
Sideboard is meta specific. Please ignore the land base since thats just how i usually put it in mtg tracker app.i would love ideas and suggestions. Places top 4 pretty much every week at star city fnms. I swapped garruk relentless with a primal hunter. Also before anyone suggest more huntmasters or thundermaw, dont have any lol.
I've really been liking this list. I'm trying to go for a more controlly vibe with it, with more removal than most other G/W midrange builds. I still think Bonds Of Faith is really underrated. It's decent removal, stops undying creatures, doesn't send Rancors back to hand, can potentially stop opponents Thragtusks if they don't happen to be running white for Restoration Angel and can pump your Silverblade Paladins and other humans if you need that extra aggro. The Silverhearts are cool with the Silverblade Paladins in here and also pair up great the following turn after an EOT'd Restoration Angel. Just generally another cool aggressive creature in the deck.
I want to add Boros Reckoner and Blasphemous Act (or make a new deck that can do this) as it seems absolutely jaw-breaking to take 13 points to the face. This deck is very weak against either a board-wipe or flyers and I want to try to make it better.
I want to add Boros Reckoner and Blasphemous Act (or make a new deck that can do this) as it seems absolutely jaw-breaking to take 13 points to the face. This deck is very weak against either a board-wipe or flyers and I want to try to make it better.
I played with Frontline Medic for awhile, and then I discovered hes really quite bad in most match ups. Boros Reckoner should be a no brainer replacement for obvious reasons. I think everyone by now should know why Reckoner is so awesome. Medics only really slow down Bonfires, Syncopates, and Sphinx's Revelation, but mainly its there to slow down the Sphinx's Revs. So yeah, it has its uses, but not as many as Boros Reckoner. You could always move it to the sideboard and bring it in against control. But in most scenarios, Reckoner is just better.
I also have to wonder where the removal is? I mean, I get that you can make your guys indestructable after they declare blocks to kind of act like removal (Boros Charm), but targeted removal is pretty important. Selesnya Charm seems pretty weak here. Maybe cut em for some Searing Spears?
Outside of Frontline Medic, i think your creature base is great so GJ there. I could see taking out the Pilgrims for Stromkirk Nobles, but thats just sort of a judgement call. Your deck just seems more aggro-ey than rampy and Stromkirk Noble is just a better aggro card.
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Current standard decks:
Gruul Aggro
EDH General:
Sydri, Galvanic Genius
Modern
Jeskai Control
Jeskai Midrange
Affinity
Esper Teachings
Tribal Zoo
I've been looking to make another deck that's more of a midrange/tempo deck, as opposed to the aggro I normally play. I love the look of a BWG lifegain deck, but tbh the decklist I have made is around $600 which is out of my price range. So I slimmed it down into a pure GW deck.
I've done a search on the forum but can't find much about purely GW lifegain, but have found Bant and GWB lists.
So was simply looking for some feedback
Also, if I have two Rhox Faithmender in play and went to gain 3 life. That would become 6, would this then be doubled to 12?
I have never really played a midrange deck before, nor a lifegain deck and this is simply a first draft of the deck that has playtested well vs a Boros deck and a RDW I use to playtest new decks vs agro decks.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
4 Avacyn's Pilgrim
3 Borderland Ranger
3 Loxodon Smiter
4 Huntmaster of the Fells
3 Restoration Angel
3 Falkenrath Aristocrat
4 Thragtusk
Other (8)
2 Ultimate Price
2 Selesnya Charm
2 Unburial Rites
2 Bonfire of the Dammed
4 Temple Garden
3 Overgrown Tomb
3 Blood Crypt
3 Sunpetal Grove
3 Rootborn Crag
2 Cavern of Souls
2 Forest
1 Plains
1 Swamp
1 Mountain
1 Kessig Wolf Run
2 Pillar of Flame
2 Ray of Revelation
2 Rest in Peace
2 Triumph of Ferocity
2 Oblivion Ring
2 Slaughter Games
2 Rakdos's Return
1 Sigarda, Host of Herons
Aristocrat allows me to literally go on the offensive out of nowhere at times. T1 - Pilgrim T2 - Borderland Ranger (to color fix) T3 - Falkenrath Aristocrat can catch people off guard a lot of the time. It doesn't hurt that both Pilgrim and BR are humans as well.
I'm not sure what changes to the main deck ill be making post GTC aside from the mana base.
4 stomping ground
2 sacred foundry
4 sunpetal grove
4 rootbound crag
2 clifftop retreat
1 forest
1 mountain
1 plains
2 kessig wolf run
4 loxodon smiter
3 huntmaster of the fells
4 thragtusk
4 restoration angel
3 thundermaw hellkite
2 aurelia, the warleader
2 garruk relentless
2 aurelia's fury
4 searing spear
Sideboard is in chaos right now.
trying this out right now. It drops the ramp package and tries to curve out. using charm and spear as turn 2 plays if need be and getting the party started with loxodon smiter and boros reckoner. Then going up the curve and topping out with aurelia.
so far the mana seems good, but I'll have to play more with it to see how consistent it really is. With 25 lands I usually don't have many problems hitting my land drops.
Modern:
Twinning End
Commander:
Mayael the Anema
4x Thragtusk
4x Restoration Angel
4x Huntmaster of the Fells
4x Loxodon Smiter
2x Thundermaw Hellkite
2x Aurelia, the Warleader
Planeswalkers:
2x Garruk, Primal Hunter
4x Farseek
3x Searing Spear
2x Boros Charm
2x Bonfire of the Damned
1x Aurelia's Fury
Enchantments:
2x Oblivion Ring
Lands:
4x Stomping Ground
4x Temple Garden
3x Sacred Foundry
3x Sunpetal Grove
2x Clifftop Retreat
1x Forest
1x Mountain
1x Plains
2x Kessig Wolf Run
Of course as a bunch of different decks begin to emerge the decklist will change, but this is doing really well right now. I also want to add that the mana base for this deck is fine without avacyn's pilgrim. I have never had a single problem hitting land drops and constantly casting my spells, if you design the mana base well enough it shouldnt be an issue with access to a full compliment of shocklands and core set/innistrad lands
Updated decklist.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
seems good. How consistent has the mana been for you?
Modern:
Twinning End
Commander:
Mayael the Anema
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
He has been very good for me, singlehandedly winning a game against a potentially lethal craterhoof attack once, as well as being all sorts of awesome against aggro decks. Against esper control i like to board out the entire playset so that makes room for anti-control cards.
I like him and smiter as my 3-drops of choice, and if I had to cut one of them it would be smiter.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Here is my current list:
4x Stomping Grounds
3x Rootbound Crag
4x Temple Garden
4x Sunpetal Grove
2x Sacred Foundry
1x Clifftop Retreat
1x Kessig Wolf Run
1x Gavony Township
1x Cavern of Souls
1x Forest
1x Mountain
1x Plains
Creatures (24):
4x Avacyn's Pilgrim
4x Loxodon Smiter
2x Borderland Ranger
4x Huntmaster of the Fells
4x Restoration Angel
2x Thragtusk
2x Aurelia the Warleader
2x Angel of Serenity
2x Garruk Relentless
Other Spells (10):
4x Farseek
1x Boros Charm
2x Selesnya Charm
2x Bonfire of the Damned
1x Aurelia's Fury
4x Centaur Healer
2x Pillar of Flame
2x Rest in Peace
2x Zealous Conscripts
2x Triumph of Ferocity
1x Mizzium Mortars
2x Sigarda Host of Herons
Sticking with the ramp into big angels for now. When (if) I start getting rolled consistently by aggro it might be time to stop with that strategy. I just can't help it for now though, it's too fun.
I know everyone has moved away from running Borderland Ranger but I still find that in a three-color deck where I'm trying to consistently hit my land drops for the first 5ish turns so I can drop a fatty, he is still very useful. I'd rather cater my manabase to him than Arbor Elf (or Boros Reckoner).
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
4 forest
4 stomping ground
4 rootbound crag
4 temple garden
4 sunpetal grove
1 sacred foundry
1 clifftop retreat
2 kessig wolf run
24 creatures
4 avacyn's pilgrim
2 arbor elf
4 loxodon smiter
4 huntmaster of the fells
4 restoration angel
4 thragtusk
2 aurelia, the warleader
4 bonfire of the damned
4 farseek
2 aurelia's fury
2 garruk, primal hunter
2 assemble the legion
1 garruk, primal hunter
2 rest in peace
3 boros charm
2 thundermaw hellkite
2 oblivion ring
3 searing spear
Modern:
Twinning End
Commander:
Mayael the Anema
I can cast him, I just found that too often he was essentially a four drop instead of three. I already am way too heavy at 4CMC, I don't really need any other cards there in the curve. I very rarely have any trouble casting a Smiters if one of my first three mana sources is a Wolf Run or Township or Mountain.
It is a sweet card, I just didn't think it fit the curve smoothly in my build when I tested it.
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/4965339
2 Gavony Township
3 Plains
4 Sunpetal Grove
4 Temple Garden
3 Arbor Elf
4 Avacyn's Pilgrim
3 Deadbridge Goliath
4 Loxodon Smiter
4 Strangleroot Geist
3 Wolfir Avenger
4 Wolfir Silverheart
2 Yeva, Nature's Herald
2 Faith's Shield
4 Rancor
3 Selesnya Charm
1 Ground Seal
2 Nearheath Pilgrim
2 Oblivion Ring
2 Ray of Revelation
2 Rest in Peace
2 Rootborn Defenses
1 Thalia, Guardian of Thraben
3 Thragtusk
2 Gavony Township
3 Plains
4 Sunpetal Grove
4 Temple Garden
3 Arbor Elf
4 Avacyn's Pilgrim
3 Centaur Healer
3 Deadbridge Goliath
4 Loxodon Smiter
4 Strangleroot Geist
2 Ulvenwald Tracker
3 Wolfir Silverheart
2 Yeva, Nature's Herald
4 Rancor
3 Selesnya Charm
1 Centaur Healer
1 Ground Seal
2 Nearheath Pilgrim
2 Oblivion Ring
2 Ray of Revelation
2 Rest in Peace
2 Rootborn Defenses
3 Triumph of Ferocity
4 Stomping Grounds
4 Temple Garden
1 Sacred Foundry
3 Clifftop Retreat
3 Sunpetal Grove
3 Rootbound Crag
2 Kessig Wolf Run
2 Cavern of Souls
2 Forest
Creatures 24
4 Avacyn's Pilgrim
4 Loxodon smiter
4 Huntmaster of the Fells
4 Restoration Angel
4 Thragtusk
2 Thundermaw Hellkite
2 Aurelia, the Warleader
2 Bonfire of the Damned
2 Aurelia's Fury
2 Boros Charm
4 Farseek
Planeswalkers 2
2 Garruk, Primal Hunter
2 Rest in Peace
2 Ray of Revelation
3 Centaur Healer
1 Zealous Conscripts
2 Angel of Serenity
1 Boros Charm
4 Pillar of Flame
Comments and/or suggestions are welcome.
4 Temple Garden
4 Stomping Ground
4 Sunpetal Grove
2 Sacred Foundry
2 Rootbound Crag
3 Clifftop Retreat
2 Slayers Stronghold
1 Gavony Township
1 Cavern of Souls
1 Kessing Wolf Run
Creatuers
3 Arbor Elf
4 Avacyn's Pilgrim
4 Loxodon Smiter
4 Silverblade Paladin
4 Strangleroot Geist
2 Wolfir Silverheart
2 Sigarda, Host of Herons
2 Ghor Clan Rampager
3 Boros Charm
2 Selesnya Charm
4 Rancor
1 Clan Defiance
1 Aurelia's Fury
2 Glaring Spotlight
2 Rest in Peace
3 Rolling Temblor
2 Blind Obediance
3 Thalia
2 Knight of Glory
1 Selesnya Charm
Please let me know what may help to make it a bit faster? Also is the mana base ok, any sideboard changes, thoughts, changes, anything that can help, thanks!
I would recommend Boros Reckoner over Loxodon Smiter, unless you see a ton of control in your meta. Reckoner is nuts and there are only like 3-4 lands in the entire mana base that can't produce R/, plus you have 4 farseek, and even Avacyn's pilgrim makes W. I have been playing with him recently and I haven't looked back.
2 Aurelia, the Warleader
4 Avacyn's Pilgrim
3 Boros Reckoner
1 Gisela, Blade of Goldnight
3 Huntmaster of the Fells
2 Loxodon Smiter
4 Restoration Angel
3 Thragtusk
2 Thundermaw Hellkite
Planeswalkers:
1 Domri Rade
1 Garruk Relentless
Spells:
1 Aurelia's Fury
3 Boros Charm
2 Clan Defiance
4 Farseek
2 Cavern of Souls
2 Clifftop Retreat
2 Forest
2 Kessig Wolf Run
2 Rootbound Crag
2 Sacred Foundry
4 Stomping Ground
4 Sunpetal Grove
4 Temple Garden
3 Pillar of Flame
1 Ray of Revelation
2 Rest in Peace
2 Selesnya Charm
1 Silklash Spider
2 Skullcrack
2 Volcanic Strength
I'm a little iffy with the sideboard. I feel like I may want to run one more Ray of Revelation. Not sure when I'd bring in the Conscripts. I have them to take a big hitter or steal a Planeswalker that may help me gain an advantage.
I love Clan Defiance. In the few test sessions I have had, Clan Defiance has helped a lot. At the very least it's a burn spell to the face. Not as great as a miracle Bonfire, but better than a non-miracle Bonfire, in my opinion.
I haven't seen anyone really run Gisela. Maybe for good reason, but I figure a lot of people run at most 3 Angel of Serenity, I'm gonna try Gisela out.
I usually bring Conscripts out of the board for control. You pretty much hold on to her until a planeswalker is at a point where you can minus it, get the benefit and kill it. It's pretty sweet when you get to ultimate but really anytime you can use it to kill one you should just go for it. It's also another nice hasty creature which can be harder for control to deal with.
I think people don't run Gisela just because:
(1) There are some other options that are more resilient and/or have a more permanant effect on the board if they get removed
(2) Zealous Conscripts and other creature-stealing effects are played relatively often and she will hose you hard if someone steals her for a turn.
Those aren't even that great of reasons to not try her though, I think she is a pretty awesome creature. She may not have haste but her effect is immediate and all the rest of your dudes get to attack in immediately with it. Let us know how it does.
Volcanic Strength is an interesting sideboard card. What is it's purpose? I could see it being really nasty if you give something +2/+2 and mountainwalk and then wolf run it into someones dome... I just don't know of many red decks that give you that sort of time and/or don't run removal to 2-for-1 you. I guess other midrange decks like Jund and Naya, but they both run enough removal to make you hurt for doing it. Maybe if you were bringing in Sigarda or something hexproof along with it...? I'm not sure... let me know how that does for you as well, I am curious.
I used Volcanic Strength in my Rakdos Aggro SB, and it worked amazingly. Pushed all my creatures out of Spear's range, and let me beat down the mirror. I guess I'm kind of hoping for the same effect here. Smiter is already out of Spear's range, but some of the others aren't. Ultimate Price, Unsummon, Azorius Charm, and Simic Charm can ruin that plan I guess, but I want to try it. Especially with Boros Aggro (and aggro in general) becoming fairly popular. Testing will probably prove it useless in this archetype.
I was also considering Blind Obedience.
// Lands
21 Forest
1 Kessig Wolf Run
1 Slayers' Stronghold
// Creatures
2 Angel of Serenity
2 Aurelia, the Warleader
4 Avacyn's Pilgrim
3 Boros Reckoner
2 Frontline Medic
2 Huntmaster of the Fells
3 Loxodon Smiter
4 Restoration Angel
2 Sigarda, Host of Herons
3 Thragtusk
// Spells
1 Bonfire of the Damned
2 Boros Charm
4 Farseek
1 Garruk, Primal Hunter
2 Selesnya Charm
Sideboard is meta specific. Please ignore the land base since thats just how i usually put it in mtg tracker app.i would love ideas and suggestions. Places top 4 pretty much every week at star city fnms. I swapped garruk relentless with a primal hunter. Also before anyone suggest more huntmasters or thundermaw, dont have any lol.
4 Avacyn Pilgrim
4 Silverblade Paladin
3 Fiend Hunter
4 Restoration Angel
4 Thragtusk
4 Wolfir Silverheart
Spells:
4 Farseek
4 Oblivion Ring
3 Bonds Of Faith
2 Garruk Relentless
4 Temple Garden
4 Sunpetal Grove
2 Gavony Township
8 Forest
6 PLains
4 Cloudshift
4 Centaur Healer
3 Rootborn Defenses
2 Ray Of Revealation
2 Sigarda, Host Of Herrons
4 Champion of the Parish
3 Frontline Medic
4 Huntmaster of the Fells
4 Mayor of Avabruck
4 Restoration Angel
4 Silverblade Paladin
3 Thalia, Guardian of Thraben
4 Boros Charm
4 Cavern of Souls
1 Clifftop Retreat
2 Kessig Wolf Run
3 Rootbound Crag
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
2 Mountain
I want to add Boros Reckoner and Blasphemous Act (or make a new deck that can do this) as it seems absolutely jaw-breaking to take 13 points to the face. This deck is very weak against either a board-wipe or flyers and I want to try to make it better.
I played with Frontline Medic for awhile, and then I discovered hes really quite bad in most match ups. Boros Reckoner should be a no brainer replacement for obvious reasons. I think everyone by now should know why Reckoner is so awesome. Medics only really slow down Bonfires, Syncopates, and Sphinx's Revelation, but mainly its there to slow down the Sphinx's Revs. So yeah, it has its uses, but not as many as Boros Reckoner. You could always move it to the sideboard and bring it in against control. But in most scenarios, Reckoner is just better.
I also have to wonder where the removal is? I mean, I get that you can make your guys indestructable after they declare blocks to kind of act like removal (Boros Charm), but targeted removal is pretty important. Selesnya Charm seems pretty weak here. Maybe cut em for some Searing Spears?
Outside of Frontline Medic, i think your creature base is great so GJ there. I could see taking out the Pilgrims for Stromkirk Nobles, but thats just sort of a judgement call. Your deck just seems more aggro-ey than rampy and Stromkirk Noble is just a better aggro card.
Gruul Aggro
EDH General:
Sydri, Galvanic Genius
Modern
Jeskai Control
Jeskai Midrange
Affinity
Esper Teachings
Tribal Zoo
3x Deathrite Shaman
4x Strangleroot Geist
4x Loxodon Smiter
4x Centaur Healer
4x Restoration Angel
4x Thragtusk
2x Obzedat, Ghost Council
Spells: 11
4x Farseek
4x Adrupt Decay
3x Oblivion Ring
4x Overgrown Tomb
4x Temple Garden
4x Sunpetal Grove
4x Woodland Cemetary
4x Isolated Chapel
2x Godless Shrine
2x Gavony Township
2x Sigard, Host of Herons
2x Server the Bloodline
2x Thalia, Guardian of Thraben
2x Liliana of the Veil
2x Garruk, Primal Hunter
2x Unburial Rites
2x Devour Flesh
1x Deathrite Shaman
Any feed back is welcome!
Reping Hometown Hobbies in Huntington, WV
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Blue's Trading Shop
http://forums.mtgsalvation.com/showthread.php?p=8105656#post8105656
I've been looking to make another deck that's more of a midrange/tempo deck, as opposed to the aggro I normally play. I love the look of a BWG lifegain deck, but tbh the decklist I have made is around $600 which is out of my price range. So I slimmed it down into a pure GW deck.
I've done a search on the forum but can't find much about purely GW lifegain, but have found Bant and GWB lists.
So was simply looking for some feedback
4x Centaur Healer
4x Loxodon Smiter
2x Restoration Angel
3x Rhox Faithmender
1x Armada Wurm
4x Thragtusk
3x Trostani, Selesnya's Voice
Enchantment (10)
3x Blind Obedience
2x Gift of Orzhova
3x Oblivion Ring
2x Rancor
2x Garruk, Primal Hunter
1x Garruk Relentless
Artifact (2)
2x Chalice of Life
Land (24)
8x Forest
8x Plains
4x Sunpetal Grove
4x Temple Garden
3x Rest in Peace
1x Sigarda, Host of Herons
I have read how Blind Obedience is pretty bad, but in play-testing it has helped a lot vs agro decks, slowing them down enough to get Centaur Healers and Loxodon Smiter onto the table.
I was considering Ajani, caller of the pride as his ulti' could be a nice and easy game over.
other card's I have been considering include Frontline Medic, Fiend Hunter, Angel of Serenity and Sublime Archangel
Could it be worth running some Board wipes? Also, some tips for SB would be fantastic, atm it only contains 4 cards.
Also, if I have two Rhox Faithmender in play and went to gain 3 life. That would become 6, would this then be doubled to 12?
I have never really played a midrange deck before, nor a lifegain deck and this is simply a first draft of the deck that has playtested well vs a Boros deck and a RDW I use to playtest new decks vs agro decks.
WU$50 Budget UW heroicUW
Modern
WR Boros Burn RW
Commander/EDH
(WiP) RNorin the TrollR