Every time I have played against a Non-wolf run ramp deck i have quickly crushed it without the other removal besides ORings. What exactly are you nor running for 4 more removal spells.
See my decklist on page 1.
I don't want to run Hero, I know shes a bomb when she goes unanswered but most decks in my meta can either remove her or block her and trade/kill her, so she's a 4-mana investment for 2 tokens on the next turn.
I'm going to cut into my probes as soon as i get copies of Elspeth, another Sorin, and more anthems. The kill spells I will keep 2 copies of because they save games when I'm fighting past turn 5.
I'm finding this deck to be very very fast. I'm not evne sure it needs something like overrun. And even when you get sweeped you can simply bounce back quickly with some of the massvie drops.
The way the curve is its better.
you have Doomed Traveler 1 drop. antoher good one is Champion of the parrish. though IT doesn't make tokens it gets buffed by them.
I don't know if this is typical but I find that I have to wait till turn 3 before I can really start making a dent in the opponent. If I can not fall behind by turn 3 I can usually swarm in with a perfect cruve for Tokens and effects.
I'm finding this deck to be very very fast. I'm not evne sure it needs something like overrun. And even when you get sweeped you can simply bounce back quickly with some of the massvie drops.
The way the curve is its better.
you have Doomed Traveler 1 drop. antoher good one is Champion of the parrish. though IT doesn't make tokens it gets buffed by them.
I don't know if this is typical but I find that I have to wait till turn 3 before I can really start making a dent in the opponent. If I can not fall behind by turn 3 I can usually swarm in with a perfect cruve for Tokens and effects.
I would recommend Rob Daughertys List from pro tour dark ascension as a starting point. Depending on your local meta i would make slight changes if any.
He started his day 3-0... Im not certain how he finished the day. He is a veteran of the game, He and Darwin Castle put the deck together and im sure alot of testing went into it.
Again, a really good starting point if you want to get into this archtype imo.
Game 1: I led off with a turn 1 Champion followed by a turn 2 Champion and Dismember on his Chmpion. Turn 3 I played honor of the pure and swung. Turn 4 He had a mirran crusader, but I had an O-ring for it. Turn 5 I played and flashed back Lingering souls (I had Vault in play as well.)
Game 2: He kept a 2 land hand and did not find a 3rd land until turn 5.
SB:
-3 Sorin
+1 Dismember
+1 Oblivion Ring
+1 Revoke Existence
Round 2: UW Delver Pike 2-0
Game 1: He led with a probe and ponder, I drew a dismember played a plains and passed. He played a turn 2 delver which ate the dismember and passed with a seachrome coast up. I played a turn 2 Virtue and passed. He played a snapcaster and flashed back ponder. I untapped and played a lingering souls.
He passed with 4 mana up. I attempted to flashback souls and it was met with a mana leak, I then played a Honor and swung 6. He ended up being stuck on 4 lands for the rest of the game. He played a couple gesits and resolved a pike that ate an O-ring
Game 2: He looked at his opener and laughed. he kept. Turn 1 delver, turn 2 2 more delvers, turn 3 4th delver plus a probe. This might have been scary... but they never flipped and I coasted to victory on the back of spirit tokens.
SB:
-3 Sorin
-1 Oblivion Ring
+3 Stony Silence
+1 Revoke Existence
Round 3: French Reanimator (Levy's deck) 2-0
Game 1: I kept a 2 land hand with triple Champion, Gather, and Oblivion Ring.
-T1: Champion
---: Birds
-T2: Champion, Champion
---: Llanowar Elves, Looting, pitching Elesh Norn and Unburial Rites
-T3: I didn't draw a land, so I played Gather and put him to 5.
---:He flashed back Rites and put Elesh into play.
-T4: I drew a land and O-ringed Elesh, killing him.
Game 2: He kept a shaky 5 card hand and was stuck on 1 mana and 1 birds, he did play triple faithles looting but couldn't get there after I extracted his Elesh Norns.
SB:
-3 Sorin
+1 Oblivion Ring
+2 Surgical Extraction
+1 Oblivion Ring
Round 4: Mono Green 2-0
Game 1: My opponent feverishly shuffled my library. My opening 7 was 3 Doomed Traveler, Honor of the Pure, Plains, Isolated Chapel, and Lingering Souls. I kept. I led off with a Doomed Traveler, followed up by 2 more, and a turn 3 lingering souls, turn 4 flash back lingering souls and play Honor. I rode to victory via the skies.
Game 2: We both Mulliganed to 4. I kept a hand with Isolated Chapel, Champion, Honor, and Revoke. He told me after the game he kept, Forest, SoWP, Naturalize, Llanowar Elves. He played turn 1 llanowar elves, and turn 2 SoWP of the forest he drew, I top decked a land I needed and revoked it. I ended up drawing a souls and then another land. He remained stuck on 2 lands and an Elf. After the game he showed me his hand (2 Naturalize, Batterskull, 2 Acidic Slime)
SB:
-1 Sorin
-2 Dismember
+3 Revoke Existence
I boarded in Revoke over Silence because he was playing 4 SoWP, 3 Metamorph and 1 SoFF maindeck.
4-0 with a GW% of 100.
If anyone has any questions about my list, play style, SB options, or anything in general I will be more than happy to answer them.
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Current Standard Decks:
WUBRG Door to NothingnessWUBRG 20-4-1 WRBoros HumansWR 67-15-3 WBWB TokensWB 32-5-3
Current legacy Decks:
RRRed Deck WinsRR 17-4-0
*I missed top 8 of a TCG Player 1k based off of breakers playing Door to Nothingness. I was terribly sad.
I feel like I want to cut the travelers. Every time I top deck them I wish they were something else. Having 4 one drops and then only 4 more cards to boost the champion isn't ideal though.
You actually have 4 Champion, 4 Traveler and 4 Gather that all pump the Champion. In return you could cut Midnight Haunting and play Blade Splicer which gives you more humans.
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Rollback Post to RevisionRollBack
Current Standard Decks:
WUBRG Door to NothingnessWUBRG 20-4-1 WRBoros HumansWR 67-15-3 WBWB TokensWB 32-5-3
Current legacy Decks:
RRRed Deck WinsRR 17-4-0
*I missed top 8 of a TCG Player 1k based off of breakers playing Door to Nothingness. I was terribly sad.
Hey guys, I just built W/B tokens. I actually won to a GPT for Indianapolis with this setup, so I'm pretty happy with the power. It was small tournament, only 8 people but tokens was a house in pretty much every match.
Now I plan on adding 4 Champion of the Parish to have easy turn 2 2/2 with another Champion or 3/3 with Townsfolk but no idea which should be cut for them, Also to figure out what to cut in for Elspeth's and if whats cut should be thrown in sideboard or replace with something new.
I would go -1 Elesh and -3 Hero and +4 on the CotP in the MB and -2 Dismember and +2 Hero in the SB. This would help speed up your a deck a bit and I am not sure I would try to run Elesh with only 24 lands. I would also consider dropping the Wurmcoil and 1 Elspeth to make room for 2 Celestial Purges. I found that I never brought in my Dismembers and I was looking for ways to get rid of Huntmasters, Phyrexian Obliterator and other such pains.
Now I plan on adding 4 Champion of the Parish to have easy turn 2 2/2 with another Champion or 3/3 with Townsfolk but no idea which should be cut for them, Also to figure out what to cut in for Elspeth's and if whats cut should be thrown in sideboard or replace with something new.
Here is what I was trying out a week ago where I picked up Elspeth's and tossed them into my sideboard before the tournament began.
Now I plan on adding 4 Champion of the Parish to have easy turn 2 2/2 with another Champion or 3/3 with Townsfolk but no idea which should be cut for them, Also to figure out what to cut in for Elspeth's and if whats cut should be thrown in sideboard or replace with something new.
I haven't run Shrine in any tournaments, but it's been underwhelming in playtesting. I find myself cutting removal from my list, but as you have elesh norm and hero of bladehold in yours I'd look into cutting those. Elesh comes out WAY late, and as a 1-of she's not helping you much. She will either be win-more when you draw her late game, or will not be what you wanted to save the game.
On the other hand, it provides a nice target for opposing Naturalizes and Revoke Existence and lets me main deck Day of Judgment knowing I can send Day and next turn have a nice army of 1/1 or 2/2 Myrs ready to swing away at my opponent who is likely stuttering.
In the end, I think it makes it into the usual "borderline call" section of the primer.
If you're going to run a double anthem flavor of deck, the Shrine seems like it would be a good cut. I run the Sorin Control variety, and Shrine is a superstar for me. It is a dead draw in the late late game, but even midgame it's good, as it only takes 2-3 turns to get it up to decent size, and having one out is instant board wipe recovery.
The Shrine of Loyal Legions is expendable in some versions of the Wx Tokens deck, but in other versions it's essential. I don't run Champion of the Parish, so for me Gather the Townsfolk was more borderline than someone running the Champ Pump Double Anthem type of deck.
This is the deck I am currently running and it is doing fantastic for me. I am thinking of putting in Accorder Paladin in place of Blade Splicer for more crazy aggro-ness. What do you guys think?
This is the deck I am using right now. I'm not too sure right now what to take out to add another Doomblade but so far this deck is performing pretty well for me. Spirit Mantle has helped me win a couple games because I enchanted one of my tokens. I have not played at FNM but I hope to soon. Accorder Paladin helps when I'm in a bind, cheaper Hero but also fragile at the same time but if HotP is out, he's not too bad.
I never really find myself in a situation where a bunch of ground-based tokens was going to win me the game. It's all about the flyers.
To elaborate, I find Gather the Townsfolk very useful in the early game as it puts out a couple of blockers that can stall the game until I put some spirits on the board. Around turn 5 and later I would be much more interested in using my available mana to activate the Vault of the Archangel rather than vomiting out more tokens.
Hm, I'm working on my own version of this deck. I've noticed most people aren't running Midnight Haunting. I realize that Lingering Souls provides double the advantage, but you guys don't think the instant-speed warrants a few copies of Haunting as well? I love being able to sneak in a pair of 2/2 fliers at the end of my opponent's turn or use it to take out a couple of attackers.
I also wonder if Tragic Slip could be good in a deck like this. I kind of expect tokens to die a lot and Stromkirk Noble gives me a lot of trouble, seeing as I have no blockers for him until turn 3 and no removal for it until the same time, outside of my one-of Mortarpod. Though having B on turn 1 in this deck is pretty tough..
Tragic Slip is good, but I think you are over estimating how frequently you want to give away tokens to trigger Morbid. The benefit of the token deck is that you aren't toast if you give up a bit of board presence, but it surely doesn't benefit you to do so.
If you are that concerned about Noble, you can run Gut Shot or Mental Misstep, both of which will help you with other dangerous cards as well (curbing ramp vs. WRR/Pod, eliminating a Delver, Champion of the Parish, and being able to do any of them regardless of draw/play or your mana state.)
Also, if you are interested in adding another one drop "removal", I'd be more inclined to run Despite. Your opponents first turn plays aren't what kill you vs. tokens, it is the fatty they outrace you to, plus the hand knowledge is pretty key. Also, Despise works after turn 1 without giving up a creature for Morbid.
Tragic Slip is good, but I think you are over estimating how frequently you want to give away tokens to trigger Morbid. The benefit of the token deck is that you aren't toast if you give up a bit of board presence, but it surely doesn't benefit you to do so.
If you are that concerned about Noble, you can run Gut Shot or Mental Misstep, both of which will help you with other dangerous cards as well (curbing ramp vs. WRR/Pod, eliminating a Delver, Champion of the Parish, and being able to do any of them regardless of draw/play or your mana state.)
Also, if you are interested in adding another one drop "removal", I'd be more inclined to run Despite. Your opponents first turn plays aren't what kill you vs. tokens, it is the fatty they outrace you to, plus the hand knowledge is pretty key. Also, Despise works after turn 1 without giving up a creature for Morbid.
Well, I don't have to worry about Delver-type decks or decks with big bombs like Titans, but I have a lot of trouble with really fast aggro decks like Humans, Vampires and Tempered Steel. Especially Vampires because they can get in a lot of quick, early damage before I can defend myself, then burn me out once I have a stable board position, and there's nothing I can do to stop it. Hopefully my deck will be a little faster now that I've converted from GW to BW
I like Despise a lot, but with only 6-7 sources of Black in my deck, four of which ETB tapped on turn 1, I don't think I'll be able to reliably cast it on the first turn, which would be the whole point of me having it.
I'd give Gut Shot a try if I could free up some deck spaces (and get my hands on some. I can't find that card anywhere).
This is what I've got so far, still unsure about using the double pump with Honor of the Pure. So far i can overmatch most opponents early game and in a mirror match up elesh norn can typically be a gamechanger. Stony silence helps with ratchet bomb and the swords but any ideas that can make for a more consistent attack would be helpful, Also I love gideon as opposed to elspeth, it was a personal decision for which to use and the swords have yet to prove their worth to me
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Standard GWRNaya PodRWG GRWolf Run RampRG BWTokensWB
This is what I've got so far, still unsure about using the double pump with Honor of the Pure. So far i can overmatch most opponents early game and in a mirror match up elesh norn can typically be a gamechanger. Stony silence helps with ratchet bomb and the swords but any ideas that can make for a more consistent attack would be helpful, Also I love gideon as opposed to elspeth, it was a personal decision for which to use and the swords have yet to prove their worth to me
If you are going to be running that many non-token creatures I would think Honor of the Pure would be pretty imperative.
If I may ask, why Gideon over Elspeth? She can make more tokens, gain life for the potentially ridiculous amount of tokens out, and wipe the board of everything other than your tokens. Gideon can..? Vengeance something and make creatures attack? It's not like this deck needs more evasion with all the spirits it can make. His 0 isn't even much better after a board wipe than Elspeth's -2 would be (dependant on how many anthems you have up).
Also, I'd also suggest upping the Honor of the Pure count. You don't really need Day of Judgment MB, and could lose maybe a Midnight Haunting or 2. Finally, 8 swamps? That's seems like a lot. I run Despise, and I only have 5 swamps. You don't have any black plays until turn 4. I mean, if you reeeeaaaally want to play Sorin or flashback Souls on that turn, I guess.
@hyoah:
I don't know what you'd want to take out for it, but it wouldn't really hurt the mana base any. You could go something like 2-3 Vault of the Archangel, 4 Isolated Chapel, 2 Clifftop Retreat, 1 Shimmering Grotto, 11 Plains, 3-4 Swamps. It's a good card, but not one I'll run, mostly because to put it in, I'd drop Doomed Travelers or Midnight Haunting, and I'd rather have more creatures.
Modern - RUG Delver RUG - Splinter Twin UR - Jund BRG
Legacy - RUG Delver RUG - Maverick GW - SI BG
Foreigning out SI, currently 33/75. The only thing better than a T1 kill is doing it with cards no one has ever heard of and/or can't read. If anyone has any of the usual pieces, PM me. I'm willing to buy/trade.
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See my decklist on page 1.
I don't want to run Hero, I know shes a bomb when she goes unanswered but most decks in my meta can either remove her or block her and trade/kill her, so she's a 4-mana investment for 2 tokens on the next turn.
I'm going to cut into my probes as soon as i get copies of Elspeth, another Sorin, and more anthems. The kill spells I will keep 2 copies of because they save games when I'm fighting past turn 5.
The way the curve is its better.
you have
Doomed Traveler 1 drop. antoher good one is Champion of the parrish. though IT doesn't make tokens it gets buffed by them.
then for 2 cost you have both Gather the townsfolk and Intangible virtue.
3 drop is rich. Midnight Haunting, Lingering Soul's, Blade Splicer. and Geist of Saint taft if you splash blue.
4 drop. Elspeth Tirel, Sorin, Lord of innistrad. Bloodline keeper.
5- Increasing Devotion
I don't know if this is typical but I find that I have to wait till turn 3 before I can really start making a dent in the opponent. If I can not fall behind by turn 3 I can usually swarm in with a perfect cruve for Tokens and effects.
"4 drop. Elspeth Tirel"
He started his day 3-0... Im not certain how he finished the day. He is a veteran of the game, He and Darwin Castle put the deck together and im sure alot of testing went into it.
Again, a really good starting point if you want to get into this archtype imo.
Daretti
Ezuri
Captain Sisay (In work)
The Deck:
4 Champion of the Parish
4 Doomed Traveler
Spells:
4 Gather the Townsfolk
4 Lingering Souls
4 Midnight Haunting
2 Dismember
Enchantment:
4 Honor of the Pure
4 Intangible Virtue
3 Oblivion Ring Plainswalkers:
3 Sorin, Lord of Innistrad
4 Isolated Chapel
4 Evolving Wilds
3 Vault of the Archangel
1 Shimmering Grotto
4 Swamp
8 Plains
2 Surgical Extraction
1 Dismember
3 Celestial Purge
3 Revoke Existence
2 Timely Rinforcements
3 Stony Silence
1 Oblivion Ring
Round 1: U/W Humans 2-0
Game 1: I led off with a turn 1 Champion followed by a turn 2 Champion and Dismember on his Chmpion. Turn 3 I played honor of the pure and swung. Turn 4 He had a mirran crusader, but I had an O-ring for it. Turn 5 I played and flashed back Lingering souls (I had Vault in play as well.)
Game 2: He kept a 2 land hand and did not find a 3rd land until turn 5.
SB:
-3 Sorin
+1 Dismember
+1 Oblivion Ring
+1 Revoke Existence
Round 2: UW Delver Pike 2-0
Game 1: He led with a probe and ponder, I drew a dismember played a plains and passed. He played a turn 2 delver which ate the dismember and passed with a seachrome coast up. I played a turn 2 Virtue and passed. He played a snapcaster and flashed back ponder. I untapped and played a lingering souls.
He passed with 4 mana up. I attempted to flashback souls and it was met with a mana leak, I then played a Honor and swung 6. He ended up being stuck on 4 lands for the rest of the game. He played a couple gesits and resolved a pike that ate an O-ring
Game 2: He looked at his opener and laughed. he kept. Turn 1 delver, turn 2 2 more delvers, turn 3 4th delver plus a probe. This might have been scary... but they never flipped and I coasted to victory on the back of spirit tokens.
SB:
-3 Sorin
-1 Oblivion Ring
+3 Stony Silence
+1 Revoke Existence
Round 3: French Reanimator (Levy's deck) 2-0
Game 1: I kept a 2 land hand with triple Champion, Gather, and Oblivion Ring.
-T1: Champion
---: Birds
-T2: Champion, Champion
---: Llanowar Elves, Looting, pitching Elesh Norn and Unburial Rites
-T3: I didn't draw a land, so I played Gather and put him to 5.
---:He flashed back Rites and put Elesh into play.
-T4: I drew a land and O-ringed Elesh, killing him.
Game 2: He kept a shaky 5 card hand and was stuck on 1 mana and 1 birds, he did play triple faithles looting but couldn't get there after I extracted his Elesh Norns.
SB:
-3 Sorin
+1 Oblivion Ring
+2 Surgical Extraction
+1 Oblivion Ring
Round 4: Mono Green 2-0
Game 1: My opponent feverishly shuffled my library. My opening 7 was 3 Doomed Traveler, Honor of the Pure, Plains, Isolated Chapel, and Lingering Souls. I kept. I led off with a Doomed Traveler, followed up by 2 more, and a turn 3 lingering souls, turn 4 flash back lingering souls and play Honor. I rode to victory via the skies.
Game 2: We both Mulliganed to 4. I kept a hand with Isolated Chapel, Champion, Honor, and Revoke. He told me after the game he kept, Forest, SoWP, Naturalize, Llanowar Elves. He played turn 1 llanowar elves, and turn 2 SoWP of the forest he drew, I top decked a land I needed and revoked it. I ended up drawing a souls and then another land. He remained stuck on 2 lands and an Elf. After the game he showed me his hand (2 Naturalize, Batterskull, 2 Acidic Slime)
SB:
-1 Sorin
-2 Dismember
+3 Revoke Existence
I boarded in Revoke over Silence because he was playing 4 SoWP, 3 Metamorph and 1 SoFF maindeck.
4-0 with a GW% of 100.
If anyone has any questions about my list, play style, SB options, or anything in general I will be more than happy to answer them.
WUBRG Door to NothingnessWUBRG 20-4-1
WRBoros HumansWR 67-15-3
WBWB TokensWB 32-5-3
Current legacy Decks:
RRRed Deck WinsRR 17-4-0
*I missed top 8 of a TCG Player 1k based off of breakers playing Door to Nothingness. I was terribly sad.
You actually have 4 Champion, 4 Traveler and 4 Gather that all pump the Champion. In return you could cut Midnight Haunting and play Blade Splicer which gives you more humans.
WUBRG Door to NothingnessWUBRG 20-4-1
WRBoros HumansWR 67-15-3
WBWB TokensWB 32-5-3
Current legacy Decks:
RRRed Deck WinsRR 17-4-0
*I missed top 8 of a TCG Player 1k based off of breakers playing Door to Nothingness. I was terribly sad.
9x Plains
6x Swamp
2x Evolving Wilds
3x Vault of the Archangel
4x Isolated Chapel
Enchantments:
3x Intangible Virtue
3x Honor of the Pure
3x Oblivion Ring
3x Hero of Bladehold
4x Champion of the Parish
4x Doomed Traveler
Spells:
3x Go for the Throat
4x Gather the Townsfolk
2x Increasing Devotion
4x Lingering Souls
Plainswalkers:
3x Sorin, Lord of Innistrad
3x Celestial Purge
1x Doom Blade
2x Day of Judgment
2x Revoke Existence
2x Surgical Extraction
2x Timely Reinforcements
3x Falkenrath Noble
I beat Wolf run- 2-0
RG Aggro- 4-1 (Played it twice, once in swiss once in top 4)
UB Control- 2-1
Standard-
WRG-Naya Humans
EDH-
RUG- Animar
RW- Brion Stoutarm
Now I plan on adding 4 Champion of the Parish to have easy turn 2 2/2 with another Champion or 3/3 with Townsfolk but no idea which should be cut for them, Also to figure out what to cut in for Elspeth's and if whats cut should be thrown in sideboard or replace with something new.
I haven't run Shrine in any tournaments, but it's been underwhelming in playtesting. I find myself cutting removal from my list, but as you have elesh norm and hero of bladehold in yours I'd look into cutting those. Elesh comes out WAY late, and as a 1-of she's not helping you much. She will either be win-more when you draw her late game, or will not be what you wanted to save the game.
On one hand, it's a dead draw in the late game and it doesn't have synergy with Honor of the Pure or Champion of the Parish.
On the other hand, it provides a nice target for opposing Naturalizes and Revoke Existence and lets me main deck Day of Judgment knowing I can send Day and next turn have a nice army of 1/1 or 2/2 Myrs ready to swing away at my opponent who is likely stuttering.
In the end, I think it makes it into the usual "borderline call" section of the primer.
The Shrine of Loyal Legions is expendable in some versions of the Wx Tokens deck, but in other versions it's essential. I don't run Champion of the Parish, so for me Gather the Townsfolk was more borderline than someone running the Champ Pump Double Anthem type of deck.
4 Doomed Traveler
2 Hero of Bladehold
2 Blade Splicer
Planeswalkers - 3
3 Sorin, Lord of Innistrad
Sorceries - 8
4 Gather the Townsfolk
4 Lingering Souls
Instants - 8
4 Midnight Haunting
2 Go for the Throat
2 Doom Blade
4 Intangible Virtue
3 Honor of the Pure
2 Oblivion Ring
Land - 24
5 Swamp
12 Plains
3 Vault of the Archangel
4 Isolated Chapel
2 Revoke Existence
2 Celestial Purge
2 Grand Abolisher
2 Day of Judgement
1 Timely Reinforcements
2 Mirran Crusader
2 Oblivion Ring
2 Stony Silence
This is the deck I am currently running and it is doing fantastic for me. I am thinking of putting in Accorder Paladin in place of Blade Splicer for more crazy aggro-ness. What do you guys think?
4 Accorder Paladin
3 Hero of Bladehold
Instants
1 Doomblade
2 Go for the Throat
4 Undying Evil
4 Lingering Souls
4 Gather the Townsfolk
Planeswalker
3 Sorin, Lord of Innistrad
Enchantments
4 Spirit Mantle
4 Oblivion Ring
3 Intangible Virtue
3 Honor of the Pure
2 Shrine of Loyal Legions
Land
4 Isolated Chapel
6 Plains
6 Swamp
3 Vault of the Archangel
My bad - 12 plains. Any thoughts on the deck would be nice.
I never really find myself in a situation where a bunch of ground-based tokens was going to win me the game. It's all about the flyers.
To elaborate, I find Gather the Townsfolk very useful in the early game as it puts out a couple of blockers that can stall the game until I put some spirits on the board. Around turn 5 and later I would be much more interested in using my available mana to activate the Vault of the Archangel rather than vomiting out more tokens.
I also wonder if Tragic Slip could be good in a deck like this. I kind of expect tokens to die a lot and Stromkirk Noble gives me a lot of trouble, seeing as I have no blockers for him until turn 3 and no removal for it until the same time, outside of my one-of Mortarpod. Though having B on turn 1 in this deck is pretty tough..
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If you are that concerned about Noble, you can run Gut Shot or Mental Misstep, both of which will help you with other dangerous cards as well (curbing ramp vs. WRR/Pod, eliminating a Delver, Champion of the Parish, and being able to do any of them regardless of draw/play or your mana state.)
Also, if you are interested in adding another one drop "removal", I'd be more inclined to run Despite. Your opponents first turn plays aren't what kill you vs. tokens, it is the fatty they outrace you to, plus the hand knowledge is pretty key. Also, Despise works after turn 1 without giving up a creature for Morbid.
Well, I don't have to worry about Delver-type decks or decks with big bombs like Titans, but I have a lot of trouble with really fast aggro decks like Humans, Vampires and Tempered Steel. Especially Vampires because they can get in a lot of quick, early damage before I can defend myself, then burn me out once I have a stable board position, and there's nothing I can do to stop it. Hopefully my deck will be a little faster now that I've converted from GW to BW
I like Despise a lot, but with only 6-7 sources of Black in my deck, four of which ETB tapped on turn 1, I don't think I'll be able to reliably cast it on the first turn, which would be the whole point of me having it.
I'd give Gut Shot a try if I could free up some deck spaces (and get my hands on some. I can't find that card anywhere).
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(Signature courtesy of Argetlam of Hakai Studios
2 Isolated Chapel
11 Plains
8 Swamp
3 Vault of the Archangel
Creatures
4 doomed traveler
4 champion of the parish
4 hero of bladehold
2 Gideon Jura
3 Sorin, Lord of Innistrad
Spells
1 Day of Judgment
4 Gather the Townsfolk
4 Intangible Virtue
4 Lingering Souls
4 Midnight Haunting
2 Oblivion Ring
1 Black Sun's Zenith
1 Bloodline Keeper
1 Dismember
1 Elesh Norn
1 Geth's Verdict
1 Go For The Throat
4 Mirran crusader
2 Oblivion Ring
3 Stony Silence
This is what I've got so far, still unsure about using the double pump with Honor of the Pure. So far i can overmatch most opponents early game and in a mirror match up elesh norn can typically be a gamechanger. Stony silence helps with ratchet bomb and the swords but any ideas that can make for a more consistent attack would be helpful, Also I love gideon as opposed to elspeth, it was a personal decision for which to use and the swords have yet to prove their worth to me
GWRNaya PodRWG
GRWolf Run RampRG
BWTokensWB
If you are going to be running that many non-token creatures I would think Honor of the Pure would be pretty imperative.
If I may ask, why Gideon over Elspeth? She can make more tokens, gain life for the potentially ridiculous amount of tokens out, and wipe the board of everything other than your tokens. Gideon can..? Vengeance something and make creatures attack? It's not like this deck needs more evasion with all the spirits it can make. His 0 isn't even much better after a board wipe than Elspeth's -2 would be (dependant on how many anthems you have up).
Also, I'd also suggest upping the Honor of the Pure count. You don't really need Day of Judgment MB, and could lose maybe a Midnight Haunting or 2. Finally, 8 swamps? That's seems like a lot. I run Despise, and I only have 5 swamps. You don't have any black plays until turn 4. I mean, if you reeeeaaaally want to play Sorin or flashback Souls on that turn, I guess.
@hyoah:
I don't know what you'd want to take out for it, but it wouldn't really hurt the mana base any. You could go something like 2-3 Vault of the Archangel, 4 Isolated Chapel, 2 Clifftop Retreat, 1 Shimmering Grotto, 11 Plains, 3-4 Swamps. It's a good card, but not one I'll run, mostly because to put it in, I'd drop Doomed Travelers or Midnight Haunting, and I'd rather have more creatures.
Legacy - RUG Delver RUG - Maverick GW - SI BG
Foreigning out SI, currently 33/75. The only thing better than a T1 kill is doing it with cards no one has ever heard of and/or can't read. If anyone has any of the usual pieces, PM me. I'm willing to buy/trade.