+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
I haven't seen a SCD for this card, unless I am mistaken.
Anyway, what does everyone think of the card? Is the 3 spot too competitive for this to be viable? Honestly, I think it has potential, but I would like to know what other people think? The ultimate could take awhile, plus it doesn't protect itself, but your deck would run a lot of creatures since that's what the +1 is related too.
Domri has a serious issue of not doing things decks of his color want. He's too slow, too unreliable...just a lot of liability for a card that only fits into decks which want consistancy. Is it possible he will sit in play and draw you all the creatures? Sure. But he might wiff, and set you behind a card and a massive amount of tempo.
At the same time, he works...entertainingly...with Boros Reckoner. But he's just a bit clunky for an aggressive deck.
The way I see it, domri has to hit 1-2 times to pay for himself in terms of card advantage. In a midrange deck he provides a solid turn 2 and turn 3 card against certain match ups. Is he better than playing a loxodon, centaur healer, or boros reckoner? I don't know but against control I would say definitely.
I feel like all Sullivan and Phillips talked about today was how good Domri Rade is during the live coverage of SCG:ATL .
I still think he's rather bad due to obvious reason pertaining to CA, card parity and synergy. I just don't see it and not coincidentally we didn't see it in the top 32 today outside of one decking running a pair MB.
He's at least better than Gideon though. I'll give him that.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
He's great in a deck made for him. Is the domri versions of G/RDW or jund better than without him? Probably not quite, but the %s seem close enough to make the argument if you're interested.
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He's great in a deck made for him. Is the domri versions of G/RDW or jund better than without him? Probably not quite, but the %s seem close enough to make the argument if you're interested.
What does great mean? A deck made for him is presumably one where he draws a card more than 50% of the time and you win creature fights. I just do not see what domri adds to this deck at all.
In addition to Prey Upon (middle ability) being vastly under-rated... 3cc fits perfectly in so many creature decks which have strong 2cc and 4cc "bombs."
This guy is good. Not sure if he's as good as Liliana of the Veil but possibly better in Type 2 whereas he won't see play in Legacy like Liliana.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
A turn 3 planeswalker is inherently tough to kill by combat. There's a plethora of good 1 and 2 drops for g/r, the field will almost never be empty for you, your creatures will likely be the same size or larger than your opponent's creatures. Your 3 mana play is often the last one you get before a board wipe when you're on the draw, just prior to a board wipe is exactly when you want a planeswalker.
The other good 3 drops in gruul are boros reckoner, wolfir avenger, champion of lambholt, and pyreheart wolf. You maybe run 1 of those given their narrowness or mana constrictions, and I'm probably happy running 6 or 7 three drops in a 30+ creature deck. And on the play I'd probably run domri over all of those in the 3 slot assuming my opponent runs board wipes of some kind and you still pretty much always want to be casting hellrider on turn 4 even when you know the wipe is coming just so you get more triggers.
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10th thread about this guy, so here is my 10th review of him.
I think most people tend to misevaluate Domri when they say he gets some value in a deck running no less than 30 creatures.
Personnaly I consider him differently. His +1 purpose is to feed his -2 mod. If you hit a creature it's a huge bonus.
If you drop him T2 or T3 and they kill him you save 4 dmg and gain time.
If you drop him after a Healer/Loxodon/Reckoner you immediately kill a dude and are ahead in terms of tempo and board position.
If you drop him against control he wants to get rid of him ASAP.
To conclude, I find him very good in a 22-25 creature list too (approx. Naya standards).
I can't think of a control deck which wouldn't be incredibly happy to see you curve into a harmless 50% card draw or removal spell instead of a clock. There are just...so many better ways to get cards if you need them, or removal if you need it.
Having virtually zero impact on an empty board makes him a dead card in the opening hand, and playing him later isn't even guaranteed to net you an actual advantage since you could just miss for days.
That being said, I don't think he's horrible. Just not playable with what we have right now. Eventually there could be a time where we get a stall deck that can make real use of him.
Domri Rade is pretty disgusting versus control. Even when he's missing with his plus one, he's a must answer threat before he gets to ultimate. When he is hitting which is 50%+ of the time, you're gaining card advantage. The deck of mono-threats being able to draw multiple threats a turn is a big game. FWIW, the two highest placing Naya Midrange decks(didn't check the human variants) each played 2 dromi's main and the other had a third in the board.
LP, I'm checking your article out as well. Behind all of your swag is the brain of one of the most intelligent Magic players I've ever known. I guess that's one more thing for you to add to the wall of ego that is your Sally sig.
I can go with that. LK, you are the Mace Windu of red mages...cool, tempered logic in deliberation, but capable of just flat kicking tail when the situation warrants it.
Well, now we have Devour Flesh, which is pretty similar to Cruel Edict. It always makes me sad to see cards like Devour Flesh.
Yeah, new technology is nice.
What you said about him being subpar in aggressive decks hits the nail on the head. You want to be playing him in an aggressive deck, yet he's not actually good at helping an aggressive deck be aggressive. Ajani is a card that nobody plays and he's better at making aggressive stuff actually be aggressive. What gives?
Well, what gives is that playing a dude is likely always going to be more aggressive than playing a planeswalker. Creatures are just very, very powerful now.
I can't think of a control deck which wouldn't be incredibly happy to see you curve into a harmless 50% card draw or removal spell instead of a clock. There are just...so many better ways to get cards if you need them, or removal if you need it.
Once he ultimates, control is most certainly dead, so he is a clock.
The difference between a fight spell and domri is domri doesn't cost you a card. No one runs fight spells because there's too great a chance to 2 for 1 yourself, you normally don't need removal for stuff that's smaller than your stuff. Domri can huck your flinthoof boar at that hellrider or thragtusk and all you lose is the boar, as long as you had 3+ loyalty.
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Aside from him generating .3-.5CA, taking at least two-three turns on average to reach card parity, and the possibility he'll read "pay 1GR, look at the top card of your library" on the turn you play him, what about the problem with synergy?
He really wants to be in a deck running 30 creatures. What's the problem with that? Almost all 30 creature decks are extremely aggro oriented. Unless you're facing control, dropping him on T3 in such a deck is obviously a tempo killer and the odds of his -2 ability being relevant at that point are also rather slim.
I've said it before but, he wants the creature count of aggro and the creature quality of midrange.
You can go Farseek-less, like that one deck that was running 8 dorks, 30+ creatures and 4 Domri. I largely think he was just gimping himself to cater to a sub-par card though.
I think it is definitely worth noting that on the play, being able to get this out T2 vs. control is rather huge. It's the only application of this card I'm actually interested in. I do not think he's MB worthy though, no.
Aside from him generating .3-.5CA, taking at least two-three turns on average to reach card parity, and the possibility he'll read "pay 1GR, look at the top card of your library" on the turn you play him, what about the problem with synergy?
He really wants to be in a deck running 30 creatures. What's the problem with that? Almost all 30 creature decks are extremely aggro oriented. Unless you're facing control, dropping him on T3 in such a deck is obviously a tempo killer and the odds of his -2 ability being relevant at that point are also rather slim.
I've said it before but, he wants the creature count of aggro and the creature quality of midrange.
You can go Farseek-less, like that one deck that was running 8 dorks, 30+ creatures and 4 Domri. I largely think he was just gimping himself to cater to a sub-par card though.
I think it is definitely worth noting that on the play, being able to get this out T2 vs. control is rather huge. It's the only application of this card I'm actually interested in. I do not think he's MB worthy though, no.
Initially, I did not like the card at all. After seeing it in (minimal) play, it actually seems decent. Price wise, it's hard to say because that fluctuates on how well someone ends up doing with it and how many people play it.
My opponent got to see important info and if Bonfire of the Damned was coming up. Probably a deck with 3-4 Bonfire, 3 Domri, and creatures could be decent.
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It seems like it has viability with Sylvan Library or Mirri's Guile because that would allow you to consistently find threats and draw lands/spells naturally. However until we have a card with that functionality I don't think he's going to be too hot.
The most consistent way to use him in standard would be with Index. Stack the top 5, hopefully finding 3 creatures. Draw the first with his +1, stack the next 2 turns +1's.
You're still paying 2 cards for at best 3 cards if Domri lives that long and the top of your library cooperates. You're also assuming that you aren't forced to fight something while you're trying to slow roll some CA.
My opponent got to see important info and if Bonfire of the Damned was coming up. Probably a deck with 3-4 Bonfire, 3 Domri, and creatures could be decent.
You shouldn't be showing your opponent the card unless you're putting it into your hand.
Aside from him generating .3-.5CA, taking at least two-three turns on average to reach card parity, and the possibility he'll read "pay 1GR, look at the top card of your library" on the turn you play him, what about the problem with synergy?
He really wants to be in a deck running 30 creatures. What's the problem with that? Almost all 30 creature decks are extremely aggro oriented. Unless you're facing control, dropping him on T3 in such a deck is obviously a tempo killer and the odds of his -2 ability being relevant at that point are also rather slim.
I've said it before but, he wants the creature count of aggro and the creature quality of midrange.
You can go Farseek-less, like that one deck that was running 8 dorks, 30+ creatures and 4 Domri. I largely think he was just gimping himself to cater to a sub-par card though.
I think it is definitely worth noting that on the play, being able to get this out T2 vs. control is rather huge. It's the only application of this card I'm actually interested in. I do not think he's MB worthy though, no.
I really can't agree with this more. When I saw him I thought, "Man sweet CA for Naya/Grull!" Than I thought, about how he actually plays.
If I drop him turn 3, I'm not bashing someone's face in. Than I thought, "Ok maybe in a midrange deck." The only thing that came across my mind was that, Garruk Relentless does all I want from Domri with less mana fixing required. He's puts dudes into play, he fights somethings for me, I can sac one of my little wolves go find a Huntmaster, ect. The list goes on.
I went back to thinking, Domri won't see play as long as Garruk Relentless is in the format.
I think the biggest thing people are missing here in general is context. Since this is the standard forum, it's safe to say that we need to talk about the context of viable standard decks. That said, I think Domri is really good and here's the reasoning:
1. He fills a much needed slot for Jund/Naya or potentially RUG sitting at 3 mana and giving a solid board presence with potential card advantage. Especially when you consider the importance of hitting your 4 or 5 drops in those decks. He helps you get to them.
2. I saw a lot of comment about LotV. The fact is she's actually really bad in standard right now though. Don't get me wrong, she's an amazing card and I'd play her a ton, anywhere but standard right now. Huntmaster, Thragtusk, Zombies, Lingering Souls and Unburial Rites all make her a bad play and between the lot of the things that make her bad, the majority of the field is running one or more. Domri, on the other hand, provides value regardless of what is happening on the other side of the board. There's no need to try and break symmetry like there has been with other 3-drop walkers. So what if he whiffs every now and again. He's a 3-mana walker that isn't symmetrical.
What I'm getting at here is: as long as there's decks that want to go Huntmaster into Thragtusk, Domri Rade will have a home.
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You shouldn't be showing your opponent the card unless you're putting it into your hand.
May be worded wrong. My opponent was playing 4 Color and he got to see that a Bonfire was coming up for him.
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+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
I haven't seen a SCD for this card, unless I am mistaken.
Anyway, what does everyone think of the card? Is the 3 spot too competitive for this to be viable? Honestly, I think it has potential, but I would like to know what other people think? The ultimate could take awhile, plus it doesn't protect itself, but your deck would run a lot of creatures since that's what the +1 is related too.
Have a good one!
At the same time, he works...entertainingly...with Boros Reckoner. But he's just a bit clunky for an aggressive deck.
I still think he's rather bad due to obvious reason pertaining to CA, card parity and synergy. I just don't see it and not coincidentally we didn't see it in the top 32 today outside of one decking running a pair MB.
He's at least better than Gideon though. I'll give him that.
I take that back. Tamyio and Sorin 2.0 aren't bad.
What does great mean? A deck made for him is presumably one where he draws a card more than 50% of the time and you win creature fights. I just do not see what domri adds to this deck at all.
This guy is good. Not sure if he's as good as Liliana of the Veil but possibly better in Type 2 whereas he won't see play in Legacy like Liliana.
The other good 3 drops in gruul are boros reckoner, wolfir avenger, champion of lambholt, and pyreheart wolf. You maybe run 1 of those given their narrowness or mana constrictions, and I'm probably happy running 6 or 7 three drops in a 30+ creature deck. And on the play I'd probably run domri over all of those in the 3 slot assuming my opponent runs board wipes of some kind and you still pretty much always want to be casting hellrider on turn 4 even when you know the wipe is coming just so you get more triggers.
I can't think of a control deck which wouldn't be incredibly happy to see you curve into a harmless 50% card draw or removal spell instead of a clock. There are just...so many better ways to get cards if you need them, or removal if you need it.
Having virtually zero impact on an empty board makes him a dead card in the opening hand, and playing him later isn't even guaranteed to net you an actual advantage since you could just miss for days.
That being said, I don't think he's horrible. Just not playable with what we have right now. Eventually there could be a time where we get a stall deck that can make real use of him.
Because we care about facts.
Yeah totally, because Cruel Edict was actually in the format with her, right? Want to try comparing apples to rocks next?
Because we care about facts.
Yeah, new technology is nice.
What you said about him being subpar in aggressive decks hits the nail on the head. You want to be playing him in an aggressive deck, yet he's not actually good at helping an aggressive deck be aggressive. Ajani is a card that nobody plays and he's better at making aggressive stuff actually be aggressive. What gives?
Well, what gives is that playing a dude is likely always going to be more aggressive than playing a planeswalker. Creatures are just very, very powerful now.
Because we care about facts.
Once he ultimates, control is most certainly dead, so he is a clock.
He really wants to be in a deck running 30 creatures. What's the problem with that? Almost all 30 creature decks are extremely aggro oriented. Unless you're facing control, dropping him on T3 in such a deck is obviously a tempo killer and the odds of his -2 ability being relevant at that point are also rather slim.
I've said it before but, he wants the creature count of aggro and the creature quality of midrange.
You can go Farseek-less, like that one deck that was running 8 dorks, 30+ creatures and 4 Domri. I largely think he was just gimping himself to cater to a sub-par card though.
I think it is definitely worth noting that on the play, being able to get this out T2 vs. control is rather huge. It's the only application of this card I'm actually interested in. I do not think he's MB worthy though, no.
I agree a 100% with this
My opponent got to see important info and if Bonfire of the Damned was coming up. Probably a deck with 3-4 Bonfire, 3 Domri, and creatures could be decent.
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Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I like rocks
The most consistent way to use him in standard would be with Index. Stack the top 5, hopefully finding 3 creatures. Draw the first with his +1, stack the next 2 turns +1's.
You're still paying 2 cards for at best 3 cards if Domri lives that long and the top of your library cooperates. You're also assuming that you aren't forced to fight something while you're trying to slow roll some CA.
You shouldn't be showing your opponent the card unless you're putting it into your hand.
I really can't agree with this more. When I saw him I thought, "Man sweet CA for Naya/Grull!" Than I thought, about how he actually plays.
If I drop him turn 3, I'm not bashing someone's face in. Than I thought, "Ok maybe in a midrange deck." The only thing that came across my mind was that, Garruk Relentless does all I want from Domri with less mana fixing required. He's puts dudes into play, he fights somethings for me, I can sac one of my little wolves go find a Huntmaster, ect. The list goes on.
I went back to thinking, Domri won't see play as long as Garruk Relentless is in the format.
Standard
WUW/U HumansUW
Modern
WBW/B TokensBW
1. He fills a much needed slot for Jund/Naya or potentially RUG sitting at 3 mana and giving a solid board presence with potential card advantage. Especially when you consider the importance of hitting your 4 or 5 drops in those decks. He helps you get to them.
2. I saw a lot of comment about LotV. The fact is she's actually really bad in standard right now though. Don't get me wrong, she's an amazing card and I'd play her a ton, anywhere but standard right now. Huntmaster, Thragtusk, Zombies, Lingering Souls and Unburial Rites all make her a bad play and between the lot of the things that make her bad, the majority of the field is running one or more. Domri, on the other hand, provides value regardless of what is happening on the other side of the board. There's no need to try and break symmetry like there has been with other 3-drop walkers. So what if he whiffs every now and again. He's a 3-mana walker that isn't symmetrical.
What I'm getting at here is: as long as there's decks that want to go Huntmaster into Thragtusk, Domri Rade will have a home.
If you hate the deck, I'm probably playing it!
May be worded wrong. My opponent was playing 4 Color and he got to see that a Bonfire was coming up for him.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)