I was looking at my cards and i came across Silence and was wondering if it would work well with the call to mind + Pyromancer Ascension combo. just keep making it so your opponent cant cast anything.
[and im not talking about playing this when october comes, im talking about now]
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but bringing it back with call to mind over and over would make it so they cant do anything
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Swayze ignore that commentary. I'm sure he didnt mention to not see the UWR in the name of your thread.
It's obvious Silence wont end the game for you, but yes i agree it's an excellent stall. my question is wont splashing three colors kinda screw your deck up?
And is the white only for silence? I mean, PTE might kind of be bad if you start ramping your opponent 2-3 lands a turn.
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~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
the biggest problem with it is that it doesn't prevent activated abilities or attack phases from happening so it won't really put you in a winning situation unless the opponent has nothing dangerous in play when you initiate the Silence lock.
thats a pretty big hurdle to overcome. not even to mention the mana base awkwardness that comes with adding a third color.
The deathless angel guy is not allowed to bash anything i say.
It messes up the mana base and is a horribly narrow and useless card without an activated ascension+call to mind where you usually have the game well in control anyways.
and if they already have creature(s) on the board, you are going to want that removal instead. (or counters to prevent those creatures from hitting in the 1st place)
i was just seeing what the forums thought of the idea. and with the splash of white it would enable some removal till you can get the silence lock
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i was just seeing what the forums thought of the idea. and with the splash of white it would enable some removal till you can get the silence lock
You could try it i guess.
locking out an opponent completely(aside from instant speed and stuff already in play) sounds good.
I just dont think it will be great.
You could try it i guess.
locking out an opponent completely(aside from instant speed and stuff already in play) sounds good.
I just dont think it will be great.
Manlands also get through this "lock".
its not like im saying this is gonna be a tourny winning deck but just something fun to play with that witha little work could end up pretty decent. with blue in the deck you could always through in some spreading seas to help with manlands
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The way i see it, the way i hope I'm seeing it, your wanting to splash white into what is still U/R pyrocension. so how ever U/R normally deals with these issues should be considered.
But dividing your manabase is for silence and...?
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~Intelligence is Bliss; Ignorance is Denial.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
The reason why Preordain and Ponder are the 1cmc cards that are used to pump up Pyromancer Ascension is because they dig into your deck to find the Time Warp that is necessary to win. If you aren't drawing 2 or more cards per turn (in addition to your beginning of turn draw) you won't guarantee yourself the cards you need to win.
The reason why Preordain and Ponder are the 1cmc cards that are used to pump up Pyromancer Ascension is because they dig into your deck to find the Time Warp that is necessary to win. If you aren't drawing 2 or more cards per turn (in addition to your beginning of turn draw) you won't guarantee yourself the cards you need to win.
Yea that is also a geat point.
Its not exactly the most consistent deck, so it needs a large quantity of cards to help find what it needs.
splashing another color and playing silence will make it even more inconsistent.
[and im not talking about playing this when october comes, im talking about now]
also doubling a silence does literally nothing 99% of the time.
Not really trading atm
BRVamps
bringing lightning bolt back over and over kills them.
it can also be used as spot removal against early creatures.
Not really trading atm
BRVamps
It's obvious Silence wont end the game for you, but yes i agree it's an excellent stall. my question is wont splashing three colors kinda screw your deck up?
And is the white only for silence? I mean, PTE might kind of be bad if you start ramping your opponent 2-3 lands a turn.
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
thats a pretty big hurdle to overcome. not even to mention the mana base awkwardness that comes with adding a third color.
It messes up the mana base and is a horribly narrow and useless card without an activated ascension+call to mind where you usually have the game well in control anyways.
and if they already have creature(s) on the board, you are going to want that removal instead. (or counters to prevent those creatures from hitting in the 1st place)
Not really trading atm
BRVamps
You could try it i guess.
locking out an opponent completely(aside from instant speed and stuff already in play) sounds good.
I just dont think it will be great.
Manlands also get through this "lock".
Not really trading atm
BRVamps
its not like im saying this is gonna be a tourny winning deck but just something fun to play with that witha little work could end up pretty decent. with blue in the deck you could always through in some spreading seas to help with manlands
But dividing your manabase is for silence and...?
Skill is an ability that relates more so to the type of deck that's built and how said player pilots it. It also relates to the ability to assess the board and use the cards available to you in the most optimal way relative to each situation.
When a deck is filled with above par cards and every play is solid, there comes a diminishing need to "think" for the lack of wanting to use a better word.
Yea that is also a geat point.
Its not exactly the most consistent deck, so it needs a large quantity of cards to help find what it needs.
splashing another color and playing silence will make it even more inconsistent.
Not really trading atm
BRVamps