Then have him eat Nicol Bolas and the Magic universe can be awesome again. He takes over the Infinite Consortium and turns it into a trans-multiverse Izzet League. His agents scour the multiverse in Venser's planeships looking for magic to learn, technology to improve upon, and less intelligent people to condescend to.
Thank you WOTC for introducing the Modern format, a format where all the whiners can enjoy a level playing field and where they can play with none of the best cards of all time!
I think that with the new red ritual, and some Dragonskull Summits you can burn the Grave Titan out pretty quick. Then drop, say Burst of Speed. Titan gives your four dudes. Sac 2 of the tapped ones, one untapped, and play the demon. Sounds pretty good to me. And if someone likes to bounce, or send the Demon to the bottom of the deck, I believe that Fling would be the right card here.
Private Mod Note
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Dredge players don't play MtG, we play Dredge.
Decks:
EDH: I abide by no ban list for EDH. RUGIntet, the Land CrusherRUG
Standard: Shockland, shockland, mythic spell I win
Legacy: WUBRGDredgeWUBRG
Extended: UBGDredgeUBG (R.I.P July 1st 2010)
^^^^ I think plays like that are too situational and viable decks would probably not have such card combinations. Plays like that are really powerful but very unlikely.
Turn 1: Random black dork.
Turn 2: Reassembling Skeleton.
Turn 3: Liliana's Specter or kicked Gatekeeper of Malakir, then run out the demon. Sure, you're down 6 life; but you're effectively setting yourself up for a 2-for-1 at worst (rather than a 4-for-1), and against certain decks this is a risk worth taking for a 9/9 flying trampler on turn 3.
Although, I think the decks that could really use this guy would be some rogue Extended builds that run Bitterblossom and Marsh Flitter to hasten out the sac fodder.
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Love. Forgive. Trust. Be willing to be broken that you may be remade.
If there's a way to get him out on turn 1, like Ritual Monolith Autocrat, then maybe he has a chance.
With his big pitch cost, even turn 2 seems risky.
Turn 1: Random black dork.
Turn 2: Reassembling Skeleton.
Turn 3: Liliana's Specter or kicked Gatekeeper of Malakir, then run out the demon. Sure, you're down 6 life; but you're effectively setting yourself up for a 2-for-1 at worst (rather than a 4-for-1), and against certain decks this is a risk worth taking for a 9/9 flying trampler on turn 3.
Although, I think the decks that could really use this guy would be some rogue Extended builds that run Bitterblossom and Marsh Flitter to hasten out the sac fodder.
The idea of turn 3 sacrificing 3 vampires (two bloodghasts, one other) then playing a Mountain (returning the ghasts) and then casting the burst of speed would result in 13 to the opponent on turn 3. Since most players do something on their turn 2, it is not difficult to expect this combo of cards to play out.
A turn 4 combo which could include the presence of 1 insect, 3 vampires and the burst could see an out pouring of 6 life loss, 3 +1/+1 counters on the beetle, and if at least 1 vampire returns from the grave then a hasted attack of 15. Total damage on the turn is 21.
Basically, the big boy would have to be built around to having meaningful synergy on the early turns (3/4) that could finish games. personally, I could see him played in game 1 and sideboarded in game 2. Out: the 4 demons and 4 bursts of speed. In: whatever is appropriate. Meanwhile your opponent will slow play to protect against the 15 shot. They will also 'waste' burn on the early vampires to keep the board clear of the kill-shot.
Lastly, the sword of vengence could see a super combo play of the Demon on any turn that the opponent taps out. Cast the sword on turn 3. Alternate Cast the demon on turn 4, equip and swing for 11.
This is a 7 card combo: 2 Land, a 1 drop, 2 bloodghasts, Demon, and Burst of Speed. It will never pan out. Even just Devastating Summons + Bushwacker + 3 land is clunky .
What would have to be printed to make this card ridiculously good?
Is this card worth running with death's Shadow?
So far general consensus…
A turn 2 9/9 flier does sound appetizing, but with all the cheap removal rolling around, it is too easy to take care of.
What do you guys think of him being in used in a B/x aggro deck. I think his main power could be from his ability to come out early or his ability to come out at any time. I going about my regular beats on turn 4, how do you know that a 9/9 flying trampler will be approaching next turn.
Then have him eat Nicol Bolas and the Magic universe can be awesome again. He takes over the Infinite Consortium and turns it into a trans-multiverse Izzet League. His agents scour the multiverse in Venser's planeships looking for magic to learn, technology to improve upon, and less intelligent people to condescend to.
Whats wrong w/ running out Reassembling Skeletons and Bloodghasts, and then saccing them to this guy? really, if he gets removed, then you play your land, recur your Ghasts and pay you mana to recur the Skeleton, and there really isnt much problem... if it survives, then you essentially end the game on turn 3.
IMO, something like this wouldnt be that bad:
4 Demon of Deaths Gate
4 Bloodghast
4 Reassembling Skeleton
4 Death's Shadow
4 Vampire Lacerator
4 Sign in Blood
4 Abyssal Persecutor
8 Black Fetchlands
^^as a base for the deck, and then the rest can be filled up w/ some sort of Phylactery Lich package (basilisk collar, executioners capsule, etc), or Tendrils of Corruption, Smother, Bone Splinters, Corrupt, Arrogant Bloodlord.
To me, Demon of Death's gate opens up opportunities to play a mono B sui-aggro deck that can finally take advantage of Death's Shadow
You're a ☺☺☺☺ing moron. Are you kidding me, changing the two drops in a deck is completely different from restructuring you mana base and changing the win conditions and counter suite and mana and card advantage engines.
Omg let's not forget those U/x variants that run 4 JTMS and 2 Beleren as opposed to 4 and 3. THSOE ARE DIFFERENT DECKS.
Shut the hell up, you're stupid and should feel bad about your opinions.
One of the many decks I'll be building after M11. Should be fun with Mana Leak's and Countersquall's with...well...maybe Persecutor, Bloodghast, Nantuko Shade, Gatekeepers, Reassemblings...should be a fun deck. Maybe throw in the blue leyline for some EoT shenanigans.
Whats wrong w/ running out Reassembling Skeletons and Bloodghasts, and then saccing them to this guy?
whats wrong is you paid 6 life, cost yourself a ton of tempo, and now have an army of unbelievably puny weak useless creatures.
meanwhile your opponent has not paid 6 life, has an army of good creatures, and has done nothing more than tap 1 or 2 mana to use a spot removal on your demon.
whats wrong is you paid 6 life, cost yourself a ton of tempo, and now have an army of unbelievably puny weak useless creatures.
meanwhile your opponent has not paid 6 life, has an army of good creatures, and has done nothing more than tap 1 or 2 mana to use a spot removal on your demon.
assuming you've built the deck correctly, you should be hitting land drops to recur Bloodghast, and then the Skeleton comes back at Instant speed at the end of their turn to function as a blocker. and I guess you missed the 4x Death's Shadow? Deaths Shadow LOVES Demon of Deaths Gate. i mean really, follow this with me:
so let me recap, WITH A DECENT opening hand, your turn 3 board position could include 2 2/1's, a 9/9 flyer, and an ever growing 3/3. i know that we're not talking about the same power level as a goyf, or 'phling, etc, but i think that this sequence could become a powerful move in standard.
You're a ☺☺☺☺ing moron. Are you kidding me, changing the two drops in a deck is completely different from restructuring you mana base and changing the win conditions and counter suite and mana and card advantage engines.
Omg let's not forget those U/x variants that run 4 JTMS and 2 Beleren as opposed to 4 and 3. THSOE ARE DIFFERENT DECKS.
Shut the hell up, you're stupid and should feel bad about your opinions.
assuming you've built the deck correctly, you should be hitting land drops to recur Bloodghast, and then the Skeleton comes back at Instant speed at the end of their turn to function as a blocker. and I guess you missed the 4x Death's Shadow? Deaths Shadow LOVES Demon of Deaths Gate. i mean really, follow this with me:
so let me recap, WITH A DECENT opening hand, your turn 3 board position could include 2 2/1's, a 9/9 flyer, and an ever growing 3/3. i know that we're not talking about the same power level as a goyf, or 'phling, etc, but i think that this sequence could become a powerful move in standard.
Day of Judgement, Path to Exile, Wall of Omens, O-ring, Martial Coup, Celestial Purge.
You never said Duress. Er....that's not what you're doing T1, T2, T3....you said it.
yeah hes pretty crap, and mana wise if I was spending in the reigions of 9 mana id want more than a simple tubby, at least Artisan of Kozilek gives you an old threat back for double removal trouble.
you can stop right there. if you assume i've been built my deck correctly i'm playing cards that don't suck horribly and make me lose. now the demon isn't a part of this anymore and we don't have to have this discussion.
rather, you should assume that some player has made a terrible choice and built his deck around one of the worst fatty demons ever printed. assuming this terrible deck is actually still being played now you can think to yourself for a moment on all the ways in which even pulling off your magical christmas land dream scenario still sucks and is still much worse than almost any other play any other deck in standard can make.
I find the demon rather interesting. I wish it had haste, but it is a fine card on it's own and provided it gets Pathed, then you can just fling it for 9 so you are up 3 life at that point. And if you used bloodghasts/skeleton you can always regenerate/landfall to get them back, so it's not that bad!
I'm not as down on this as a lot of people seem to be, but it's a definite build-around card. Living the dream is 1-drop, 2-drop, duress, 2-drop, make the demon on turn 3. It's actually not that unreasonable, given that there are a couple of decent 1 drop and 2 drop creatures in mono black right now, with multiple duress effects available (including the eminently main-deckable Inquisition of Kozilek, with Gatekeeper of Malakir as the ultimate swing-man here; he's a great second 2 drop to sac to the demon after a duress AND a great 3 drop if you haven't got the demon). Not insane to think that you could make a suicide aggro deck around this card.
But realistically, it's pretty unlikely that that kind of deck will be much more than FNM fodder. It'd be pretty cool and it has some great tools, but it's not there right now. Probably something to revisit after SoM, but no promises that it will be viable then either.
Then have him eat Nicol Bolas and the Magic universe can be awesome again. He takes over the Infinite Consortium and turns it into a trans-multiverse Izzet League. His agents scour the multiverse in Venser's planeships looking for magic to learn, technology to improve upon, and less intelligent people to condescend to.
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No decks will use it. He is this year's Xathrid Demon. You will sac 3 creatures and lose 6 life only to have your opponent play Path to Exile, Condemn, Celestial Purge, Into the Roil, bounce it with Jace, the Mindsculptor etc, setting yourself up for all kinds of card disadvantage.
Thank you WOTC for introducing the Modern format, a format where all the whiners can enjoy a level playing field and where they can play with none of the best cards of all time!
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
Decks:
EDH: I abide by no ban list for EDH.
RUGIntet, the Land CrusherRUG
Standard: Shockland, shockland, mythic spell I win
Legacy: WUBRGDredgeWUBRG
Extended:
UBGDredgeUBG (R.I.P July 1st 2010)
Turn 2: Reassembling Skeleton.
Turn 3: Liliana's Specter or kicked Gatekeeper of Malakir, then run out the demon. Sure, you're down 6 life; but you're effectively setting yourself up for a 2-for-1 at worst (rather than a 4-for-1), and against certain decks this is a risk worth taking for a 9/9 flying trampler on turn 3.
Although, I think the decks that could really use this guy would be some rogue Extended builds that run Bitterblossom and Marsh Flitter to hasten out the sac fodder.
With his big pitch cost, even turn 2 seems risky.
GWU Knightfall
[Legacy]
GBW Nic-Fit
turn 4: Fling!
For 9? One more and you get Kozilek. Different colors and you get Iona. He is not nearly good enough for 9 mana.
EDH:
W Eight-and-a-Half-Tails
GB Nath of the Gilt-Leaf
This is a 7 card combo: 2 Land, a 1 drop, 2 bloodghasts, Demon, and Burst of Speed. It will never pan out. Even just Devastating Summons + Bushwacker + 3 land is clunky .
Is this card worth running with death's Shadow?
So far general consensus…
A turn 2 9/9 flier does sound appetizing, but with all the cheap removal rolling around, it is too easy to take care of.
What do you guys think of him being in used in a B/x aggro deck. I think his main power could be from his ability to come out early or his ability to come out at any time. I going about my regular beats on turn 4, how do you know that a 9/9 flying trampler will be approaching next turn.
IMO, something like this wouldnt be that bad:
4 Demon of Deaths Gate
4 Bloodghast
4 Reassembling Skeleton
4 Death's Shadow
4 Vampire Lacerator
4 Sign in Blood
4 Abyssal Persecutor
8 Black Fetchlands
^^as a base for the deck, and then the rest can be filled up w/ some sort of Phylactery Lich package (basilisk collar, executioners capsule, etc), or Tendrils of Corruption, Smother, Bone Splinters, Corrupt, Arrogant Bloodlord.
To me, Demon of Death's gate opens up opportunities to play a mono B sui-aggro deck that can finally take advantage of Death's Shadow
One of the many decks I'll be building after M11. Should be fun with Mana Leak's and Countersquall's with...well...maybe Persecutor, Bloodghast, Nantuko Shade, Gatekeepers, Reassemblings...should be a fun deck. Maybe throw in the blue leyline for some EoT shenanigans.
Modern SkRed
Current Decks:
Pauper: UUDelver BlueUU
whats wrong is you paid 6 life, cost yourself a ton of tempo, and now have an army of unbelievably puny weak useless creatures.
meanwhile your opponent has not paid 6 life, has an army of good creatures, and has done nothing more than tap 1 or 2 mana to use a spot removal on your demon.
assuming you've built the deck correctly, you should be hitting land drops to recur Bloodghast, and then the Skeleton comes back at Instant speed at the end of their turn to function as a blocker. and I guess you missed the 4x Death's Shadow? Deaths Shadow LOVES Demon of Deaths Gate. i mean really, follow this with me:
T1: Fetch swamp (19), Lacerator
T2: Lacerator Upkeep (18), land, bloodghast/skeleton
T3: Lacerator Upkeep (17), Bloodghast/skeleton, Sac three/pay 6 for Demon (11), fetch land (10), Death's Shadow
so let me recap, WITH A DECENT opening hand, your turn 3 board position could include 2 2/1's, a 9/9 flyer, and an ever growing 3/3. i know that we're not talking about the same power level as a goyf, or 'phling, etc, but i think that this sequence could become a powerful move in standard.
Day of Judgement, Path to Exile, Wall of Omens, O-ring, Martial Coup, Celestial Purge.
You never said Duress. Er....that's not what you're doing T1, T2, T3....you said it.
you can stop right there. if you assume i've been built my deck correctly i'm playing cards that don't suck horribly and make me lose. now the demon isn't a part of this anymore and we don't have to have this discussion.
rather, you should assume that some player has made a terrible choice and built his deck around one of the worst fatty demons ever printed. assuming this terrible deck is actually still being played now you can think to yourself for a moment on all the ways in which even pulling off your magical christmas land dream scenario still sucks and is still much worse than almost any other play any other deck in standard can make.
But realistically, it's pretty unlikely that that kind of deck will be much more than FNM fodder. It'd be pretty cool and it has some great tools, but it's not there right now. Probably something to revisit after SoM, but no promises that it will be viable then either.
I think that we can all agree that if removed he leads into losing 4 cards to 1 and 6 life.
What do you guys think of him in the above aggro-control deck that runs him because they do not need to tap out to play him?