White gets Kor Firewalker, Celestial Purge and Devout lightcaster as enemy color hosers.
Blue gets stuff like flashfreeze.
What anti white and blue cards does red have in standard?
If you come to the conclusion of zero, how come you believe wizards decided to do this? In the past red would atleast get cards like Blood Knight and Goblin Piledriver
I wondered about this as well, considering that Ignite Disorder is one of the weakest hosers ever printed. 2 mana for 3 points of creature damage is really, really poor, especially when it's conditional.
If you come to the conclusion of zero, how come you believe wizards decided to do this? ]
Because red is an aggressive colour, which doesn't need colour-specific hate in order for its relevant cards to do their job. As white and blue are the defensive colours, it makes sense for them to have conditional defensive cards. This is especially true in blue's case, as conditional answers are basically part of blue's slice of the pie - and as far as white is concerned... well, white can do everything these days, so..
Quick gatherer search turns up Ignite Disorder and Ricochet Trap as the only mono-red "hosers" in Standard at the moment, the former being terrible, though the latter isn't so bad. If you expand your borders into other colours, you start to see things like Goblin Outlander, Nacatl Outlander as pro-beaters.
Generally speaking, red doesn't have hosers, because red doesn't need hosers. It's red.
How come black gets white hosers such as Malakir BLoodwitch and green gets blue and black hosers such as Great Sable Stag? How come every color except red has effective color hosers vs their enemy colors except for red in standard?
How come black gets white hosers such as Malakir BLoodwitch and green gets blue and black hosers such as Great Sable Stag? How come every color except red has effective color hosers vs their enemy colors except for red in standard?
Kor Firewalker and Flashfreeze are hardly comparable to those cards as "hosers"..
Red is a short-term color. It plays on burn, gambits, explosiveness (artifact / land destruction falls in this) and chaos. This is why red gets cards like Blood Moon, Manabarbs and Ignite Disorder, and not cards like Kor Firewalker.
The fact that UW Control gets strong cards against Red is because of the Color Pie. Two allied colors working together (Blue and White) will share strong synergies against their common enemy - in the case of UW, their enemy color is Red.
Wizards will not allow the role of RDW in Standard to extend to the point of shutting out Control decks, because doing so would have drastic consequences for the format, not the least of which would be shutting out the majority of the deck types they hoped to introduce with Rise.
Thought Scour is terrible in BV. How many flashback spells are being run? Say roughly 15. This gives you a roughly 38% chance of milling one flashback spell. And even if you do, you paid one mana to cantrip and dump an overcosted spell. Alchemy, Geistflame, Devil's play, etc. all cost much more to flash back than your average card, so you're not getting full value out of it.
You'd much rather play Ponder. At least that generates a tangible advantage.
I actually really wish Cryoclasm were in Standard, especially with planeswalkers running around. It's a fair enough hoser without being "too cruel". Ignite Disorder is a complete disgrace to all color hosers out there. So then red has to bank on its speedy, disruptive, proactive nature... which it has been doing since the beginning of the game. But that only takes you so far unfortunately.
Yep, it is unbalanced that decks can sideboard in hate cards that specifically shut down an entire color and in response red can't side in anything except a janky 2 card combo of quake and footing to deal with it.
White gets Kor Firewalker, Celestial Purge and Devout lightcaster as enemy color hosers.
Blue gets stuff like flashfreeze.
What anti white and blue cards does red have in standard?
If you come to the conclusion of zero, how come you believe wizards decided to do this? In the past red would atleast get cards like Blood Knight and Goblin Piledriver
Because red is an aggressive colour, which doesn't need colour-specific hate in order for its relevant cards to do their job. As white and blue are the defensive colours, it makes sense for them to have conditional defensive cards. This is especially true in blue's case, as conditional answers are basically part of blue's slice of the pie - and as far as white is concerned... well, white can do everything these days, so..
Quick gatherer search turns up Ignite Disorder and Ricochet Trap as the only mono-red "hosers" in Standard at the moment, the former being terrible, though the latter isn't so bad. If you expand your borders into other colours, you start to see things like Goblin Outlander, Nacatl Outlander as pro-beaters.
Generally speaking, red doesn't have hosers, because red doesn't need hosers. It's red.
Kor Firewalker and Flashfreeze are hardly comparable to those cards as "hosers"..
The fact that UW Control gets strong cards against Red is because of the Color Pie. Two allied colors working together (Blue and White) will share strong synergies against their common enemy - in the case of UW, their enemy color is Red.
Wizards will not allow the role of RDW in Standard to extend to the point of shutting out Control decks, because doing so would have drastic consequences for the format, not the least of which would be shutting out the majority of the deck types they hoped to introduce with Rise.
Spike School
Spike doesn't think. Spike doesn't feel. Spike doesn't laugh or cry. All Spike does from dusk till dawn is make the Johnnys die
Manabarbs hoses every control deck pretty much.
Thanks to Spiderboy4 of High~light Studios for the awesome sig.
A wise man talks when he has something to say. A fool talks because he has to say something.
Looking for a card alterer that takes commissions specifically on a blank playmat. PM me please.
I may not be as obvious as say Deathmark, but red does have some color hosers.
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
Well none of us actually know why, but you could read the rest of the thread to see everyone's opinions/reasoning.
edit: nvm. that rotated out in tenth
Credit to DolZero for this awesome sig!
Dont forget Flashfires.
I understand that a spell that costs WW gets Pro-Red but in addition to that they get to gain life for every spell red plays? That's just lame.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!