So, the idea is you make a bunch of eldrazi spawn and attack with them when you have Raid Bombardment out, so they take 1 per creature attacking.Then eventually you can play Hellion Eruption only sacing maybe 1 or 2 spawn and getting 4/4's and a kicked bushwhacker.
I'm thinking eldrazi monument would probably be a good idea, or even just a coat of arms. The funny thing is, even after a board wipe, you can recover pretty quickly because you can make a couple spawn a turn pretty reliably.
I'm hoping next week I'll be able to playtest it against real decks. I really only got to play eldrazi(monument) green and it was about a 50/50 chance of winning. It just depended on who got more big tokens than the other first.
Beastmaster Ascension is infinitely better than Raid Bombardment in this deck, in my opinion. It might not do anything the first time you attack, but when it triggers it prevents your board from being wiped by any number of damage spells or cards like Infest/Shrivel.. and leads to more damage faster.
Also, Overrun seems better than Broodwarden. It costs one more colored mana, but it makes your tokens bigger and gives them trample.
you can play Hellion Eruption only sacing maybe 1 or 2 spawn and getting 4/4's
Hellion Eruption makes you sacrifice all your creatures, you don't choose how many to sacrifice..
If Skittering Invasion is your only colorless Eldrazi spell, then take out the Temples in favor of fetches or duals. Or manlands for after a board wipe.
Speaking of boardwipes, here's an idea: With a bunch of tokens out, pop Garruk's ultimate as per usual. Play All Is Dust. Profit!
Given that your intention is to have large amounts of Spawn out, you could always have a Consume Spirit/Fireball ready in case they decide to wipe the board, or if you just want to deal big damage to the dome.
Add: Might of the Masses, Comet Storm, Hissing Iguanar, Growth Spasm.
Look at the big picture and not the small stuff. Play a more reliable plan that focuses on numbers and efficiency.
What are you planning on Bolting? You don't care about Bolting. Either chump with your tokens or take it like a man. You don't care if they have blockers because for every blocker they have you have 5 tokens. Keep that mentality in mind...
Why I made my choices should be obvious.
Play Raid Bombardment. Play Hissing Iguanar. Swing with 6 0/1 tokens. Your opponent can only block so many. Play Might of the Masses on an unblocked token. Then, sac all your tokens except the one dealing damage. Hit for 5 with Comet Storm and 5 with Iguanar. All possible by turn 5 if you play intelligently.
Anyway, I have been working with these cards since they were spoiled. Trust me, the Overruning massive pumping route isn't the best. It looks nice, but it's pretty weak.
Also. No matter what, Pulse is your worst enemy. DoJ is your worst enemy**. SB Eldrazi Monument for that reason. (And always keep a Comet Storm with RR open, if possible.)
You don't need to worry about Maelstrom Pulse...just sacrifice the token that is targeted and spell fizzles. You do need to worry about stuff that reduces toughness by anything, unless you can pump the spawns.
Darthob has some good ideas. Comet storm should be in there. It would make board wipe just be a wasted card since I could just comet storm in response. I'll have to scrounge up 4 of them and swap out the bolts. And I put in growth spasm in place of broodwarden, I don't think it really adds anything. I don't have the iguanar guy either, but that should be easy to get from the commons bin at my shop.
I got a Spawn Deck(Sadly missing a few cards for it...have temporary fillers in but eh..it could be a lot better but with how it is now is often gets turn 5 swinging 18 with 9 tokens)
(Sorry about it being a straight list....new to the whole...deck listing thing haha)
Anyway, Fireball will win you games if your up against another swarm deck or a Control deck, Broodwarden..well obvious reasons, the Eldrazi creatures for when you draw one of them yet no Broodwarden(fourth or fifth turn Kozilek sounds good doesn't it?), Rapacious One for a) Just straight beat down and for b)He's a spawner a nice big fat constant spawner. The rest honestly should explain itself, it's a spawn deck...
As for your deck idea jive:
Raid Bombardment, Goblin Bushwacker, Hellion Eruption, and Eldrazi Temple really aren't necessary. Honestly, at least in my opinion, you lack spawning potential Bolts over Spawning Breath I can see but breath makes a token which is where, atleast in a Broodwarden spawn deck, they are about on the same level. Also, any field wipe you don't really have a response to it if they regenerate, or if your opponent is playing a stall deck and you can't attack. Heat Ray is an amazing card to stop Regeneration in a deck list this(Not literally prevent but get rid of the regenerated stuff), and Fireball will win you games when on turn 5 you can have, in theroy, 15 spawns out but most the time have 9 or 10 on turn 5, which is an Emrakul assuming you have dropped a land the first five turns of the game.
Thanks to DarkNightCavalier and Heros of the Planes for the sig.
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I posted a similar deck in the block forum. Spawns are kick-ass. I prefer the Eldrazi monument for the over-run effect. I also like have alternate win-cons. This deck has the Artisan, Broodwarden, and the Monument.
Yeah, but what are you accelerating into? Really the deck doesn't need much to function. And Growth Spasm is a much better addition IMO. It comes out a turn earlier and it gives you an extra 0/1 that is perfect for a turn 4 drop of Brood Birthing + Hissing Iguanar (after sacing 1 token). At this point, You have 4 creatures out, and if they die your opponent is eating damage. Next turn you can play another Brood Birthing / Nest Invader and a Raid Bombardment and swing. If you have a Might of the Masses in hand that could be game right there...
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Befuddlement, honestly all the spawns are enough of an "accelerant" for the deck as it is. They are a win con as well as mana if nothing else, the main problem you will run into for the deck is not having enough of the "colorless" mana, you generally have enough of the on color mana for anything in your deck with the cost of Drones
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Heres my take. I really dont care for Raid Bombardment in here because it doesnt do enough for it. I like the Ascension better for that ability. You can trigger it at once for a much bigger effect and the same mana cost. I might consider it sideboard tech against vamps since they run hex mages, but I wouldnt main deck it.
Also: I like Garruk for the overrun ability / fog that he serves as. The ramp is just a nice bonus.
Im a little unsure of Awakening Zone in here. It seems fantastic, but its slow and I rarely find myself wanting to cast it when Ive got other cards in hand. It does cancel out the monuments drawback though which is kinda nice. Dont know what Id put in in place of it though.
I dunno, I need to do some testing against people and not just drawing hands and playing them out by myself.
This is something our group came up with for a single elimination Type 2 during the RoE Launch party. I took it 6 rounds and made it to the semifinals before getting knocked out by triple baneslayers (ouch). I believe this deck has serious potential and would appreciate any criticisms.
I currently have no sideboard but have a few ideas, like Emerakul's Hatcher.
So let me know what you think.
NOTE: I don't want to splash black. It is too slow for what I'm trying to achieve.
Thanx in advance
Matchups
Vs. Mono Red Eldrazi-Warp World 1-0
Vs. Naya Allies 2-0
Vs. Jund 1-0
Vs. First Strike.dek 1-0 (barely)
Vs. Vampires 1-0
Vs. U/W Control 0-1 (Triple Baneslayers.... still hurts)
So far it has been very consistent with hands and the only bad hand I have kept was a forest/bird/spasm/sarkhan/nest invader hand hoping for the next draw to show a land. I was set back a turn but still won (against First Strike.dek)
Sarkhan Vol is KING in this deck. Ok... now that thats out... I haven't tried broodwarden's yet nor Emrakul's hatcher's. I've dropped down to 1 Monument and 1 Awakening zone because while they CAN help they are not completely necessary for the deck to perform. Predator Dragon is my major bomb. I have had 2 games where he's devoured just enough to net me the game win. I've tried hellion eruption and though it works with sarkhan, it's too slow in the end. The dragon out performs it hands down because it works by itself.
Well thats it for now. I'll post the results of more play-testing soon.
Plunior-> This might just be me, but I would suggest on replacing Bloodbraids with Broodwardens(cost more I know, but in a spawn deck it's 5th turn kill easy), and your main issue in the deck won't be on color mana issue it'll be lack of lands so your spawns should be just fine for that as well, honestly I would throw in more Awakening Zones, take out the Overrun and Birds, replace one or two birds with Eldrazi Temple, throw in some Heat Rays(Regeneration pwned) but that's just me. My decklist is completely different from yours n.n different Win Cons run different cards haha, oh also, I would take out the Garruk throw in another Predator and more spawning stuff for Devour Fodder
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I saw the suggestion earlier and I was surprised no one added it to their lists. Might of the Masses is a house in a deck like this. It wrecked me in limited today when I let an Elephant token slip by while the guy had 8 Eldrazi Spawn. Ridiculous.
It should definitely be a 3-of in a deck like this.
I saw the suggestion earlier and I was surprised no one added it to their lists. Might of the Masses is a house in a deck like this. It wrecked me in limited today when I let an Elephant token slip by while the guy had 8 Eldrazi Spawn. Ridiculous.
It should definitely be a 3-of in a deck like this.
lol yep. I suggested it because the card is amazing in my list. You should check out the thread =) So far, many people are showing interest in it right when I had lost hope lol.
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If you have 8 spawn out, why not sac a few to bring out one of the legendary Eldrazi as an alt win con to the overrun/ascension/monument/bombardment/garruk token swarm approach?
The pre-ROE elfdrazi decks ran little to no removal. I dont think this deck should run removal MD or really anything that doesnt spawn, overrun, or near instantly win the game.
Awakening Zone is amazing btw when you sac them for colorless it's excellent ramp.
If you have 8 spawn out, why not sac a few to bring out one of the legendary Eldrazi as an alt win con to the overrun/ascension/monument/bombardment/garruk token swarm approach?
The pre-ROE elfdrazi decks ran little to no removal. I dont think this deck should run removal MD or really anything that doesnt spawn, overrun, or near instantly win the game.
Awakening Zone is amazing btw when you sac them for colorless it's excellent ramp.
That all depends on how fast of a deck you want. Throwing in anything that isn't helping the focus of the deck is going to mess with consistency and efficiency. Throwing in an Eldrazi would be pointless because:
1) You probably won't find a time when you need it.
2) You will want to drop other more effective cards like Comet Storm.
3) You probably won't draw it or will wish you didn't.
I guess they are all pretty much the same reason lol. What could the card possibly do to help? All it does is scream REMOVE ME.
Also, by the time you have out 8 spawns, you should be winning the game that turn, not dropping something else instead.
Lastly, Awakening Zone is not as good as you'd think. How many turns is the card going to be around? 2, 3? You want to win before turn 6. At that point, you spent 3 mana on turn 3 (a CRUCIAL turn in the meta) to play an Enchantment that won't help you right then and there and will barely affect the game for the rest of the match. I'd much rather drop another Nest Invader and a Brood Birthing turn 3 so that my turn 4 Hissing Iguanar and Raid Bombardment have more fuel to work with.
Awakening Zone is good in decks that plan on going for a while, but that's about it.
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I had thought of Might of Masses before but couldn't find a decent place to put it. Maybe I could try kicking Staggershock to SB for two MoM's (lol moms).
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9 Forest
12 Mountain
3 Eldrazi Temple
Creatures
4 Goblin Bushwhacker
4 Nest Invader
4 Kozilek's Predator
4 Broodwarden
4 Lightning Bolt
4 Brood Birthing
4 Awakening Zone
4 Raid Bombardment
2 Hellion Eruption
2 Skittering invasion
So, the idea is you make a bunch of eldrazi spawn and attack with them when you have Raid Bombardment out, so they take 1 per creature attacking.Then eventually you can play Hellion Eruption only sacing maybe 1 or 2 spawn and getting 4/4's and a kicked bushwhacker.
I'm thinking eldrazi monument would probably be a good idea, or even just a coat of arms. The funny thing is, even after a board wipe, you can recover pretty quickly because you can make a couple spawn a turn pretty reliably.
I'm hoping next week I'll be able to playtest it against real decks. I really only got to play eldrazi(monument) green and it was about a 50/50 chance of winning. It just depended on who got more big tokens than the other first.
WRBoros
RKuldotha Red
Thanks to Damnation Studios's Neongoyf and SGT_Chubbz
Currently Playing:
URRuneflare M11URUWUW Permission ControlUWURRuneflareUR 12-5-2 (02/05/10)UWRSuper FriendsUWRUWUW Conscriptrol 9-2-2UWAlso, Overrun seems better than Broodwarden. It costs one more colored mana, but it makes your tokens bigger and gives them trample.
Hellion Eruption makes you sacrifice all your creatures, you don't choose how many to sacrifice..
Speaking of boardwipes, here's an idea: With a bunch of tokens out, pop Garruk's ultimate as per usual. Play All Is Dust. Profit!
I meant to pay for it. You could probably cast it turn 4 and still get 3 or 4 4/4s.
WRBoros
RKuldotha Red
Lose: Broodwarden, Bushwhacker, Eruption, Temple, Lightning Bolt.
Add: Might of the Masses, Comet Storm, Hissing Iguanar, Growth Spasm.
Look at the big picture and not the small stuff. Play a more reliable plan that focuses on numbers and efficiency.
What are you planning on Bolting? You don't care about Bolting. Either chump with your tokens or take it like a man. You don't care if they have blockers because for every blocker they have you have 5 tokens. Keep that mentality in mind...
Why I made my choices should be obvious.
Play Raid Bombardment. Play Hissing Iguanar. Swing with 6 0/1 tokens. Your opponent can only block so many. Play Might of the Masses on an unblocked token. Then, sac all your tokens except the one dealing damage. Hit for 5 with Comet Storm and 5 with Iguanar. All possible by turn 5 if you play intelligently.
Anyway, I have been working with these cards since they were spoiled. Trust me, the Overruning massive pumping route isn't the best. It looks nice, but it's pretty weak.
Also. No matter what,
Pulse is your worst enemy. DoJ is your worst enemy**. SB Eldrazi Monument for that reason. (And always keep a Comet Storm with RR open, if possible.)____
Thanks for the input.
WRBoros
RKuldotha Red
____
4 Nest Invader
3 Kozilek's Predator
3 Rapacious One
1 Kozilek, Butcher of Truth
4 Broodwarden
1 Comet Storm
1 Banefire
4 Spawning Breath
4 Growth Spasm
4 Brood Birthing
2 Skittering Invasion
4 Awakening Zone
2 All Is Dust
2 Eldrazi Monument
11 Forest
4 Heat Ray
2 Flame Slash
2 Coat of Arms
4 Lightning Bolt
2 Windstorm
1 Emrakul, the Aeons Torn
(Sorry about it being a straight list....new to the whole...deck listing thing haha)
Anyway, Fireball will win you games if your up against another swarm deck or a Control deck, Broodwarden..well obvious reasons, the Eldrazi creatures for when you draw one of them yet no Broodwarden(fourth or fifth turn Kozilek sounds good doesn't it?), Rapacious One for a) Just straight beat down and for b)He's a spawner a nice big fat constant spawner. The rest honestly should explain itself, it's a spawn deck...
As for your deck idea jive:
Raid Bombardment, Goblin Bushwacker, Hellion Eruption, and Eldrazi Temple really aren't necessary. Honestly, at least in my opinion, you lack spawning potential Bolts over Spawning Breath I can see but breath makes a token which is where, atleast in a Broodwarden spawn deck, they are about on the same level. Also, any field wipe you don't really have a response to it if they regenerate, or if your opponent is playing a stall deck and you can't attack. Heat Ray is an amazing card to stop Regeneration in a deck list this(Not literally prevent but get rid of the regenerated stuff), and Fireball will win you games when on turn 5 you can have, in theroy, 15 spawns out but most the time have 9 or 10 on turn 5, which is an Emrakul assuming you have dropped a land the first five turns of the game.
Thanks to DarkNightCavalier and Heros of the Planes for the sig.
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If you're going for a budget build, run Beastmaster Ascension (over monument) and Brood Birthing (over zone) and drop the eldrazi lands.
4 Nest Invader
4 Kozilek's Predator
4 Emrakul's Hatcher
4 BroodWarden
4 Artisan of Kozilek
4 Growth Spasm
4 Spawning Breath
4 Awakening Zone
2 Eldrazi Monument
4 Eldrazi Temple
1 Eye of Ugin
11 Forest
10 Mountains
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Thanks to DarkNightCavalier and Heros of the Planes for the sig.
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3 Beastmaster's Ascension
3 Eldrazi Monument
3 Awakening Zone
3 Garruk Wildspeaker
3 Lightning Bolt
4 Nest Invader
4 Kozilek's Predator
3 Emrakul's Hatcher
3 Broodwarden
4 Rootbound Crag
4 Raging Ravine
6 mountain
Heres my take. I really dont care for Raid Bombardment in here because it doesnt do enough for it. I like the Ascension better for that ability. You can trigger it at once for a much bigger effect and the same mana cost. I might consider it sideboard tech against vamps since they run hex mages, but I wouldnt main deck it.
Also: I like Garruk for the overrun ability / fog that he serves as. The ramp is just a nice bonus.
Im a little unsure of Awakening Zone in here. It seems fantastic, but its slow and I rarely find myself wanting to cast it when Ive got other cards in hand. It does cancel out the monuments drawback though which is kinda nice. Dont know what Id put in in place of it though.
I dunno, I need to do some testing against people and not just drawing hands and playing them out by myself.
4x Birds of Paradise
4x Nest Invader
4x Bloodbraid Elf
2x Kozilek's Predator
1x Predator Dragon
Other Spells 23
4x Spawning Breath
4x Brood Birthing
3x Growth Spasm
1x Awakening Zone
2x Beastmasters Ascension
1x Eldrazi Monument
2x Overrun
2x Staggershock
2x Sarkhan Vol
2x Garruk, The Wildspeaker
9x Forest
8x Mountain
4x Rootbound Crag
1x Raging Ravine
I currently have no sideboard but have a few ideas, like Emerakul's Hatcher.
So let me know what you think.
NOTE: I don't want to splash black. It is too slow for what I'm trying to achieve.
Thanx in advance
Matchups
Vs. Mono Red Eldrazi-Warp World 1-0
Vs. Naya Allies 2-0
Vs. Jund 1-0
Vs. First Strike.dek 1-0 (barely)
Vs. Vampires 1-0
Vs. U/W Control 0-1 (Triple Baneslayers.... still hurts)
So far it has been very consistent with hands and the only bad hand I have kept was a forest/bird/spasm/sarkhan/nest invader hand hoping for the next draw to show a land. I was set back a turn but still won (against First Strike.dek)
Sarkhan Vol is KING in this deck. Ok... now that thats out... I haven't tried broodwarden's yet nor Emrakul's hatcher's. I've dropped down to 1 Monument and 1 Awakening zone because while they CAN help they are not completely necessary for the deck to perform. Predator Dragon is my major bomb. I have had 2 games where he's devoured just enough to net me the game win. I've tried hellion eruption and though it works with sarkhan, it's too slow in the end. The dragon out performs it hands down because it works by itself.
Well thats it for now. I'll post the results of more play-testing soon.
Thanks to DarkNightCavalier and Heros of the Planes for the sig.
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The link is: [Developing] Bramble Might Win (BMW)
____
It should definitely be a 3-of in a deck like this.
Commander GU Edric Control
lol yep. I suggested it because the card is amazing in my list. You should check out the thread =) So far, many people are showing interest in it right when I had lost hope lol.
____
The pre-ROE elfdrazi decks ran little to no removal. I dont think this deck should run removal MD or really anything that doesnt spawn, overrun, or near instantly win the game.
Awakening Zone is amazing btw when you sac them for colorless it's excellent ramp.
That all depends on how fast of a deck you want. Throwing in anything that isn't helping the focus of the deck is going to mess with consistency and efficiency. Throwing in an Eldrazi would be pointless because:
1) You probably won't find a time when you need it.
2) You will want to drop other more effective cards like Comet Storm.
3) You probably won't draw it or will wish you didn't.
I guess they are all pretty much the same reason lol. What could the card possibly do to help? All it does is scream REMOVE ME.
Also, by the time you have out 8 spawns, you should be winning the game that turn, not dropping something else instead.
Lastly, Awakening Zone is not as good as you'd think. How many turns is the card going to be around? 2, 3? You want to win before turn 6. At that point, you spent 3 mana on turn 3 (a CRUCIAL turn in the meta) to play an Enchantment that won't help you right then and there and will barely affect the game for the rest of the match. I'd much rather drop another Nest Invader and a Brood Birthing turn 3 so that my turn 4 Hissing Iguanar and Raid Bombardment have more fuel to work with.
Awakening Zone is good in decks that plan on going for a while, but that's about it.
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