This deck plays really consistant usually a big on turn 3 to 5 80% of the time,
im sure it could use improvment, but if you have the cards give it a try, it has a nice synergy.
I tried something similar when I first opened RoE packs. I saw the Hand and thought... wow, easy to get out on turn three or four. Honestly, the spawn tokens are too valueable to sacrifice for him! You end up 4 for 1'ing yourself when he gets path'd. It seems more effective to just load up on spawns and then Garruk Ultimate or Overrun or even Broodwarden FTW. Just my .02
In summation.....Star Trek wins a prolonged naval battle against superior, yet less technologically advanced, numbers, with Picard leading the assault, while Kirk takes your soul by laying out Solo and probably his manservant Chewy as well, before impregnating and ditching your Princess.
Sure he gets pathed but so what, sometimes he doesnt, plus this deck produces lots of spawns and ramps up lands pretty fast as well, you can almost hard cast him on 6th turn or so, he isnt the only win condition but when he is droped it makes your opponent react
This deck plays really consistant usually a big on turn 3 to 5 80% of the time,
im sure it could use improvment, but if you have the cards give it a try, it has a nice synergy.
Creatures
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x4 hand of emrakul
x4 broodwarden
x4 nest invader
x4 evlish visionary
x4 kozileks predator
Spells
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x4 explore
x4 spawning breath
x4 brood birthing
x4 growth spasm
x4 overrun
Land
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x4 rootbound crag
x4 kazandu refuge
x5 mountains
x9 forests