Thought Gorger. I've been staring at that card since the pre-release, and I hopefully found a list just for him. The list mixes blue and uses him as the ultimate wincon
Because she's the hero standard deserves, but not the one it needs right now... and so we'll chase her... because she can take it... because she's not a hero... she's a silent guardian
Countersquall may be a good option to run, maybe SB against more control-type stuff. Not sure why you have Sleep, you might as well run more destruction like Consuming Vapors or something.
And I agree with running Sphinx of Jwar Isle. It is good alone, whereas Bloodwitch is good when backed up by Vampires like Gatekeeper and Nighthawk.
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"I don't know why people say a double-edged sword is bad. It's a sword. With two edges." - Kamahl, Pit Fighter
I see what you're trying to do (Thought Gorger + counterspells) but I'd advocate more counterspells and less draw. In particular, kill the see beyond for more counterspells and stick to Jace and TH for card draw: you have mad synergy with these two, not to mention plays with Hamadar Depths.
Sleep is trash: one more A.Warp and one more CtM. And maindeck the sphinx and SB the Bloodwitch. There you go: B/U control with an extra finisher.
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Bringing Turbo-Hydra back to Standard...
:symg::symr::symb: Domri Jund
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I think he meant that you can use the Fall to ensure a gigantic Gorger.
Not even that. Because you have to sac something for it and the only creatures in the OP are the Gorgers and the Bloodwitch. In my opinion, there's no reason to splash green or run green for Momentous and Gorger. If you're sac'n something big to get cards for Gorger, why not just beat with the big'un you're getting rid of for it? It just doesn't make sense no matter how you look at it.
it's my feeling that thought gorger goes the best with creatures that have unearth. given enough mana you could make a soft card draw combo with kederekt leviathan. I think the best route would be to go grixis though;
it's my feeling that thought gorger goes the best with creatures that have unearth. given enough mana you could make a soft card draw combo with kederekt leviathan. I think the best route would be to go grixis though;
@ Lawn Wake: I see that but i like this idea better
Thanks for the comments everyone! Updating the list
-2 Sleep
-2 Malakir Bloodwitch
-2 See Beyond
+1 Treasure Hunt
+2 Sphinx of Jwar Isle
+3 Consuming Vapors
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[CENTER][/CENTER][CENTER]
EllE:
Because she's the hero standard deserves, but not the one it needs right now... and so we'll chase her... because she can take it... because she's not a hero... she's a silent guardian
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4 Thought Gorger
2 Sphinx of Lost Truths
Blue Draw
2 See Beyond
4 Treasure Hunt
3 Jace, Mindsculptor (or ponder for budgeteers)
4 Inquisition of Kozilek
4 Deprive
3 Cancel
2 Into the Roil
Removal
3 Consume the Meek
3 Agony Warp
3 Consuming Vapor
3 Creeping Tarpits
4 Drowned Catacombs
9 Island
7 Swamp
The Deck bides time sweeping, drawing, countering and then plays thought gorger a 7/7 trampler who probably will get you another if it dies.
Deprive is perfect for this deck. If you counter something say turn 5, and get your land back, you might hold it for the extra +1/+1
Sleep allows you to stall or get swings in with gorger
Bloodwitch is just a nice alt win con, however im not sure about the choice and i want to try sphinx of magosi, Sphinx of Lost Truths, and Sphinx of Jwar Isle
I hope this deck does well, i have not started testing yet but i will soon, please leave comments about what you think!
EllE:
And I agree with running Sphinx of Jwar Isle. It is good alone, whereas Bloodwitch is good when backed up by Vampires like Gatekeeper and Nighthawk.
Sleep is trash: one more A.Warp and one more CtM. And maindeck the sphinx and SB the Bloodwitch. There you go: B/U control with an extra finisher.
:symg::symr::symb: Domri Jund
Not really. You have to draw the Momentous Fall after you've discarded your hand, and he's probably drawing you a ton of cards when he dies anyway.
I think he meant that you can use the Fall to ensure a gigantic Gorger.
Not even that. Because you have to sac something for it and the only creatures in the OP are the Gorgers and the Bloodwitch. In my opinion, there's no reason to splash green or run green for Momentous and Gorger. If you're sac'n something big to get cards for Gorger, why not just beat with the big'un you're getting rid of for it? It just doesn't make sense no matter how you look at it.
Is what I do.
turn 4: drop gorger, pitching viscera dragger, hellspark elemental, whatever.
turn 5: swing with a massive gorger and a bunch of unearth guys.
just some thoughts.
That's a great idea, actually, at including the unearth guys. That makes it more aggro, and puts the Gorger as a finisher of sorts.
I do think that this needs to have a sac outlet in the SB to combat Hexmages.
My Sales Post!
Thanks for the comments everyone! Updating the list
-2 Sleep
-2 Malakir Bloodwitch
-2 See Beyond
+1 Treasure Hunt
+2 Sphinx of Jwar Isle
+3 Consuming Vapors
EllE: