Yes, I realize he's a staple in MBC, no questions about that. I was wondering though, has anyone found him lackluster at times? His inability to block is really frustrating, at least for me.
It's inability to block pisses me off alot. maybe if his haste wasn't conditional... oh well... if something better comes out though... he would probs go to the board, but idk.
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You find his not being able to block annoying? My opponents find his comes back into play and keeps hitting you for two every time I make a land drop faaaaar more annoying. I'd much rather be on the giving end of Bloodghast. I've played against him. I hated it.
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Purge and Path are the only reliable way to deal with him. I have won many a games by just top decking land and bringing 2 or more ghasts back and swinging for the win. He is great.
Not a vampire player, but I cannot believe that someone is suggesting Bloodghast is sub-par. Play some matches against it. Unless you exile it, it's gonna keep coming back to haunt you.
Not a vampire player, but I cannot believe that someone is suggesting Bloodghast is sub-par. Play some matches against it. Unless you exile it, it's gonna keep coming back to haunt you.
There are 3 important cards in vamps:
Nocturnus
Nighthawk
Bloodghast
No way around it.
I would add Tendrils of Corruption to that list. But I agree. Bloodghast is insanely good. It's a 2/1 beater for two mana with Haste half the time that recurs essentially for free. It's actually my favorite card in the format because of how many tricks you can pull off with it. Sacrificing it and immediately bringing it back, bringing it back on your opponent's turn, et cetera.
yeah because on your turn 2 you don't play ghast,but something else?or you have constantly in your opening hand 3ghasts? blighting taking you one ghast is not absurd but taking you 2 i think it is...
Bloodghast is one of your key win cons against any form of control. It's so good of a card it's abused in Extended and Legacy, the latter in which only the best cards ever printed are even seen in play.
Bloodghast is awesome. Anything short of the exiling enchantments only deals with the problem temporarily, it recurs itself by simply playing lands, has SICK interactions with Kalastria Highborn. In a vampires deck, what better creature can you wish for?
If Bloodghast was able to block, every deck under the sun would be running it. It's a near infinite wall that keeps even the largest of creatures without trample at bay.
Path / O Ring / Journey to Nowhere are all answers for this card.
Even if it gets Day'd, it still has to wait two turns to attack again in early game, which is when it's probably going to eat the Day anyway.
I would not remove the card, but I wouldn't worship it either. There aren't enough cards to make Vampires competitive, so anything the deck can get is good at this point.
People exagerate its usefulness against U/W Control.
No they don't. Bloodghast is pressure against U/W Control. The fact of the matter is that they HAVE to exile it, which means they won't be exiling Vampire Nocturnus. Any creature that recurs (especially one that can recur on your opponent's turn via fetch-lands) is constant pressure, which is how control decks are beaten. Bloodghast is that constant pressure.
Path / O Ring / Journey to Nowhere are all answers for this card.
Even if it gets Day'd, it still has to wait two turns to attack again in early game, which is when it's probably going to eat the Day anyway.
I would not remove the card, but I wouldn't worship it either. There aren't enough cards to make Vampires competitive, so anything the deck can get is good at this point.
Are you for real?
It's like saying: "Baneslayer Angel is bad because it dies to removal".
I wouldn't worship the card either, but still it's better then what your implying here. Bloodghast is not some card that is played because there's nothing better, it's a reccuring threat and really I dont see anything bad in this. The only thing that card needs is to be able to block, but that would bring it from "good" to "broken".
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ROFL, you are trying to educate me? just because English is not my first language doesn't mean i am uneducated you prick, when you go study to become a genetic researcher or a brain surgeon amd succeed in it you can come and diss me with how smart you are okay? this is freaking card game forum, not cambridge university.
MTGS....Full of fail all day, everyday. Welcome to Hell!
Path / O Ring / Journey to Nowhere are all answers for this card.
Even if it gets Day'd, it still has to wait two turns to attack again in early game, which is when it's probably going to eat the Day anyway.
I would not remove the card, but I wouldn't worship it either. There aren't enough cards to make Vampires competitive, so anything the deck can get is good at this point.
I think we win if you Path/O-Ring/JTN a 2 mana 2/1. I'd rather you hit those than our nighthawks and Nocturnus. Even if those aren't difficult to remove either.
I've found Bloodghast to be key in the mirror match. It's another card that gives Vampires late game reach. Normally when a creature dies, you don't have to worry about it coming back. You do with Bloodghast. He's card advantage.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
I think we win if you Path/O-Ring/JTN a 2 mana 2/1. I'd rather you hit those than our nighthawks and Nocturnus. Even if those aren't difficult to remove either.
Wow, really? Is that your logic? I don't read "when you play this on bloodghast you lose" printed anywhere on those cards. Its also funny how some Vamp players will spout "Blodghast is so awsome it recurs has haste sometimes and only cost two mana" and then they will also say "HAHA you wasted a PTE on a 2 mana 2/1" when just earlier they stated that it isn't JUST a 2 mana 2/1.
Do any of you even understand how blue white control works? On average there are 6 sweepers, 7 cards that exile, 4 Jaces that bounce and act as a psuedo fog. Not to mention the deck plays three halimar depth, and other ways to fix its draws like a mad man (jace). Lots of lists run 2 elspeths. Go ahead swing into my 1/1 token that will just get killed, kill your ghast, and will just reapear (just like your bloodghast). Yeah, keep on telling yourself you will have enough land drops, and that his recursion will make that huge of a difference. Not to mention how insignifigant it is against Martial Coup. Play martial, kill everythin, get a bunch of 1/1 tokens. Last time I checked bloodghast had 1 toughness, martial gives you at least 5 1/1s with a sweep. Go ahead keep on swinging. try and recur it five times in a row. Oh wait, I forgot, by that time U/W has the sitution under control.
Chapin, the man that steered the deck to a tourny victory, rightfully stated that his most feared matchups were really fast aggro. Vamps is not feared aggro by any means.
Mind Sludge + Bloodwhitch = 10 worse than bloodghast for control player.
Chapin, the man that steered the deck to a tourny victory, rightfully stated that his most feared matchups were really fast aggro. Vamps is not feared aggro by any means.
he says that Jund and Vampire as a decent match-up against him, which is a fact. Vampire is not an auto win for W/U Control.
As for Bloodghast, I think you missed the point. A 2/1 recurring creature is great, but it's not our best card. If you use your path or oblivion ring on it, that's one less removal for our better creatures. If you say "hey, I wont use that on him" It's probably going to be the creature that kills you. That's what the vamp players means when they say they that you Pte only a 2/1 and at the same time say it's not only a 2/1. If you just pass it in a day of judgment or other sweeper, it will come back and be nuissance and if you remove it, it's just one less for our better creatures.
I'm not saying that bloodghast is our best card against W/U Control, but it's not that bad either. You shouldn't underestimate that card. But hey, think what you like.
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ROFL, you are trying to educate me? just because English is not my first language doesn't mean i am uneducated you prick, when you go study to become a genetic researcher or a brain surgeon amd succeed in it you can come and diss me with how smart you are okay? this is freaking card game forum, not cambridge university.
MTGS....Full of fail all day, everyday. Welcome to Hell!
Bloodghast has been my win condition in about 35% of my games. I recall specifically a game against Jund where they hit me with Blightning on turn 3 I happened to have two bloodghast in my hand and was wondering what I should play next turn. I instead discarded my two bloodghast played a land on turn three got both bloodghast back and kicked a gatekeeper which was the turning point in the game.
Im just looking for some constructive critiscism for my deck. I've been wanting to get into competetive play lately so i need help figuring out if my deck is good enough to play at FNM.
he says that Jund and Vampire as a decent match-up against him, which is a fact. Vampire is not an auto win for W/U Control.
As for Bloodghast, I think you missed the point. A 2/1 recurring creature is great, but it's not our best card. If you use your path or oblivion ring on it, that's one less removal for our better creatures. If you say "hey, I wont use that on him" It's probably going to be the creature that kills you. That's what the vamp players means when they say they that you Pte only a 2/1 and at the same time say it's not only a 2/1. If you just pass it in a day of judgment or other sweeper, it will come back and be nuissance and if you remove it, it's just one less for our better creatures.
I'm not saying that bloodghast is our best card against W/U Control, but it's not that bad either. You shouldn't underestimate that card. But hey, think what you like.
I wouldn't say it's an auto-win for us by any means, no MU is no matter how great the MU should be. For UW control, Vamps is one of the decks we don't have as much issues with. It is a deck I actually would prefer to face over others (RDW, Boros, even Jund because that's a pain). Bloodghast by no means is as good as being stated here unless UW is under 10 life.
I rarely, path it or purge it early game there's absolutely no point. I'll let the sweepers take care of it for several turns, he's not a threat unless he has haste. If I ever get below 10 life, sure I'll most likely use one of my 5 exile cards (preboard), 8/9 post board on it. Also you talk about one less removal for another creature. Hexmage, Bloodghast, Kalastria, and Nocturnas are the issues to address. I'll remove Kalastria before ghast, because everything else is wrathable and only Kalastria prevents that. To UW life doesn't matter unless it's below 10, then it requires a minor shift in playing.
I get that vampires are good against UWr. You are one of their worst matchups, but UW control and UWr control play completely differently.
For UW control, honestly I'm more scared of Duress then any other card you play, and that's post board. Mind Sludge can be played around if you are smart (granted most people who just pick up UW won't be). Duress is the one card that will brutalize us if used properly (duress us right before sludging or other major threats).
Hexmage is another pain sure, but once again it requires playing around. Trust me, I usually prefer you to pop Jace then my chalices. I've read the boards and you talk about killing plainswalkers, but I'm not sure how much you understand how chalices fuel UW control. Early game and even mid-game, I'd rather my chalice be intact then Jace.
I wouldn't say it's an auto-win for us by any means, no MU is no matter how great the MU should be. For UW control, Vamps is one of the decks we don't have as much issues with. It is a deck I actually would prefer to face over others (RDW, Boros, even Jund because that's a pain). Bloodghast by no means is as good as being stated here unless UW is under 10 life.
I rarely, path it or purge it early game there's absolutely no point. I'll let the sweepers take care of it for several turns, he's not a threat unless he has haste. If I ever get below 10 life, sure I'll most likely use one of my 5 exile cards (preboard), 8/9 post board on it. Also you talk about one less removal for another creature. Hexmage, Bloodghast, Kalastria, and Nocturnas are the issues to address. I'll remove Kalastria before ghast, because everything else is wrathable and only Kalastria prevents that. To UW life doesn't matter unless it's below 10, then it requires a minor shift in playing.
I get that vampires are good against UWr. You are one of their worst matchups, but UW control and UWr control play completely differently.
For UW control, honestly I'm more scared of Duress then any other card you play, and that's post board. Mind Sludge can be played around if you are smart (granted most people who just pick up UW won't be). Duress is the one card that will brutalize us if used properly (duress us right before sludging or other major threats).
Hexmage is another pain sure, but once again it requires playing around. Trust me, I usually prefer you to pop Jace then my chalices. I've read the boards and you talk about killing plainswalkers, but I'm not sure how much you understand how chalices fuel UW control. Early game and even mid-game, I'd rather my chalice be intact then Jace.
You do know we run fetch lands right? My bloodghast returns in the end of your turn most of the time, so having 10 or less life is irrelevant. You dont seem to know how Vamp works.
Also I never said that having one less removal was an issue, but having my bloodghast taking one of them is a good thing. I know that good U/W players will most likely not kill bloodghast and keep there creature removal for bigger threads. But the point of my post was to not underestimate bloodghast. I never said it was our best card against you, but it's not as bad as you think. Anyways, like I said to the other poster, think what you want. I killed enought players that underestimated my deck to know that my claims are right.
Also, where did I ever say that Hexmage was only to kill a planeswalker??? I practically never kill Jace with it. The only time I would kill him with hexmage is when I'm already in trouble and dont want you to have this thread on the board, but if that's the case I'm probably going to lose. My Hexmage are used on chalice most of the time.
I really like how you U/W control players think you have the upper hand in this match-up and you dont realize that it's not the case. A well prepared Vamp player have as much chances as you to win this match-up. The only thing a Vampire player can't handle no matter what is Iona. But I have to say that most Vamp players are not well prepared and are most of the time a bunch of noobs, so yes if you play against one of them you do have the upper hand. But that's true for every match-up you play a bad player.
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ROFL, you are trying to educate me? just because English is not my first language doesn't mean i am uneducated you prick, when you go study to become a genetic researcher or a brain surgeon amd succeed in it you can come and diss me with how smart you are okay? this is freaking card game forum, not cambridge university.
MTGS....Full of fail all day, everyday. Welcome to Hell!
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GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
There are 3 important cards in vamps:
Nocturnus
Nighthawk
Bloodghast
No way around it.
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:EDH:
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I would add Tendrils of Corruption to that list. But I agree. Bloodghast is insanely good. It's a 2/1 beater for two mana with Haste half the time that recurs essentially for free. It's actually my favorite card in the format because of how many tricks you can pull off with it. Sacrificing it and immediately bringing it back, bringing it back on your opponent's turn, et cetera.
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
LOL
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
Even tossing one Bloodghast is great.
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
Bloodghast is awesome. Anything short of the exiling enchantments only deals with the problem temporarily, it recurs itself by simply playing lands, has SICK interactions with Kalastria Highborn. In a vampires deck, what better creature can you wish for?
If Bloodghast was able to block, every deck under the sun would be running it. It's a near infinite wall that keeps even the largest of creatures without trample at bay.
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Its a great card and I wouldn't take it out of my deck, ever. But its not as great as lots of people would have you believe.
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Have you ever played against it while you are not using vampires?
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BTraitor's GateB
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GMolimo, Maro-SorcererG
WRTrias, The Betrayer (Gisela)RW
BRWKaalia, of the VastWRB
Thanks to SushiOtter of Hakai Studios for the awesome banner, and Argetlam of Hakai Studios for the equally awesome avvie!
Generation 2556677: The first time you see this, add it to your sig, but add 1 to the number. Call it a social experiment.
People exagerate its usefulness against U/W Control.
WURDelver
[/MANA]MANA]R[/MANA]GTron
WDeath and Taxes
WSoul Sisters
RWG Pod Combo
URSplinter Twin
URStorm
RBurn
Even if it gets Day'd, it still has to wait two turns to attack again in early game, which is when it's probably going to eat the Day anyway.
I would not remove the card, but I wouldn't worship it either. There aren't enough cards to make Vampires competitive, so anything the deck can get is good at this point.
No they don't. Bloodghast is pressure against U/W Control. The fact of the matter is that they HAVE to exile it, which means they won't be exiling Vampire Nocturnus. Any creature that recurs (especially one that can recur on your opponent's turn via fetch-lands) is constant pressure, which is how control decks are beaten. Bloodghast is that constant pressure.
Standard:
:symu::symb::symw:Solar Flare:symw::symb::symu:
Commander:
:symb::symw:Ghost Council of Orzhova:symw::symb:
Linger on death's door and risk being invited in.
Are you for real?
It's like saying: "Baneslayer Angel is bad because it dies to removal".
I wouldn't worship the card either, but still it's better then what your implying here. Bloodghast is not some card that is played because there's nothing better, it's a reccuring threat and really I dont see anything bad in this. The only thing that card needs is to be able to block, but that would bring it from "good" to "broken".
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I think we win if you Path/O-Ring/JTN a 2 mana 2/1. I'd rather you hit those than our nighthawks and Nocturnus. Even if those aren't difficult to remove either.
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This. Plus he allows me to play Feast of Blood MD, because I'm rogue and pro like that.
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Do any of you even understand how blue white control works? On average there are 6 sweepers, 7 cards that exile, 4 Jaces that bounce and act as a psuedo fog. Not to mention the deck plays three halimar depth, and other ways to fix its draws like a mad man (jace). Lots of lists run 2 elspeths. Go ahead swing into my 1/1 token that will just get killed, kill your ghast, and will just reapear (just like your bloodghast). Yeah, keep on telling yourself you will have enough land drops, and that his recursion will make that huge of a difference. Not to mention how insignifigant it is against Martial Coup. Play martial, kill everythin, get a bunch of 1/1 tokens. Last time I checked bloodghast had 1 toughness, martial gives you at least 5 1/1s with a sweep. Go ahead keep on swinging. try and recur it five times in a row. Oh wait, I forgot, by that time U/W has the sitution under control.
Chapin, the man that steered the deck to a tourny victory, rightfully stated that his most feared matchups were really fast aggro. Vamps is not feared aggro by any means.
Mind Sludge + Bloodwhitch = 10 worse than bloodghast for control player.
WURDelver
[/MANA]MANA]R[/MANA]GTron
WDeath and Taxes
WSoul Sisters
RWG Pod Combo
URSplinter Twin
URStorm
RBurn
I Suggest you listen to him again:
http://www.youtube.com/watch?v=Wu7sFmr81WY
he says that Jund and Vampire as a decent match-up against him, which is a fact. Vampire is not an auto win for W/U Control.
As for Bloodghast, I think you missed the point. A 2/1 recurring creature is great, but it's not our best card. If you use your path or oblivion ring on it, that's one less removal for our better creatures. If you say "hey, I wont use that on him" It's probably going to be the creature that kills you. That's what the vamp players means when they say they that you Pte only a 2/1 and at the same time say it's not only a 2/1. If you just pass it in a day of judgment or other sweeper, it will come back and be nuissance and if you remove it, it's just one less for our better creatures.
I'm not saying that bloodghast is our best card against W/U Control, but it's not that bad either. You shouldn't underestimate that card. But hey, think what you like.
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Standard
RRDWR
RG Valakut Titan Ramp GR
I wouldn't say it's an auto-win for us by any means, no MU is no matter how great the MU should be. For UW control, Vamps is one of the decks we don't have as much issues with. It is a deck I actually would prefer to face over others (RDW, Boros, even Jund because that's a pain). Bloodghast by no means is as good as being stated here unless UW is under 10 life.
I rarely, path it or purge it early game there's absolutely no point. I'll let the sweepers take care of it for several turns, he's not a threat unless he has haste. If I ever get below 10 life, sure I'll most likely use one of my 5 exile cards (preboard), 8/9 post board on it. Also you talk about one less removal for another creature. Hexmage, Bloodghast, Kalastria, and Nocturnas are the issues to address. I'll remove Kalastria before ghast, because everything else is wrathable and only Kalastria prevents that. To UW life doesn't matter unless it's below 10, then it requires a minor shift in playing.
I get that vampires are good against UWr. You are one of their worst matchups, but UW control and UWr control play completely differently.
For UW control, honestly I'm more scared of Duress then any other card you play, and that's post board. Mind Sludge can be played around if you are smart (granted most people who just pick up UW won't be). Duress is the one card that will brutalize us if used properly (duress us right before sludging or other major threats).
Hexmage is another pain sure, but once again it requires playing around. Trust me, I usually prefer you to pop Jace then my chalices. I've read the boards and you talk about killing plainswalkers, but I'm not sure how much you understand how chalices fuel UW control. Early game and even mid-game, I'd rather my chalice be intact then Jace.
You do know we run fetch lands right? My bloodghast returns in the end of your turn most of the time, so having 10 or less life is irrelevant. You dont seem to know how Vamp works.
Also I never said that having one less removal was an issue, but having my bloodghast taking one of them is a good thing. I know that good U/W players will most likely not kill bloodghast and keep there creature removal for bigger threads. But the point of my post was to not underestimate bloodghast. I never said it was our best card against you, but it's not as bad as you think. Anyways, like I said to the other poster, think what you want. I killed enought players that underestimated my deck to know that my claims are right.
Also, where did I ever say that Hexmage was only to kill a planeswalker??? I practically never kill Jace with it. The only time I would kill him with hexmage is when I'm already in trouble and dont want you to have this thread on the board, but if that's the case I'm probably going to lose. My Hexmage are used on chalice most of the time.
I really like how you U/W control players think you have the upper hand in this match-up and you dont realize that it's not the case. A well prepared Vamp player have as much chances as you to win this match-up. The only thing a Vampire player can't handle no matter what is Iona. But I have to say that most Vamp players are not well prepared and are most of the time a bunch of noobs, so yes if you play against one of them you do have the upper hand. But that's true for every match-up you play a bad player.
MTGS....Full of fail all day, everyday. Welcome to Hell!