Wow, that SGC/Basilisk Collar combo is absolutely lethal. What a combo.
The test result for Basilisk Collar is pretty good.
10 creatures and 2 token generator (Elspeth) was enough to prove the slot in this deck.
The addition of SGC was okay. On a given hand with both BSA and SGC I would play BSA anyday. SGC does fit into my damage plan but not so much with the earthquake plan. But then again I'm the one playing earthquake so it shoudn't matter. Thus far I haven't got a chance to pull out the sniper rifle yet. More testing will be done.
The test result for Basilisk Collar is pretty good.
10 creatures and 2 token generator (Elspeth) was enough to prove the slot in this deck.
The addition of SGC was okay. On a given hand with both BSA and SGC I would play BSA anyday. SGC does fit into my damage plan but not so much with the earthquake plan. But then again I'm the one playing earthquake so it shoudn't matter. Thus far I haven't got a chance to pull out the sniper rifle yet. More testing will be done.
Sometimes, I've played SGC over BSA, and he's eaten a Terminate in her place. It all depends on how the board looks at the moment, and what you're playing against.
I've been testing Earthquake. Sometimes it comes down to me burning an opponent out solely with Earthquake, and that's fine with me.
Personally I'd remove Elspeth in favor of SGC, but that's just me. I don't think I want to run her in the deck.
This is what I have been testing. Optionally removing the Persecutors for SGC and Bituminous Blast for Earthquake.
I've given Dead Reckoning a shot as a two of, but it's too narrow to actually matter, I think. And I have to say that a Persecutor on turn three absolutely destroys some decks, and punishes good decks that didn't take early removal against control.
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Sometimes, I've played SGC over BSA, and he's eaten a Terminate in her place. It all depends on how the board looks at the moment, and what you're playing against.
I've been testing Earthquake. Sometimes it comes down to me burning an opponent out solely with Earthquake, and that's fine with me.
Personally I'd remove Elspeth in favor of SGC, but that's just me. I don't think I want to run her in the deck.
This is what I have been testing. Optionally removing the Persecutors for SGC and Bituminous Blast for Earthquake.
Yup earthquake is the reason I ditched bituminous blast. It is for sure a alternative win cond. I really hate changing with my current curve or I don't want to curve high. Elspeth is a threat aggro must answer though.
I think your cascade build can give basilisk collar a try. I'm still not convinced about persecutor I just a had a match where they top deck a persecutor and then never found their removal and end up loosing the game with me @ 0 life.
I've given Dead Reckoning a shot as a two of, but it's too narrow to actually matter, I think. And I have to say that a Persecutor on turn three absolutely destroys some decks, and punishes good decks that didn't take early removal against control.
How's the man-land treating you?
your own removal only has...DoJ and terminate to deal with the persecutor
to me Everflowing Chalice is a bad mind stone with no drawing power.
I would really play that card if I can get some conditional drawing with that.
So there's my deck that I have been testing on mws. I also play without the Persecutors on magic online and just replace with SGC in the time being. Any thing to criticize about the deck? I know there is probably not enough removal for the Persecutor and I am thinking of plugging in another terminate and/or path to 3 of each. As some of you have mentioned, Lilliana is pretty decent as a tutor and discard against control. Still testing her but I haven't been disappointed thus far. Sideboard is still changing as I try to find a good configuration but it also depends on the meta.
So there's my deck that I have been testing on mws. I also play without the Persecutors on magic online and just replace with SGC in the time being. Any thing to criticize about the deck? I know there is probably not enough removal for the Persecutor and I am thinking of plugging in another terminate and/or path to 3 of each. As some of you have mentioned, Lilliana is pretty decent as a tutor and discard against control. Still testing her but I haven't been disappointed thus far. Sideboard is still changing as I try to find a good configuration but it also depends on the meta.
Your card choice confuses me actually.
You could have easily play bituminous blast if earthquake is not in there.
but too cascade build not to have bituminous blast.
Liliana got cut in my list. I think she is only good for control MU.
Your card choice confuses me actually.
You could have easily play bituminous blast if earthquake is not in there.
but too cascade build not to have bituminous blast.
Liliana got cut in my list. I think she is only good for control MU.
Why Bit blast when earthquake doesn't even hit any of my own guys? The life loss won't matter with so much life gain in the deck. So what exactly confuses you here besides the earthquake selection? The deck plays out very solidly right now and there might be a few small changes to the deck but nothing major.
Why Bit blast when earthquake doesn't even hit any of my own guys? The life loss won't matter with so much life gain in the deck. So what exactly confuses you here besides the earthquake selection? The deck plays out very solidly right now and there might be a few small changes to the deck but nothing major.
What I was saying is that..the rest of the card choice seems so cascady...
yet there is the odd earthquake.
don't get me wrong I play straight up non-cascade. Just seems to me your deck operates better with cascade
I'm still working with my decklist, but from my testing lilana vess is amazing. The most important thing she does for me is tutors. That alone has won my games because it allowed me to get removal for my persecutor. Now if you are not running the new big black baddie I can see not running her, but I just bumped her up to a two of in my deck.
last week i went 2-1-1 at fnm, losing to vamps round three cause i got locked out of black mana game 2, with a hand full of black cards that wuold have won me the game if i had hit a swamp. and i drew with valukut ramp in round one because game 3 went to time. lucky for him cause i had thought hemorrhaged him 3 times for valukut, bloodbraid elf, and rampant growth(he had 2 in hand) so he couldn't win that game
to everybody not playing Elspeth i highly recommend her, she was a house in every match up i played
last week i went 2-1-1 at fnm, losing to vamps round three cause i got locked out of black mana game 2, with a hand full of black cards that wuold have won me the game if i had hit a swamp. and i drew with valukut ramp in round one because game 3 went to time. lucky for him cause i had thought hemorrhaged him 3 times for valukut, bloodbraid elf, and rampant growth(he had 2 in hand) so he couldn't win that game
I haven't seen much talk about fitting Marshal's Anthem in this deck. It's like a really fancy Rise from the Grave. Nice recurrence. Better than Grim Discovery here? I do love Grim, and it can recur fetch lands / man lands. Marshal's put onto the battlefield will get you around Essence Scatter, etc. With 4 and 5 cmc creatures, by the time one hits the gy, we'd probably have enough to cast the Anthem ( unless the creature was blightning'd or mind rot'd out ). Oooh, and bring 2-3 Slayers back late game would be great.
Oros Control...notably this deck takes a different approach than Dark V
I've been trying to create a control-style deck that is somewhat original (being the Johnny that I am) but in essence tries to accomplish control similar to that of UWR. Obviously this deck is dropping the shroud-ed creatures and counter magic but in return I'm picking up a bit more life gain and disruption. This decklist is only the first of what will more than likely be many but I have a reasoning for each card present.
I welcome any questions/suggestions on the deck itself as well as the inner conflict I'm having in my sideboard, note--infest/marsh casualties/volcanic fallout. I'm trying to think which would be best as I factor in weenie style aggro or decks that are synergetic with Eldrazi Monument. I'm very open to effective and original ideas in regards of cards to switch into/out of the deck. Obviously Bloodwitch, Emeria Angel, Tidehollow Sculler* etc can be effective and I've even considered something akin to a 1-of Whispersilk Cloak.
*I do plan to attempt a build that can more reliably support Tidehollow...a post board game with Duress, Tidehollow, and Blightning can leave a control/owl-type deck very dissatisfied
Oros Control...notably this deck takes a different approach than Dark V
I've been trying to create a control-style deck that is somewhat original (being the Johnny that I am) but in essence tries to accomplish control similar to that of UWR. Obviously this deck is dropping the shroud-ed creatures and counter magic but in return I'm picking up a bit more life gain and disruption. This decklist is only the first of what will more than likely be many but I have a reasoning for each card present.
I welcome any questions/suggestions on the deck itself as well as the inner conflict I'm having in my sideboard, note--infest/marsh casualties/volcanic fallout. I'm trying to think which would be best as I factor in weenie style aggro or decks that are synergetic with Eldrazi Monument. I'm very open to effective and original ideas in regards of cards to switch into/out of the deck. Obviously Bloodwitch, Emeria Angel, Tidehollow Sculler* etc can be effective and I've even considered something akin to a 1-of Whispersilk Cloak.
*I do plan to attempt a build that can more reliably support Tidehollow...a post board game with Duress, Tidehollow, and Blightning can leave a control/owl-type deck very dissatisfied
I'd toss a few more Thought Hemorrhage in the SB. It straight wrecks some people. If you can get the sculler in, you could definitely use some more disruption and earlier threat. Maybe Mind Rot as Blightning 5-6? Maybe split your recurrence between Grim Discovery and Marshal's Anthem?
I'm not saying "do this" about any of the above, just offering more possible routes for testing.
EDIT: Looks like you decided to add more disruption as I was typing. Good man.
I didn't see where anyone posted anything about Seer's Sundial. Has anyone thought about testing with it? (I think 2, maybe 3?) With the deck being focused on control and having up to 12 available fetchlands, I think it would a fairly easy card to abuse.
I'd toss a few more Thought Hemorrhage in the SB. It straight wrecks some people. If you can get the sculler in, you could definitely use some more disruption and earlier threat. Maybe Mind Rot as Blightning 5-6? Maybe split your recurrence between Grim Discovery and Marshal's Anthem?
I'm not saying "do this" about any of the above, just offering more possible routes for testing.
EDIT: Looks like you decided to add more disruption as I was typing. Good man.
Hmm, I will definitely run the numbers on working in a Marshal's Anthem to try (most likely -1 felidar +1 Marshal's though it may seem counterproductive I wouldn't just get cast the anthem to get a single creature unless I needed to and felidar is a relatively expensive body, tank though it may be) Also, I very much like the idea of 2 mind rot in the board...the true power of these colors IMO is early hand disruption. I think that's what seperates it from similar control decks....unfortunately I'm not quite sure what I'd do to fit in Scullers...I think they would be put in at the expense of Earthquake for obvious reasons
I didn't see where anyone posted anything about Seer's Sundial. Has anyone thought about testing with it? (I think 2, maybe 3?) With the deck being focused on control and having up to 12 available fetchlands, I think it would a fairly easy card to abuse.
Seems like something Valukut could afford to run if anyone, other than that I avoid it because of its cost and the mana it demands after it sticks...not worth it to me for that personal howling mine. Then again, i don't play Valukut
I haven't seen much talk about fitting Marshal's Anthem in this deck. It's like a really fancy Rise from the Grave. Nice recurrence. Better than Grim Discovery here? I do love Grim, and it can recur fetch lands / man lands. Marshal's put onto the battlefield will get you around Essence Scatter, etc. With 4 and 5 cmc creatures, by the time one hits the gy, we'd probably have enough to cast the Anthem ( unless the creature was blightning'd or mind rot'd out ). Oooh, and bring 2-3 Slayers back late game would be great.
I don't run Marshal's Anthem because its too white mana intensive, I fetch for two white mana and that's it. I don't run enough white to justify running a triple white card (or more) and changing my mana base for a enhancement that I wouldn't cast till turn six. In my opinion I'd rather run grim discovery for more mana correction and recursion.
Oros Control...notably this deck takes a different approach than Dark V
I've been trying to create a control-style deck that is somewhat original (being the Johnny that I am) but in essence tries to accomplish control similar to that of UWR. Obviously this deck is dropping the shroud-ed creatures and counter magic but in return I'm picking up a bit more life gain and disruption. This decklist is only the first of what will more than likely be many but I have a reasoning for each card present.
I welcome any questions/suggestions on the deck itself as well as the inner conflict I'm having in my sideboard, note--infest/marsh casualties/volcanic fallout. I'm trying to think which would be best as I factor in weenie style aggro or decks that are synergetic with Eldrazi Monument. I'm very open to effective and original ideas in regards of cards to switch into/out of the deck. Obviously Bloodwitch, Emeria Angel, Tidehollow Sculler* etc can be effective and I've even considered something akin to a 1-of Whispersilk Cloak.
*I do plan to attempt a build that can more reliably support Tidehollow...a post board game with Duress, Tidehollow, and Blightning can leave a control/owl-type deck very dissatisfied
Tidehollow is not good in this deck. Its not protected against our red sweepers. He may steal a card for a turn or two, but he's not amazing like in other control decks. He is also one of the only targets early game so he gets hosed extremely fast. Tide doesn't create card advantage, most of us that have been testing the deck since page won have commented on the matter on multiple occasions.
Whispersilk is a limited card, not standard.
You have a lot heavier creature base than a lot of the other decks in this thread. It may work in your favor, but you lack a lot of creature removal in my opinion. You only have four forms of spot removal. Malakir Bloodwitch will hose your deck, you only have two terminates and you have three nighthawks in the side. I don't see you having a good match up against vamps or most aggro. Maybe add Volcanic Fallout to respond to an attack step.
The deck is defiantly built to your style, so please go out and playtest and let us know how you're doing.
I didn't see where anyone posted anything about Seer's Sundial. Has anyone thought about testing with it? (I think 2, maybe 3?) With the deck being focused on control and having up to 12 available fetchlands, I think it would a fairly easy card to abuse.
No, one we don't have mana ramp and our 4cc slots are full. Ajani Vengeant, Elspeth, Abyssal Persecutor, Day of Judgement, and thought hemorrhage. All of these have an instant effect to the game and don't require you to use mana on turn five instead of dropping a baneslayer.
by making a noob mistake and your opponent doesn't catch it either lol. wow now i feel like a dumb ass, but he didn't see it either so not really. the game still would have gone to time any way so it doesn't even matter
Tidehollow is not good in this deck. Its not protected against our red sweepers. He may steal a card for a turn or two, but he's not amazing like in other control decks. He is also one of the only targets early game so he gets hosed extremely fast. Tide doesn't create card advantage, most of us that have been testing the deck since page won have commented on the matter on multiple occasions.
Whispersilk is a limited card, not standard.
You have a lot heavier creature base than a lot of the other decks in this thread. It may work in your favor, but you lack a lot of creature removal in my opinion. You only have four forms of spot removal. Malakir Bloodwitch will hose your deck, you only have two terminates and you have three nighthawks in the side. I don't see you having a good match up against vamps or most aggro. Maybe add Volcanic Fallout to respond to an attack step.
The deck is defiantly built to your style, so please go out and playtest and let us know how you're doing.
I'm basically going to agree with all you have to say especially in regards to Sculler. After a bit of thought I want to try the deck with a bumped up number of terminates in the main as well as Hemorrhages and mind rots in board. I figure after fighting through enough disruption, the threats to this deck as very specific (ie Bloodwitch), also I'm curious what you think about Wall-o-Rev/firewalkers against aggro? Are you thinking it's not aggressive enough?
I'm basically going to agree with all you have to say especially in regards to Sculler. After a bit of thought I want to try the deck with a bumped up number of terminates in the main as well as Hemorrhages and mind rots in board. I figure after fighting through enough disruption, the threats to this deck as very specific (ie Bloodwitch), also I'm curious what you think about Wall-o-Rev/firewalkers against aggro? Are you thinking it's not aggressive enough?
Wall of reverence is ok in this deck. Some people like it I personally would rather run another threat, mine comes in the form of abyssal persecutor. Firewalker will be good against boros, RDW, and Jund. He seems to be sideboard material to me. He has some synergy with the deck, but when you go up against eldrazi green, vamps, GWx Junk, Naya lightsaber, or UWx control you're going to be wishing you had a different spell.
what you think about Wall-o-Rev/firewalkers against aggro? Are you thinking it's not aggressive enough?
i would recommend moving the kor firewalker to the side as well, replacing him with more removal. filling out the terminate playset is probably your best bet
i like the wall, its too defensive for my build, but probably works great in your build with the felidar sovereign
I didn't see where anyone posted anything about Seer's Sundial. Has anyone thought about testing with it? (I think 2, maybe 3?) With the deck being focused on control and having up to 12 available fetchlands, I think it would a fairly easy card to abuse.
Personally I'll play it if it is cheaper.
as for now it is a bad courier's capsule. even though it sticks around.
but it doesnt net you as many cards
I don't run Marshal's Anthem because its too white mana intensive, I fetch for two white mana and that's it. I don't run enough white to justify running a triple white card (or more) and changing my mana base for a enhancement that I wouldn't cast till turn six. In my opinion I'd rather run grim discovery for more mana correction and recursion.
Tidehollow is not good in this deck. Its not protected against our red sweepers. He may steal a card for a turn or two, but he's not amazing like in other control decks. He is also one of the only targets early game so he gets hosed extremely fast. Tide doesn't create card advantage, most of us that have been testing the deck since page won have commented on the matter on multiple occasions.
Whispersilk is a limited card, not standard.
You have a lot heavier creature base than a lot of the other decks in this thread. It may work in your favor, but you lack a lot of creature removal in my opinion. You only have four forms of spot removal. Malakir Bloodwitch will hose your deck, you only have two terminates and you have three nighthawks in the side. I don't see you having a good match up against vamps or most aggro. Maybe add Volcanic Fallout to respond to an attack step.
The deck is defiantly built to your style, so please go out and playtest and let us know how you're doing.
No, one we don't have mana ramp and our 4cc slots are full. Ajani Vengeant, Elspeth, Abyssal Persecutor, Day of Judgement, and thought hemorrhage. All of these have an instant effect to the game and don't require you to use mana on turn five instead of dropping a baneslayer.
tidehollow + elspeth = dodge earthquake
but then again I don't like it being BW too mana intensive.
and for seer's sundial. I think would be good for ppl who are running everflowing chanlice
i would recommend moving the kor firewalker to the side as well, replacing him with more removal. filling out the terminate playset is probably your best bet
i like the wall, its too defensive for my build, but probably works great in your build with the felidar sovereign
I'll have to give your line of thinking a try, I'll return later with how the changes faired and an updated decklist
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The test result for Basilisk Collar is pretty good.
10 creatures and 2 token generator (Elspeth) was enough to prove the slot in this deck.
The addition of SGC was okay. On a given hand with both BSA and SGC I would play BSA anyday. SGC does fit into my damage plan but not so much with the earthquake plan. But then again I'm the one playing earthquake so it shoudn't matter. Thus far I haven't got a chance to pull out the sniper rifle yet. More testing will be done.
Magic the Gathering - Planeswalker Analysis
Mahalo - Magic the Gathering Page
Sometimes, I've played SGC over BSA, and he's eaten a Terminate in her place. It all depends on how the board looks at the moment, and what you're playing against.
I've been testing Earthquake. Sometimes it comes down to me burning an opponent out solely with Earthquake, and that's fine with me.
Personally I'd remove Elspeth in favor of SGC, but that's just me. I don't think I want to run her in the deck.
This is what I have been testing. Optionally removing the Persecutors for SGC and Bituminous Blast for Earthquake.
3 Arid Mesa
4 Marsh Flats
3 Dragonskull Summit
4 Plains
4 Mountain
5 Swamp
4 Baneslayer Angel
4 Vampire Nighthawk
2 Abyssal Persecutor
3 Day of Judgement
4 Terminate
3 Sign in Blood
3 Ajani Vengeant
4 Everflowing Chalice
1 Grim Discovery
3 Bituminous Blast
2 Mind Rot
3 Thought Hemorrhage
3 Nemesis Trap
3 Malakir Bloodwitch
4 Celestial Purge
I've given Dead Reckoning a shot as a two of, but it's too narrow to actually matter, I think. And I have to say that a Persecutor on turn three absolutely destroys some decks, and punishes good decks that didn't take early removal against control.
"Wizards could put $100 bills in packs and people would complain about how they were folded."
In Memory of Dr. Jeebus. Banned, but not forgotten.
Yup earthquake is the reason I ditched bituminous blast. It is for sure a alternative win cond. I really hate changing with my current curve or I don't want to curve high. Elspeth is a threat aggro must answer though.
I think your cascade build can give basilisk collar a try. I'm still not convinced about persecutor I just a had a match where they top deck a persecutor and then never found their removal and end up loosing the game with me @ 0 life.
How's the man-land treating you?
your own removal only has...DoJ and terminate to deal with the persecutor
to me Everflowing Chalice is a bad mind stone with no drawing power.
I would really play that card if I can get some conditional drawing with that.
Magic the Gathering - Planeswalker Analysis
Mahalo - Magic the Gathering Page
2 Wall of Reverence
3 Vampire Nighthawk
3 Abyssal Persecutor
3 Day of Judgement
2 Path to Exile
2 Sign in Blood
2 Grim Discovery
1 Lilliana Vess
4 Lightning Bolt
2 Earthquake
2 Terminate
3 Ajani Vengeant
4 Blightning
4 Dragonskull Summit
4 Arid Mesa
4 Marsh Flats
5 Plains
2 Mountain
4 Swamp
So there's my deck that I have been testing on mws. I also play without the Persecutors on magic online and just replace with SGC in the time being. Any thing to criticize about the deck? I know there is probably not enough removal for the Persecutor and I am thinking of plugging in another terminate and/or path to 3 of each. As some of you have mentioned, Lilliana is pretty decent as a tutor and discard against control. Still testing her but I haven't been disappointed thus far. Sideboard is still changing as I try to find a good configuration but it also depends on the meta.
Your card choice confuses me actually.
You could have easily play bituminous blast if earthquake is not in there.
but too cascade build not to have bituminous blast.
Liliana got cut in my list. I think she is only good for control MU.
Magic the Gathering - Planeswalker Analysis
Mahalo - Magic the Gathering Page
Why Bit blast when earthquake doesn't even hit any of my own guys? The life loss won't matter with so much life gain in the deck. So what exactly confuses you here besides the earthquake selection? The deck plays out very solidly right now and there might be a few small changes to the deck but nothing major.
What I was saying is that..the rest of the card choice seems so cascady...
yet there is the odd earthquake.
don't get me wrong I play straight up non-cascade. Just seems to me your deck operates better with cascade
Magic the Gathering - Planeswalker Analysis
Mahalo - Magic the Gathering Page
4 arid mesa
4 marsh flats
3 lavaclaw reaches
2 dragonskull summit
4 plains
4 swamp
3 mountain
creatures
4 baneslayer angel
4 vampire nighthawk
4 bloodghast
3 ajani vengeant
2 Elspeth, knight-errant
3 day of judgment
4 blightning
3 terminate
2 grim discovery
4 lightning bolt
3 earthquake
3 fleshbag marauder
3 thought hemorrhage
3 celestial purge
3 luminarch ascension
2 mind rot
1 terminate
last week i went 2-1-1 at fnm, losing to vamps round three cause i got locked out of black mana game 2, with a hand full of black cards that wuold have won me the game if i had hit a swamp. and i drew with valukut ramp in round one because game 3 went to time. lucky for him cause i had thought hemorrhaged him 3 times for valukut, bloodbraid elf, and rampant growth(he had 2 in hand) so he couldn't win that game
to everybody not playing Elspeth i highly recommend her, she was a house in every match up i played
Standard
BRZombiesRB
Commander
RWBOros, the AvengerBWR
How do you hemorrhage for Valakut?
lololol
____
I've been trying to create a control-style deck that is somewhat original (being the Johnny that I am) but in essence tries to accomplish control similar to that of UWR. Obviously this deck is dropping the shroud-ed creatures and counter magic but in return I'm picking up a bit more life gain and disruption. This decklist is only the first of what will more than likely be many but I have a reasoning for each card present.
2 Terramorphic expanse
4 Marsh Flats
4 Arid Mesa
3 Dragonskull Summit
5 Plains
3 Mountain
3 Swamp
Creatures (12)
3 Kor Firewalkers
3 Felidar Sovereign
3 Baneslayer Angel
3 Wall of Reverence
2 Path to Exile
2 Terminate
3 Earthquake
4 Blightning
4 lightning bolt
3 Grim Discovery
1 Marshal Coup
Walkers (5)
3 Ajani Vengeant
2 Elspeth
3 Duress
2 Day of Judgment
3 Vampire Nighthawk
2 Infest/Marsh Casualties/Volcanic Fallout
1 Thought Hemorrhage
2 Luminarch Ascension
2 Oblivion Ring
I welcome any questions/suggestions on the deck itself as well as the inner conflict I'm having in my sideboard, note--infest/marsh casualties/volcanic fallout. I'm trying to think which would be best as I factor in weenie style aggro or decks that are synergetic with Eldrazi Monument. I'm very open to effective and original ideas in regards of cards to switch into/out of the deck. Obviously Bloodwitch, Emeria Angel, Tidehollow Sculler* etc can be effective and I've even considered something akin to a 1-of Whispersilk Cloak.
*I do plan to attempt a build that can more reliably support Tidehollow...a post board game with Duress, Tidehollow, and Blightning can leave a control/owl-type deck very dissatisfied
I'd toss a few more Thought Hemorrhage in the SB. It straight wrecks some people. If you can get the sculler in, you could definitely use some more disruption and earlier threat. Maybe Mind Rot as Blightning 5-6? Maybe split your recurrence between Grim Discovery and Marshal's Anthem?
I'm not saying "do this" about any of the above, just offering more possible routes for testing.
EDIT: Looks like you decided to add more disruption as I was typing. Good man.
I don't run Marshal's Anthem because its too white mana intensive, I fetch for two white mana and that's it. I don't run enough white to justify running a triple white card (or more) and changing my mana base for a enhancement that I wouldn't cast till turn six. In my opinion I'd rather run grim discovery for more mana correction and recursion.
Tidehollow is not good in this deck. Its not protected against our red sweepers. He may steal a card for a turn or two, but he's not amazing like in other control decks. He is also one of the only targets early game so he gets hosed extremely fast. Tide doesn't create card advantage, most of us that have been testing the deck since page won have commented on the matter on multiple occasions.
Whispersilk is a limited card, not standard.
You have a lot heavier creature base than a lot of the other decks in this thread. It may work in your favor, but you lack a lot of creature removal in my opinion. You only have four forms of spot removal. Malakir Bloodwitch will hose your deck, you only have two terminates and you have three nighthawks in the side. I don't see you having a good match up against vamps or most aggro. Maybe add Volcanic Fallout to respond to an attack step.
The deck is defiantly built to your style, so please go out and playtest and let us know how you're doing.
No, one we don't have mana ramp and our 4cc slots are full. Ajani Vengeant, Elspeth, Abyssal Persecutor, Day of Judgement, and thought hemorrhage. All of these have an instant effect to the game and don't require you to use mana on turn five instead of dropping a baneslayer.
by making a noob mistake and your opponent doesn't catch it either lol. wow now i feel like a dumb ass, but he didn't see it either so not really. the game still would have gone to time any way so it doesn't even matter
Standard
BRZombiesRB
Commander
RWBOros, the AvengerBWR
Wall of reverence is ok in this deck. Some people like it I personally would rather run another threat, mine comes in the form of abyssal persecutor. Firewalker will be good against boros, RDW, and Jund. He seems to be sideboard material to me. He has some synergy with the deck, but when you go up against eldrazi green, vamps, GWx Junk, Naya lightsaber, or UWx control you're going to be wishing you had a different spell.
i would recommend moving the kor firewalker to the side as well, replacing him with more removal. filling out the terminate playset is probably your best bet
i like the wall, its too defensive for my build, but probably works great in your build with the felidar sovereign
Standard
BRZombiesRB
Commander
RWBOros, the AvengerBWR
Personally I'll play it if it is cheaper.
as for now it is a bad courier's capsule. even though it sticks around.
but it doesnt net you as many cards
tidehollow + elspeth = dodge earthquake
but then again I don't like it being BW too mana intensive.
and for seer's sundial. I think would be good for ppl who are running everflowing chanlice
Magic the Gathering - Planeswalker Analysis
Mahalo - Magic the Gathering Page
I'll have to give your line of thinking a try, I'll return later with how the changes faired and an updated decklist