I fail to understand why you wouldn't name "Island" in any circumstance other than one where you know they want an Island. Spreading seas is already giving them Islands, so wouldn't this always be the safest default play?
Probably. However, since I saw Emeria, I figured it wouldn't really matter what I named, and I usually try to name the opposite colors of whatever they play first (which is why I also turned the Akoum Refuge in round 2 into a Plains).
I love this. I REALLY want to build this 4-color version now. However, I'm analyzing the mana base and I'm not sure about it. 8 White, 14 Black, 17 Blue, 9 Red. 8 white sources seemed anemic at first but with only 3 Ajani / 3 Esper Charm, none of them required to be cast on T3/T4, that seems fine. However, 9 sources of red does NOT. 4 Bolt, 4 Blightning, 3 Ajani, 3 Bit Blast and then RR for 2 Ruinblaster and 2 Ultimatum. Ruinblaster is the worst of all since the deck is based on the land denial, and you need the RR to do it. What about fitting in 2 Arid Mesa, maybe 1 in place of a Marsh Flats and 1 in place of something else? That might be enough... though it would be nice to pump it up to 12 red sources if possible. 7th tri-land perhaps? Or get the red source some other way...
I worked with your lands. A LOT. It's a definite mathematical challenge wrestling with all the hard-CIPT tri-lands, soft-CIPT M10 lands, fetches and basics to work. It's almost mind-bending -- switch an M10, switch a fetch to compensate, you've changed the basic-land distribution and now affected the M10 CIPT, and on and on. However I think I've finally come up with a pretty nice distribution, see what you think:
The deck needs Necropolis more than Sanctum. Basics are as far down as I think you can safely go. Fetches and M10 duals are optimized simultaneously for color and minimizing CIPT, while not really over-fetching. You get 8 white, 17 blue, 14 black and 12 red sources. The weakness is 9 Swamp/Island sources for the 4 Drowned Catacomb. If you are comfortable dropping to 16 blue or 13 black, that would give a lot more flexibility. Then you could switch a Catacomb to a Summit, a swamp or an island.
It's better, but further tweaking would depend on the needs of the deck once it is more finalized. Thoughts?
There we go, talk about hard work paying off. Definatley a load better than what my first draft for the mana base was. I tried hard just couldnt quite get it right. I cant believe people are so pumped about this deck like I am.
There we go, talk about hard work paying off. Definatley a load better than what my first draft for the mana base was. I tried hard just couldnt quite get it right. I cant believe people are so pumped about this deck like I am.
One of the more exciting things about it is how easily you beat the bejeesus out Jund. I have no problem 2-0ing with my build.
Coldlogik -- what do you think of yanloup's point about the lack of 3cc LD? It concerns me. Ajani would be great, but I just don't know if it is really feasible. I thought about some kind of W/U/R variant with Ajani, since technically the primary core of the Esper version would still be there, but you'd lose all the good B cascade spells. 4 colors could work sometimes, but other times it would be waiting for colors, and in the waiting it would probably lose the game. We're supposed to be screwing them out of color, not ourselves.
I dunno though, Ajani MAY be able to splash into Esper. LOL. One thing about the deck is that it cascades a lot. That leaves you with more land draws, and also more desire to run more fetchlands, making a 4th splash color naturally fit... in theory. It would have to be minimal though, IMO.
Coldlogik -- what do you think of yanloup's point about the lack of 3cc LD? It concerns me. Ajani would be great, but I just don't know if it is really feasible. I thought about some kind of W/U/R variant with Ajani, since technically the primary core of the Esper version would still be there, but you'd lose all the good B cascade spells. 4 colors could work sometimes, but other times it would be waiting for colors, and in the waiting it would probably lose the game. We're supposed to be screwing them out of color, not ourselves.
I dunno though, Ajani MAY be able to splash into Esper. LOL. One thing about the deck is that it cascades a lot. That leaves you with more land draws, and also more desire to run more fetchlands, making a 4th splash color naturally fit... in theory. It would have to be minimal though, IMO.
Well in my opinion, when I play the deck I usually have 2 land enchants in either my opening grip or Ill have 1 and draw another one by turn 3. Im never concerned. Even if I miss turn 3 land denial im like OH NOES gues Ill wait till next turn to play ajani or kathari and then win after that because turn 5 ill play bituminous blast to kill whatever you have on the field. Yesterday it was gravy playing vampires, he had a malakir, and a nocturnus with no black on top. Ive got 6 mana and play bituminous targetting nocturnus, cascade to remnant, cascade to blightning, block malakir with remnant regenerate, gg? The guy was probably like, WTF!? Im losing to this deck? He didnt miss a land drop either so he was at 6 lands but only 3 were swamps lol
Is there a reason the Grixis Versions arn't puitting a thought hemorrhage into their sideboards? Is it too slow or something?
I have it in my SB but I didnt post my SB yet because its not finished. TH is for decks with large amounts of shroudy guys. We lose pretty hard vs that stuff.
I tested the HeroTheDragon Decklist and this deck is so strong and so fun to play! good job about this deck's idea!
However, this deck has 1 big weakness - Borderposts - your opponent can just remove a Spreading Seas or Convincing Mirage from his land, and you can't enchent bordarposts...
And a question: anyone is plan to play this deck in big tournament?
Edit: Second prablom: LLanowar elves and another mana dorks...
Mana dorks hurt for sure, but its not a completely horrible problem at least in Game 2 and 3 you can use your sweepers/removal to keep them under control
Also, i've been toying around with a 4C build
Its GRBU
No white, Plea isn't necessary as long as you have ONE 3 mana cascader.. Also, BBE>>>>>>>>>>> Kathari. And the final point, Why is no one running Chandra Nalaar?
In my testing CHandra deals with GSS against jund, and the two games i lost against jund was to stag (yes he MD'ed it.)
I've been lurking here for a while and since I already have all the money cards (lands), I just spend $3 to get the rest of the deck to play in real life.
My biggest question is why nobody is posting Sideboards? I feel that my top 60 do an okay job against 2-3 color aggro decks, but the sideboard feels awkward and clunky. Obviously, you can't run Spell Pierce or Negate effectively against the control Match, so Traumatic Visions is the best option and that seems pretty bad. Archive Trap and Mind Funeral might work better against control though. 4 Luminarch Ascensions seem good since the only way to deal with that is Esper Charm.
I have 3 DoJ in the board because it really seems like nobody ever gets more than 1-2 creatures out anyway and the Remnants can handle those pretty well. But, when I need to sweep, I need to sweep.
Identity Crisis is the MVP of the deck most of the time.
So, how do you all board against different decks and what are the Sideboards looking like?
This is what I have right now....
I've been lurking here for a while and since I already have all the money cards (lands), I just spend $3 to get the rest of the deck to play in real life.
My biggest question is why nobody is posting Sideboards? I feel that my top 60 do an okay job against 2-3 color aggro decks, but the sideboard feels awkward and clunky. Obviously, you can't run Spell Pierce or Negate effectively against the control Match, so Traumatic Visions is the best option and that seems pretty bad. Archive Trap and Mind Funeral might work better against control though. 4 Luminarch Ascensions seem good since the only way to deal with that is Esper Charm.
I have 3 DoJ in the board because it really seems like nobody ever gets more than 1-2 creatures out anyway and the Remnants can handle those pretty well. But, when I need to sweep, I need to sweep.
Identity Crisis is the MVP of the deck most of the time.
So, how do you all board against different decks and what are the Sideboards looking like?
This is what I have right now....
I think one of the strongest arguments for an Esper build is Mesa Enchantress + Sigil of the Empty Throne. Ardent Plea turns into ridiculous card advantage with one or both of those out. Identity Crisis could be interesting to test, haven't tried it out yet.
As for sideboards, I posted mine somewhere in the past 12 hours on this thread, along with the Esper version I played at FNM last night. I disagree with the usage of Luminarch Ascension in the SB because it reduces the consistency of "cascade into denial." On turn three, after they play the Rupture Spire or Emeria, you don't want to Ardent Plea into Luminarch (probably). The SB I used, likely to undergo some modifications, is as follows:
4 Baneslayer Angel
3 Oblivion Ring
3 Quest for Ancient Secrets
2 Esper Charm
2 Mindbreak Trap
1 Mind Control
The Baneslayers are in there to provide a surprise, hopefully cause the opponent to board out removal, and are boarded in especially for decks without good removal.
O-rings are good v Planeswalker Control.
The quest is for mill. I make an exception to the "Nothing below 2 CMC rule" because if I board these in, I need them.
Esper Charm is for utility (and Luminarch).
Mindbreak often goes in v. control or cascade.
Mind Control is for Iona.
I think one of the strongest arguments for an Esper build is Mesa Enchantress + Sigil of the Empty Throne. Ardent Plea turns into ridiculous card advantage with one or both of those out. Identity Crisis could be interesting to test, haven't tried it out yet.
As for sideboards, I posted mine somewhere in the past 12 hours on this thread, along with the Esper version I played at FNM last night. I disagree with the usage of Luminarch Ascension in the SB because it reduces the consistency of "cascade into denial." On turn three, after they play the Rupture Spire or Emeria, you don't want to Ardent Plea into Luminarch (probably). The SB I used, likely to undergo some modifications, is as follows:
4 Baneslayer Angel
3 Oblivion Ring
3 Quest for Ancient Secrets
2 Esper Charm
2 Mindbreak Trap
1 Mind Control
The Baneslayers are in there to provide a surprise, hopefully cause the opponent to board out removal, and are boarded in especially for decks without good removal.
O-rings are good v Planeswalker Control.
The quest is for mill. I make an exception to the "Nothing below 2 CMC rule" because if I board these in, I need them.
Esper Charm is for utility (and Luminarch).
Mindbreak often goes in v. control or cascade.
Mind Control is for Iona.
Thanks! Mindbreak Trap might be just what I need. I want a 4 mana counter that won't screw with the Cascading and Traumatic Visions is awful. I like the idea of Luminarch, but in reality I haven't played it enough to know if it works. I do like your list, and in that $3 I said that I spent I grabbed a set of Enchantresses to test out after looking at them in your deck. How is Mind Control ever going to help with Iona? Who would name anything but Blue when she gets played?
And Identity Crisis is amazing since you have already clogged their hand with bounced lands and unplayable spells. In the limited testing I have done, a turn 6 Crisis with 2-3 Blue'd lands means the end of the game. There just isn't a way to bounce back from that. You should try it out.
And it has been giving me consistent mana fixing for my cruel deck. turn 4 DoJ and i can usually turn around for turn 7 Cruel when nessessary. though, with a grain of salt, all mana bases will fail at least some % of the time.
if you're looking to splash in Ajani V you can probably use this list minus the spires and shouldn't have much issue hitting your mark.
Private Mod Note
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Rollback Post to RevisionRollBack
Easy Dude. You're being very un-Dude.
____________________________________________
My biggest question is why nobody is posting Sideboards?
I posted my sideboard for my Grixis build. Your sideboard, however, really should depend on what you expect to face in your local meta. I built my sideboard on certain assumptions and turned out to be correct.
I did consider Thought Hemorrage, but who am I bringing that in against? Against Jund, I'd rather focus on the denial plan. I keep their stuff in check until I hit my turn 6 or turn 7 play and win. Against control, if they're creatureless, I'd rather bring in Telemin Performance and win on turn 5. If they run control with red, I don't want to run into the Swerves that they would undoubtedly bring in for Blightning and the enchants. And for shroud creatures, I had sweepers for Deft Duelist and Thraximundar and Cruel Ultimatum for Jwar Jwar.
If Elves gains steam, however, I'd gladly bring TH in to take out Nissa's Chosen and one of the token generators, but perhaps then I'd rather run Magma Phoenix out of the sideboard.
I posted my sideboard for my Grixis build. Your sideboard, however, really should depend on what you expect to face in your local meta. I built my sideboard on certain assumptions and turned out to be correct.
I did consider Thought Hemorrage, but who am I bringing that in against? Against Jund, I'd rather focus on the denial plan. I keep their stuff in check until I hit my turn 6 or turn 7 play and win. Against control, if they're creatureless, I'd rather bring in Telemin Performance and win on turn 5. If they run control with red, I don't want to run into the Swerves that they would undoubtedly bring in for Blightning and the enchants. And for shroud creatures, I had sweepers for Deft Duelist and Thraximundar and Cruel Ultimatum for Jwar Jwar.
If Elves gains steam, however, I'd gladly bring TH in to take out Nissa's Chosen and one of the token generators, but perhaps then I'd rather run Magma Phoenix out of the sideboard.
Well warplord this is the SB Im using at the moment and Ill explain.
Hindering Light is for the mirror and it = I win
Swerve is for vs anything with mucho discard or pulse(I like my enchantments to stay where they are)
Pyroclasm is vs boros, soldiers etc little dudes die good
T.H. is for against control and its good in the mirror too.
Okay so, I have built up a Grixis version(after making a 4c variant that was just too unreliable)
Alright, i think that if people haven't considered it for this deck.. that you NEED to run Sphinx Of Lost Truths
Put it this way, you're going to be in control late game. If you are you don't always NEED that extra spell so this guy will dig for you late game for a "real" finisher
He dodges almost all one colored mana removal. Obvious exclusions are doomblade/path.
he beats for three... And in the late game i will find myself with often targetless bounce spells. So he gives me a target.. Yeah i'm talking about BOUNCING him and reusing him.
IMO if you get this going, you win... Just flat out.
Okay so, I have built up a Grixis version(after making a 4c variant that was just too unreliable)
Alright, i think that if people haven't considered it for this deck.. that you NEED to run Sphinx Of Lost Truths
Put it this way, you're going to be in control late game. If you are you don't always NEED that extra spell so this guy will dig for you late game for a "real" finisher
He dodges almost all one colored mana removal. Obvious exclusions are doomblade/path.
he beats for three... And in the late game i will find myself with often targetless bounce spells. So he gives me a target.. Yeah i'm talking about BOUNCING him and reusing him.
IMO if you get this going, you win... Just flat out.
I was thinking of sphinx as a Jace replacement for warplord's build (budget reasons). Any views.
@warplord: Anyway using your build, what should we board in for a mirror match? I dun think anyone actually mentioned this
Esper version looks like it's got a really good shot at it - Mirage or Seas their Oran-riefs, chump with Kathari Remnants. They don't run removal, so just sit back and let Sigil of the Empty Throne do the heavy lifting.
Esper version looks like it's got a really good shot at it - Mirage or Seas their Oran-riefs, chump with Kathari Remnants. They don't run removal, so just sit back and let Sigil of the Empty Throne do the heavy lifting.
Except you can't freeze out their mana and when they attack with 4-5 creatures, it's tough to block them all. I'll have to test it out, but Elves is a terrible deck to play mana denial against.
Except you can't freeze out their mana and when they attack with 4-5 creatures, it's tough to block them all. I'll have to test it out, but Elves is a terrible deck to play mana denial against.
D'oh!
Yeah, mana dorks are rough. I totally blanked on that for some reason.
Yeah, mana dorks are rough. I totally blanked on that for some reason.
Jund is pretty easy if you can keep Maelstrom Pulse from destroying your Enchantments, but Borderposts (no one really plays them), Blue decks, and Mana Dudes shut this deck out pretty bad. Luckily 2/3 of those aren't played, but the Elves are going to hurt I think.
Probably. However, since I saw Emeria, I figured it wouldn't really matter what I named, and I usually try to name the opposite colors of whatever they play first (which is why I also turned the Akoum Refuge in round 2 into a Plains).
There we go, talk about hard work paying off. Definatley a load better than what my first draft for the mana base was. I tried hard just couldnt quite get it right. I cant believe people are so pumped about this deck like I am.
Top 16 Starcity Games 5k Seattle 2010
One of the more exciting things about it is how easily you beat the bejeesus out Jund. I have no problem 2-0ing with my build.
I dunno though, Ajani MAY be able to splash into Esper. LOL. One thing about the deck is that it cascades a lot. That leaves you with more land draws, and also more desire to run more fetchlands, making a 4th splash color naturally fit... in theory. It would have to be minimal though, IMO.
Well in my opinion, when I play the deck I usually have 2 land enchants in either my opening grip or Ill have 1 and draw another one by turn 3. Im never concerned. Even if I miss turn 3 land denial im like OH NOES gues Ill wait till next turn to play ajani or kathari and then win after that because turn 5 ill play bituminous blast to kill whatever you have on the field. Yesterday it was gravy playing vampires, he had a malakir, and a nocturnus with no black on top. Ive got 6 mana and play bituminous targetting nocturnus, cascade to remnant, cascade to blightning, block malakir with remnant regenerate, gg? The guy was probably like, WTF!? Im losing to this deck? He didnt miss a land drop either so he was at 6 lands but only 3 were swamps lol
Top 16 Starcity Games 5k Seattle 2010
I have it in my SB but I didnt post my SB yet because its not finished. TH is for decks with large amounts of shroudy guys. We lose pretty hard vs that stuff.
Top 16 Starcity Games 5k Seattle 2010
However, this deck has 1 big weakness - Borderposts - your opponent can just remove a Spreading Seas or Convincing Mirage from his land, and you can't enchent bordarposts...
And a question: anyone is plan to play this deck in big tournament?
Edit: Second prablom: LLanowar elves and another mana dorks...
Also, i've been toying around with a 4C build
Its GRBU
No white, Plea isn't necessary as long as you have ONE 3 mana cascader.. Also, BBE>>>>>>>>>>> Kathari. And the final point, Why is no one running Chandra Nalaar?
In my testing CHandra deals with GSS against jund, and the two games i lost against jund was to stag (yes he MD'ed it.)
http://forums.mtgsalvation.com/showthread.php?t=299420
My biggest question is why nobody is posting Sideboards? I feel that my top 60 do an okay job against 2-3 color aggro decks, but the sideboard feels awkward and clunky. Obviously, you can't run Spell Pierce or Negate effectively against the control Match, so Traumatic Visions is the best option and that seems pretty bad. Archive Trap and Mind Funeral might work better against control though. 4 Luminarch Ascensions seem good since the only way to deal with that is Esper Charm.
I have 3 DoJ in the board because it really seems like nobody ever gets more than 1-2 creatures out anyway and the Remnants can handle those pretty well. But, when I need to sweep, I need to sweep.
Identity Crisis is the MVP of the deck most of the time.
So, how do you all board against different decks and what are the Sideboards looking like?
This is what I have right now....
3 Marsh Flats
4 Arcane Sanctum
3 Glacial Fortress
3 Drowned Catacomb
6 Island
2 Swamp
3 Plains
Win Conditions - 4
2 Sphinx of Jwar Isle
1 Baneslayer Angel
1 Sphinx of the Steel Wind
4 Ardent Plea
4 Stormcaller's Boon
4 Kathari Remnant
1 Deny Reality
Mono Bluing - 8
4 Convincing Mirage
4 Spreading Seas
Other spells - 11
4 Resounding Wave
1 Day of Judgment
2 Identity Crisis
4 Esper Charm
3 Luminarch Ascension
4 Archive Trap
4 Mind Funeral
3 Day of Judgment
1 Identity Crisis
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I think one of the strongest arguments for an Esper build is Mesa Enchantress + Sigil of the Empty Throne. Ardent Plea turns into ridiculous card advantage with one or both of those out. Identity Crisis could be interesting to test, haven't tried it out yet.
As for sideboards, I posted mine somewhere in the past 12 hours on this thread, along with the Esper version I played at FNM last night. I disagree with the usage of Luminarch Ascension in the SB because it reduces the consistency of "cascade into denial." On turn three, after they play the Rupture Spire or Emeria, you don't want to Ardent Plea into Luminarch (probably). The SB I used, likely to undergo some modifications, is as follows:
4 Baneslayer Angel
3 Oblivion Ring
3 Quest for Ancient Secrets
2 Esper Charm
2 Mindbreak Trap
1 Mind Control
The Baneslayers are in there to provide a surprise, hopefully cause the opponent to board out removal, and are boarded in especially for decks without good removal.
O-rings are good v Planeswalker Control.
The quest is for mill. I make an exception to the "Nothing below 2 CMC rule" because if I board these in, I need them.
Esper Charm is for utility (and Luminarch).
Mindbreak often goes in v. control or cascade.
Mind Control is for Iona.
Thanks! Mindbreak Trap might be just what I need. I want a 4 mana counter that won't screw with the Cascading and Traumatic Visions is awful. I like the idea of Luminarch, but in reality I haven't played it enough to know if it works. I do like your list, and in that $3 I said that I spent I grabbed a set of Enchantresses to test out after looking at them in your deck. How is Mind Control ever going to help with Iona? Who would name anything but Blue when she gets played?
And Identity Crisis is amazing since you have already clogged their hand with bounced lands and unplayable spells. In the limited testing I have done, a turn 6 Crisis with 2-3 Blue'd lands means the end of the game. There just isn't a way to bounce back from that. You should try it out.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
mana bases are determinate on what your card color needs are, but the 4cc cruel deck i run, uses:
4 Rupture Spire
4 Arcane Sanctum
4 Crumbling Necropolis
4 Glacial Fortress
3 Scalding Tarn
2 Island
1 Mountain
And it has been giving me consistent mana fixing for my cruel deck. turn 4 DoJ and i can usually turn around for turn 7 Cruel when nessessary. though, with a grain of salt, all mana bases will fail at least some % of the time.
if you're looking to splash in Ajani V you can probably use this list minus the spires and shouldn't have much issue hitting your mark.
____________________________________________
Seems like people would fear:
Day of Judgement
Path to Exile
Oblivion Ring
Maaaaybe Doom Blade.
So, they're probably going to name white or black.
Yeah, I've only seen people name white. I can Resounding Wave Iona and Deny Reality on her and people will still name white.
2 Baneslayer Angel
4 Bloodbraid Elf
3 Enlisted Wurm
Spells [25]
3 Ardent Plea
3 Bituminous Blast
2 Captured Sunlight
4 Convincing Mirage
1 Cruel Ultimatum
3 Day of Judgment
3 Deny Reality
4 Spreading Seas
2 Stormcaller's Boon
4 Arcane Sanctum
2 Forest
3 Island
1 Mountain
4 Plains
4 Rupture Spire
3 Savage Lands
2 Scalding Tarn
3 Swamp
WBG My Junk WBG
BRG Jund BRG
RWG Naya RWG
I posted my sideboard for my Grixis build. Your sideboard, however, really should depend on what you expect to face in your local meta. I built my sideboard on certain assumptions and turned out to be correct.
I did consider Thought Hemorrage, but who am I bringing that in against? Against Jund, I'd rather focus on the denial plan. I keep their stuff in check until I hit my turn 6 or turn 7 play and win. Against control, if they're creatureless, I'd rather bring in Telemin Performance and win on turn 5. If they run control with red, I don't want to run into the Swerves that they would undoubtedly bring in for Blightning and the enchants. And for shroud creatures, I had sweepers for Deft Duelist and Thraximundar and Cruel Ultimatum for Jwar Jwar.
If Elves gains steam, however, I'd gladly bring TH in to take out Nissa's Chosen and one of the token generators, but perhaps then I'd rather run Magma Phoenix out of the sideboard.
Well warplord this is the SB Im using at the moment and Ill explain.
4 Swerve
4 Pyroclasm
3 Thought Hemorrhage
Hindering Light is for the mirror and it = I win
Swerve is for vs anything with mucho discard or pulse(I like my enchantments to stay where they are)
Pyroclasm is vs boros, soldiers etc little dudes die good
T.H. is for against control and its good in the mirror too.
Let me know your thoughts.
Top 16 Starcity Games 5k Seattle 2010
Alright, i think that if people haven't considered it for this deck.. that you NEED to run Sphinx Of Lost Truths
Put it this way, you're going to be in control late game. If you are you don't always NEED that extra spell so this guy will dig for you late game for a "real" finisher
He dodges almost all one colored mana removal. Obvious exclusions are doomblade/path.
he beats for three... And in the late game i will find myself with often targetless bounce spells. So he gives me a target.. Yeah i'm talking about BOUNCING him and reusing him.
IMO if you get this going, you win... Just flat out.
http://forums.mtgsalvation.com/showthread.php?t=299420
I was thinking of sphinx as a Jace replacement for warplord's build (budget reasons). Any views.
@warplord: Anyway using your build, what should we board in for a mirror match? I dun think anyone actually mentioned this
Esper version looks like it's got a really good shot at it - Mirage or Seas their Oran-riefs, chump with Kathari Remnants. They don't run removal, so just sit back and let Sigil of the Empty Throne do the heavy lifting.
Except you can't freeze out their mana and when they attack with 4-5 creatures, it's tough to block them all. I'll have to test it out, but Elves is a terrible deck to play mana denial against.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
4x Sphinx of Jwar Isle
4x Enigma Sphinx
3x Baneslayer Angel
4x Kathari Remnant
Spells:
4x Deny Reality
4x Day of Judgment
4x Esper Charm
4x Spreading Seas
4x Convincing Mirage
4x Marsh Flats
4x Arcane Sanctum
2x Sejiri Refuge
2x Jwar Isle Refuge
3x Drowned Catacombs
3x Glacial Fortress
3x Island
2x Plains
2x Swamp
1x Baneslayer Angel
4x Wall of Denial
3x Pithing Needle
2x Planar Cleansing
4x Devout Lightcaster
1x Identity Crisis
I kinda just scrabbled this together, so any help would be great.
D'oh!
Yeah, mana dorks are rough. I totally blanked on that for some reason.
Jund is pretty easy if you can keep Maelstrom Pulse from destroying your Enchantments, but Borderposts (no one really plays them), Blue decks, and Mana Dudes shut this deck out pretty bad. Luckily 2/3 of those aren't played, but the Elves are going to hurt I think.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.