I think boros can outrun almost anything in standard and cheap removal spells.
The cards are not that expensive unless you run a baneslayer angel.
T1 : mountain, goblin guide and swing for 2
T2 : plains, play hellspark elemental and attack.
T3 : mountain, play hell's thunder and attack.
T4 : plains, unearth hellspark, kick in a bushwhacker and attack.
now the question is : why is it so underrated? Even some magic player don't even know what boros is.
Its underrated simply because Jund is so overrated...
people think the only deck out there that works is Jund then the rest are rogues...
Sligh is even more underrated despite taking 2nd at a large tourney.
bottom line there are a lot of decks working their way through the woodwork that is Jund. So it will be a while before other decks can present themselves properly
Yes, by far. It doesn't fizzle too often either. You win by the skin of your teeth against them unless your deck is specifically designed to be good against them.
T1 : mountain, goblin guide and swing for 2
T2 : plains, play hellspark elemental and attack.
T3 : mountain, play hell's thunder and attack.
T4 : plains, unearth hellspark, kick in a bushwhacker and attack.
Note that this scenario probably isn't going to happen - who runs Hell's Thunder? Seiously, replace every instance of "plains" with "mountain" and you have the RDW curve.
Realistically though, Boros gets there with landfall beats. It does commit to the board (geopede rather than hellspark), so the only thing to really play around is Day of Judgement.
the example you gave is entirely red cards. the deck you may actually be thinking of is not Boros Bushwhacker (which only sometimes runs Hellspark, and never runs Hell's Thunder) but actually the "ball lightning build" of Red Deck Wins.
that deck (RDW) is definitely the potentially fastest deck in the format.
Boros Bushwhacker is slightly slower but much more consistent. it can actually win a game that goes on past turn 5, which is something the purely red deck has alot of trouble doing.
Boros bushwacker is the fastest deck in the format but RDW is more often than not faster. (Boros is unlikely to lower you life total faster than RDW but it can)
The differance is reach, all boros needs to do is to get you to around 8 by turn 4ish. At that point the threat of bushwacker sheninigans or burn often seals the deal.
Boros bushwacker is the fastest deck in the format but RDW is more often than not faster. (Boros is unlikely to lower you life total faster than RDW but it can)
The differance is reach, all boros needs to do is to get you to around 8 by turn 4ish. At that point the threat of bushwacker sheninigans or burn often seals the deal.
RDW wins T4 oftentimes. And runs more burn than Boros. RDW is just much more easily disrupted than Boros. ANd if game goes past turn 5 99/100 times RDW will lose whereas Boros has a better chance. Many RDW lists run Bushwhacker as well
... same thing but with Ball Lightning on T3 instead?
Anyway, looking at specific plays is kinda useless. The reason Boros is so good is because even if disrupted slightly, it's still not hard to get T4 wins. It's not because of the nut T3 kill draws.
I run weenietron and I am very happy to see RDW or boros bushwacker. For RDW we simply play our turn two first striker (we have 12) and then laugh at your hellspark/ball lightning. Boros is a little tougher because but our life gain is so prominent. The question is is boros good? Yes I believe it is, however it is not always consistence and losses steam if it doesn't win early.
I run weenietron and I am very happy to see RDW or boros bushwacker. For RDW we simply play our turn two first striker (we have 12) and then laugh at your hellspark/ball lightning. Boros is a little tougher because but our life gain is so prominent. The question is is boros good? Yes I believe it is, however it is not always consistence and losses steam if it doesn't win early.
good thing for RDW and Boros no one plays weenietron then lol
... same thing but with Ball Lightning on T3 instead?
Anyway, looking at specific plays is kinda useless. The reason Boros is so good is because even if disrupted slightly, it's still not hard to get T4 wins. It's not because of the nut T3 kill draws.
ball lightning requires three mana, teetering peaks ETB tapped
btw thats a god unreasonable hand that u showed up there.
No I regularly draw 3 Goblin Guides in my opening hand. It's like in my relentless rats deck, I only played 5 relentless rats and they were always in my 13 top cards.
I think boros can outrun almost anything in standard and cheap removal spells.
The cards are not that expensive unless you run a baneslayer angel.
T1 : mountain, goblin guide and swing for 2
T2 : plains, play hellspark elemental and attack.
T3 : mountain, play hell's thunder and attack.
T4 : plains, unearth hellspark, kick in a bushwhacker and attack.
now the question is : why is it so underrated? Even some magic player don't even know what boros is.
Actually a good start on Bushwacker would be:
T1: Plains/Mountain, Goblin Guide, Valiant Vangaurd, or Steppe Lynx (swing with guide if it's your first drop) (2)
T2: Arid Mesa (if you have a lynx) Mountain/Plains (whichever you didn't play first), Plated Geopede, Hellspark Elemental (depending on the build), second Lynx and maybe Vanguard. Swing with 4/5 Lynx or Guide again. (4-6)
T3: Land (hopefully Mesa), swing with whatever you have, pop mesa if you have landfall (9-11 points)
T4: land, If they swept the board or not you play a Ranger of Eos get a bushwacker and Guide/Lynx/Vanguard/Bushwacker. Swing if they didn't sweep to apply the pressure. (Close to game at this point on their part.)
T5: Drop what you have if they let the ranger lived (unlikely but it happens), then play a land if you have landfall and pretty much win.
Deck has good speed, and with the right hand and early pressure you can win easily, whats great about the deck is that on the draw it can restablish board position after sweeper effects. Also what you have is pretty much RDW...seeing Hell's Thunder isn't played in Boros Bushwacker...
Bolt, path burst, swing with a 4/5 lynx 5/5 geopede or simply dont play it round 1 let the kraken hatchling player lose round 1 and dont play vs terrible cards past that round? Or swing around it.
the reason that the deck is so bonkers is that its average turn 2 is 4 damage and 2 dudes on the board its average T3 is putting you within 1 or two burn spells of lethal.
You get any 1 drop turn 2 lets examine the senerios
1) Lynx - 4 damage provided you have one of 16 cards to back it up
2) Elite vanguard - 4 damage T2 if you have one of 8 cards ( peeks/guide) and 5 damage if you play hellsparks
3) Goblin guide - 4 damage if unchecked, if you have any peeks/bushwackers or more guides its 6-8
So its reasonable to assume that you will 4 them by turn 2 and that means they are reasonably sub 10 by T3 and near dead by turn 4.
The cards are not that expensive unless you run a baneslayer angel.
T1 : mountain, goblin guide and swing for 2
T2 : plains, play hellspark elemental and attack.
T3 : mountain, play hell's thunder and attack.
T4 : plains, unearth hellspark, kick in a bushwhacker and attack.
now the question is : why is it so underrated? Even some magic player don't even know what boros is.
all seriousness aside, I've not seen it in my area so it is tough for me to say anything about it. looks good on paper, expect to see it in the future
people think the only deck out there that works is Jund then the rest are rogues...
Sligh is even more underrated despite taking 2nd at a large tourney.
bottom line there are a lot of decks working their way through the woodwork that is Jund. So it will be a while before other decks can present themselves properly
Gfast animals slow shildrenG
51-18-4 (retired as of 6-4-11)
Note that this scenario probably isn't going to happen - who runs Hell's Thunder? Seiously, replace every instance of "plains" with "mountain" and you have the RDW curve.
Realistically though, Boros gets there with landfall beats. It does commit to the board (geopede rather than hellspark), so the only thing to really play around is Day of Judgement.
that deck (RDW) is definitely the potentially fastest deck in the format.
Boros Bushwhacker is slightly slower but much more consistent. it can actually win a game that goes on past turn 5, which is something the purely red deck has alot of trouble doing.
The differance is reach, all boros needs to do is to get you to around 8 by turn 4ish. At that point the threat of bushwacker sheninigans or burn often seals the deal.
RDW wins T4 oftentimes. And runs more burn than Boros. RDW is just much more easily disrupted than Boros. ANd if game goes past turn 5 99/100 times RDW will lose whereas Boros has a better chance. Many RDW lists run Bushwhacker as well
turn1: Guide (2)
turn2: Guide Guide (6)
turn3: Bushwhacker Kicked, Teetering Peaks (13)
T3 win RDW:
...
?
:symw::symr: Boros Bushwhacker T2 :symu::symb::symg: Vial Affinity Legacy
MTGO: :symu::symw: U/W Control Block Vamps Block Vamps T2
... same thing but with Ball Lightning on T3 instead?
Anyway, looking at specific plays is kinda useless. The reason Boros is so good is because even if disrupted slightly, it's still not hard to get T4 wins. It's not because of the nut T3 kill draws.
you: turn 1 guide (2)
me: turn 1 land
you: guide, guide (6)
me: pyroclasm
...
?
btw thats a god unreasonable hand that u showed up there.
[rect=360,100,444,144]http://forums.mtgsalvation.com/showthread.php?t=230093[/rect]
[/sigpicmap]
T2:
RGBJUNDBGR
RMono Red BurnR
EDH:
WGCAPTAIN SISAYGW
BGUVOROSHUGB
ball lightning requires three mana, teetering peaks ETB tapped
um if you play ball lightning you can just drop a mountain instead of peaks. Or you can do 2 lightning bolts
but getting 3 guides and having none of them go unblocked or get killed is very unlikely. T4 win is what RDW shoots for
No I regularly draw 3 Goblin Guides in my opening hand. It's like in my relentless rats deck, I only played 5 relentless rats and they were always in my 13 top cards.
Right I didn't know if it was possible to get more damage through or in a "more reasonable" way.
:symw::symr: Boros Bushwhacker T2 :symu::symb::symg: Vial Affinity Legacy
MTGO: :symu::symw: U/W Control Block Vamps Block Vamps T2
Says you. I've been testing it and it performs well against the entire field. Something about First strike just happens to make the deck tick.
Standard:
:symr:Sphinx Control
:symu::symr::symg::symw:Time Warp Combo:symu::symr::symg::symw:
Goblins:symr:
Extended:
:symu::symr::symw: Kiki-Jiki Combo:symu::symr::symw:
:symu::symb:Dark Depths Combo:symu::symb:
:symu:Myr Grinder:symu:
Legacy:
:symr::symg:Belcher Combo:symr::symg:
:symu::symw:Fish:symu::symw:
:symtap:43 Land:symtap:
Vintage:
:symr::symg::symu:Belcher Combo:symr::symg::symu:
:symu::symb:Grim Long:symu::symb:
:symg::symw:Haterade:symg::symw:
Actually a good start on Bushwacker would be:
T1: Plains/Mountain, Goblin Guide, Valiant Vangaurd, or Steppe Lynx (swing with guide if it's your first drop) (2)
T2: Arid Mesa (if you have a lynx) Mountain/Plains (whichever you didn't play first), Plated Geopede, Hellspark Elemental (depending on the build), second Lynx and maybe Vanguard. Swing with 4/5 Lynx or Guide again. (4-6)
T3: Land (hopefully Mesa), swing with whatever you have, pop mesa if you have landfall (9-11 points)
T4: land, If they swept the board or not you play a Ranger of Eos get a bushwacker and Guide/Lynx/Vanguard/Bushwacker. Swing if they didn't sweep to apply the pressure. (Close to game at this point on their part.)
T5: Drop what you have if they let the ranger lived (unlikely but it happens), then play a land if you have landfall and pretty much win.
Deck has good speed, and with the right hand and early pressure you can win easily, whats great about the deck is that on the draw it can restablish board position after sweeper effects. Also what you have is pretty much RDW...seeing Hell's Thunder isn't played in Boros Bushwacker...
There was once [The Pack], but no more.
T1: steppe lynx
T2: plated geopede - 4 damage
T3: elite vanguard, goblin bushwacker - 16 damage
T2: Kraken Hatchling, kraken hatchling
T3: Wall of Denial
Oh snap, there goes your plan.
thats:
T1: steppe lynx (0)
T2: plated geopede (0)
T3: elite vanguard, goblin bushwhacker (0)
3 turns and 0 damage, whats next?
but seriously, what do you do against a wall?
Turn 1: Plains, Steppe Lynx
Turn 2: Arid Mesa, Arkasan Squire, Arkasan Squire (Attack For 6)
Turn 3: Adventuring Gear (Equip To Lynx), Arid Mesa, (Stack Exalted), Path To Exile A Squire, (Attack For 14)
Bolt, path burst, swing with a 4/5 lynx 5/5 geopede or simply dont play it round 1 let the kraken hatchling player lose round 1 and dont play vs terrible cards past that round? Or swing around it.
the reason that the deck is so bonkers is that its average turn 2 is 4 damage and 2 dudes on the board its average T3 is putting you within 1 or two burn spells of lethal.
You get any 1 drop turn 2 lets examine the senerios
1) Lynx - 4 damage provided you have one of 16 cards to back it up
2) Elite vanguard - 4 damage T2 if you have one of 8 cards ( peeks/guide) and 5 damage if you play hellsparks
3) Goblin guide - 4 damage if unchecked, if you have any peeks/bushwackers or more guides its 6-8
So its reasonable to assume that you will 4 them by turn 2 and that means they are reasonably sub 10 by T3 and near dead by turn 4.
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
T1: Archive Trap, Archive Trap, Archive Trap, Archive Trap.
Faster than anything RDW can muster.
I can do 21 damage by turn 3
1) Plains, Lynx
2) Fetch, crack for Red, Guide, swing for 6
3) Lynx, Fetch, crack for Red, Kicked Bushwhacker, swing for 15.
GG (get the pun)?