I tried to think of the simplest deck to build for a new player and the only thing that came to mind aside from and expensive U/G Landfall deck was Kors. I have no testing with this deck currently as I am playing allies for the time being but this community has helped me to success with it's thoughts and brilliant ideas before, so let's see if we can do it again.
Budget permitting, I would remove 4 Spidersilk Nets for some mb removal. Paths, Days, or Harm's way if budget is is really tight. You'll need something to get past the aggro dominated standard. Safe Passage also seems like it should be in here.
I tried to think of the simplest deck to build for a new player and the only thing that came to mind aside from and expensive U/G Landfall deck was Kors. I have no testing with this deck currently as I am playing allies for the time being but this community has helped me to success with it's thoughts and brilliant ideas before, so let's see if we can do it again. ...
Seems like some shaky equipment, as well as the lack of removal. Blazing Torch might fit...
This deck is under 50 bucks. Plenty of equipment for the duelists and master,
some evasion, creature buff and maindeck removal. Also, tokens + the monument: for each pledge a 2/2 indestructible flyer.
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Decks in the hopper... Standard - R/G Aggro RG Standard - Book Burning UR Modern - U/W Tempo UW Legacy - Master of Affinity XX Vintage - Burnination RR
Aerron- Spidersilks are there cuz of the 4 master. Keeps him out of fallout clasm range which in turn keeps the rest of the kors out of that range. The others suggested like harms way combat the same topic. I can see path and safe passage here tho. Thanks.
GoldenJ- The equipment is set up 2 drop the equips for free mostly on armament masters after playing him and being able to pay the mana equip costs. once safe from burn, the utility equips come in to play, finishing out the game with the other kors.
Tiger- I dont like the idea of mainboarding all 4 sanctifiers. I dont need the enchantment destruction THAT bad. The deck seems to be able to pull off a victory by mid game so the pledges dont seem to fit either. The equips also seem like more than an honor the pure on my board if even if its only a bone saw or spidersilk on a master.
Its just all for the quickest win possible. Anyone else have any ideas based on this idea?
too many equipment, you could be just summoning them while you are being overwhelmed by minies. Try adding that equipment in alara that halves the life of enemy. forgot the name sorry.
Again, only my take. That and they are the cards i can easily get my hands on. And I realize it has 61 cards in it, so I'll take any advice someone can give.
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Currently playing GW TokensWG
There's no prize for being a nice guy.
Math also states that even in a situation where your cards can't win your opponent still has a miniscule chance of having a heart attack, stroke, nervous breakdown, or being hit by lighting. Therefore giving you the win by default.
Hookmasters have come in handy with emeria, the sky ruin , but i would like more of the others, especially the kor duelist. but no one at FNM brings their commons or uncommons so until the local store gets restocked its all I got
But i do like the bone saw as i can drop both it and the duelist 1st turn and attach it with the outfitter next turn and swing for 4.
And the torches are nice for vamp decks, which is popular where i play, but against other decks the cost of sacing a juicer for arm master seems kind of a waste.
Spidersilk Net would be good vs red burn, but the least color i see played is red, and can honestly say it has never saved anything it was attached to.
If anyone can give me advice for a way to stop something pro white or an Iona, Shield of Emeria without splashing another color (ala via an artifact i might have overlooked) it would be a big help.
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Currently playing GW TokensWG
There's no prize for being a nice guy.
Math also states that even in a situation where your cards can't win your opponent still has a miniscule chance of having a heart attack, stroke, nervous breakdown, or being hit by lighting. Therefore giving you the win by default.
If you can last long enough to get them out, you might want to focus more on the spike. MB the Brave the Elements for making the spikes count (flying is good, but pro is better). That, coupled with Safe Passage, the soldier that can block any number of creatures, and harm's way all can really get you to that spike kill. Maybe even Narrow Escape to abuse the Outfitter or protect whatever is on the field. If budget wasn't as much of an issue, DoJ, Elspeth, Ajani and Path would all need some spot to help you stay on top of your opponent.
I've been testing my own Kor deck to see if it's worthwhile as far as competitive goes. It's fun in casual play so far, and I have tested and played around with it a lot, so here are my suggestions.
First off, you're running too much equipment. I know this is what the deck revolves around, but if you're going to be playing with Quest for the Holy Relic, 15 equipment for 8 creatures that want it is a bit much. I would cut at least five.
This makes room for Conqueror's Pledge, which is a $2 card last time I checked (this is cheap in comparison to the cards I usually play with). An Armament Master with a Bone Saw makes it so that you pay 5 mana for six 3/3s.
I understand your argument for the Spidersilk Net, but again, if you're playing with Quest for the Holy Relic and Outfitters, Whispersilk Cloak seems like a better choice as far as equipment goes. If you're just playing it to protect your Armament Master, though, maindeck Brave the Elements instead.
My other suggestion, if you have room, is to put in a couple Hookmasters.
I have a Kor deck that i built as zendikar come out, but to be honest when fighting against my friends better decks it gets destroyed. Its a fun casual deck or for multiplayer games, but if you plan to go to a FNM then it will get torn apart by removal and control decks.
Thank you all so very much. Most of your advice has been taken and put to use. Lets just see if these ideals come to fruition. Deck has been updated, but i couldnt find anywhere to fit the cloaks....
3 Kor Outfitter
3 Kor Duelist
4 Kor Skyfisher
4 Kor Aeronaut
4 Knight of the White Orchid
4 Path to Exile
4 Brave the Elements
4 Quest for the Holy Relic
2 Grappling Hook
2 Whispersilk Cloak
2 Quietus Spike
2 Emeria, the Sky Ruin
4 Devout Lightcaster
3 Kor Sanctifiers
3 Safe Passage
3 Mark of Asylum
2 Oblivion Ring
Props to Mchief111 for the sweet sig.
Currently Playing:
UWAllies of ZendikarUW
RWUAmerican AlliesRWU
Trade Thread
you would, wouldn't you?
Anyone else have any ideas?
Props to Mchief111 for the sweet sig.
Currently Playing:
UWAllies of ZendikarUW
RWUAmerican AlliesRWU
Trade Thread
GW/R Enchantress (Legacy) R/WG
RW/G/ Norin The Champion/Norin the Artist (Modern) B//WR
GU Eternal Bouncing Command (Modern) UG
WUBRG Wish On A Stick (Modern) GRBUW
Seems like some shaky equipment, as well as the lack of removal. Blazing Torch might fit...
4 Kor Duelist
4 Armament Master
4 Kor Skyfisher
4 Kor Outfitter
4 Kor Aeronaut
2 Conqueror's Pledge
Other Spells: 17
4 Path to Exile
4 Quest for the Holy Relic
4 Trusty Machete
2 Behemoth Sledge
2 Blazing Torch
1 Grappling Hook
3 Wildfield Borderpost
3 Terramorphic Expanse
2 Forest
14 Plains
4 Harm's Way
4 Brave the Elements
4 Kor Sanctifiers
3 Oblivion Ring
Here's my take - Rares are in italics
4 Kor Duelist
4 Kor Aeronaut
2 Armament Master (1.00 ea)
2 Kor Outfitters
4 Kor Sanctifiers
2 Shepherd of the Lost
3 Brave the Elements
2 Oblivion Ring
2 Path to Exile (not rare - but expensive, 4.00 ea)
2 Honor of the Pure (6.00 ea)
4 Conqueror's Pledge (2.50 ea)
3 Bone Saw
3 Spidersilk Net
1 Eldrazi Monument (3.00)
Mana
21 Plains
1 Emeria, The Sky Ruin (4.00)
This deck is under 50 bucks. Plenty of equipment for the duelists and master,
some evasion, creature buff and maindeck removal. Also, tokens + the monument: for each pledge a 2/2 indestructible flyer.
Standard - R/G Aggro RG
Standard - Book Burning UR
Modern - U/W Tempo UW
Legacy - Master of Affinity XX
Vintage - Burnination RR
Find me on Modo under Tigerbreak
GoldenJ- The equipment is set up 2 drop the equips for free mostly on armament masters after playing him and being able to pay the mana equip costs. once safe from burn, the utility equips come in to play, finishing out the game with the other kors.
Tiger- I dont like the idea of mainboarding all 4 sanctifiers. I dont need the enchantment destruction THAT bad. The deck seems to be able to pull off a victory by mid game so the pledges dont seem to fit either. The equips also seem like more than an honor the pure on my board if even if its only a bone saw or spidersilk on a master.
Its just all for the quickest win possible. Anyone else have any ideas based on this idea?
Props to Mchief111 for the sweet sig.
Currently Playing:
UWAllies of ZendikarUW
RWUAmerican AlliesRWU
Trade Thread
GW/R Enchantress (Legacy) R/WG
RW/G/ Norin The Champion/Norin the Artist (Modern) B//WR
GU Eternal Bouncing Command (Modern) UG
WUBRG Wish On A Stick (Modern) GRBUW
Props to Mchief111 for the sweet sig.
Currently Playing:
UWAllies of ZendikarUW
RWUAmerican AlliesRWU
Trade Thread
4 Armament Master
3 Kor Aeronaut
3 Kor Skyfisher
3 Kor Hookmaster
3 Kor Duelist
3 Kor Outfitter
Equipment 9
3 Bone saw
3 Trusty Machete
3 Explorer's Scope
4 Path to Exile
4 Oblivion Ring
3 Conqueror's Pledge
Planeswalker 2
2 Ajani Goldmane
Land
18 Plains
2 Emeria, the Sky Ruin
4 Devout Lightcaster
4 Blazing Torch
3 Kor Sanctifiers
4 Brave the Elements
Again, only my take. That and they are the cards i can easily get my hands on. And I realize it has 61 cards in it, so I'll take any advice someone can give.
G W TokensW G
There's no prize for being a nice guy.
Math also states that even in a situation where your cards can't win your opponent still has a miniscule chance of having a heart attack, stroke, nervous breakdown, or being hit by lighting. Therefore giving you the win by default.
Deck has been changed.
Props to Mchief111 for the sweet sig.
Currently Playing:
UWAllies of ZendikarUW
RWUAmerican AlliesRWU
Trade Thread
Why run the Hookmaster vs just 4 ofs of the other men? Or vs Kor Sanctifier or the Devout Lightcaster?
Hookmasters have come in handy with emeria, the sky ruin , but i would like more of the others, especially the kor duelist. but no one at FNM brings their commons or uncommons so until the local store gets restocked its all I got
But i do like the bone saw as i can drop both it and the duelist 1st turn and attach it with the outfitter next turn and swing for 4.
And the torches are nice for vamp decks, which is popular where i play, but against other decks the cost of sacing a juicer for arm master seems kind of a waste.
Spidersilk Net would be good vs red burn, but the least color i see played is red, and can honestly say it has never saved anything it was attached to.
If anyone can give me advice for a way to stop something pro white or an Iona, Shield of Emeria without splashing another color (ala via an artifact i might have overlooked) it would be a big help.
G W TokensW G
There's no prize for being a nice guy.
Math also states that even in a situation where your cards can't win your opponent still has a miniscule chance of having a heart attack, stroke, nervous breakdown, or being hit by lighting. Therefore giving you the win by default.
GW/R Enchantress (Legacy) R/WG
RW/G/ Norin The Champion/Norin the Artist (Modern) B//WR
GU Eternal Bouncing Command (Modern) UG
WUBRG Wish On A Stick (Modern) GRBUW
First off, you're running too much equipment. I know this is what the deck revolves around, but if you're going to be playing with Quest for the Holy Relic, 15 equipment for 8 creatures that want it is a bit much. I would cut at least five.
This makes room for Conqueror's Pledge, which is a $2 card last time I checked (this is cheap in comparison to the cards I usually play with). An Armament Master with a Bone Saw makes it so that you pay 5 mana for six 3/3s.
I understand your argument for the Spidersilk Net, but again, if you're playing with Quest for the Holy Relic and Outfitters, Whispersilk Cloak seems like a better choice as far as equipment goes. If you're just playing it to protect your Armament Master, though, maindeck Brave the Elements instead.
My other suggestion, if you have room, is to put in a couple Hookmasters.
deck updated
Don't doublepost. Don't bump.
- Lovecraft
Props to Mchief111 for the sweet sig.
Currently Playing:
UWAllies of ZendikarUW
RWUAmerican AlliesRWU
Trade Thread