There may be a thread for this already (if that's the case just do whatever it is you Moderators do), however I didn't see one in Developing Competitive yet.
The premise of this deck is to carry on the legacy of G/W Tokens... And make more tokens. The deck is pretty straight forward, however it may not run as smoothly without Spectral Procession and Windbrisk Heights. But hey, we got a nifty Angel and a Beasty Beast, so we may be able to do this!
Let's take a look at the candidates for the deck...
Noble Hierarch - This druid has been making a scene ever since she came out in Conflux, it's a great card because it ramps our mana and it gives us extra damage if we have a single swinger.
Lotus Cobra - This snake is scary, but it's so good that it deserves to be Path'd on the spot. It's landfall ability makes playing Captain of the Watch on turn 3 possible. I'd go as far to say that every deck that runs green will be better with a Lotus Cobra in it.
Qasali Pridemage - This lion is no coward, but he does lose some reasons to be in the main deck with Bitterblossom leaving Standard. But he's still good, because he hits your opponent's Honor of the Pure and Luminarch Ascension before they can be a real threat, not to mention he can kill all of the other nasty Quests and Artifacts running aroun.
Dauntless Escort - Dauntless Escort is the answer to Wrath effects, and with a new Wrath coming out, you know this Rhino is going to be saving your army of tokens.
Emeria Angel - We've lost Spectral Procession, but this Angel gives us a decent way to replace those 1/1 fliers. The only difference is this gives us only one a turn, but it can accumulate a lot more tokens than Spectral did.
Captain of the Watch - The captain is good, but she's expensive, luckily, you're likely playing green with her so we get the advantage of having Noble Hierarch. This lady puts 9 points of damage on the field for 6 mana, and probably pumps up most of your other creatures.
Rampaging Baloths - This guy is a beast, literally. His tokens may not have the appeal of Emeria Angel's because they lack evasion, but they're big 4/4s, which is good. The down side here is that the Baloth and his tokens aren't white and won't get a boost from Honor of the Pure.
Path to Exile - Path has become a stable for all decks running white, you need this card for key spot removal if you want to stay competitive.
Honor of the Pure - Like Path, this card is slowly becoming a stable for most white decks. You want this because it gives all of your creatures (except Noble Hierarch or Rampaging Baloth) +1/+1, making Emeria Angel produce 2/2 fliers, Captain of the Watch making 3/3 soldiers with vigilance, Martial Coup sweeping the board and giving you 10 damage to hit with next turn, and, of course, Luminarch Ascension produces 5/5 fliers now.
Luminarch Ascension - This card is so getting hit by a Qasali Pridemage. With Standard seeming to slow down, this card may be viable in the main deck. Aggro is going to be its draw back.
Ajani Goldmane – Ajani is a staple in token decks, he gives you’re guys such a boost it’s insane. Using him just for his first and second abilities make this guy a beast. Garruk Wildspeaker – Garruk, like Ajani, is a must have in token decks. All of his abilities give you more options each turn, you could play more spells, get a 3/3 or Overrun for the game.
Conqueror’s Pledge – This card sounds a lot more intimidating than it really is, but heck, I’m getting six 1/1s for 5 mana, so I’m not complaining. This card goes great with Honor, Captain of the Watch and others, and if you have 11 lands, go ahead and get twelve Soldiers!
Martial Coup – Martial Coup is a great card for token decks, this + Dauntless Escort is a single-sided Wrath effect plus five 1/1s. It’s a good card, and a must have if you want to be able to deal with other token decks.
Sunpetal Grove – A good dual land, seeing as how you’ll likely have a Forest or Plains in play when it hits the board.
I agree that Pledge is important, but with all of the heavy creature decks that seem to be coming up, I think Coup deserves a spot in the main deck. You could alternatively go with Day of Judgement, but that seems counter productive in comparison to Coup which gives you five bodies to swing with. Granted, this is an assumption based on threads in Developing Competitive, we don't know what will be big in the current meta, but mass removal is always a good thing to have, just in case.
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