Yes, I think many are aware of that but Bant Control is a different animal much like how dark bant is.
If you wish to discuss that make a different thread....
First off; I've been posting in the bant thread since January; so telling me to go post somewhere else does not help anyone.
Second; I'm not running Bant Control; which runs only about 10 to 12 creatures. The build I'm running has 22 creatures and most of the same creatures as the full blown aggro version. I just don't run all the mana dorks; because in my meta; the full blown aggro version does not do very well (there are two players running it every week and they both fail to do better then 2-2); and I'm running Cryptics and Negates main deck.
Psy
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Jeskai Control:42-23-5 Elves: 44-31-3 Red-Aggro: 18-9-0 B/G Energy 21-6-0
Do you have trouble getting the triple blue, or is your mana base consistent enough to support it? Also, could you post a decklist so we could see what you are playing? Thanks
First off; I've been posting in the bant thread since January; so telling me to go post somewhere else does not help anyone.
Second; I'm not running Bant Control; which runs only about 10 to 12 creatures. The build I'm running has 22 creatures and most of the same creatures as the full blown aggro version. I just don't run all the mana dorks; because in my meta; the full blown aggro version does not do very well (there are two players running it every week and they both fail to do better then 2-2); and I'm running Cryptics and Negates main deck.
Psy
Sounds like the Bant Aggro-Control build. I like this version a lot in a non-token meta as you typically have answers (6-8 hard counters, 6-8 removal spells) for your opponent's mid-game bombs, you're less dependant on your opening 7, and you're far, far more consistent albeit less explosive.
I think both decks are viable and merit discussion, not just Bant Aggro (although, the thread is titled Bant Aggro).
Do you have trouble getting the triple blue, or is your mana base consistent enough to support it? Also, could you post a decklist so we could see what you are playing? Thanks
I'll post the decklist when I get home from work. But normally I don't have any problems with getting triple-blue when I want to play cryptic. The manabase has been stable and unchanged now for almost 3 months. I do run into times to where I'm missing a color (normally white) and last week I got mana flooded bad in the two matches I played; but it has been pretty consistant for me.
Sounds like the Bant Aggro-Control build. I like this version a lot in a non-token meta as you typically have answers (6-8 hard counters, 6-8 removal spells) for your opponent's mid-game bombs, you're less dependant on your opening 7, and you're far, far more consistent albeit less explosive.
I think both decks are viable and merit discussion, not just Bant Aggro (although, the thread is titled Bant Aggro).
Since I'm running the main creature's that the aggro does; Token's don't give me much of a problem; because I still have the Mimic and Infiltrator getting in there with trample and unblockable damage.
I'm running 22 creatures; 14 spells and 24 lands; it is based off of Bantcrasher; and is taylored to my meta. I'm running 6 hard counters (negate & cryptic); 4 charms; 2 Path's and 2 Finest Hour. I still play it like an aggro deck; but the added spells help me protect my creatures and I'm not as reliant on winning by turn 4 like the all out aggro version does.
I pretty much took what I'm running now to regionals and went 5-3-1 and one of the match losses was due to a play mistake I made (tapped the wrong lands for mana) and another loss was that I got mana flooded bad both games (I saw 5 creatures total over two games; while getting 10+ lands in play each game). So the deck can and is competive.
Psy
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Jeskai Control:42-23-5 Elves: 44-31-3 Red-Aggro: 18-9-0 B/G Energy 21-6-0
Hello everyone! I was wondering, how do you guys do against 5C bloodbraid? I've been having a ton of trouble beating it with my bant deck, even with an amazing start. Just wondering if there is some kinda secret to playing against it or something.
Just some notes; because I know that people will point out some of these: I'm only running 8 sources of green mana for a 1st turn Noble. Optimal would be to add another two sources; but that means making White harder to come by and most of my SB is white so I don't want to do that. Plus it has been working well for me right now. Plus I normally have a green source when I have a noble in my opening hand.
I'm running 2 Meddling Mage MD; and in my meta; they have been working great.
I'm not running any pridemages MD or SB; and have not found a need for them at this time. Most token decks I can race and I have enough removal to slow them down if needed.
I'm also not running any Escorts MD or SB; since I can protect my creature base with the counters and the Mages.
I can still pull off turn 4 wins; I'm just not as dependent on getting a great hand to win.
The SB is set up to handle a lot of different decks that are played in my meta: 5CC; Fae; 5CB; Swans; BW & GW Tokens; Boat Brew; etc. So I really don't have it set up to face any one deck; but to handle what ever I run into that match.
Most of my trouble; if I have any trouble in matches is that I get mana flooded; I can have times to where I have 1/2 my manabase either in play or in my hand. In those games I will normally loose; but that is also true with most decks except for 5CC. I think this is more due to how I shuffle the deck; and I've been trying various ways to shuffle to try and help out on the flood.
Psy
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Jeskai Control:42-23-5 Elves: 44-31-3 Red-Aggro: 18-9-0 B/G Energy 21-6-0
Hello everyone! I was wondering, how do you guys do against 5C bloodbraid? I've been having a ton of trouble beating it with my bant deck, even with an amazing start. Just wondering if there is some kinda secret to playing against it or something.
Negate, Forge-Tender should help a whole lot. They pretty much all tend to run some Jund Charms and Pyroclasms in the maindeck, so BFT will help you out there. Not to mention Anathemancer and Bloodbraid itself.
Negate is important because they're likely going to side in 2-3 Wraths against you, along with all the stuff you'd love to be able to counter (Maelstrom Pulse, Cryptic Command, Cruel Ultimatum...).
As usual I'm the wierd guy with no counters and all 4 ofs who places hihg anyways 9th :(. heres the list I am taking suggestions but the whole you need to run counters in bant is not something i am buying.
4 noble hierarch
4 path to exile
4 meddling mage
4 qasali pridemage
4 rhox war monk
4 bant charm
4 stoic angel
4 knight of new alara
4 rafiq of the many
3 island
4 forest
5 plains
4 ancient zigguraut
4 seaside citadel
4 treetop village
As usual I'm the wierd guy with no counters and all 4 ofs who places hihg anyways 9th :(. heres the list I am taking suggestions but the whole you need to run counters in bant is not something i am buying.
As usual I'm the wierd guy with no counters and all 4 ofs who places hihg anyways 9th :(. heres the list I am taking suggestions but the whole you need to run counters in bant is not something i am buying.
4 noble hierarch
4 path to exile
4 meddling mage
4 qasali pridemage
4 rhox war monk
4 bant charm
4 stoic angel
4 knight of new alara
4 rafiq of the many
3 island
4 forest
5 plains
4 ancient zigguraut
4 seaside citadel
4 treetop village
I've considered it for just that reason too, but I kinda have a feeling it won't work too well... I might run it at fnm this week though with 3 giant growths just to see what happens.
I think due to how aggressive our deck is you won't really ever find a 'good' time to cast Jace, lets face it by late game we should nearly won or we are dead....
If you want draw or deck fixing your best bet is either ponder or telling time since more often then not we are floating 1-2 mana near turn 2-3, I prefer ponder since T2 I like to drop 2-drops like Shorecrasher Mimic or Jhessian Infiltrator, this deck does need some sort of tutor effect we really do hope to draw either Finest Hour or Rafiq of the Many in order to keep up with other top tier decks.....
Got your points. Thanks for calling my attention to ponder. It can do what we I am counting on Jace to do specifically find answers and smoothen out draws. At one blue mana its a steal. The shuffle option is a neat bonus to boot. I have a good feeling about ponder.
As much as I want to keep the negates the deck simply needs to be more consistent in order to be better. Its the one drawback of the deck. Its just way too inconsistent. Once we fix that we will begin to really tear up the metagame.
I was thinking about adding Ancient Ziggurat to help with mana consistency. That would cause me to probably need to drop bant charm and finest hour, and I was thinking of not replacing the Finest Hour and using some combination of Path to Excile and Quasali Pridemage to replace the charm. Any thoughts? I hate to add Seaside Citadel which ups my CIP land count to 8, but I really want more consistancy without taking a more controlling route.
My meta is heavy into playing whatever FOTW (that's, "Flavor of the Week", not a card acronym) is popular... which usually means heavy tokens (GW, BW) and seismic swans. I'm having such trouble dealing with black/white tokens, namely zealous persecution, which is a fantastic play for them 2nd turn (if I go first, even if they have no creatures), or third turn (if they go first). They'll typically get a 2-for-1, wrecking my Noble Hierarch and Shorecrasher.
The solution seems to be to avoid dropping shorecrasher until... turn 3 (when I have four mana), or just to get rid of shorecrasher altogether. I put together a build that attempts to be more resilient. Without Shorecrasher it lacks enough trample-evasion, but it then isn't tied to so many blue/green spells for the trigger. So, while I won't be playing it at FNM tonight, here it is for your consideration:
I don't own any meddling mages, so they're out of consideration altogether. Garruk's final ability seems like a great option for the second-attack (via Finest Hour), and the untap-2-lands ability is fantastic to leave open the critical counter-mana for bant charm or negate. Finks > Rhox because of persist and instant-life gain, without the need for attacking; Rhox gets PTE'd too quickly anyhow. Murkfiend + Stoic Angel is fantastic versus tokens, if you can get it out.
No sledges or hammers because they're slow.
Bant Charm is great, but I need cheaper spells to facilitate the aggro plays, hence only 2.
No matter version of Bant you're running, cutting War Monks is never the right call. A 3/4 Lifelinker for 3 mana pretty much dominates in all areas of the game in today's Standard. The fact it can get PtE isn't a very good argument against it as Finks can just as easily get PtE, as can virtually every creature in the game of Magic.
Also, you don't really play War Monk for lifegaining, you play him because he's a 3/4 body for 3 mana. The lifelinking part is just a nice bonus. If you truly, truly don't want to play War Monk, but need a beater for that slot, I suggest looking into Wilt-Leaf Cavaliers. Although I'd never run Cavaliers personally, it isn't that bad of a creature. But again, don't cut War Monk for anything, he's just that good.
No matter version of Bant you're running, cutting War Monks is never the right call. A 3/4 Lifelinker for 3 mana pretty much dominates in all areas of the game in today's Standard. The fact it can get PtE isn't a very good argument against it as Finks can just as easily get PtE, as can virtually every creature in the game of Magic.
Also, you don't really play War Monk for lifegaining, you play him because he's a 3/4 body for 3 mana. The lifelinking part is just a nice bonus. If you truly, truly don't want to play War Monk, but need a beater for that slot, I suggest looking into Wilt-Leaf Cavaliers. Although I'd never run Cavaliers personally, it isn't that bad of a creature. But again, don't cut War Monk for anything, he's just that good.
I like the 3/4 body on Rhox, but I like the persist more on Finks. I suppose it depends on your meta. Mine is pretty heavy in removal, and not all RFG removal, either. I'll think on the Wilt-Leaf Cavaliers.
@Robp, in a meta heavy with flying spirit tokens a la Spectral Procession, I think Garruk's evasion is better, though it does take a bit longer. If I was running Elsbeth, though, I'd definitely keep in the jhessian infiltrator, since it would provide that unblockable avenue perfect for Elsbeth. I think the White/Green liege is a good call, though. Definitely going to make that swap.
I know this does not answer your question; but running only 4 Manadorks and 21 lands is asking for trouble and might cause problems with the mana fixing needed. My 1st suggest would be to up the lands to 23; especially since you are only running 4 Noble's.
Now to answer your question; a lot will matter on your meta; so it is not an easy question to answer; but I would say that you can put the Pridemages in the SB and run the Infiltrators MD. If you have see a lot of Artifacts/Enhancement's in your meta; then I would say that you need to run the Pridemages MD.
Psy
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Jeskai Control:42-23-5 Elves: 44-31-3 Red-Aggro: 18-9-0 B/G Energy 21-6-0
I know this does not answer your question; but running only 4 Manadorks and 21 lands is asking for trouble and might cause problems with the mana fixing needed. My 1st suggest would be to up the lands to 23; especially since you are only running 4 Noble's.
Now to answer your question; a lot will matter on your meta; so it is not an easy question to answer; but I would say that you can put the Pridemages in the SB and run the Infiltrators MD. If you have see a lot of Artifacts/Enhancement's in your meta; then I would say that you need to run the Pridemages MD.
Psy
My mana fixing is pretty good, since I have 4 brushlands, 4 yavimaya coasts and 4 seaside citadels. I might add 1 faerie conclave and take out the 4 pridemages and put in 3 jhessian infiltrators.
My mana fixing is pretty good, since I have 4 brushlands, 4 yavimaya coasts and 4 seaside citadels. I might add 1 faerie conclave and take out the 4 pridemages and put in 3 jhessian infiltrators.
I still think that you are a little light on lands; but if it works for you then it works for you
I would add a Treetop Village before I would think of adding a Conclave; the 3/3 trample from the TTV is a lot better then the 2/1 flying from the conclave.
Psy
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Jeskai Control:42-23-5 Elves: 44-31-3 Red-Aggro: 18-9-0 B/G Energy 21-6-0
First off; I've been posting in the bant thread since January; so telling me to go post somewhere else does not help anyone.
Second; I'm not running Bant Control; which runs only about 10 to 12 creatures. The build I'm running has 22 creatures and most of the same creatures as the full blown aggro version. I just don't run all the mana dorks; because in my meta; the full blown aggro version does not do very well (there are two players running it every week and they both fail to do better then 2-2); and I'm running Cryptics and Negates main deck.
Psy
Jeskai Control:42-23-5
Elves: 44-31-3
Red-Aggro: 18-9-0
B/G Energy 21-6-0
Previous Played:
G/r Ramp:125-72-3 - Bant CoCo:64-24-2 - Jeskai Saheeli: 62-25-4 - Mono Green Eldrazi: 22-11-2
Bant Aggro: 51-27-6 - U/W/g Midrange: 47-24-1 - Bant: 4-3-0
Sounds like the Bant Aggro-Control build. I like this version a lot in a non-token meta as you typically have answers (6-8 hard counters, 6-8 removal spells) for your opponent's mid-game bombs, you're less dependant on your opening 7, and you're far, far more consistent albeit less explosive.
I think both decks are viable and merit discussion, not just Bant Aggro (although, the thread is titled Bant Aggro).
I'll post the decklist when I get home from work. But normally I don't have any problems with getting triple-blue when I want to play cryptic. The manabase has been stable and unchanged now for almost 3 months. I do run into times to where I'm missing a color (normally white) and last week I got mana flooded bad in the two matches I played; but it has been pretty consistant for me.
Since I'm running the main creature's that the aggro does; Token's don't give me much of a problem; because I still have the Mimic and Infiltrator getting in there with trample and unblockable damage.
I'm running 22 creatures; 14 spells and 24 lands; it is based off of Bantcrasher; and is taylored to my meta. I'm running 6 hard counters (negate & cryptic); 4 charms; 2 Path's and 2 Finest Hour. I still play it like an aggro deck; but the added spells help me protect my creatures and I'm not as reliant on winning by turn 4 like the all out aggro version does.
I pretty much took what I'm running now to regionals and went 5-3-1 and one of the match losses was due to a play mistake I made (tapped the wrong lands for mana) and another loss was that I got mana flooded bad both games (I saw 5 creatures total over two games; while getting 10+ lands in play each game). So the deck can and is competive.
Psy
Jeskai Control:42-23-5
Elves: 44-31-3
Red-Aggro: 18-9-0
B/G Energy 21-6-0
Previous Played:
G/r Ramp:125-72-3 - Bant CoCo:64-24-2 - Jeskai Saheeli: 62-25-4 - Mono Green Eldrazi: 22-11-2
Bant Aggro: 51-27-6 - U/W/g Midrange: 47-24-1 - Bant: 4-3-0
PS: the card that everyone hates works too.
Edit: 350!
Wouldn't Giant Growth be better? I see no reason to run that. Isn't it a tad irreverent in most MU's?
hatred
I will flay the skin from your flesh,
the flesh from your bones,
and scrape your bones dry,
and still you will not have suffered enough!
Quote the Ryxsyn;
NeVeRMoRe!
You either die a hero, or you live long enough to see yourself become the villain!
-Harvey Dent
Now that I'm back home from work; here is what I have been running lately that has been working for me:
3 Reflecting Pools
4 Brushland
3 Yavimaya Coast
3 Flooded Grove
2 Mystic Gate
2 Seaside Citadel
2 Treetop Village
2 Adarkar Wastes
1 Forest
1 Plains
1 Island
4 Noble Hierarch
4 Shorecrasher Mimic
4 Jhessian Infiltrator
4 Rhox War Monk
4 Rafiq of the Many
2 Meddling Mage
Spells = 14
4 Cryptic Command
4 Bant Charm
2 Path to Exile
2 Negate
2 Finest Hour
2 Cloudthresher
2 Pithing Needle
3 Burrenton Forge-Tender
2 Runed Halo
2 Celestial Purge
1 Path to Exile
1 Negate
2 Wrath of God
Just some notes; because I know that people will point out some of these: I'm only running 8 sources of green mana for a 1st turn Noble. Optimal would be to add another two sources; but that means making White harder to come by and most of my SB is white so I don't want to do that. Plus it has been working well for me right now. Plus I normally have a green source when I have a noble in my opening hand.
I'm running 2 Meddling Mage MD; and in my meta; they have been working great.
I'm not running any pridemages MD or SB; and have not found a need for them at this time. Most token decks I can race and I have enough removal to slow them down if needed.
I'm also not running any Escorts MD or SB; since I can protect my creature base with the counters and the Mages.
I can still pull off turn 4 wins; I'm just not as dependent on getting a great hand to win.
The SB is set up to handle a lot of different decks that are played in my meta: 5CC; Fae; 5CB; Swans; BW & GW Tokens; Boat Brew; etc. So I really don't have it set up to face any one deck; but to handle what ever I run into that match.
Most of my trouble; if I have any trouble in matches is that I get mana flooded; I can have times to where I have 1/2 my manabase either in play or in my hand. In those games I will normally loose; but that is also true with most decks except for 5CC. I think this is more due to how I shuffle the deck; and I've been trying various ways to shuffle to try and help out on the flood.
Psy
Jeskai Control:42-23-5
Elves: 44-31-3
Red-Aggro: 18-9-0
B/G Energy 21-6-0
Previous Played:
G/r Ramp:125-72-3 - Bant CoCo:64-24-2 - Jeskai Saheeli: 62-25-4 - Mono Green Eldrazi: 22-11-2
Bant Aggro: 51-27-6 - U/W/g Midrange: 47-24-1 - Bant: 4-3-0
Negate, Forge-Tender should help a whole lot. They pretty much all tend to run some Jund Charms and Pyroclasms in the maindeck, so BFT will help you out there. Not to mention Anathemancer and Bloodbraid itself.
Negate is important because they're likely going to side in 2-3 Wraths against you, along with all the stuff you'd love to be able to counter (Maelstrom Pulse, Cryptic Command, Cruel Ultimatum...).
4 noble hierarch
4 path to exile
4 meddling mage
4 qasali pridemage
4 rhox war monk
4 bant charm
4 stoic angel
4 knight of new alara
4 rafiq of the many
3 island
4 forest
5 plains
4 ancient zigguraut
4 seaside citadel
4 treetop village
SB
2 stillmoon cavalier
3 dauntless escort
3 celestial purge
3 guttural response
4 flurry of wings
I AM TEH MASTAH O FAIL
ty spiderboys
No Birds, KoNA instead of Wilt Leaf, stoic angel?, no shorecrasher mimics, and only 4 first turn green sources.
This list looks too slow to beat anything tier1, and none of the creatures have any evasion except treetops.
You really should have Finest Hour, and even Dauntless Escorts mainboard. Right now Wilt-Leaf Liege is better then Knight of New Alara.
Reping Hometown Hobbies in Huntington, WV
http://hometownhobbies.net/
Blue's Trading Shop
http://forums.mtgsalvation.com/showthread.php?p=8105656#post8105656
I've considered it for just that reason too, but I kinda have a feeling it won't work too well... I might run it at fnm this week though with 3 giant growths just to see what happens.
Got your points. Thanks for calling my attention to ponder. It can do what we I am counting on Jace to do specifically find answers and smoothen out draws. At one blue mana its a steal. The shuffle option is a neat bonus to boot. I have a good feeling about ponder.
As much as I want to keep the negates the deck simply needs to be more consistent in order to be better. Its the one drawback of the deck. Its just way too inconsistent. Once we fix that we will begin to really tear up the metagame.
The solution seems to be to avoid dropping shorecrasher until... turn 3 (when I have four mana), or just to get rid of shorecrasher altogether. I put together a build that attempts to be more resilient. Without Shorecrasher it lacks enough trample-evasion, but it then isn't tied to so many blue/green spells for the trigger. So, while I won't be playing it at FNM tonight, here it is for your consideration:
4x Noble Hierarch
2x Steward of Valeron
4x Jhessian Infiltrator
4x Kitchen Finks
4x Rafiq of the Many
2x Murkfiend Liege
2x Stoic Angel
3x Cloudthresher
//Spells (12)
3x Negate
3x Path to Exile
2x Bant Charm
2x Finest Hour
2x Garruk Wildspeaker
4x Treetop Village
4x Reflecting Pool
2x Flooded Grove
2x Wooded Bastion
2x Yavimaya Coast
2x Brushland
1x Mystic Gate
1x Adarkar Wastes
2x Forest
2x Plains
1x Island
4x Gaddock Teeg
3x Hurricane
3x Oblivion Ring
1x Cloudthresher
1x Path to Exile
1x Negate
2x Sigil Blessing
I don't own any meddling mages, so they're out of consideration altogether. Garruk's final ability seems like a great option for the second-attack (via Finest Hour), and the untap-2-lands ability is fantastic to leave open the critical counter-mana for bant charm or negate. Finks > Rhox because of persist and instant-life gain, without the need for attacking; Rhox gets PTE'd too quickly anyhow. Murkfiend + Stoic Angel is fantastic versus tokens, if you can get it out.
No sledges or hammers because they're slow.
Bant Charm is great, but I need cheaper spells to facilitate the aggro plays, hence only 2.
Also, you don't really play War Monk for lifegaining, you play him because he's a 3/4 body for 3 mana. The lifelinking part is just a nice bonus. If you truly, truly don't want to play War Monk, but need a beater for that slot, I suggest looking into Wilt-Leaf Cavaliers. Although I'd never run Cavaliers personally, it isn't that bad of a creature. But again, don't cut War Monk for anything, he's just that good.
I like the 3/4 body on Rhox, but I like the persist more on Finks. I suppose it depends on your meta. Mine is pretty heavy in removal, and not all RFG removal, either. I'll think on the Wilt-Leaf Cavaliers.
@Robp, in a meta heavy with flying spirit tokens a la Spectral Procession, I think Garruk's evasion is better, though it does take a bit longer. If I was running Elsbeth, though, I'd definitely keep in the jhessian infiltrator, since it would provide that unblockable avenue perfect for Elsbeth. I think the White/Green liege is a good call, though. Definitely going to make that swap.
My deck looks like this at the moment:
I know this does not answer your question; but running only 4 Manadorks and 21 lands is asking for trouble and might cause problems with the mana fixing needed. My 1st suggest would be to up the lands to 23; especially since you are only running 4 Noble's.
Now to answer your question; a lot will matter on your meta; so it is not an easy question to answer; but I would say that you can put the Pridemages in the SB and run the Infiltrators MD. If you have see a lot of Artifacts/Enhancement's in your meta; then I would say that you need to run the Pridemages MD.
Psy
Jeskai Control:42-23-5
Elves: 44-31-3
Red-Aggro: 18-9-0
B/G Energy 21-6-0
Previous Played:
G/r Ramp:125-72-3 - Bant CoCo:64-24-2 - Jeskai Saheeli: 62-25-4 - Mono Green Eldrazi: 22-11-2
Bant Aggro: 51-27-6 - U/W/g Midrange: 47-24-1 - Bant: 4-3-0
My mana fixing is pretty good, since I have 4 brushlands, 4 yavimaya coasts and 4 seaside citadels. I might add 1 faerie conclave and take out the 4 pridemages and put in 3 jhessian infiltrators.
I still think that you are a little light on lands; but if it works for you then it works for you
I would add a Treetop Village before I would think of adding a Conclave; the 3/3 trample from the TTV is a lot better then the 2/1 flying from the conclave.
Psy
Jeskai Control:42-23-5
Elves: 44-31-3
Red-Aggro: 18-9-0
B/G Energy 21-6-0
Previous Played:
G/r Ramp:125-72-3 - Bant CoCo:64-24-2 - Jeskai Saheeli: 62-25-4 - Mono Green Eldrazi: 22-11-2
Bant Aggro: 51-27-6 - U/W/g Midrange: 47-24-1 - Bant: 4-3-0