Hi, I'd never lost against Blighting ever with my decklist, but maybe the Blighting has more hate that the ones I tested, anyway like you said you have a very favorable game against Blighting
Harm's Way is a very good card, but not the one that you need in every match, I tried to build a good deck for the stablished meta, for me the BFT works better than Harm's Way in a heavy red metagame, if your meta is not that red, you could swap the BFT and Ranger of Eos for a CGR and 4 Harm's Way (in case that you see more Mirror)
A heavy red metagame for me is a meta full of 5cc, Jund Cascade, Blighting and some Grixis Faeries
Ranger of Eos is a very powerful tool to defeat 5cc, you should't dismiss it
Ajani is getting worst and worst in the meta, like I said before the only match that you really want an Ajani is against the mirror
I don't like the 8 knights type of deck, just because is not a Kithkin deck at all, is just like a WW, I like better the Kithkin sinergy
Regards
seriously, just keep running forgetender. The smart RB players consider kithkin a lost cause, it should be a bye in your favor. forge tender is just so synergistic it was able to shut down a whole archetype for quiet some time.
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"Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins."
Sorry guys, but the matchup against Merfolk is very even, it depends on the strenght of your hand, and the skill of the Merfolk Player
I'd playtested the matchup against very good players, so here is my advice "trade the creatures in combat", ALLWAYS, even if is not a good trade, something like merfolk on the play with Cursecatcher and you with Figure of Destiny (first turn) you need to block
Merfolk will need a lot of creatures and Lords to become the "agro" so to get the game you need to trade, all their creature spells are 1 card, 1 creature, but you will have the edge with stuff like Spectral and CGR, that's why you need to trade early
Sleep is another reason why you need to trade early, so a topdecked one will be less effective
Some games it will be easy to defeat them, just because they are creature light
Like I said before trade allways with Curscatcher, he is a pain in the b*tt, you cant allow that they have one Cursecatcher alive if you have Paths or Spectral Procession, the Paths are almost allways for the lords
The last thing, your best spells here are Spectral and CGR so try to resolve one
About Mirrorweave I use it against the Mirror and Elves combo, they work great, but more than 1 is clunky
Regards
Good to know, were those merfolk lists running syyg river guide as well? He seems like a pain to deal with. If you trade early, that seems counterproductive since their deck is mid range. You can blow them out by turn 4 but trading critters early would stop that from happening.
Good to know, were those merfolk lists running syyg river guide as well? He seems like a pain to deal with. If you trade early, that seems counterproductive since their deck is mid range. You can blow them out by turn 4 but trading critters early would stop that from happening.
With mirrorweave, its either one or none.
There will be games that you will win very quickly, just because a Kithkin deck can do it
Sygg is difficult, but not impossible to deal, if you traded early they will have one or two creatures, that's good for the kithkin player, then you will draw something like SP and CGR and the game will be yours, remember that in some point of the game your creatures will be bigger that theirs
Test the match, and you will come to the same results
If they are creature light, you will win, if not, it will be a lot of harder, because of cards like Cryptic (fog) and Sleep a total blowout
Merfolk is not that big of a deal in my meta because I am the only one that even has it built!
I was wondering however, what is everyone's sideboard looking like right now? With the constant change of T2, and the meta shifting to almost all decks having R in them.... just wondering if we have made any changes? My meta right now is decent, but not alot of highly competitive decks. 2 U/B Mill players, 1 Open the Vaults, 1 Warp World, 1 Cruel Control, 4-5 Jund Agro (some GR, others full GRB). Basically I have started maindecking the Forge Tender and took out Stalwart. Unmake in the board has become Lapse of Certainty.
Got back from my PTQ today. Went 2-2 and dropped and just watched friends play. Apparently there was a PTQ a weekend or two ago in Las Vegas that had 4 Time Sieve decks in the top8? So, apparently there were a ton of people playing Time Sieve at my PTQ. Which is sort of bad for Kithkin. Ironically, I beat two Time Sieve decks and then lost to Elementals and then lost to Merfolk because I am a bad player.
I played with JVG's list (thank you for it!), except I played a third Ajani over the Mirrorweave in SB.
Round 1: Kithkin
Game 1: She has to mulligan to 4, plays a plains, and nothing else. I have a pretty solid ahnd with Stalwart, Cenn, Honor, and Spectral, and win shortly.
Game 2: She goes turn 1 Figure of Destiny, turn 2 Honor of the Pure, turn 3 Stillmoon Cavalier, turn 4 Stillmoon Cavalier, turn 5 Baneslayer Angel (?). I lose.
Game 3: We have a pretty big standoff, playing almost identically (Figure, Knight, Stillmoon on each of our first three turns). Eventually, I draw into a Cloudgoat Ranger, and drop and Honor of the Pure and a Path to Exile off two Windbrisk Heights. Close, but it eventually pulls through.
1-0 (2-1)
Round 2: RGB Elves
This is a combination of Jund Ramp and Elves (Imperious Perfect).
Game 1: I start out a little slow, and he drop Imperious Perfects on turns 3 and 4, which slows me down drastically. I can't draw Path to Exile, and eventually he gets a third Perfect, combined with two Bloodbraids in Malestrom Pulses to sweep my board.
Game 2: This match goes a lot better for me. I start out a lot faster, but I make the mistake of overextending, because I got a BFT out. He finds double fallout, and we both go into topdeck mode. The game changer was him Bituminous Blasting my Knight of the Meadowgrain (4/4), into a Chameleon Colossus.
1-1 (2-3)
Round 3: Jund Ramp
Game 1: I start off with an almost perfect draw (2 plains, 1 BFT, 1 Stalwart, 1 Knight, 1 Cenn, and 1 Honor). She eventually stabilizes at 3 life with Sygg, Kitchen Finks, and Putrid Leeches. She swings with her team, at 3 life, while I have a Knight of the Meadowgrain out . I go down to 12 (out of leathal range), but I topdeck a Wizened Cenn, and get the win.
Game 2: I get a good similar start, and she makes a play mistake (bolting my Wizened Cenn at EOT, instead of before dealing damage). Because of this, I still have a Knight in play. It gains me 4 life before drawing a Volcanic Fallout. This gives me enough time to draw a Spectral Procession, and get in for the win.
2-1 (4-3)
Round 4: Time Sieve
I had never seen this deck before. Anyways, the matches are really boring. Either you swing and kill them, or they go off on turn 4/5. I won in 3, because he drew really poorly. I feel bad that I didn't run Celestial Purges, since Canonist was totally irrelevant in SB.
3-1 (6-4)
Round 5: RB
I have guaranteed myself a spot in top 8 (awesome breakers ftw), and ID in.
Top 8 -- RB (same guy)
Game 1: He starts out slowly, and I try to draw his burn with Stalwarts and Spectral Processions, before dropping the Knight. Goblin Outlander was frustrating, but I drew a second spectral, and he made the mistake of trading his Figure with 2 spirit tokens. I play Ranger of Eos getting 2x BFT, and win shortly thereafter.
Game 2: This is more or less the same. I think I tried to draw his burn too much, and I had to discard my Knight and Cenn on a Blightning (doh!). Anyways, Ranger of Eos came in the clutch, and I won.
Semis: Time Sieve
This time, he goes off both times, although he had to Time Warp into a Cryptic Command into a Howling Mine, drew a Pollen Lullaby and won. I was really close, but sometimes you just get unlucky.
The second game he went off without any trouble from me.
Overall I got a few packs for my troubles. My friend also lost in the semis, but overall it was a good day. Since the store was sold out of M10 product, we traded our packs to some kids for an Invasion block sealed set each. It was a lot of fun.
Merfolk is not that big of a deal in my meta because I am the only one that even has it built!
I was wondering however, what is everyone's sideboard looking like right now? With the constant change of T2, and the meta shifting to almost all decks having R in them.... just wondering if we have made any changes? My meta right now is decent, but not alot of highly competitive decks. 2 U/B Mill players, 1 Open the Vaults, 1 Warp World, 1 Cruel Control, 4-5 Jund Agro (some GR, others full GRB). Basically I have started maindecking the Forge Tender and took out Stalwart. Unmake in the board has become Lapse of Certainty.
61 card deck eh? Harm's Way MD seems like a good choice. I've been wanting to test it out. It's totally crazy against red sweepers like spout and fallout. You even have BFT MD as well, red really wont have it easy.
I've also decided to add some Lapses in the side. Always loved them and it felt like a good idea to have that counter for when you need it. One turn can often make a big difference. I don't have any elves in my meta so i dont have canonist in the side. Goldmeadow in the SB seems kinda bad though.
I currently have something like this:
Unmake is useful for when 2xMeddling Mage get on the board and name Path to Exile and one of my bomb cards. Though Harm's Way might be even better since it seems a lot more flexible. I'll have to try it out. It's nice to have that option, same thing for Elspeth, though I'm really thinking I should have maybe just 1 of her, i usually board her in for my 1x Mirrorweave when I see it wont be of any use.
There's a bit of everything in my meta. Though Elves, Faeries, and tokens are ghosts.
I only play 3 Path maindeck, and I have 1 BFT already maindeck for my 2-3 Ranger of Eos. I like Harm's Way over Unmake because Unmake is really clunky against the decks it needs to be good against like elves and the mirror. Oversoul is surprisingly good against Jund decks and also good against, I'm assuming, 5cc. If Time Sieve becomes very popular, I'd consider adding a couple Fracturing Gusts sideboard; the problem is they kill our own Honor of the Pures. Are there any other good sideboard choices against them?
As someone mentioned above, Celestial Purge is an adequate answer for Time Sieve. And it doesn't need saying that the card is only useful in that MU, either...
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Only spiderboy4 at High~Light could do it like this! Thanks spidey!
As someone mentioned above, Celestial Purge is an adequate answer for Time Sieve. And it doesn't need saying that the card is only useful in that MU, either...
I just used Lapse of Certainty to counter whatever spell could prolong their turns when they were tapped out. Or use it when they use their fog effects since their deck isnt particularly fast. Time Sieve is pretty popular these days but WW already has a great matchup against it. I wouldn't dedicate a slot to it. Lapse is just great all around.
Yea, Lapse for the fog effect could get there, too. I personally would be more offended than anything if I took a loss due to a well timed Lapse of Certainty All the more reason to play it, I'd say.
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Only spiderboy4 at High~Light could do it like this! Thanks spidey!
I only play 3 Path maindeck, and I have 1 BFT already maindeck for my 2-3 Ranger of Eos. I like Harm's Way over Unmake because Unmake is really clunky against the decks it needs to be good against like elves and the mirror. Oversoul is surprisingly good against Jund decks and also good against, I'm assuming, 5cc. If Time Sieve becomes very popular, I'd consider adding a couple Fracturing Gusts sideboard; the problem is they kill our own Honor of the Pures. Are there any other good sideboard choices against them?
against Time Sieve, it really depends on what you want to do. if you just want game against the main combo piece (the sieve itself) then use celestial purge. if you want to cripple them late game then a two-of of Austere Command would be decent (granted, I believe you'd have to choose artifacts and cmc>4 depending on the field, unless you can choose one mode for both options).
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
If your meta is filled with Time Sieve decks, maybe, just maybe the way to go is Lapse of Certainty, just to counter a Fog and get the game
Time Sieve decks are not like the stupid Fog decks, so they will have just 6 to 8 fogs (4 Pollen Lullaby or Angensongs and 2 - 4 Cryptic Commands), so with a very agressive hand you will just win
Crappy sideboard options like Celestial Purge are easy to play around so it's not a solution against Time Sieve
I'm glad thay my listing helps Myrmidon7328 to get some boosters, that's nice :P, for me Kithkin decks have give me aprox 2000 USD in prices :), I think that the idea is get some of you qualify to Austin and get some great prices
If your meta is filled with Time Sieve decks, maybe, just maybe the way to go is Lapse of Certainty, just to counter a Fog and get the game
Time Sieve decks are not like the stupid Fog decks, so they will have just 6 to 8 fogs (4 Pollen Lullaby or Angensongs and 2 - 4 Cryptic Commands), so with a very agressive hand you will just win
Crappy sideboard options like Celestial Purge are easy to play around so it's not a solution against Time Sieve
I'm glad thay my listing helps Myrmidon7328 to get some boosters, that's nice :P, for me Kithkin decks have give me aprox 2000 USD in prices :), I think that the idea is get some of you qualify to Austin and get some great prices
Regards
I had a question myself. what sideboard cards would you recommend for a very heavy aggro metagame? I've had Hallowed Burial recommended to me, along with Soul Wardens in lieu of 2 extra stillmoons for the mirror match (running a 2 ranger of eos version, myself). since burn is essentially a bye, I'm not worried about it so much.
Take your monoblack deck, then set aside 14 swamps. Add 4 Creeping Tar Pits, 4 Darkslick Shores, 4 Drowned Catacombs, and 2 Jwar isle Refuge and add 4 Jace, the Mindsculptors. Your monoblack deck is instantly better. Better yet, drop those refuges, throw in some islands and some mana leaks, and lo and behold, you're now playing a real deck. Congratulations. Welcome to the world of competitive M:TG.
61 card deck eh? Harm's Way MD seems like a good choice. I've been wanting to test it out. It's totally crazy against red sweepers like spout and fallout. You even have BFT MD as well, red really wont have it easy.
I've also decided to add some Lapses in the side. Always loved them and it felt like a good idea to have that counter for when you need it. One turn can often make a big difference. I don't have any elves in my meta so i dont have canonist in the side. Goldmeadow in the SB seems kinda bad though.
I currently have something like this:
Unmake is useful for when 2xMeddling Mage get on the board and name Path to Exile and one of my bomb cards. Though Harm's Way might be even better since it seems a lot more flexible. I'll have to try it out. It's nice to have that option, same thing for Elspeth, though I'm really thinking I should have maybe just 1 of her, i usually board her in for my 1x Mirrorweave when I see it wont be of any use.
There's a bit of everything in my meta. Though Elves, Faeries, and tokens are ghosts.
A few things.... I have counted it like 20 times now and I get 60 every time? I dunno?
Anyway, well the Stalwart was just a placeholder until we discussed what to do with that spot. I am not sure 4 BFT main is the best either as Time Sieve seems to be a force to be recond with. I think Lapse is almost a must..... counter Cryptic, Fog, Sleep, or Tezeret. I think I am going to stick with 3 Lapse and 0 Unmake board. BFT goes back to the board and I will just put up with it.
A few things.... I have counted it like 20 times now and I get 60 every time? I dunno?
Anyway, well the Stalwart was just a placeholder until we discussed what to do with that spot. I am not sure 4 BFT main is the best either as Time Sieve seems to be a force to be recond with. I think Lapse is almost a must..... counter Cryptic, Fog, Sleep, or Tezeret. I think I am going to stick with 3 Lapse and 0 Unmake board. BFT goes back to the board and I will just put up with it.
Pithing needles are the best possible solution to time sieve i've come up with and tested. They don't play enough cryptic commands to bounce multiples. The first one on time sieve, the second one on tezzeret will stall them for a very long time. Needles also have a lot of uses outside of just that matchup, and are never dead board cards. I obviously don't need to preach the utility, but they have always worked well for me.
I also like needles for the mirror, as you can sit on them, and use them where needed. I often find that if i'm about to be blown out by losing the who drew an ajani race, they can save what would otherwise be a blowout.
I had a question myself. what sideboard cards would you recommend for a very heavy aggro metagame? I've had Hallowed Burial recommended to me, along with Soul Wardens in lieu of 2 extra stillmoons for the mirror match (running a 2 ranger of eos version, myself). since burn is essentially a bye, I'm not worried about it so much.
Hi, what's is your heavy agro metagame??, Jund Cascade?, Mirrors? I would like to know so I can tell you what cards can make the deal
About Time Sieve I like the idea of Pithing Needles side, but anyway you will use Needles just for that matchup, maybe is the correct call. I wouldn't cut Unmake for Needle
A few things.... I have counted it like 20 times now and I get 60 every time? I dunno?
Anyway, well the Stalwart was just a placeholder until we discussed what to do with that spot. I am not sure 4 BFT main is the best either as Time Sieve seems to be a force to be recond with. I think Lapse is almost a must..... counter Cryptic, Fog, Sleep, or Tezeret. I think I am going to stick with 3 Lapse and 0 Unmake board. BFT goes back to the board and I will just put up with it.
Yeah, looks like 60 as well. Maybe I thought up a 24th land in there that you didnt have. How has 23 lands been working for you? Shouldnt be so bad with only 3 CGR.
BFT isnt always needed and unless your meta is red infested, i wouldnt put her main. Your SB looks pretty good with BFT in it. You have the canonist in there against elves which should help. I dont run them since there arent any elves in my meta, lucky me. There's more UW Lark with Meddling mage so i want to keep a couple unmakes in the board. Or perhaps try out Harm's Way. I could pop sowers with it or even force damage through and save my critters. Would be pretty annoying not to mention great against fallout, jund charm or firespout.
I've also been wanting to try Rise of the Hobogoblins but can't find room to fit it in the SB. Token generator is nice. Could be useful in quite a few matchups.
So nothing in a Jund Ramp deck? I know things like Firespout and such is pretty brutal if you have no Forge-Tender. I'm just trying to figure out anything else I could add.
3 Burrenton Forge Tender
4 Figure of Destiny
4 Goldmeadow Stalwart
3 Wizened Cenn
4 Knight of Meadowgrain
4 Knight of the White Orchid
2 Stillmoon Cavalier
4 Spectral Procession
2 Ranger of Eos
3 Ajani Goldmane
3 Honor of the Pure
4 Path to Exile
4 Rustic Clachan
4 Windbrisk Heights
12 Plains
1 Burrenton Forge Tender
2 Stillmoon Cavalier
2 Order of Whiteclay
3 Ethersworn Canonist
3 Espeth, Knight-Errant
4 Silence
Significant differences from usual Kithkin decks as follows....
1 - Land count of 20, plus set of Knight of the White Orchid. This impacts on other card choices, and improves threat density.
2 - Forge Tenders and Stillmoons maindeck. Conserves sideboard space and improves % vs common sweepers etc.
3 - Ranger of Eos over Cloudgoat Rangers. Partly due to manabase, also gives great lategame without overcommitting to the board.
4 - Sideboard Order of Whiteclay over Reveillark. Another manabase call, but very happy with their performance. Again.
Tourney was 7 rounds, deck had a 5-1-ID finish. I'd love to discuss the deck, but I'm rarely here and just wanted to toss this up as food for thought.
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Some have said embermages lack subtlety. You know what? THEY'RE ALL DEAD!! :mad1:
seriously, just keep running forgetender. The smart RB players consider kithkin a lost cause, it should be a bye in your favor. forge tender is just so synergistic it was able to shut down a whole archetype for quiet some time.
Good to know, were those merfolk lists running syyg river guide as well? He seems like a pain to deal with. If you trade early, that seems counterproductive since their deck is mid range. You can blow them out by turn 4 but trading critters early would stop that from happening.
With mirrorweave, its either one or none.
There will be games that you will win very quickly, just because a Kithkin deck can do it
Sygg is difficult, but not impossible to deal, if you traded early they will have one or two creatures, that's good for the kithkin player, then you will draw something like SP and CGR and the game will be yours, remember that in some point of the game your creatures will be bigger that theirs
Test the match, and you will come to the same results
If they are creature light, you will win, if not, it will be a lot of harder, because of cards like Cryptic (fog) and Sleep a total blowout
Regards
I was wondering however, what is everyone's sideboard looking like right now? With the constant change of T2, and the meta shifting to almost all decks having R in them.... just wondering if we have made any changes? My meta right now is decent, but not alot of highly competitive decks. 2 U/B Mill players, 1 Open the Vaults, 1 Warp World, 1 Cruel Control, 4-5 Jund Agro (some GR, others full GRB). Basically I have started maindecking the Forge Tender and took out Stalwart. Unmake in the board has become Lapse of Certainty.
4 Figure of Destiny
4 Wizened Cenn
4 Knight of Meadowgrain
3 Cloudgoat Ranger
4 Spectral Procession
4 Honor of the Pure
4 Path to Exile
3 Harms Way
3 Ajani Goldmane
3 Rustic Clauchen
16 Plains
4 Ethersworn Cannonist
4 Stillmoon Cavalier
3 Lapse of Certainty
4 Goldmeadow Stalwart
I played with JVG's list (thank you for it!), except I played a third Ajani over the Mirrorweave in SB.
Round 1: Kithkin
Game 1: She has to mulligan to 4, plays a plains, and nothing else. I have a pretty solid ahnd with Stalwart, Cenn, Honor, and Spectral, and win shortly.
Game 2: She goes turn 1 Figure of Destiny, turn 2 Honor of the Pure, turn 3 Stillmoon Cavalier, turn 4 Stillmoon Cavalier, turn 5 Baneslayer Angel (?). I lose.
Game 3: We have a pretty big standoff, playing almost identically (Figure, Knight, Stillmoon on each of our first three turns). Eventually, I draw into a Cloudgoat Ranger, and drop and Honor of the Pure and a Path to Exile off two Windbrisk Heights. Close, but it eventually pulls through.
1-0 (2-1)
Round 2: RGB Elves
This is a combination of Jund Ramp and Elves (Imperious Perfect).
Game 1: I start out a little slow, and he drop Imperious Perfects on turns 3 and 4, which slows me down drastically. I can't draw Path to Exile, and eventually he gets a third Perfect, combined with two Bloodbraids in Malestrom Pulses to sweep my board.
Game 2: This match goes a lot better for me. I start out a lot faster, but I make the mistake of overextending, because I got a BFT out. He finds double fallout, and we both go into topdeck mode. The game changer was him Bituminous Blasting my Knight of the Meadowgrain (4/4), into a Chameleon Colossus.
1-1 (2-3)
Round 3: Jund Ramp
Game 1: I start off with an almost perfect draw (2 plains, 1 BFT, 1 Stalwart, 1 Knight, 1 Cenn, and 1 Honor). She eventually stabilizes at 3 life with Sygg, Kitchen Finks, and Putrid Leeches. She swings with her team, at 3 life, while I have a Knight of the Meadowgrain out . I go down to 12 (out of leathal range), but I topdeck a Wizened Cenn, and get the win.
Game 2: I get a good similar start, and she makes a play mistake (bolting my Wizened Cenn at EOT, instead of before dealing damage). Because of this, I still have a Knight in play. It gains me 4 life before drawing a Volcanic Fallout. This gives me enough time to draw a Spectral Procession, and get in for the win.
2-1 (4-3)
Round 4: Time Sieve
I had never seen this deck before. Anyways, the matches are really boring. Either you swing and kill them, or they go off on turn 4/5. I won in 3, because he drew really poorly. I feel bad that I didn't run Celestial Purges, since Canonist was totally irrelevant in SB.
3-1 (6-4)
Round 5: RB
I have guaranteed myself a spot in top 8 (awesome breakers ftw), and ID in.
Top 8 -- RB (same guy)
Game 1: He starts out slowly, and I try to draw his burn with Stalwarts and Spectral Processions, before dropping the Knight. Goblin Outlander was frustrating, but I drew a second spectral, and he made the mistake of trading his Figure with 2 spirit tokens. I play Ranger of Eos getting 2x BFT, and win shortly thereafter.
Game 2: This is more or less the same. I think I tried to draw his burn too much, and I had to discard my Knight and Cenn on a Blightning (doh!). Anyways, Ranger of Eos came in the clutch, and I won.
Semis: Time Sieve
This time, he goes off both times, although he had to Time Warp into a Cryptic Command into a Howling Mine, drew a Pollen Lullaby and won. I was really close, but sometimes you just get unlucky.
The second game he went off without any trouble from me.
Overall I got a few packs for my troubles. My friend also lost in the semis, but overall it was a good day. Since the store was sold out of M10 product, we traded our packs to some kids for an Invasion block sealed set each. It was a lot of fun.
Thanks for the help guys!
61 card deck eh? Harm's Way MD seems like a good choice. I've been wanting to test it out. It's totally crazy against red sweepers like spout and fallout. You even have BFT MD as well, red really wont have it easy.
I've also decided to add some Lapses in the side. Always loved them and it felt like a good idea to have that counter for when you need it. One turn can often make a big difference. I don't have any elves in my meta so i dont have canonist in the side. Goldmeadow in the SB seems kinda bad though.
I currently have something like this:
4x Burrenton Forge-Tender
4x Stillmoon Cavalier
3x Lapse of Certainty
2x Unmake
2x Elspeth
Unmake is useful for when 2xMeddling Mage get on the board and name Path to Exile and one of my bomb cards. Though Harm's Way might be even better since it seems a lot more flexible. I'll have to try it out. It's nice to have that option, same thing for Elspeth, though I'm really thinking I should have maybe just 1 of her, i usually board her in for my 1x Mirrorweave when I see it wont be of any use.
There's a bit of everything in my meta. Though Elves, Faeries, and tokens are ghosts.
4 Ethersworn Canonist
2 Harm's Way
2 Oversoul of Dusk
4 Stillmoon Cavalier
1 Path to Exile
Rasputin Dreamweaver EDH
Only spiderboy4 at High~Light could do it like this! Thanks spidey!
I just used Lapse of Certainty to counter whatever spell could prolong their turns when they were tapped out. Or use it when they use their fog effects since their deck isnt particularly fast. Time Sieve is pretty popular these days but WW already has a great matchup against it. I wouldn't dedicate a slot to it. Lapse is just great all around.
Only spiderboy4 at High~Light could do it like this! Thanks spidey!
against Time Sieve, it really depends on what you want to do. if you just want game against the main combo piece (the sieve itself) then use celestial purge. if you want to cripple them late game then a two-of of Austere Command would be decent (granted, I believe you'd have to choose artifacts and cmc>4 depending on the field, unless you can choose one mode for both options).
Only spiderboy4 at High~Light could do it like this! Thanks spidey!
If your meta is filled with Time Sieve decks, maybe, just maybe the way to go is Lapse of Certainty, just to counter a Fog and get the game
Time Sieve decks are not like the stupid Fog decks, so they will have just 6 to 8 fogs (4 Pollen Lullaby or Angensongs and 2 - 4 Cryptic Commands), so with a very agressive hand you will just win
Crappy sideboard options like Celestial Purge are easy to play around so it's not a solution against Time Sieve
I'm glad thay my listing helps Myrmidon7328 to get some boosters, that's nice :P, for me Kithkin decks have give me aprox 2000 USD in prices :), I think that the idea is get some of you qualify to Austin and get some great prices
Regards
I had a question myself. what sideboard cards would you recommend for a very heavy aggro metagame? I've had Hallowed Burial recommended to me, along with Soul Wardens in lieu of 2 extra stillmoons for the mirror match (running a 2 ranger of eos version, myself). since burn is essentially a bye, I'm not worried about it so much.
A few things.... I have counted it like 20 times now and I get 60 every time? I dunno?
Anyway, well the Stalwart was just a placeholder until we discussed what to do with that spot. I am not sure 4 BFT main is the best either as Time Sieve seems to be a force to be recond with. I think Lapse is almost a must..... counter Cryptic, Fog, Sleep, or Tezeret. I think I am going to stick with 3 Lapse and 0 Unmake board. BFT goes back to the board and I will just put up with it.
Pithing needles are the best possible solution to time sieve i've come up with and tested. They don't play enough cryptic commands to bounce multiples. The first one on time sieve, the second one on tezzeret will stall them for a very long time. Needles also have a lot of uses outside of just that matchup, and are never dead board cards. I obviously don't need to preach the utility, but they have always worked well for me.
I also like needles for the mirror, as you can sit on them, and use them where needed. I often find that if i'm about to be blown out by losing the who drew an ajani race, they can save what would otherwise be a blowout.
Hi, what's is your heavy agro metagame??, Jund Cascade?, Mirrors? I would like to know so I can tell you what cards can make the deal
About Time Sieve I like the idea of Pithing Needles side, but anyway you will use Needles just for that matchup, maybe is the correct call. I wouldn't cut Unmake for Needle
Regards
Yeah, looks like 60 as well. Maybe I thought up a 24th land in there that you didnt have. How has 23 lands been working for you? Shouldnt be so bad with only 3 CGR.
BFT isnt always needed and unless your meta is red infested, i wouldnt put her main. Your SB looks pretty good with BFT in it. You have the canonist in there against elves which should help. I dont run them since there arent any elves in my meta, lucky me. There's more UW Lark with Meddling mage so i want to keep a couple unmakes in the board. Or perhaps try out Harm's Way. I could pop sowers with it or even force damage through and save my critters. Would be pretty annoying not to mention great against fallout, jund charm or firespout.
I've also been wanting to try Rise of the Hobogoblins but can't find room to fit it in the SB. Token generator is nice. Could be useful in quite a few matchups.
A turn 2 putrid leach is brutal if we don't have a pte in hand.
3 Burrenton Forge Tender
4 Figure of Destiny
4 Goldmeadow Stalwart
3 Wizened Cenn
4 Knight of Meadowgrain
4 Knight of the White Orchid
2 Stillmoon Cavalier
4 Spectral Procession
2 Ranger of Eos
3 Ajani Goldmane
3 Honor of the Pure
4 Path to Exile
4 Rustic Clachan
4 Windbrisk Heights
12 Plains
1 Burrenton Forge Tender
2 Stillmoon Cavalier
2 Order of Whiteclay
3 Ethersworn Canonist
3 Espeth, Knight-Errant
4 Silence
Significant differences from usual Kithkin decks as follows....
1 - Land count of 20, plus set of Knight of the White Orchid. This impacts on other card choices, and improves threat density.
2 - Forge Tenders and Stillmoons maindeck. Conserves sideboard space and improves % vs common sweepers etc.
3 - Ranger of Eos over Cloudgoat Rangers. Partly due to manabase, also gives great lategame without overcommitting to the board.
4 - Sideboard Order of Whiteclay over Reveillark. Another manabase call, but very happy with their performance. Again.
Tourney was 7 rounds, deck had a 5-1-ID finish. I'd love to discuss the deck, but I'm rarely here and just wanted to toss this up as food for thought.
round 1 lost to mirror, should have mulled in g3 for a better hand but...
round 3 lost to 5cb, game was close as it should be
ended in 18th winning 9 packs, the kithkin player that beat me, made it to top8 and i think he got 1st/2nd
i want to play this deck for the ptqs at gencon but am unsure how to make the deck better.
R.I.P. Todd Davis
"Tarmogoyf is such a good blue card that you cannot pitch it to force of will. It is meant to be played." Found on Roflos' sig a long while ago