How does this fare versus 5CC? I'd imagine quite well with Anathemancers and dealing lots of overall damage before they have a chance to stabilize.
I'll argue its in our favour though it isn't a bye, builds which are more 'burn' orientated will have the edge with EoT attacks but a wall of counters attached with Plumeveil & Ajani Vengeant will still annoy us like anyone else.
Afterboard if they havn't got them MD rune halo will be poped in targeting our hardest hitters (so make sure you have more then one major out)
On that note, I notice more people are picking up walker builds too deal with the 5cc meta I'm thinking its more and more relavent now to MD blightning again and maybe add pithing needles back into my boards.
Here is how my current list looks like: (I've added earthquake)
Any suggestion in improving the list (without increasing the curve)? I would like to add Blightning back in my list but I'm not sure if I should cut Ball lightning for them or not (I know its like comparing frogs to computers) but what is better the 6/1 body trample body which tends to kills a creature and deal dmg or the 3 dmg mind rot
I like the list magicdownunder, for the most part. However, I do have a suggestion:
What if you were to drop Ball Lightning for Siege-gang Commander? Ball Lightning is a one shot blast, but Siege-gang combos incredibly well with your Ram-gangs and outlanders.
I'm also curious how magma spray is working out for you. That would be the slot where I'd stick Blightning were I to maindeck it. I realize it's for finks...but I'm not sure it's necessary. I originally thought it may work against Jund Mannequin as well, but they run so many evoke creatures, they're just about always going to have something to hit.
I like the list magicdownunder, for the most part. However, I do have a suggestion:
What if you were to drop Ball Lightning for Siege-gang Commander? Ball Lightning is a one shot blast, but Siege-gang combos incredibly well with your Ram-gangs and outlanders.
I'm also curious how magma spray is working out for you. That would be the slot where I'd stick Blightning were I to maindeck it. I realize it's for finks...but I'm not sure it's necessary. I originally thought it may work against Jund Mannequin as well, but they run so many evoke creatures, they're just about always going to have something to hit.
Siege-gang Commander3RR can't be supported with consistence result with my 23 land base, not that I would play him anyway with Jund and 5cc being so rampanted in the format he just begs for a Volcanic Fallout, If you want to play a 5-drop I suggest either D.God or B.Blast.
Magma spray, is great for getting your guys past the early swarms excellent for the mirror (unearth), Lark and decent against Jund Mannequin I mainly run it too deal with Finks which I think will still see some play.
hmmm, I really do think Blightning is needed too deal with Jund, 5cc, walker and Mid-range decks (its quite good against aggro since it forces them to overextent into your Volcanic Fallout) but I really don't want to cut magma spray. Gah!, I'll just do more testing hopefully and can complete a list i'm happy with before next weeks PTQ.
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How do you recover Post-Volcanic Fallout? (Jund & Control builds) It also seems without Volcanic Fallout and Banefire this list will struggle against Fae as well. I also believe Unearth is a key feature for R/B builds giving it a edge and "things to do" once the hands dies down. Surely you'll be running out of stream quite fast with this list making it very differcult to defeat 5cc.
I presume this list was built to compete within FNM since from first glance it appears too be weak against four of the top five list: 5cc, Jund, kithken and shockenly fae. Though I havn't tested the list myself yet how do you feel you can complete against these list built from the upper level (PTQ, Nats and the like)
It look too me that you taken out what make B/R strong for a all-or-nothing approach with 20 lands no-less and no draw.
Recovering post fallout is a matter of just playing the deck well. I'm kind of a conservative aggro player, and I don't rely on vomiting out as much as I can as fast as I can. After playing a lot of control, you notice when people enter their "over-commit phase." Also bear in mind that my build has 24 creatures, and only 4 of which don't stay in play. Being able to recover isn't that hard of a task. Fallout doesn't kill a stage 2 FOD and it doesn't kill BRG, so they'll still be taking 5-6 damage and have something else that they have to deal with. I'm kind of wondering why you even asked how I recover because most of these lists pretty much suffer to some degree after a fallout. Recurring a random hellspark to -maybe- punch through for 3 damage, isn't enough to make me run it again...especially when hackmage can attack more than twice, be played on a turn when you don't expect to attack, and...block.
Honestly, I haven't really had too much of a hassle with any of those decks. I outrace kithken (especially after board) simply because Outlander puts them on a clock that they can't get around, while my burn keeps them from setting up a decent defense.
What the deck SHOULD look like is a sligh deck with more some (more or less) optimum changes to handle the metagame. The creatures are cheap and effective, and the burn is more meant to act like removal until your opponent is at low enough life for you to throw it at their face. Heck, that's why I use tarfire over blightning. There are more creature-based Decks To Beat right now, and Tarfire deals with the turn 1 bird/elf/hierarch/figure and the turn 2 gobbo/kithkin. Maybe my thinking is skewed, but I can't think of the last time Mind Rot was in a tier 1 deck.
The recovery factor is a large reason I suggest it. Siege-gang just gives you a stronger middle game in case you don't win in the earliest stages. I really think he adds the oomph to the deck to finish the job. Fallout deals with most of the cards in the deck, including Ball Lightning, so I don't think that's a reason not to run SGC. He's an immediate threat after the sweep that just synergizes with a lot of your deck already if they can't sweep. And if they fallout right after you play siege-gang, that isn't a big deal because it's just a one for one, where you could make it a 2 for 1, 3 for 1, or 4 for 1.
I feel that Siege-gang is more powerful than people give him credit for right now. The Rules changes hurt him but I think that just gives him room to surprise many people.
But yeah, blightning seems pretty hot right now. It's good...against a lot of things.
Maybe my thinking is skewed, but I can't think of the last time Mind Rot was in a tier 1 deck.
Go look up the nationals event coverage. You'll find that every single burn deck that made top 8 was playing 4 blightning MD. It's a GREAT card. Also, NONE of them were playing jund hackblade.
Siege-gang Commander3RR can't be supported with consistence result with my 23 land base, not that I would play him anyway with Jund and 5cc being so rampanted in the format he just begs for a Volcanic Fallout, If you want to play a 5-drop I suggest either D.God or B.Blast.
Magma spray, is great for getting your guys past the early swarms excellent for the mirror (unearth), Lark and decent against Jund Mannequin I mainly run it too deal with Finks which I think will still see some play.
hmmm, I really do think Blightning is needed too deal with Jund, 5cc, walker and Mid-range decks (its quite good against aggro since it forces them to overextent into your Volcanic Fallout) but I really don't want to cut magma spray. Gah!, I'll just do more testing hopefully and can complete a list i'm happy with before next weeks PTQ.
imo, cut ball lightnings for blightnings. I am not a fan of goblin outlander either. I tried it, I don't like it. For the matchup where you want him, he dies to your sweepers, and isn't really much of a match for spectral procession anyway. For every other matchup, he's a grizzly bears with protection from path.
I like the reflecting pools in your manabase. I wish I could get them for mine, but I have to make due with a couple of crumbling necropolis and 1x auntie's hovel. Could only find 1 freakin hovel after all this searching. You are playing way more black MD than I am though, so I think I'm fine.
The other two slots in the sideboard are going to be either 2 Thought hemorrhages or 1 of wild ricochet and everlasting torment. Which would be better in your opinion? I'm probably going to make the decision based on what decks I see a lot of.
By the way, I'm going to play this deck at a tournament tomorrow where top 8 all get cash. First place is $600... which I REALLY need. I'm broke. Wish me luck!
Go look up the nationals event coverage. You'll find that every single burn deck that made top 8 was playing 4 blightning MD. It's a GREAT card. Also, NONE of them were playing jund hackblade.
I am not a fan of goblin outlander either. I tried it, I don't like it. For the matchup where you want him, he dies to your sweepers, and isn't really much of a match for spectral procession anyway. For every other matchup, he's a grizzly bears with protection from path.
He is excellent in the control MU and kinda works like our version of GSS (at least before T5-6), and he is an excellent wall against out weakess MU W
I like the reflecting pools in your manabase. I wish I could get them for mine, but I have to make due with a couple of crumbling necropolis and 1x auntie's hovel. Could only find 1 freakin hovel after all this searching. You are playing way more black MD than I am though, so I think I'm fine.
The other two slots in the sideboard are going to be either 2 Thought hemorrhages or 1 of wild ricochet and everlasting torment. Which would be better in your opinion? I'm probably going to make the decision based on what decks I see a lot of.
By the way, I'm going to play this deck at a tournament tomorrow where top 8 all get cash. First place is $600... which I REALLY need. I'm broke. Wish me luck!
Good Luck, I suggest you cut the third Banefire and play an extra Hellspark elemental, you don't want too see Banefire in your opening hand, but you'll almost always want a Hellspark elemental, I don't like Puncture blast unless I'm running B.Blast as well but thats just me. For SB Thought hemorrhage is great for dealing with Jund and decent if you resolve it against 5cc, its alittle too non-aggressive for my taste so its another card I wouldn't run unless I have B.Blast.
I would suggest you run infest too deal with Combo Elves (unless you think 5cc wiped them out) wild ricochet is great for mirror and redirecting primal command so that isn't a horrid option, while everlasting torment is good on paper, the list which you would want to run it against W also happen to pack purge......
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Good Luck, I suggest you cut the third Banefire and play an extra Hellspark elemental, you don't want too see Banefire in your opening hand, but you'll almost always want a Hellspark elemental, I don't like Puncture blast unless I'm running B.Blast as well but thats just me. For SB Thought hemorrhage is great for dealing with Jund and decent if you resolve it against 5cc, its alittle too non-aggressive for my taste so its another card I wouldn't run unless I have B.Blast.
I would suggest you run infest too deal with Combo Elves (unless you think 5cc wiped them out) wild ricochet is great for mirror and redirecting primal command so that isn't a horrid option, while everlasting torment is good on paper, the list which you would want to run it against W also happen to pack purge......
Thanks for wishing me luck!
I couldn't get ahold of infests, or even hovels 2 - 4, so getting double black for infest would be sketchy for me anyway. I know Earthquake gets stopped by forge tender, but I like it for my secondary sweeper as it's also good against jund.
I really want to play the 1 of wild ricochet in the board, it seems so techy. But yeah, everlasting torment doesn't make the cut. Ricochet is a way better one of... gonna catch somebody off guard with it.
So, which card should I cut from my board?
An earthquake(3x)? A chaotic backlash(3x)? A deathmark(4x)?
I suppose I should try to check out the field a little bit first.
I couldn't get ahold of infests, or even hovels 2 - 4, so getting double black for infest would be sketchy for me anyway. I know Earthquake gets stopped by forge tender, but I like it for my secondary sweeper as it's also good against jund.
I really want to play the 1 of wild ricochet in the board, it seems so techy. But yeah, everlasting torment doesn't make the cut. Ricochet is a way better one of... gonna catch somebody off guard with it.
So, which card should I cut from my board?
An earthquake(3x)? A chaotic backlash(3x)? A deathmark(4x)?
I suppose I should try to check out the field a little bit first.
Unless you plan on adding Thought hemorrhage as well. Ooo also about your Vexing Shusher you should really cut them, if you really want to deal with Blue magic (in which are already strong against IMHO) use Guttural Resonse with Vexing Shusher this is what happens, you drop them down t2* they end up holding and stocking up in counters till they can deal with your Vexing Shusher after they find away to kill it (it won't be too hard for Control or fae to find away to kill a 2/2) they'll have you locked behind a wall of counters and stabilise faster, while with Guttural Resonse thats one less counter/draw (you can hit esper charm) you have to deal with.
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The Bloodbraid gives the extra edge to beat the mirror match.
If you're playing against aggro that doesn't have enough non-basic to constitute Anathemancer, side in Ashenmoor Gouger. Bloodbraiding into a Gouger is awesome! You put two beaters on the board to deal with and you can't get two-for-oned with fallout or even completely swept with Firespout.
Bloodbraiding into Puncture blast is great for creature removal or to dmg the creature to the point where you will keep your attackers. Even Bloodbraiding into Jund Hackblade is great. Six dmg and two permanent beaters for four mana.
The worst thing you can Bloodbraid into is FoD, which is still great. The worst thing you can Bit Blast into with an empty board is Jund Hackblade, which still gives you a board presence.
I really want to play the 1 of wild ricochet in the board, it seems so techy. But yeah, everlasting torment doesn't make the cut. Ricochet is a way better one of... gonna catch somebody off guard with it.
I just played a tourney online and went 3-1, only losing to cruel in a 3 game match in which I had him at 3 life in game 3 before getting dominated from turn 7 on after a cruel. I beat down a mirror match, fairies, and a red-white deck (not sure what the goal was), all 2-0. Definately thinking about adding wild ricochet with all the cruel ultimatums running around, thats a huge life/card/creature swing. Here was the list:
Explanations for change - The list as it was completely folded to Straight jund cascade and that's not acceptable. Because of this I'm switching over to deathmarks to handle the leaches and I'm including earthquakes as a way to clear the board and get in there for the final bit of damage. The first opponent I was one turn away from killing so it was a close matchup. The other jund player it wasn't close at all. The torments are coming in for the kithkin matchups along with deathmarks and chaotic backlashes. I'll playtest it and give feedback. Against control this deck just stomped, with agro it had some problems. I also did fairly well in the mirror match.
There have been a number of lists running only three Anathemancers MD, and even some with them in the SB and zero copies MD. This is flat-out wrong people, and that I says as fact because at this point, if you've been playing at all in the past two weeks, you'd see that it is once again the BEST card in Standard. Play four. Play four maindeck. It is hands-down the best card in your deck by a mile, and not playing as many as you can in game one is only making your deck that much worse.
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There have been a number of lists running only three Anathemancers MD, and even some with them in the SB and zero copies MD. This is flat-out wrong people, and that I says as fact because at this point, if you've been playing at all in the past two weeks, you'd see that it is once again the BEST card in Standard. Play four. Play four maindeck. It is hands-down the best card in your deck by a mile, and not playing as many as you can in game one is only making your deck that much worse.
QFT
Even against Kithken he'll do at least 1-2 Dmg and act as a body (they are using Mutavaults again too deal with the control MU) time to run the anathemancer again
@DreadedSunset: Nice list, grats on the 10th place finish. I always felt that Jund was a good MU though your list was more geared towards the longer MU did the 23 land effect your ability too optimise Banefire and cast Demigod of Revenge at all ?
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Even against Kithken he'll do at least 1-2 Dmg and act as a body (they are using Mutavaults again too deal with the control MU) time to run the anathemancer again
@DreadedSunset: Nice list, grats on the 10th place finish. I always felt that Jund was a good MU though your list was more geared towards the longer MU did the 23 land effect your ability too optimise Banefire and cast Demigod of Revenge at all ?
I don't think you can really justify it against Kithkin. It was a nice try, but it's mostly pointless - he's just awful vs them. But you're really not beating that deck anyway, so it matters very little.
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@DreadedSunset: Nice list, grats on the 10th place finish. I always felt that Jund was a good MU though your list was more geared towards the longer MU did the 23 land effect your ability too optimise Banefire and cast Demigod of Revenge at all ?
The deck performed perfectly all day, and I only had trouble casting the demigod once, and banefire was always beautiful when I drew into it. The problem I felt with the jund MU is that our curves are pretty similar but while we are playing 3/1 hasting tramplers they are playing 2/2's that can pump up. Overall it just feels like they have a little too much CA on us.
Then again, it's quite possible that my un-exciting draws vrs both decks (I think only like 3 anathamancers between all 5 games against jund) may be effecting my take on the MU. I'll do more testing and get back about it - I really think the jund MU is something to consider.
@Shin - Agreed on the anathamancer, they were golden all damn day, wish I could run more than four in some situations.
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I don't think you can really justify it against Kithkin. It was a nice try, but it's mostly pointless - he's just awful vs them. But you're really not beating that deck anyway, so it matters very little.
Ummmm.....I'm guessing what I typed might have came out like I was trying to be sarcastic and disagree with you (damn internet making it hard to express meaning). You obviously sideout Anathemancer in that MU I just wanted to point out that even in that MU the first match with the Anathemancer he won't be a complete dead card so it ISNT all bad to MD them.
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Ummmm.....I'm guessing what I typed might have came out like I was trying to be sarcastic and disagree with you (damn internet making it hard to express meaning). You obviously sideout Anathemancer in that MU I just wanted to point out that even in that MU the first match with the Anathemancer he won't be a complete dead card so it ISNT all bad to MD them.
No no, I get what you were saying. I was merely suggesting that trying to make the "it isn't totally worthless game one" argument is pretty pointless since the card is pretty worthless game one. We're in agreement on the card's effectiveness.
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I played this deck at my last FNM, with some changes:
-3x Dragonskull Summit
+3x Savage Lands
-3x Chaotic Backlash
+3 Thought Hemorrhage
I only have one Summit and unknown meta, so didn't play Backlash.
We had 17 people, so 5 rounds cut to top 8. I go 4-1 beat R/B deck (Ball Lightning/Lightning Reaver), lost to Faeries (no answer to Mistbind Clique), beat ??? (don't remember), beat R/B (Black Knight, Redcap, Siege-gang), and beat Naya Aggro. #1 going into top 8, beat 5CC, lost to R/B (Siege-gang). R/B went on to beat Naya Aggro in finals. Both Faeries lost in top 8, one beat by Kithkin.
I did not like the Sign in Bloods, only saw them once or twice. I boarded them out most every time because I wanted something else. I got stuck on 4 lands a couple of times as well, annoying holding B.Blast. Also annoying holding Doom Blade against both R/B decks. 22 lands, don't know what I was thinking, should have been 23-24. So, I'm going to change:
-3x Sign in Blood
-3x Doom Blade
+2 Land (probably Swamp)
+4 Terminate
Well I just got back from my nats and even though i did not play this deck for the first time ina weekend full of magic I played allot against it and with kithkin wich is our "worst match up". It is not i played B/R agrro atleast 4 times this weekend and only won 1 of them. we dont need that much hate in md because barly any kithkin will play md burenton so i think terminate is better md and infest and deathmarks sb. Demigod and chaotic back lash means gg in games 2-3 just keep them until you dealt with all there burneton. One other thing ball lightning is not as bad as everybody thought it has to be blocked or removed or else its a huge beat. The first strike life ling dudes should not stay more than one turn to block ball lightning. those guys have to die any ways so they dont get more life. Well next week all be going back to my normal B/R list because my karma made me play aginst it most of the weekend and it beat the heck out of me.
There have been a number of lists running only three Anathemancers MD, and even some with them in the SB and zero copies MD. This is flat-out wrong people, and that I says as fact because at this point, if you've been playing at all in the past two weeks, you'd see that it is once again the BEST card in Standard. Play four. Play four maindeck. It is hands-down the best card in your deck by a mile, and not playing as many as you can in game one is only making your deck that much worse.
Yes, yes, yes. Now, Shin, 2 more questions:
1. Are you still down with the Bit Blast plan over Demigod? Kithkin and tokens (and you) talked me out of Demigod awhile back, but that nagging voice in the back of my head is saying that Demigod should be reconsidered.
2. How in the heck do we beat the Time Sieve deck? Especially when they seem to board in 30 BFT and Vedalken Outlander. I figured that Blightning and Thought Hemorrage would work out, but now I'm not so sure. Should SB Thoughtseize be considered?
2. How in the heck do we beat the Time Sieve deck? Especially when they seem to board in 30 BFT and Vedalken Outlander. I figured that Blightning and Thought Hemorrage would work out, but now I'm not so sure. Should SB Thoughtseize be considered?
One would imagine combo fog too be a very good MU for burn......if your having problems with BFT & Vedalken Outlander side in Deathmarks your EoT burns really should be enough to take the match.
While I don't like advocating large cards (5cc or more) I think this meta calls for it Demigod get in against Jund and get around counters with 'super unearth mechanic while Bit.Blast brings you that much closer too your Anathemancer while removing a threat, both are good I prefer Demigod since it allow you too run banefire however Bit.Blast lets you get away with running non-aggressive cards like everlasting torment and Thought Hemorrage, I suppose it up too you.
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I personally will always say that Demigod should be in this deck. I have run him since last October and have never regretted it. A big creature that can bring multiple copies is fantastic.
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til all are one...doesn't that mean til all are dead!?!?
1. Are you still down with the Bit Blast plan over Demigod? Kithkin and tokens (and you) talked me out of Demigod awhile back, but that nagging voice in the back of my head is saying that Demigod should be reconsidered.
2. How in the heck do we beat the Time Sieve deck? Especially when they seem to board in 30 BFT and Vedalken Outlander. I figured that Blightning and Thought Hemorrage would work out, but now I'm not so sure. Should SB Thoughtseize be considered?
1. 5cc is the best deck, and Faeries is rare - Demigod of Revenge is very good right now. Also, play Earthquake.
I'll argue its in our favour though it isn't a bye, builds which are more 'burn' orientated will have the edge with EoT attacks but a wall of counters attached with Plumeveil & Ajani Vengeant will still annoy us like anyone else.
Afterboard if they havn't got them MD rune halo will be poped in targeting our hardest hitters (so make sure you have more then one major out)
On that note, I notice more people are picking up walker builds too deal with the 5cc meta I'm thinking its more and more relavent now to MD blightning again and maybe add pithing needles back into my boards.
Here is how my current list looks like: (I've added earthquake)
09 Mountain
04 Graven Cairns
04 Dragonskull Summit
04 Auntie's Hovel
02 Reflecting Pool
Creature 21
04 Figure of Destiny
04 Hellspark Elemental
04 Boggart Ram-gang
03 Goblin Outlander
03 Anathemancer
03 Ball Lightning
04 Lightning Bolt
04 Volcanic Fallout
03 Flame Javelin
03 Magma Spray
02 Doom Blade
03 Deathmark
03 Chaotic Backlash
03 Infest
03 Earthquake
02 Banefire
01 Doom Blade
Any suggestion in improving the list (without increasing the curve)? I would like to add Blightning back in my list but I'm not sure if I should cut Ball lightning for them or not (I know its like comparing frogs to computers) but what is better the 6/1 body trample body which tends to kills a creature and deal dmg or the 3 dmg mind rot
P.S. Houndofkonda can you post your current list
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What if you were to drop Ball Lightning for Siege-gang Commander? Ball Lightning is a one shot blast, but Siege-gang combos incredibly well with your Ram-gangs and outlanders.
I'm also curious how magma spray is working out for you. That would be the slot where I'd stick Blightning were I to maindeck it. I realize it's for finks...but I'm not sure it's necessary. I originally thought it may work against Jund Mannequin as well, but they run so many evoke creatures, they're just about always going to have something to hit.
Siege-gang Commander 3RR can't be supported with consistence result with my 23 land base, not that I would play him anyway with Jund and 5cc being so rampanted in the format he just begs for a Volcanic Fallout, If you want to play a 5-drop I suggest either D.God or B.Blast.
Magma spray, is great for getting your guys past the early swarms excellent for the mirror (unearth), Lark and decent against Jund Mannequin I mainly run it too deal with Finks which I think will still see some play.
hmmm, I really do think Blightning is needed too deal with Jund, 5cc, walker and Mid-range decks (its quite good against aggro since it forces them to overextent into your Volcanic Fallout) but I really don't want to cut magma spray. Gah!, I'll just do more testing hopefully and can complete a list i'm happy with before next weeks PTQ.
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Recovering post fallout is a matter of just playing the deck well. I'm kind of a conservative aggro player, and I don't rely on vomiting out as much as I can as fast as I can. After playing a lot of control, you notice when people enter their "over-commit phase." Also bear in mind that my build has 24 creatures, and only 4 of which don't stay in play. Being able to recover isn't that hard of a task. Fallout doesn't kill a stage 2 FOD and it doesn't kill BRG, so they'll still be taking 5-6 damage and have something else that they have to deal with. I'm kind of wondering why you even asked how I recover because most of these lists pretty much suffer to some degree after a fallout. Recurring a random hellspark to -maybe- punch through for 3 damage, isn't enough to make me run it again...especially when hackmage can attack more than twice, be played on a turn when you don't expect to attack, and...block.
Honestly, I haven't really had too much of a hassle with any of those decks. I outrace kithken (especially after board) simply because Outlander puts them on a clock that they can't get around, while my burn keeps them from setting up a decent defense.
What the deck SHOULD look like is a sligh deck with more some (more or less) optimum changes to handle the metagame. The creatures are cheap and effective, and the burn is more meant to act like removal until your opponent is at low enough life for you to throw it at their face. Heck, that's why I use tarfire over blightning. There are more creature-based Decks To Beat right now, and Tarfire deals with the turn 1 bird/elf/hierarch/figure and the turn 2 gobbo/kithkin. Maybe my thinking is skewed, but I can't think of the last time Mind Rot was in a tier 1 deck.
I feel that Siege-gang is more powerful than people give him credit for right now. The Rules changes hurt him but I think that just gives him room to surprise many people.
But yeah, blightning seems pretty hot right now. It's good...against a lot of things.
Go look up the nationals event coverage. You'll find that every single burn deck that made top 8 was playing 4 blightning MD. It's a GREAT card. Also, NONE of them were playing jund hackblade.
imo, cut ball lightnings for blightnings. I am not a fan of goblin outlander either. I tried it, I don't like it. For the matchup where you want him, he dies to your sweepers, and isn't really much of a match for spectral procession anyway. For every other matchup, he's a grizzly bears with protection from path.
I REALLY like puncture blast in the current meta. It owns against jund decks, killing both kitchen finks and putrid leech.
I like the reflecting pools in your manabase. I wish I could get them for mine, but I have to make due with a couple of crumbling necropolis and 1x auntie's hovel. Could only find 1 freakin hovel after all this searching. You are playing way more black MD than I am though, so I think I'm fine.
Here's my current list for reference:
4 Lightning bolt
3 Hellspark elemental
3 Anathemancer
4 Boggart ram-gang
4 Figure of destiny
4 Flame javelin
3 Banefire
4 Blightning
3 Puncture blast
4 Volcanic fallout
14 Mountiain
1 Crumbling Necropolis
1 Auntie's hovel
4 Dragonskull summit
4 Graven cairns
60 cards
3 Earthquake
3 Vexing Shusher
3 Chaotic Backlash
4 Deathmark
By the way, I'm going to play this deck at a tournament tomorrow where top 8 all get cash. First place is $600... which I REALLY need. I'm broke. Wish me luck!
Agreed!!
Done
He is excellent in the control MU and kinda works like our version of GSS (at least before T5-6), and he is an excellent wall against out weakess MU W
Good Luck, I suggest you cut the third Banefire and play an extra Hellspark elemental, you don't want too see Banefire in your opening hand, but you'll almost always want a Hellspark elemental, I don't like Puncture blast unless I'm running B.Blast as well but thats just me. For SB Thought hemorrhage is great for dealing with Jund and decent if you resolve it against 5cc, its alittle too non-aggressive for my taste so its another card I wouldn't run unless I have B.Blast.
I would suggest you run infest too deal with Combo Elves (unless you think 5cc wiped them out) wild ricochet is great for mirror and redirecting primal command so that isn't a horrid option, while everlasting torment is good on paper, the list which you would want to run it against W also happen to pack purge......
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Thanks for wishing me luck!
I couldn't get ahold of infests, or even hovels 2 - 4, so getting double black for infest would be sketchy for me anyway. I know Earthquake gets stopped by forge tender, but I like it for my secondary sweeper as it's also good against jund.
I probably will drop the 3rd banefire for the 4th hellspark elemental, that's a good idea.
I really want to play the 1 of wild ricochet in the board, it seems so techy. But yeah, everlasting torment doesn't make the cut. Ricochet is a way better one of... gonna catch somebody off guard with it.
So, which card should I cut from my board?
An earthquake(3x)? A chaotic backlash(3x)? A deathmark(4x)?
I suppose I should try to check out the field a little bit first.
Ummmm....why would you need to cut anything:
14 Mountain
04 Dragonskull summit
04 Graven cairns
01 Crumbling Necropolis
01 Auntie's hovel
Creature 15
04 Hellspark elemental
04 Boggart ram-gang
04 Figure of destiny
03 Anathemancer
04 Lightning bolt
04 Flame javelin
04 Volcanic fallout
03 Puncture blast
Socercy 06
04 Blightning
02 Banefire
04 Deathmark
03 Earthquake
03 Vexing Shusher
03 Chaotic Backlash
02 Wild ricochet
Unless you plan on adding Thought hemorrhage as well. Ooo also about your Vexing Shusher you should really cut them, if you really want to deal with Blue magic (in which are already strong against IMHO) use Guttural Resonse with Vexing Shusher this is what happens, you drop them down t2* they end up holding and stocking up in counters till they can deal with your Vexing Shusher after they find away to kill it (it won't be too hard for Control or fae to find away to kill a 2/2) they'll have you locked behind a wall of counters and stabilise faster, while with Guttural Resonse thats one less counter/draw (you can hit esper charm) you have to deal with.
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Creatures x23
Figure of Destiny x4
Boggart Ram Gang x4
Jund Hackblade x4
Demigod of Revenge x4
Bloodbraid Elf x4
Anathemancer x3
Instants: x12
Lightning Bolt x4
Flame Javelin x4
Puncture Blast x2
Bituminous Blast x2
Lands: x25
Dragonskull Summit x1
Fire-lit Thicket x4
Graven Cairns x4
Reflecting Pool x4
Savage Lands x4
Mountains x8
Sideboard x15
Pithing Needle x2
Maelstrom Pulse x2
Infest x4
Anathemancer x1
Doom Blade x3
Ashenmoor Gouger x3
The Bloodbraid gives the extra edge to beat the mirror match.
If you're playing against aggro that doesn't have enough non-basic to constitute Anathemancer, side in Ashenmoor Gouger. Bloodbraiding into a Gouger is awesome! You put two beaters on the board to deal with and you can't get two-for-oned with fallout or even completely swept with Firespout.
Bloodbraiding into Puncture blast is great for creature removal or to dmg the creature to the point where you will keep your attackers. Even Bloodbraiding into Jund Hackblade is great. Six dmg and two permanent beaters for four mana.
The worst thing you can Bloodbraid into is FoD, which is still great. The worst thing you can Bit Blast into with an empty board is Jund Hackblade, which still gives you a board presence.
I just played a tourney online and went 3-1, only losing to cruel in a 3 game match in which I had him at 3 life in game 3 before getting dominated from turn 7 on after a cruel. I beat down a mirror match, fairies, and a red-white deck (not sure what the goal was), all 2-0. Definately thinking about adding wild ricochet with all the cruel ultimatums running around, thats a huge life/card/creature swing. Here was the list:
8 mountain
4 auntie's hovel
4 dragonskull summit
4 graven cairns
Creatures
4 figure of destiny
3 tattermunge maniac
4 hellspark elemental
4 stigma lasher
4 boggart ram gang
4 lightning bolt
4 tarfire
4 terminate
4 flame javelin
4 blightning
1 banefire
4 anathemancer
4 pithing needle
4 deathmark
3 thought hemorrhage
Standard: Zombies
23 lands (standard land breakdown)
4 figure of destiny
4 Anathamancer
4 Demigod of Revenge
4 Boggart Ram Gang
4 Lightning bolt
3 Magma Spray
4 Volcanic Fallout
2 Banefire
Sideboard:
Matchups were as follows in order :
Jund cascade 1-2 Loss
B/W Homebrew 2-0 Win
Jund five color cascade 2-1 Win
B/R Mirror (with ball lightning) 2-0 Win
Fae 2-0 Win
B/R Mirror (with ball lightning) 2-1 Win
Jund cascade 0-2 Loss
5 Color control 2-0 Win
Finishing 6-2 for 10th Place.
Thoughts: New sideboard plan for ptq seattle is as follows atm.
Explanations for change - The list as it was completely folded to Straight jund cascade and that's not acceptable. Because of this I'm switching over to deathmarks to handle the leaches and I'm including earthquakes as a way to clear the board and get in there for the final bit of damage. The first opponent I was one turn away from killing so it was a close matchup. The other jund player it wasn't close at all. The torments are coming in for the kithkin matchups along with deathmarks and chaotic backlashes. I'll playtest it and give feedback. Against control this deck just stomped, with agro it had some problems. I also did fairly well in the mirror match.
Good luck everyone.
Currently Playing in Modern: U/W Control
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QFT
Even against Kithken he'll do at least 1-2 Dmg and act as a body (they are using Mutavaults again too deal with the control MU) time to run the anathemancer again
@DreadedSunset: Nice list, grats on the 10th place finish. I always felt that Jund was a good MU though your list was more geared towards the longer MU did the 23 land effect your ability too optimise Banefire and cast Demigod of Revenge at all ?
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I don't think you can really justify it against Kithkin. It was a nice try, but it's mostly pointless - he's just awful vs them. But you're really not beating that deck anyway, so it matters very little.
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The deck performed perfectly all day, and I only had trouble casting the demigod once, and banefire was always beautiful when I drew into it. The problem I felt with the jund MU is that our curves are pretty similar but while we are playing 3/1 hasting tramplers they are playing 2/2's that can pump up. Overall it just feels like they have a little too much CA on us.
Then again, it's quite possible that my un-exciting draws vrs both decks (I think only like 3 anathamancers between all 5 games against jund) may be effecting my take on the MU. I'll do more testing and get back about it - I really think the jund MU is something to consider.
@Shin - Agreed on the anathamancer, they were golden all damn day, wish I could run more than four in some situations.
Currently Playing in Modern: U/W Control
Ummmm.....I'm guessing what I typed might have came out like I was trying to be sarcastic and disagree with you (damn internet making it hard to express meaning). You obviously sideout Anathemancer in that MU I just wanted to point out that even in that MU the first match with the Anathemancer he won't be a complete dead card so it ISNT all bad to MD them.
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No no, I get what you were saying. I was merely suggesting that trying to make the "it isn't totally worthless game one" argument is pretty pointless since the card is pretty worthless game one. We're in agreement on the card's effectiveness.
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I played this deck at my last FNM, with some changes:
-3x Dragonskull Summit
+3x Savage Lands
-3x Chaotic Backlash
+3 Thought Hemorrhage
I only have one Summit and unknown meta, so didn't play Backlash.
We had 17 people, so 5 rounds cut to top 8. I go 4-1 beat R/B deck (Ball Lightning/Lightning Reaver), lost to Faeries (no answer to Mistbind Clique), beat ??? (don't remember), beat R/B (Black Knight, Redcap, Siege-gang), and beat Naya Aggro. #1 going into top 8, beat 5CC, lost to R/B (Siege-gang). R/B went on to beat Naya Aggro in finals. Both Faeries lost in top 8, one beat by Kithkin.
I did not like the Sign in Bloods, only saw them once or twice. I boarded them out most every time because I wanted something else. I got stuck on 4 lands a couple of times as well, annoying holding B.Blast. Also annoying holding Doom Blade against both R/B decks. 22 lands, don't know what I was thinking, should have been 23-24. So, I'm going to change:
-3x Sign in Blood
-3x Doom Blade
+2 Land (probably Swamp)
+4 Terminate
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Yes, yes, yes. Now, Shin, 2 more questions:
1. Are you still down with the Bit Blast plan over Demigod? Kithkin and tokens (and you) talked me out of Demigod awhile back, but that nagging voice in the back of my head is saying that Demigod should be reconsidered.
2. How in the heck do we beat the Time Sieve deck? Especially when they seem to board in 30 BFT and Vedalken Outlander. I figured that Blightning and Thought Hemorrage would work out, but now I'm not so sure. Should SB Thoughtseize be considered?
One would imagine combo fog too be a very good MU for burn......if your having problems with BFT & Vedalken Outlander side in Deathmarks your EoT burns really should be enough to take the match.
While I don't like advocating large cards (5cc or more) I think this meta calls for it Demigod get in against Jund and get around counters with 'super unearth mechanic while Bit.Blast brings you that much closer too your Anathemancer while removing a threat, both are good I prefer Demigod since it allow you too run banefire however Bit.Blast lets you get away with running non-aggressive cards like everlasting torment and Thought Hemorrage, I suppose it up too you.
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1. 5cc is the best deck, and Faeries is rare - Demigod of Revenge is very good right now. Also, play Earthquake.
2. Blightning and Thought Hemorrhage are actually enough. You have to get lucky.
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