I was interested in the deck called Walk Hard which featured Garruk, Jace, Time Warp, Savor the Moment, and Sleep. Here is my take on it. Im not exactly sure what happens when I get my walkers high in loyalty counters. I deff need a good win condition as well. So dont take it easy on me.
That is the base of the deck. Im not sure if 4 of each planeswalker is too much. Im thinking maybe Cloudthresher or Lorescale Coatl as a wincon and not sure if Sleep is worth it because of my lack of creatures.Fog is my tech against aggro, which my meta is full of..and its a cheap spell to protect my walkers from getting beat up.
The deck can come out fast:
Turn 1: Land, Pass.
Turn 2: Land, Fertile Ground.
Turn 3: Land, Garruk, untap. Play either Jace or Savor the Moment.
Sleep is most likely going to be included, but I dont think the Behemoth belongs.
I need a good finisher for the deck for sure. Maybe something as simple as a big blue flier can work: Air Elemental or Guile.
Guile doesnt have flying, but its ability is almost evation.
If you run Sleep, and plan on having Garruk cast Overrun for you, Kalonian Behemoth might work...
Eh, I thought cryptic was good enough for what i wanted to do but that is easier on the old mana base. maybe i should switch to that? it does have synergy with time warp.
it doesn't matter if you get chump blocked cuz you have so much fog and tap out in the deck anyways. the game will stall which is good because your going to reach your ultimates on your PWs the fastest with all the extra turns...meaning K behemoth has a high chance of overrun once hes on the field.
I actually built a UW Control Twin-Warp deck for fun this weekend. Just 20 minutes ago I was discussing with a roommate about playing Garruck and Tezzeret in the same "Tons of turns" deck.
Yeah, it's a crazy idea but with all of your mana accel and extra turn taking, you could, potentially overrun your opponent with Birds... Am I thinking way too out of the box here? With the birds you can have 6 mana on turn 3 with a perfect draw.
Land, Birds
Land, 2 ramp enchantments
Land, something that costs 6 or less... um... or even Garruk then something that costs 6 as well (untapping enchanted lands is incredibly useful!)
Maybe you should look over to the Warp World thread for a look at some great options for mana ramp?
Whats the Twincast for, Time Warp? Also, I think you need some more counterspells.
Why doesnt anyone like Primal Command and how many of each Planeswalker should be run..4 or 3?
I do like the Stoic Angel though. Maybe if I splash white, I will include her.
Whats the Twincast for, Time Warp? Also, I think you need some more counterspells.
Why doesnt anyone like Primal Command and how many of each Planeswalker should be run..4 or 3?
I do like the Stoic Angel though. Maybe if I splash white, I will include her.
I can Twincast either Savor the Moment or Time Warp to give Stoic Angel two turns to beat some face (while being exalted.)
I feel I don't need more counterspells, I'm only going to counter-tap or tap-draw with Cryptic for the win. Their board doesn't concern me, if it did, I'd run Hallowed Burial.
I can Twincast either Savor the Moment or Time Warp to give Stoic Angel two turns to beat some face (while being exalted.)
I feel I don't need more counterspells, I'm only going to counter-tap or tap-draw with Cryptic for the win. Their board doesn't concern me, if it did, I'd run Hallowed Burial.
I would really consider having twin cast SB rather than MD
since it is such an situational card
Im leaning towards Thornling since it can get evation, even haste, and somewhat protect itself with indestructability and its -1/+1 ability.
Im thinking two of them and one Oona, Queen of the Fae. Shell go nicely with either Garruks Overrun or Jaces ultimate.
I feel Im going to need counters to protect my game winners from things like Path and O-ring. Maybe I should include one Inkwell Leviathan as well.
I tested a 5 color version that worked pretty beautifully at a local FNM. I will say twincast is not situational. It's a good card. You should be running cryptic command. You should not be focusing on winning off of just one style. Sanchez's Walk Hard list involves milling your opponent by blowing up all their lands with Vengeant and keeping in the game with sleeps, silence, Arbiter of Knollridge, and a little bit of luck. Red/White Ajani is huge in this type of deck, as I figured out in my 5 color. He is a death sentence for many five color decks, and detours aggro pretty well.
Twincasting Primal Command has been good to me. Also, Savor the Moment is great to twincast once you have your 'walkers online.
If you don't have Cryptic mana online, it doubles as a cryptic of their cryptic.
You can copy lots of other goodies with it too. The worst thing I copied was a Path to Exile in a matchup against Reveillark (to kill their Sower and get back my Stoic Angel.)
im really stupid probably but i kno savor the moment doesn't let you untap but is there another card in standard besides it and time warp that work in turn taking?
Private Mod Note
():
Rollback Post to RevisionRollBack
^^
thanks to brofaux for this banner
my trade thread:
I was interested in the deck called Walk Hard which featured Garruk, Jace, Time Warp, Savor the Moment, and Sleep. Here is my take on it. Im not exactly sure what happens when I get my walkers high in loyalty counters. I deff need a good win condition as well. So dont take it easy on me.
4 Fertile Ground
3 Negate
3 Savor the Moment
4 Jace Beleren
4 Garruk Wildspeaker
4 Cryptic Command
3 Time Warp
3 Primal Command
That is the base of the deck. Im not sure if 4 of each planeswalker is too much. Im thinking maybe Cloudthresher or Lorescale Coatl as a wincon and not sure if Sleep is worth it because of my lack of creatures.Fog is my tech against aggro, which my meta is full of..and its a cheap spell to protect my walkers from getting beat up.
The deck can come out fast:
Turn 1: Land, Pass.
Turn 2: Land, Fertile Ground.
Turn 3: Land, Garruk, untap. Play either Jace or Savor the Moment.
All comments and help are appriciated, thanks.
Heres an updated list Im running.
4 Fertile Ground
2 Negate
2 Twincast
3 Savor the Moment
4 Cryptic Command
3 Time Warp
2 Primal Command
3 Garruk Wildspeaker
4 Kitchen Finks
2 Oona, Queen of the Fae
4 Broken Ambitions
4 Fertile Ground
4 Essense Scatter
4 Savor the Moment
3 Jace Beleren
4 Cryptic Command
3 Garruk Wildspeaker
3 Time Warp
3 Kalonian Behemoth
I choose Kalonian Behemoth as my finisher because hes big, can't be stopped easy and with both jace and garruk your going to reach 7 mana easily.
thx to darknightcavelier for the amazing sig!!
Standard:
Brewing
WUBRGUndecidedWUBRG
I need a good finisher for the deck for sure. Maybe something as simple as a big blue flier can work: Air Elemental or Guile.
Guile doesnt have flying, but its ability is almost evation.
(They can kill you, but the legalities of eating you are quite a bit dicier).
Every upkeep and on your extra turns you get wolves. Which makes your Garruk better...
Thanks to Le_Gambit for this awesome sig!
Eh, I thought cryptic was good enough for what i wanted to do but that is easier on the old mana base. maybe i should switch to that? it does have synergy with time warp.
it doesn't matter if you get chump blocked cuz you have so much fog and tap out in the deck anyways. the game will stall which is good because your going to reach your ultimates on your PWs the fastest with all the extra turns...meaning K behemoth has a high chance of overrun once hes on the field.
Hmmmmmm. This has me thinking.
Oona can work in here with all the mana.
Birds of Paradise
Yeah, it's a crazy idea but with all of your mana accel and extra turn taking, you could, potentially overrun your opponent with Birds... Am I thinking way too out of the box here? With the birds you can have 6 mana on turn 3 with a perfect draw.
Land, Birds
Land, 2 ramp enchantments
Land, something that costs 6 or less... um... or even Garruk then something that costs 6 as well (untapping enchanted lands is incredibly useful!)
Maybe you should look over to the Warp World thread for a look at some great options for mana ramp?
I'm done with my crazy ideas, I need sleep now.
Evil Chocobo of the Alliance of Rogue Deckers!
A special thanks goes out to the one who loves atogs, thanks for the sig!
Come join Warmachine!!!!!!
Pewter Crack is Evil!
I have Magic ADD.
I'm 4 cards heavy right now
04 Noble Hierarch
03 Stoic Angel (or Oakgnarl Warrior)
02 Overbeing of Myth
04 Fog
04 Twincast
04 Cryptic Command
04 Savor the Moment
04 Time Warp
// Enchantments - 04
04 Fertile Ground
04 Garruk Wildspeaker
04 Jace Beleren
Why doesnt anyone like Primal Command and how many of each Planeswalker should be run..4 or 3?
I do like the Stoic Angel though. Maybe if I splash white, I will include her.
Edit- also if you consider a splash of white Mirror Sigil Sargent would fill a nice roll .
GRUDestructive Force
UB Blue Black Control
UWGPlaneswalkers
I can Twincast either Savor the Moment or Time Warp to give Stoic Angel two turns to beat some face (while being exalted.)
I feel I don't need more counterspells, I'm only going to counter-tap or tap-draw with Cryptic for the win. Their board doesn't concern me, if it did, I'd run Hallowed Burial.
I would really consider having twin cast SB rather than MD
since it is such an situational card
Magic the Gathering - Planeswalker Analysis
Mahalo - Magic the Gathering Page
Im thinking two of them and one Oona, Queen of the Fae. Shell go nicely with either Garruks Overrun or Jaces ultimate.
I feel Im going to need counters to protect my game winners from things like Path and O-ring. Maybe I should include one Inkwell Leviathan as well.
My biggest problems were too much land and not enough finishers. Additionally, I didn't have enough control.
Here's a quick list that could provide better play. (Right as I run out the door.)
04 Fertile Ground
04 Twincast
03 Savor the Moment
03 Jace Beleren
02 Elspeth, Knight Errant
04 Stoic Angel
04 Cryptic Command
02 Broken Ambitions
02 Martial Coup
22 Land
Still torn on Savor the Moment vs Time Warp
If you need more control, drop the Twincast.
Additionally, Devoted + Elspeth's +3/+3 = GGGG.
Twincasting Primal Command has been good to me. Also, Savor the Moment is great to twincast once you have your 'walkers online.
If you don't have Cryptic mana online, it doubles as a cryptic of their cryptic.
You can copy lots of other goodies with it too. The worst thing I copied was a Path to Exile in a matchup against Reveillark (to kill their Sower and get back my Stoic Angel.)
Twincasting a Primal does seem nice, but 4 is way too many IMO.
Im gonna post my list when I get the numbers right..hopefully later tonight.
^^
thanks to brofaux for this banner
my trade thread:
http://forums.mtgsalvation.com/showthread.php?t=251821