This should be in Decks for Critique, but nonetheless... I'm not sure why my thread on the exact same polymorph topic (with a very, very similar build posted) was closed.
Why not 4 Progenitus over the other creatures. Then you can run Inkwell Leviathan and Darksteel Colossus in the sideboard if you suspect they have Thought Hemorrhage in their sideboard.
i have a deck like this called "b/u magical progenitus and mill" in decks for critique. maybe thats why they closed your thread if i did the same deck but beat you to it.
i also use the blue hideaway land to my advantage to throw down progenitus or another finisher quickly. its a good deck but i don't use the red splash.
umm, Looters? or some Looter type effect? Last thing you want is to be stuck with Progenitus or Darksteel Colossus in your hand. Turn that misfortune into a boon.
umm, Looters? or some Looter type effect? Last thing you want is to be stuck with Progenitus or Darksteel Colossus in your hand. Turn that misfortune into a boon.
if your planning on playing looters why not play a few makeshift mannekins?
umm, Looters? or some Looter type effect? Last thing you want is to be stuck with Progenitus or Darksteel Colossus in your hand. Turn that misfortune into a boon.
polymorph into a looter isn't the best thing in the world
I've been roughly thinking about building such a deck using cascade. The way this would work would be to use spectral as the creature base and Deny Reality/Bituminous Blast for the cascade
You play non-Progenitus beaters because Runed Halo (the only playable answer to Progenitus) comes down before your permission/beater ever will. Thought Hemorrhage is also nice to work around.
Bitterblossom is pretty much mandatory IMO. If you aren't running it, you should be. Free polymorph targets/chump blockers every turn is pretty solid, last I heard, AND they can swing hammers if push comes to shove.
Not sure if that cascade gimmick is anywhere near fast enough, and the inability to run the sweepers and permission you NEED in this sort of strategy hurts. You cannot play solitaire with this win con.
runed halo is the least to be worried about here. Run 1 progenitus. Then run tons of tokens like Bitterblossom, or elspeth or Spectral Procession or all of them because they can be chumps to help survive. a bit of spot removal, some permission. Esper charm(card draw/halo hate also instant speed way to pitch prog if he finds your hand.) I would look for cards that up your survivability that also have other more utility purposes. oh and ponder is really good.
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The darkest reaches of my soul are riddled with self doubt.
1-Copy effects
2-Control changing effects
3-Text changing effects
4-Type changing effects
5-Color changing effects
6-Giving/Taking Abilities
7a-*/* setting effects
7b-All effects not described in other layer 6 effects
7c-Counters
7d-Static abilities that don't set P/T (Crusade effects)
7e-Switching P/T
You play non-Progenitus beaters because Runed Halo (the only playable answer to Progenitus) comes down before your permission/beater ever will. Thought Hemorrhage is also nice to work around.
Bitterblossom is pretty much mandatory IMO. If you aren't running it, you should be. Free polymorph targets/chump blockers every turn is pretty solid, last I heard, AND they can swing hammers if push comes to shove.
Not sure if that cascade gimmick is anywhere near fast enough, and the inability to run the sweepers and permission you NEED in this sort of strategy hurts. You cannot play solitaire with this win con.
First of all, Runed Halo is not played by many decks, so it isn't really a huge threat. Also, it can be bounced by Cryptic Command, and then countered afterwards. The only creature this deck really needs to run is Progenitus. It's a shame that Thirst for Knowledge, Compulsive Research or some other good discard outlet isn't in Standard right now, because then you'd only have to play one Progenitus, and if you drew it, you would just discard it and it would be shuffled back into your library.
This deck should also play Sleep to help stall until you can cast Polymorph and search up Progenitus.
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Top 8 PTQ San Diego 2009
9th place Maryland 2009's
Sleep is not good with hastey creatures around, like Ball lightning, Bloodbraid, boggart ram gang, and hells thunder. I agree everywhere else though... oh and esper charm can discard prog at last resort(i know it would suck to have to go that route)
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1-Copy effects
2-Control changing effects
3-Text changing effects
4-Type changing effects
5-Color changing effects
6-Giving/Taking Abilities
7a-*/* setting effects
7b-All effects not described in other layer 6 effects
7c-Counters
7d-Static abilities that don't set P/T (Crusade effects)
7e-Switching P/T
First of all, Runed Halo is not played by many decks, so it isn't really a huge threat. Also, it can be bounced by Cryptic Command, and then countered afterwards. The only creature this deck really needs to run is Progenitus. It's a shame that Thirst for Knowledge, Compulsive Research or some other good discard outlet isn't in Standard right now, because then you'd only have to play one Progenitus, and if you drew it, you would just discard it and it would be shuffled back into your library.
This deck should also play Sleep to help stall until you can cast Polymorph and search up Progenitus.
If you're playing enough permission to bounce a Runed Halo, then counter it the turn after, you're probably stuck on terrible draws or simply running too much counter.
Sift is probably good enough (though Compulsive Research would be very nice) to be worth a look.
Because neither DSC nor Prog can ever be in your graveyard to Mannequin.
No, they merely have abilities that trigger upon entering the graveyard, making them perfectly fine targets for makeshift mannequin. Sorcery speed Reanimation will still not work, of course.
No, they merely have abilities that trigger upon entering the graveyard, making them perfectly fine targets for makeshift mannequin. Sorcery speed Reanimation will still not work, of course.
No, both Progenitus and Darksteel Colossus never actually hit the graveyard. Text on both cards say "If - would be put into a graveyard from anywhere, reveal - and shuffle it into it's owner's library instead."
This is different to things such as the persist trigger "When this creature is put into a graveyard from play..."
No, they merely have abilities that trigger upon entering the graveyard, making them perfectly fine targets for makeshift mannequin. Sorcery speed Reanimation will still not work, of course.
Actually, both of their abilities are replacement effects, which are different from triggered abilites. The latter you can respond to; the former you cannot.
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All we have to decide is what to do with the time we are given
4 Bitterblossom
4 Duress / Thoughtsieze (maybe some combination of both)
4 Ponder
4 Polymorph
2 Progenitus
Main problem I see you having is turn 4 cast polymorph on your token and your opponent responds with the miriad of instant removal out there. Polymorph fizels and your left with not much.
Therefore the deck really needs to be able to win without polymorph or have coverage on your polymorph (e.g counterspells)
4 Bitterblossom
4 Duress / Thoughtsieze (maybe some combination of both)
4 Ponder
4 Polymorph
2 Progenitus
Main problem I see you having is turn 4 cast polymorph on your token and your opponent responds with the miriad of instant removal out there. Polymorph fizels and your left with not much.
Therefore the deck really needs to be able to win without polymorph or have coverage on your polymorph (e.g counterspells)
...which is why you're running the Duress and Thoughtseize, on top of Cryptics and Negates. It isn't a strategy that will win unsupported, but there isn't any combo in the format that does that regardless.
Maelstrom Pulse becoming much more prevalent means instant speed removal will be rather lacking outside of the big two (Terminate and Path), and NewTerror (the next best thing) can't hit blossom tokens anyway. Unless you're facing mono red burn, or 84 lightning bolts.dek, I wouldn't be too worried with such a solid discard/permission suite.
1 Inkwell Leviathan
1 Darksteel Colossus
4 Polymorph
4 Bitterblossom
4 Cryptic Command
4 Divination
4 Ponder
3 Broken Ambitions
3 Demonic Dread
3 Volcanic Fallout
2 Jace Beleren
24 lands
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Looking for Karakas, Wasteland, Rishadan Port, Aether Vials and more
i have a deck like this called "b/u magical progenitus and mill" in decks for critique. maybe thats why they closed your thread if i did the same deck but beat you to it.
i also use the blue hideaway land to my advantage to throw down progenitus or another finisher quickly. its a good deck but i don't use the red splash.
if your planning on playing looters why not play a few makeshift mannekins?
I agree completely. Mannequins with Looter would make that a surprisingly fast deck. And it would only need to be blue splash black?
Oh lord, are they not reprinting Damnation or Wrath of God?
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
polymorph into a looter isn't the best thing in the world
its been confirmed both damnation and wrath of god aren't being reprinted.
Xx Bituminous Blast
4x Polymorph
2x Progenitus
look at my list!
Bitterblossom is pretty much mandatory IMO. If you aren't running it, you should be. Free polymorph targets/chump blockers every turn is pretty solid, last I heard, AND they can swing hammers if push comes to shove.
Not sure if that cascade gimmick is anywhere near fast enough, and the inability to run the sweepers and permission you NEED in this sort of strategy hurts. You cannot play solitaire with this win con.
2-Control changing effects
3-Text changing effects
4-Type changing effects
5-Color changing effects
6-Giving/Taking Abilities
7a-*/* setting effects
7b-All effects not described in other layer 6 effects
7c-Counters
7d-Static abilities that don't set P/T (Crusade effects)
7e-Switching P/T
First of all, Runed Halo is not played by many decks, so it isn't really a huge threat. Also, it can be bounced by Cryptic Command, and then countered afterwards. The only creature this deck really needs to run is Progenitus. It's a shame that Thirst for Knowledge, Compulsive Research or some other good discard outlet isn't in Standard right now, because then you'd only have to play one Progenitus, and if you drew it, you would just discard it and it would be shuffled back into your library.
This deck should also play Sleep to help stall until you can cast Polymorph and search up Progenitus.
9th place Maryland 2009's
2-Control changing effects
3-Text changing effects
4-Type changing effects
5-Color changing effects
6-Giving/Taking Abilities
7a-*/* setting effects
7b-All effects not described in other layer 6 effects
7c-Counters
7d-Static abilities that don't set P/T (Crusade effects)
7e-Switching P/T
If you're playing enough permission to bounce a Runed Halo, then counter it the turn after, you're probably stuck on terrible draws or simply running too much counter.
Sift is probably good enough (though Compulsive Research would be very nice) to be worth a look.
Because neither DSC nor Prog can ever be in your graveyard to Mannequin.
My List
No, they merely have abilities that trigger upon entering the graveyard, making them perfectly fine targets for makeshift mannequin. Sorcery speed Reanimation will still not work, of course.
No, both Progenitus and Darksteel Colossus never actually hit the graveyard. Text on both cards say "If - would be put into a graveyard from anywhere, reveal - and shuffle it into it's owner's library instead."
This is different to things such as the persist trigger "When this creature is put into a graveyard from play..."
Actually, both of their abilities are replacement effects, which are different from triggered abilites. The latter you can respond to; the former you cannot.
My List
4 Bitterblossom
4 Duress / Thoughtsieze (maybe some combination of both)
4 Ponder
4 Polymorph
2 Progenitus
Main problem I see you having is turn 4 cast polymorph on your token and your opponent responds with the miriad of instant removal out there. Polymorph fizels and your left with not much.
Therefore the deck really needs to be able to win without polymorph or have coverage on your polymorph (e.g counterspells)
...which is why you're running the Duress and Thoughtseize, on top of Cryptics and Negates. It isn't a strategy that will win unsupported, but there isn't any combo in the format that does that regardless.
Maelstrom Pulse becoming much more prevalent means instant speed removal will be rather lacking outside of the big two (Terminate and Path), and NewTerror (the next best thing) can't hit blossom tokens anyway. Unless you're facing mono red burn, or 84 lightning bolts.dek, I wouldn't be too worried with such a solid discard/permission suite.
2x Inkwell Leviathan
4x Dragon Fodder
4x Goblin Assault
4x Double Negative
4x Cryptic Command
4x Cancel
4x Ponder
4x Polymorph
4x Sleep
2x Declaration of Naught
6x Mountains
Sideboard:
4x Guttural Response