I have maxed this deck out at 9 mana turn four here's how
T1 Forest
T2 Plains - 1G Druid
T3 Mountain - 3G Keeper of Progenitus
T4 Forest/Mountain/Plains - 3RGW Meglonoth + RGW Woolly Thoctar
Honestly a Meglonoth and Thoctar on T4!
The Strategy here is getting huge things out fast any suggestions would be greatly appreciated
Maybe you could try putting some birds in there as a 1 drop...
I like the idea. Very fun. Maybe add some burn/removal. Path is great.
Also, so many of your big creatures are going to get countered so maybe think about adding either some guttural response or vexing shusher in the side or something.
To make your deck more consistent maybe it would be best if you took out some of the big creatures and added a larger quantity of other big guys.
Honestly, I like this. Getting creatures out at an intense speed can really up your game. I might would add in Noble Hierarch and Birds of Paradise. They would both probably be great drops.
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Cool idea! Not many decks without Wrath of God can deal with 3 or 4 fatties coming to kill them on turn 5. I think what you need more here is consistency.
I'd lose Where the Ancients Tread, Mana Reflection, and Titanic Ultimatum first off because Ancients is based on topdecking threats after you've already played them, which is situational and not worth a card space. Reflection is only really good with Thornling by the time you can get it out, so it's really going to be a dead card most of the time. Ultimatum is only really maximized by playing it with a bunch of dudes out. I don't see your deck having more than 4 out at a time, not counting removal. Several dudes would also need to tap out to give mana for ultimatum, so that also defeats the purpose of attacking with pumped up guys.
You should probably also max out your really good beats, like Thornling and Woolly Thoctar and Meglonoth, so you have the greatest chance of drawing them. I'd also think of adding Gift of the Gargantuan and Commune with Nature so that you don't run out of gas, or that you have something to do in the early game.
As said before, max out more mana accel, Keeper of Progenitus and Noble Hierarch being solid ones that really speed things up.
Good luck!
I think the basic idea can be preserved while making the deck more consistant and increasing the threat density by replacing some of the less efficient mana rampers and more expensive creatures with cheap fat creatures. My suggestion:
-2 Keeper of Progenitus
-2 Knotvine Mystic
-2 Vagrant Plowbeasts
-2 Thornling (this is a great beater but having out multiples = not so great)
+4 Spellbreaker Behemoth
+4 Mycoid Shephard
Also in order to make your Nacatl 3/3 as quickly as possible
The land for this deck is whatever you can afford. This deck takes your idea and makes it more consistent, and has a few more answers for popular threats. Between Birds and Rampant growth you should be able to have a 5 power creature out by 3rd turn almost every game. Spellbreaker answeres control decks. Shepherd answers burn or damage based decks, and Uril answers the heavy spot removal. Consider:
t1- land Birds
t2- land woolly thoctar
t3- land Spellbreaker behemoth
t4- land Uril, the Mistalker
As mentioned above wrath of god is just about the only thing that can deal with that. Throw out some shield of the oversoul on them and you will win.
new players as they show up maybe twice with some budget deck they've spent the week designing and testing only to be beaten into oblivion by expensive decks they cannot hope to obtain and I think this is a tragedy.
Oops i meant for the rampant growth to be a ferile ground. that was an accident. As for the shield of the over soul. That is the only flying we have. Against tokens our only hope is to trample with garruk or shield to attempt to fly over. Also against bant we need something that can block their 1 beater and stay alive for more than one turn. I guess its a meta call. if there are lots of wrath effects, dauntless is the better way to go, if your meta is crawling with demigod and flame javelin, go with shield of the oversoul.
new players as they show up maybe twice with some budget deck they've spent the week designing and testing only to be beaten into oblivion by expensive decks they cannot hope to obtain and I think this is a tragedy.
I run a decklist very similar to this. I also took out the Ziggurats for some borderposts... just to get Cliffrunner's abilities active when it comes out to play
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4 Keeper of Progenitus1 Feral Hydra4 Mosstodon4 Druid of the anima1 Sacellum Godspeaker1 Retaliator Griffin1 Meglonoth2 Vagrant Plowbeasts2 Titanic Ultimatum2 Woolly Thoctar2 Bull Cerodon2 Knotvine Mystic1 Thornling1 Cliffrunner Behemoth2 Wild Nacatl
2 Keeper of Progenitus
1 Feral Hydra
4 Mosstodon
4 Druid of the anima
1 Sacellum Godspeaker
1 Retaliator Griffin
1 Meglonoth
2 Vagrant Plowbeasts
2 Titanic Ultimatum
2 Woolly Thoctar
2 Bull Cerodon
2 Knotvine Mystic
1 Thornling
1 Cliffrunner Behemoth
2 Rakeclaw Gargantuan[/CARDS]
1 Mana Reflection
1 Where Ancients Tread[/CARDS]
Spells:
2 Naya Charms
Land:
4 Ancient Ziggurat4 Plains4 Mountain8 Forest1 Jungle Shrine
4 Ancient Ziggurat
4 Plains
4 Mountain
8 Forest
1 Exotic Orchard[/CARDS]
61 Cards
I have maxed this deck out at 9 mana turn four here's how
T1 Forest
T2 Plains - 1G Druid
T3 Mountain - 3G Keeper of Progenitus
T4 Forest/Mountain/Plains - 3RGW Meglonoth + RGW Woolly Thoctar
Honestly a Meglonoth and Thoctar on T4!
The Strategy here is getting huge things out fast any suggestions would be greatly appreciated
I like the idea. Very fun. Maybe add some burn/removal. Path is great.
Also, so many of your big creatures are going to get countered so maybe think about adding either some guttural response or vexing shusher in the side or something.
To make your deck more consistent maybe it would be best if you took out some of the big creatures and added a larger quantity of other big guys.
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http://forums.mtgsalvation.com/showthread.php?t=167991
Decks in T2:
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Men that Game forum:
http://z15.invisionfree.com/Men_That_Game/index.php?act=idx
I'd lose Where the Ancients Tread, Mana Reflection, and Titanic Ultimatum first off because Ancients is based on topdecking threats after you've already played them, which is situational and not worth a card space. Reflection is only really good with Thornling by the time you can get it out, so it's really going to be a dead card most of the time. Ultimatum is only really maximized by playing it with a bunch of dudes out. I don't see your deck having more than 4 out at a time, not counting removal. Several dudes would also need to tap out to give mana for ultimatum, so that also defeats the purpose of attacking with pumped up guys.
You should probably also max out your really good beats, like Thornling and Woolly Thoctar and Meglonoth, so you have the greatest chance of drawing them. I'd also think of adding Gift of the Gargantuan and Commune with Nature so that you don't run out of gas, or that you have something to do in the early game.
As said before, max out more mana accel, Keeper of Progenitus and Noble Hierarch being solid ones that really speed things up.
Good luck!
4 Birds of Paradise2 Keeper of Progenitus4 Mosstodon4 Meglonoth2 Vagrant Plowbeasts4 Woolly Thoctar2 Bull Ceredon2 Knotvine Mystic4 Thornling3 Wild Nacatl
4 Birds of Paradise
2 Keeper of Progenitus
4 Mosstodon
4 Meglonoth
2 Vagrant Plowbeasts
4 Woolly Thoctar
2 Bull Ceredon
2 Knotvine Mystic
4 Thornling
3 Cliffruner Behemoth[/CARDS]
4 Ancient Ziggurat4 Plains4 Mountain8 Jungle Shrine
4 Ancient Ziggurat
4 Plains
4 Mountain
8 Forest[/CARDS]
4 Soul's Fire2 Soul's Might2 Soul's Grace3 Naya Charm
4 Soul's Fire
2 Soul's Might
2 Soul's Grace
3 Gift of the Gargantuan[/CARDS]
Like this Right? Any other improvements
-2 Keeper of Progenitus
-2 Knotvine Mystic
-2 Vagrant Plowbeasts
-2 Thornling (this is a great beater but having out multiples = not so great)
+4 Spellbreaker Behemoth
+4 Mycoid Shephard
Also in order to make your Nacatl 3/3 as quickly as possible
-1 Plains, -1 Mountain, -2 Forest
+4 Terramorphic Expanse
3x Uril, the mistalker
4x Spellbreaker Behemoth
4x Woolly thoctar
4x Mycoid Shepherd
4x Birds of paradise
4x Naya Charm
3x Shield of the oversoul
4x Path to exile
4x Rampant Growth
2x Garruk Wildspeaker
The land for this deck is whatever you can afford. This deck takes your idea and makes it more consistent, and has a few more answers for popular threats. Between Birds and Rampant growth you should be able to have a 5 power creature out by 3rd turn almost every game. Spellbreaker answeres control decks. Shepherd answers burn or damage based decks, and Uril answers the heavy spot removal. Consider:
t1- land Birds
t2- land woolly thoctar
t3- land Spellbreaker behemoth
t4- land Uril, the Mistalker
As mentioned above wrath of god is just about the only thing that can deal with that. Throw out some shield of the oversoul on them and you will win.
:symu::symw: Control
:symr::symb: Aggro
Life Gain
Rampant Growth should be Fertile Ground (for abuse with Garruk)
Shield of the Oversoul is decent in this deck as its Great on Uril. But it still asks for 2 for 1s on your other creatures. I would probably rather have Dauntless Escort in that slot.
:symu::symw: Control
:symr::symb: Aggro
Life Gain