Basically this thread is for posting creative uses for cards (however trivial or known) that were not created for the uses we have found for them. Who knows; it's possible that we will discover new minor combos.
(Oh and did I mention that I want to make a deck that uses these creative cards to make my opponents wonder what just happened?)
It's really quite a basic concept. I assign a blocker and then use this to return it to my hand and draw a card at the same time. Extra points for you if that blocker has cascade!
I used call to heel in my last draft deck to protect my creatures...I suppose it was a weird inclusion in a draft deck but it won me some games actually by clearing a path for the final pieces of damage usually.
I used call to heel in my last draft deck to protect my creatures...I suppose it was a weird inclusion in a draft deck but it won me some games actually by clearing a path for the final pieces of damage usually.
How is it a weird inclusion? Call to Heel was one of the choice cards for Esper in AAA draft because it worked so well during the combat step (and occasionally with citp creatures like Sanctum Gargoyle).
Still, bouncing your own guy with Call to Heel is how the card is supposed to be played, and thus not a "way it isn't supposed to be used."
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Basically this thread is for posting creative uses for cards (however trivial or known) that were not created for the uses we have found for them. Who knows; it's possible that we will discover new minor combos.
(Oh and did I mention that I want to make a deck that uses these creative cards to make my opponents wonder what just happened?)
It's really quite a basic concept. I assign a blocker and then use this to return it to my hand and draw a card at the same time. Extra points for you if that blocker has cascade!
Hate to break it to you - but that was pretty much the intended purpose of the card. In a pinch it can be used as a bad boomerang to bounce your opponents creatures - but it's obviously not the best idea to do it since they get a free card for their troubles.
Joining the bandwagon - it's called "Call to Heel" ... like, you CALL your own guy TO HEEL as in back to you. It's a pretty big clue that that's how you're supposed to use it.
I doubt Nettle Sentinel was designed to be tapped and untapped a few dozen times on your second turn with Heritage Druid/Birchlore Rangers to combo for near infinite mana. I'm guessing when they designed it they wanted it to be a 2/2 with a potentially very bad drawback (doesn't untap in untap step). Then in turned out to be a great combo piece.
Same goes for Devoted Druid with Quillspike. Druid was just a basic mana accelerater, Quillspike is good with persist and against with. Combined you get a Infi/Infi creature on turn 3.
I was just reading in another section on this site about someone playing against Boat Brew with Blightning Aggro deck. The story went that a fully powered 8/8 Figure of Destiny being held down by an Ajani Vengeant was all that was keeping the Boat Brew player alive. The Blightning player used Slave of Bolas to untap his Figure and swing for lethal. I don't think they meant for that to happen.
Call to Heel was (is) awesome. I'd always see it floating around pick 6 or 7, and would always try to get at least 3 during AAA.
During Regionals I had an Anathemancer on board with Unearth mana and enough non-basics on my opponent's side to burn him for lethal. He wisely wasn't swinging into the loss, and I (equally wisely?) wasn't swinging with him, as he could've survived and counter-alpha'd for lethal.
I topdecked Terminate, patiently waited for his EOT, Terminated my 'mancer and he scooped. Probably not as flashy as some of the other ones here, but meh... I was happy.
Just using removal on your own creatures, like terminating a phyrexian totem when they aim a lightning bolt at it is fun. But thats pretty simple.
I like the Nettle Sentinel example, its meant to be an efficient beater.
and with Call to heel, if that wasn't the intended use, it'd be odd printing it and Unsummon in the same block. I did use it in draft with sculler's CIPT ability on the stack, that was fun, but again sorta intended (I'm sure they thought of that when putting them in the same set and shard)
My favorite has to be storm. Who knows, I'm sure they realized it could be used. Certainly they say the application of using Rituals into a storm spell. But using various rituals to quikcly power out a single game winning storm spell I doubt they intended. And that strategy has been a staple of Eternal formats, and is still a staple, since Onslaught was printed.
I love Call to Heel. I use it with Mistbind Clique in a really poor-man's fairy deck to get an extra tap-out.
I use it really well in a bounce-control deck with Dreamborn Muse to either save the muse (and get me more control cards) or bounce an opponent's creature (usually some mana producer since my other bounces are dedicated to land) and force them to draw more...
I love Call to Heel. I use it with Mistbind Clique in a really poor-man's fairy deck to get an extra tap-out.
I use it really well in a bounce-control deck with Dreamborn Muse to either save the muse (and get me more control cards) or bounce an opponent's creature (usually some mana producer since my other bounces are dedicated to land) and force them to draw more...
LAWL Champion Spellwhatever Sprite to tap them out, next turn you bounce Mistbind and counter their spell with the spellstutter spellstrutter wtfever it's called Sprite right? That's a funny combo. Cause she comes into play right? From being Championed?
Edit: Nope, it just "returns" to play. I just read Champion again.
I evoked a Shriekmaw to kill my own tapped Kitchen Finks, which gained me 2 life. Just enough to hold on one more turn against a burn deck, straight into the win. ^.^
Also, Dauntless Escort is there to prevent your troops from Wrath. But what if I'm the one playing a playset of Wraths for the exact same reason?
LAWL Champion Spellwhatever Sprite to tap them out, next turn you bounce Mistbind and counter their spell with the spellstutter spellstrutter wtfever it's called Sprite right? That's a funny combo. Cause she comes into play right? From being Championed?
Edit: Nope, it just "returns" to play. I just read Champion again.
What would make you think that "returning to play" wouldn't involve "coming into play"?
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Pulse of the Forge would be a good example of using a card in a way that it wasn't meant to be used, in that you would mana burn yourself ahead of time such that when you did play the Pulse, you were almost guaranteed to get the Pulse back. At least, that's how I think that works. Never tried it myself.
LAWL Champion Spellwhatever Sprite to tap them out, next turn you bounce Mistbind and counter their spell with the spellstutter spellstrutter wtfever it's called Sprite right? That's a funny combo. Cause she comes into play right? From being Championed?
Edit: Nope, it just "returns" to play. I just read Champion again.
You need to read up on your rules interactions. When something returns to play it comes into play.
(Oh and did I mention that I want to make a deck that uses these creative cards to make my opponents wonder what just happened?)
My Card: Call to Heel
It's really quite a basic concept. I assign a blocker and then use this to return it to my hand and draw a card at the same time. Extra points for you if that blocker has cascade!
That's how i've always used it.
Thanks to .toRRent for the sig!
Theoretical: Steal a black creature with Sarkhan Vol (intended use) and follow it up with a post combat Dark Temper (unintended use).
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
How is it a weird inclusion? Call to Heel was one of the choice cards for Esper in AAA draft because it worked so well during the combat step (and occasionally with citp creatures like Sanctum Gargoyle).
Still, bouncing your own guy with Call to Heel is how the card is supposed to be played, and thus not a "way it isn't supposed to be used."
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
Hate to break it to you - but that was pretty much the intended purpose of the card. In a pinch it can be used as a bad boomerang to bounce your opponents creatures - but it's obviously not the best idea to do it since they get a free card for their troubles.
Same goes for Devoted Druid with Quillspike. Druid was just a basic mana accelerater, Quillspike is good with persist and against with. Combined you get a Infi/Infi creature on turn 3.
ps. that was my easiest pick ever recruit, springjack pasture, lame vanilla creatures...
During Regionals I had an Anathemancer on board with Unearth mana and enough non-basics on my opponent's side to burn him for lethal. He wisely wasn't swinging into the loss, and I (equally wisely?) wasn't swinging with him, as he could've survived and counter-alpha'd for lethal.
I topdecked Terminate, patiently waited for his EOT, Terminated my 'mancer and he scooped. Probably not as flashy as some of the other ones here, but meh... I was happy.
I like the Nettle Sentinel example, its meant to be an efficient beater.
and with Call to heel, if that wasn't the intended use, it'd be odd printing it and Unsummon in the same block. I did use it in draft with sculler's CIPT ability on the stack, that was fun, but again sorta intended (I'm sure they thought of that when putting them in the same set and shard)
My favorite has to be storm. Who knows, I'm sure they realized it could be used. Certainly they say the application of using Rituals into a storm spell. But using various rituals to quikcly power out a single game winning storm spell I doubt they intended. And that strategy has been a staple of Eternal formats, and is still a staple, since Onslaught was printed.
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JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
Yes. You play the spell THEN it resolves.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
I use it really well in a bounce-control deck with Dreamborn Muse to either save the muse (and get me more control cards) or bounce an opponent's creature (usually some mana producer since my other bounces are dedicated to land) and force them to draw more...
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LAWL Champion Spellwhatever Sprite to tap them out, next turn you bounce Mistbind and counter their spell with the spellstutter spellstrutter wtfever it's called Sprite right? That's a funny combo. Cause she comes into play right? From being Championed?
Edit: Nope, it just "returns" to play. I just read Champion again.
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!
Also, Dauntless Escort is there to prevent your troops from Wrath. But what if I'm the one playing a playset of Wraths for the exact same reason?
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What would make you think that "returning to play" wouldn't involve "coming into play"?
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Pulse of the Forge would be a good example of using a card in a way that it wasn't meant to be used, in that you would mana burn yourself ahead of time such that when you did play the Pulse, you were almost guaranteed to get the Pulse back. At least, that's how I think that works. Never tried it myself.
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You need to read up on your rules interactions. When something returns to play it comes into play.
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If you had 5 mana to do that, I'd just hardcast it for the body. :S
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Yep then next turn block/stack damage THEN call to heel
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