This deck combines the aggro/control elements of blue, white, and green to play powerful creatures and spells to overwhelm and out-tempo the opponent,
Keep all posts on-topic. Decks posted in this thread are to be of similar design and all posts herein are to be related to this archetype. Anything else will be marked as spam and infracted.
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Is closer than the deck in the OP to what most people are using for Bant Aggro.
Edit: Thanks Shin for not giving me an infraction for that, dunno what was up with my computer, it wasn't just the internet connection either I don't think.
With two, possibly three different competitive Bant decks out there, shouldn't they each have their own thread (one for aggro, one for control, and one for midrange?) The three decks are pretty drastically different from each other.
I do not see how the list in the OP is an aggro deck. It looks much more like a control deck. 11 counterspells, Reveillark, and Sower? I was expecting an aggro build to be more like Rhox War Monk, Rafiq, Jhessian Infiltrator, Shorecrasher Mimic, &c. The lack of Oblivion Ring in either list is also very strange.
The midrange deck I've brought up is very loosely a hybrid of the two. My version runs Oversoul of Dusk, Chameleon Colossus, and 3x maindeck Loxodon Warhammer with just enough counter to hold aggro off. I don't have quite all the lands yet, I'd obv. play more Reflecting Pools and filters if I had them.
I like how someone else finally sees the light with the transformational sideboard. It really throws a lot of people off guard.
I tried Cryptic Command in this deck and it just doesn't work that well unless you're running the control package. With 4 Reflecting Pools, 4 Seaside Citadels, and filters, getting UUU isn't terribly hard. I just don't think it's that useful unless you're running four Stoic Angels maindeck...then it's completely backbreaking. You just have to board them out against any deck also running Cryptic. It is very much a double-edged sword in that situation.
Give Runed Halo a try--it's amazing against combo and control decks, and to a lesser extent, DDW (name Demigod and burn spells.) As for Hindering Light, that should definitely be at least in the board. My four-of maindeck is a metagame choice, as there is a lot of DDW and spot removal in my local meta. Also, it's card advantage. Your build may like Negate better just because you're a straight aggro build. My version can more easily recover from Wrath. Another perk for Hindering Light is it counters Cruel Ultimatums and sometimes Profane Commands.
Speaking of Negate, I actually like Remove Soul a lot better in the board, just because of how badly Sower of Temptation kills us. It's not fun seeing a Chameleon Colossus or Rafiq on the other side of the table, believe me.
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
At the very least, I think this archetype should at least be separated into Bant Aggro, and Bant Control. Many of the lists posted here fall more into the Aggro archetype. This is the list I've been playing around with lately.
I took out Kitchen Finks because I've been seeing more Puncture Blasts and Magma Sprays more often, making them not quite as impressive as they use to be. The inclusion of Rhox War Monks, Stoic Angels and Story Circles gives the deck a very strong game against Kitchen and Mono-Red.
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I've ran the control version of Bant for the past two FNMs and it's my first actual Control deck. I love how versatile the control can be with a good sideboard. Here's what I ran this past friday:
Playtesting it, I seemed to enjoy Mulldrifter because he helped dig through my deck, as well as give me a mid-late game chumper to help me out. Snakeform was to help battle with the aggro meta I was going to have to fight at another local card shop. My second build went 1-2-1 (the first build went 4-2 and went to top eight), only winning to a really badly built Antoine Control. I stumped Lark and did well, but the matches were so long that I ended up in a tie. I loss to B/G Elves and RDW. I couldn't control on the Elves deck early enough to help me build, and the guy had a Terror everytime I played something. I got mana-flooded agianst RDW.
I think I like Ponder a bit more here than I do Mulldrifter, just because I can kinda-sorta choose what I want to draw the next two turns. Hindering Light is a nice card, and I'm willing to argue that with anyone. Bant Charm is nice and versitaile. Shield of the Oversoul is just awesome on any of these dudes (lol, Stoic + Shield has won so many games).I just feel like I either get shorted on mana, or flooded with it. It just doesn't want to give me what I need.
I'm going to try and build a 3rd verison in a week or two. I just want to get away from Bant for a week and have some fun with my Vengeant Weenie deck.
I won't contest its success, but is it really aggro when NOTHING happens on turn one except land, go? This is more of a mid-range sort of Bant-Rock type of deck.
Bant Control is by far one of the best decks in standard. I'd say it's tied in 2nd as the best deck...with RDW being the first...it's like thr rock in a way in the fact that it's card advantage, with big creatures and creature control.
From what I've seen so far in this thread, there's quite a few aggressive/mid range decks, with the list I posted to be the only "true" control version. Then again, my list is somewhat more of a derivative of a U/W/G Planeswalkers list. I would like to see a few other ideas from Bant Control decklists though.
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I really like this build (well, the main deck), but it is a horrid dog to Kithkin at the moment. I need something to take Kithkin down for me to win the game. Any suggestions?
Wistful Selkie is by far the craziest card in the deck, but I like the fact that almost all of my cards cantrip, and if they don't cantrip, they do something really stupid against my opponent.
[CARD]
Dream Fracture
[/CARD] is a really, really solid card in a Fish deck, since oftentimes you only need another turn to win the game, plus having the early counter definitely helps. Again, I want to draw more cards, so I play it over Cancel.
I would like to increase the number of Cryptic Commands in the main deck to 3, and free up that final sideboard slot, but I don't like my sideboard to begin with, so I know I have a lot of work.
Main deck Wrath of God is a must, especially with the abundance of aggro decks in the format. If Kithkin is extremely prevelant, Condemn also works great.
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I've only seen Bant played once at my tournament and it didn't do too well. The pilot was also a very good player but said afterward that he wouldn't play the deck again.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
More on topic, why are less people running (main or side) Battlegrace Angel?
I really like Battlegrace, but she's just too fragile. I tried her as a Cloudgoat Ranger replacement in exalted white weenie, but the vulnerability to spot removal really irritated me. Kill a cloudgoat, and you've still got 3 1/1's.
IMO if you're going to drop a finisher-style 5-drop, it needs some sort of removal resistance. Oversoul, Cloudgoat and Twilight Shepherd are good examples of hard to deal with threats around this mana cost.
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3 Adarkar Wastes
1 Flooded Grove
4 Mystic Gate
4 Plains
4 Reflecting Pool
4 Seaside Citadel
2 Wooded Bastion
1 Yavimaya Coast
Creatures
4 Knight of Meadowgrain
4 Knight of the White Orchid
4 Mulldrifter
3 Reveillark
4 Rhox War Monk
3 Sower of Temptation
4 Wake Thrasher
4 Bant Charm
4 Cryptic Command
3 Negate
2 Glen Elendra Archmage
4 Kitchen Finks
1 Reveillark
1 Sower of Temptation
1 Negate
2 Remove Soul
2 Wrath of God
2 Jace Beleren
This deck combines the aggro/control elements of blue, white, and green to play powerful creatures and spells to overwhelm and out-tempo the opponent,
Keep all posts on-topic. Decks posted in this thread are to be of similar design and all posts herein are to be related to this archetype. Anything else will be marked as spam and infracted.
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
But this list is MUCH different than what has been discussed in the DFQ forum.
Sig by Spiderboy at [High~Light Studios]
hatred
I will flay the skin from your flesh,
the flesh from your bones,
and scrape your bones dry,
and still you will not have suffered enough!
Quote the Ryxsyn;
NeVeRMoRe!
You either die a hero, or you live long enough to see yourself become the villain!
-Harvey Dent
http://www.deckcheck.net/list.php?deck=Bant+Aggro
http://www.deckcheck.net/list.php?deck=Bant+Control
I realize theres only 3 decks in the bant control section, but they are completely different from the ones in the bant aggro section.
My computer is being wierd and it won't let me edit my post for some reason... anyways I think:
http://www.deckcheck.net/deck.php?id=21199
Is closer than the deck in the OP to what most people are using for Bant Aggro.
Edit: Thanks Shin for not giving me an infraction for that, dunno what was up with my computer, it wasn't just the internet connection either I don't think.
I do not see how the list in the OP is an aggro deck. It looks much more like a control deck. 11 counterspells, Reveillark, and Sower? I was expecting an aggro build to be more like Rhox War Monk, Rafiq, Jhessian Infiltrator, Shorecrasher Mimic, &c. The lack of Oblivion Ring in either list is also very strange.
The midrange deck I've brought up is very loosely a hybrid of the two. My version runs Oversoul of Dusk, Chameleon Colossus, and 3x maindeck Loxodon Warhammer with just enough counter to hold aggro off. I don't have quite all the lands yet, I'd obv. play more Reflecting Pools and filters if I had them.
4 Forest
2 Plains
4 Seaside Citadel
2 Mystic Gate
2 Yavimaya Coast
2 Brushland
2 Adarkar Wastes
1 Wooded Bastion
1 Flooded Grove
2 Reflecting Pool
Creatures: 21
4 Birds of Paradise
3 Steward of Valeron
4 Rhox War Monk
2 Troll Ascetic
2 Stoic Angel
2 Chameleon Colossus
2 Rafiq of the Many
2 Oversoul of Dusk
4 Oblivion Ring
4 Bant Charm
4 Hindering Light
3 Loxodon Warhammer
2 Elspeth, Knight-Errant
3 Runed Halo
3 Flashfreeze
3 Gaddock Teeg
2 Stoic Angel
2 Firespout
2 Story Circle
Faeries:
-2 Stoic Angel
-2 Rafiq of the Many
-3 Steward of Valeron
+2 Gaddock Teeg
+2 Firespout
+3 Runed Halo
DDW:
-2 Rafiq of the Many
-4 Oblivion Ring
-3 Loxodon Warhammer
+3 Runed Halo
+2 Story Circle
+1 Stoic Angel
+3 Flashfreeze
Kithkin:
-4 Hindering Light
+2 Stoic Angel
+2 Story Circle
5cc:
-3 Loxodon Warhammer
-2 Stoic Angel
+2 Runed Halo
+3 Gaddock Teeg
Lark:
-4 Oblivion Ring
+1 Stoic Angel
+3 Gaddock Teeg
Emille, Seven-Sting Dancer Shalin Nariya
4 Shorecrasher Mimic
4 Jhessian Infiltrator
4 Rhox War Monk
3 Birds of Paradise
2 Rafiq of the Many
Spells
4 Negate
4 Snakeform
3 Giant Growth
3 Bant Charm
2 Loxodon Warhammer
2 Elspeth, Knight-Errant
4 Seaside Citadel
3 Reflecting Pool
3 Flooded Grove
2 Mystic Gate
2 Bant Panorama
1 Wooded Bastion
5 Forest
3 Plains
2 Island
4 Luminesce
4 Flashfreeze
3 Naturalize
2 Relic of Progenitus
2 Gaddock Teeg
I like how someone else finally sees the light with the transformational sideboard. It really throws a lot of people off guard.
I tried Cryptic Command in this deck and it just doesn't work that well unless you're running the control package. With 4 Reflecting Pools, 4 Seaside Citadels, and filters, getting UUU isn't terribly hard. I just don't think it's that useful unless you're running four Stoic Angels maindeck...then it's completely backbreaking. You just have to board them out against any deck also running Cryptic. It is very much a double-edged sword in that situation.
Give Runed Halo a try--it's amazing against combo and control decks, and to a lesser extent, DDW (name Demigod and burn spells.) As for Hindering Light, that should definitely be at least in the board. My four-of maindeck is a metagame choice, as there is a lot of DDW and spot removal in my local meta. Also, it's card advantage. Your build may like Negate better just because you're a straight aggro build. My version can more easily recover from Wrath. Another perk for Hindering Light is it counters Cruel Ultimatums and sometimes Profane Commands.
Speaking of Negate, I actually like Remove Soul a lot better in the board, just because of how badly Sower of Temptation kills us. It's not fun seeing a Chameleon Colossus or Rafiq on the other side of the table, believe me.
Emille, Seven-Sting Dancer Shalin Nariya
4 Mulldrifter
3 Rhox War Monk
3 Chameleon Colossus
2 Stoic Angel
Spells:
4 Cryptic Command
4 Bant Charm
4 Wrath of God
2 Condemn
2 Story Circle
2 Remove Soul
1 Elspeth-Knight Errant
3 Garruk Wildspeaker
2 Jace Beleren
4 Seaside Citadel
4 Vivid Creak
3 Vivid Meadow
4 Reflecting Pool
4 Mystic Gate
2 Flooded Grove
2 Island
1 Plains
3 Cloudthresher
3 Negate
2 Stoic Angel
3 Runed Halo
1 Elspeth-Knight Errrant
2 Remove Soul
1 Condemn
I took out Kitchen Finks because I've been seeing more Puncture Blasts and Magma Sprays more often, making them not quite as impressive as they use to be. The inclusion of Rhox War Monks, Stoic Angels and Story Circles gives the deck a very strong game against Kitchen and Mono-Red.
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I've ran the control version of Bant for the past two FNMs and it's my first actual Control deck. I love how versatile the control can be with a good sideboard. Here's what I ran this past friday:
4 Kitchen Finks
4 Mulldrifter
3 Stoic Angel
1 Rafiq of the Many
4 Cryptic Command
4 Remove Soul
3 Snakeform
3 Condemn
3 Wrath of God
1 Elspeth, Knight-Errant
4 Seaside Citadel
2 Mystic Gate
2 Wooded Bastion
1 Flooded Grove
4 Yavimaya Coast
3 Treetop Village
3 Island
3 Plains
2 Forest
2 Oblivion Ring
4 Hindering Light
3 Runed Halo
4 Negate
2 Cloudthresher
Playtesting it, I seemed to enjoy Mulldrifter because he helped dig through my deck, as well as give me a mid-late game chumper to help me out. Snakeform was to help battle with the aggro meta I was going to have to fight at another local card shop. My second build went 1-2-1 (the first build went 4-2 and went to top eight), only winning to a really badly built Antoine Control. I stumped Lark and did well, but the matches were so long that I ended up in a tie. I loss to B/G Elves and RDW. I couldn't control on the Elves deck early enough to help me build, and the guy had a Terror everytime I played something. I got mana-flooded agianst RDW.
I think I like Ponder a bit more here than I do Mulldrifter, just because I can kinda-sorta choose what I want to draw the next two turns. Hindering Light is a nice card, and I'm willing to argue that with anyone. Bant Charm is nice and versitaile. Shield of the Oversoul is just awesome on any of these dudes (lol, Stoic + Shield has won so many games).I just feel like I either get shorted on mana, or flooded with it. It just doesn't want to give me what I need.
I'm going to try and build a 3rd verison in a week or two. I just want to get away from Bant for a week and have some fun with my Vengeant Weenie deck.
Banner & Avvy courtesy of High~Light Studios
32nd Place @ Regionals Orlando
went 6-3
Playing
:symg::symw:G/W Beats 'n Things:symw::symg:
Affinity
2 Island
2 Flooded Grove
2 Wooded Bastion
2 Sunken Ruins
2 Mystic Gate
2 Vivid Meadow
4 Vivid Creek
4 Seaside Citadel
4 Reflecting Pool
Creatures: 17
1 Battlegrace Angel
4 Mulldrifter
4 Stoic Angel
4 Rhox War Monk
4 Kitchen Finks
3 Wrath of God
4 Cryptic Command
2 Bant Charm
4 Esper Charm
4 Remove Soul
3 Condemn
1 Oona, Queen of the Fae
1 Condemn
1 Wrath of God
2 Jace Beleren
3 Cloudthresher
3 Runed Halo
4 Negate
Thanks to spiderboy4 and [High~Light Studios] for the AMAZING sig and avatar!
4 birds of paradise
4 rafiq of the many
4 jhessian infiltrator
4 shorecrasher mimic
3 negate
3 snakeform
4 bant charm
4 cryptic command
2 elspeth, knight-errant
4 brushland
3 mystic gate
3 flooded grove
4 reflecting pool
2 adarkar wastes
4 yavimaya coast
3 wispmare
3 remove soul
3 gaddock teeg
3 cloudthresher
3 relic of progenitus
The deck is fast and has been pretty consistent.
4 Mulldrifter
4 Rhox War Monk
4 Stoic Angel
4 Wilt-leaf Cavalier
4 Bant Charm
4 Cryptic Command
3 Naya Charm
3 Firespout
1 Battlefield Forge
4 Brushland
2 Flooded Grove
4 Forest
1 Island
1 Mountain
2 Mystic Gate
1 Plains
1 Karplusan Forest
4 Reflecting Pool
1 Yavimaya Coast
2 Wooded Bastion
I really like this build. I didn't even think to use Broken Ambitions in here. I think I'll be putting something like this together to playtest.
Banner & Avvy courtesy of High~Light Studios
32nd Place @ Regionals Orlando
went 6-3
Playing
:symg::symw:G/W Beats 'n Things:symw::symg:
Affinity
WE NEED MORE TALK ABOUT THIS DECK!!
I'll post my list as soon as I get time too.
http://forums.mtgsalvation.com/showthread.php?t=333582
Thanks to a_passer_bye for an incredible signature banner!
Trade with me!
4x Shorecrasher Mimic
4x Jhessian Infiltrator
4x Wistful Selkie (look it up )
4x Rhox War Monk
2x Rafiq of the Many
1x Elspeth, Knight-Errant
4x Negate
4x Bant Charm
4x Dream Fracture
4x Snakeform
2x Cryptic Command
4x Reflecting Pool
4x Flooded Grove
3x Mystic Gate
2x Wooded Bastion
4x Yavimaya Coast
2x Island
3x Wrath of God
4x Remove Soul
4x Flashfreeze
3x Relic of Progenitus/Faerie Macabre
1x Cryptic Command
I really like this build (well, the main deck), but it is a horrid dog to Kithkin at the moment. I need something to take Kithkin down for me to win the game. Any suggestions?
Wistful Selkie is by far the craziest card in the deck, but I like the fact that almost all of my cards cantrip, and if they don't cantrip, they do something really stupid against my opponent.
[CARD]
Dream Fracture
[/CARD] is a really, really solid card in a Fish deck, since oftentimes you only need another turn to win the game, plus having the early counter definitely helps. Again, I want to draw more cards, so I play it over Cancel.
I would like to increase the number of Cryptic Commands in the main deck to 3, and free up that final sideboard slot, but I don't like my sideboard to begin with, so I know I have a lot of work.
Thanks to a_passer_bye for an incredible signature banner!
Trade with me!
Emille, Seven-Sting Dancer Shalin Nariya
would 2 negate, 4 cryptic a better ratio?
it makes your kithkin matchup better
also personally i would -1 dream fracture +1 elspeth, but that's ok (pwns control yay!)
If your deck produces blue mana, four Cryptic Command MD is always the right choice.
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
Will definitely keep any eye out.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I really like Battlegrace, but she's just too fragile. I tried her as a Cloudgoat Ranger replacement in exalted white weenie, but the vulnerability to spot removal really irritated me. Kill a cloudgoat, and you've still got 3 1/1's.
IMO if you're going to drop a finisher-style 5-drop, it needs some sort of removal resistance. Oversoul, Cloudgoat and Twilight Shepherd are good examples of hard to deal with threats around this mana cost.