I think the problem with jund mana ramp is that you have to find you're own tempo and find a deck list that fits the group of people you will be playing against most oftenly. *then of course have the list for the oh looks like i'm in a ptq and will be playing BW tokens GW overrun or faeries deck list*
For me it's going to be a lot of Blightning Aggro maybe a few ramps and a lot of 5cc
But as for mana screwed you shouldn't be with this deck, I only play 22 lands for it and it works great, just make sure that when you look through your deck and see how spaced cards are from eachother and if you need mana and mana is really clumped or in bunchs all around make sure to shuffle for a longer time to set up your next cards.
As for you who are saying that cascade is a bad idea, I can say yea i've gotten the wrong card a few times today but for most of my bloodbraid elfs played i got 3 boggart ram-gangs 2 kitchen finks 4 maelstrom pulses 2 fertile grounds and 2 rampant growths *which were obviously throughout the games i played all of today* So yea it's not always the card you need. But nothing that can't be handled with. Maybe what peoples problem with cascade is that they focus on the cascade card for thier *game winner* and it just comes short of doing something big. you just can't focus on cascade to win you a game cause it wont it will help win but it's no ultimatum or cryptic command.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Esper Spirits-WUB
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
Cascade is just card advantage really, any card which has cascade on it is usually 2 cards, if you make your cards pretty universal in terms of use such as Pulse/Jund charm etc, you can always use the card instead of being forced to bury it.
Exactly if wotc is going to give us free spells i'll play them everytime. So even if it's a 3/2 haste with a land into play tapped for RG2 I'll play for that everyday!
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Esper Spirits-WUB
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
Went 5-3, apparently should have went 6-2, though, according to first opponent. It was pretty fun and consistent to play.
Matches
2-1 in total versus B/W Tokens
1-1 in total versus Blightning (which the one match I should have won)
1-0 versus B/G Elves
0-1 versus Mono-White Kithkin + Lark
1-0 versus Bant Aggro
Losses against the Kithkin it was just too much pressure early and then lark screws me over. Didn't see Jund Charms to nuke graveyard. Loss against tokens, not very memorable but it was probably just an average game.
Most interesting game was probably versus Bant Aggro where I kept chump blocking War Monk with Rafiq out with things like Kitchen Finks. Eventually I am at 11 and he is at 53, and finally I get to see all my removal spells! Resolve Broodmate and I think I mannequin back a Cloudthresher...win in 3 or 4 turns. First game he blew me out by like T5 or T6 though...pretty brutal.
Things to keep in mind:
Bloodbraid Elf was pretty good all day was never really sad to see her. I think I hit all the relevant targets through my 8 matches. Keep in mind, Firespout doesn't do anything off cascade!!!
Maelstrom Pulse was better than I thought before playing today. I like it as a 2 of.
Firespout was pretty good against the field, probably came in like 5 or 6 matchups. I might drop one for a Caldera Hellion so I can tutor that and Mannequin...since Firespout has less synergy with Bloodbraid Elf.
Kitchen Finks and Civic Wayfinder were just good cause they chump blocked and helped me get to the crucial 6 mana!
...makeshift mannequin was probably one of my favorite cards today. Evoking Cloudthresher and bringing it back...having them kill the dragon and letting me bring it back, etc.
Jund Ramp's 75 seems pretty good against the field, I think a lot of my matches I went to 3 games though, seems like the sideboard really helps. (Sweepers against tokens, spot removal against everything else). Well, it's not that simple but I'll let you figure it out
I like Resounding Thunder over Banefire because I played the Elf, it's fine to flip over and it's functionally the same, except you can only choose 3 or 6 which was a pain sometimes. The only thing was not being able to shoot for 4 or 5, that was probably relevant once or twice throughout the day.
Instead of spot quoting what was said above i'll just comment on blake's day. it seemed like it really worked for you, i haven't tried cloudthresher or mannequin in my deck and mine worked pretty well. yea for the kithkin lark thing that's why i play with terminates and 4 volvanic fallouts so if he brings something big in i'll pay 5 mana and terminate lark then sweep his two duders he brought back with lark.
Ok anyway, what's the threat of blightning aggro against jund mana ramp? I will be facing that most at my local card store and i haven't played completed decklists of it yet. So i want to know where we as mana rampers have problems with it, cause i know anathemancer is something we really can't stop but most of it's creatures can be chumped by finks or in figures place it can be terminated.
So can someone explain if Blightning aggro or 5cc is any threat to mana ramp?
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Esper Spirits-WUB
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
Instead of spot quoting what was said above i'll just comment on blake's day. it seemed like it really worked for you, i haven't tried cloudthresher or mannequin in my deck and mine worked pretty well. yea for the kithkin lark thing that's why i play with terminates and 4 volvanic fallouts so if he brings something big in i'll pay 5 mana and terminate lark then sweep his two duders he brought back with lark.
Ok anyway, what's the threat of blightning aggro against jund mana ramp? I will be facing that most at my local card store and i haven't played completed decklists of it yet. So i want to know where we as mana rampers have problems with it, cause i know anathemancer is something we really can't stop but most of it's creatures can be chumped by finks or in figures place it can be terminated.
So can someone explain if Blightning aggro or 5cc is any threat to mana ramp?
No, I got that and I basically did a similar play (resounding thunder / sweep) but the problem was every lark means I have to play 2 cards...and cloudgoat ranger is must sweep, etc. It was just way too much and eventually I ran out of sweepers.
Depends on your build, I didn't play 5cc but it seemed like an interesting matchup which I think I could win. My mana base is pretty anathemancer proof but my list is a lot different than some of the others in the thread. Against Blightning, Primal Command and Finks are your friends, one or two and you should be up and away...they pretty much run out of gas after they deal about 20 damage, if you can up your life total it's pretty solid. I boarded out sweepers and in came the spot removal too. Also trade whenever possible, keep your life total high, and don't block Ram-Gang with Finks!! lol
I think against 5cc I would board out sweepers and targeted removal for the 3 Primal Commands and 3 Anathemancer, seems pretty good. Also Karrthus, secret tech
Ahh ok also i was just looking in the assault swans forum and none of them had any posts on how to deal with jund mana ramp seems like none of them have any matchups with us, i know only of one who is playing this kind of deck right now so it'd kinda a rogue deck at least for me so i'm only assuming we use our handy terminates/ violent ultimatums to deal with that swan.
Also I had a matchup with my friends U/G aggro control deck, *which i thought was a sick rogue style deck* but the deck needs work in some places like early pressure, but if this decks shows up in anyone elses tournaments watch out it's got some pretty nesty counterspells and big dudes for little mana, you want to watch out for things like 4 overbeings of myth *two clones of the two real ones* and a lorescale coatl cause i would have been ****ed if i didn't have maelstrom pulse. another tid bit is that when fighting against a chameleon colossus remember that we have almost no removal for a pumped up colossus so chump it as long as you can and block with your handy ram-gangs! Just saying cause i don't know how this deck will turn out but i've heard a little about it sneaking up on people, cause it looks like bant but clearly doesn't work the same way.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Esper Spirits-WUB
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
I went 6-2-1 in a 251 player event. Due to my own play error the record should have been 7-2. I made a second error that cost me a game 2 after he got the first. That could have potentially gone either way but I will be quick to admit it was not a favorable match for me. I will post my list and discuss changes and reasons later as it is late and after 5 hours of driving and 14 hours of magic I am tired.
I've decided to man up and get a playset of the pulses. Hopefully they are the reason why this deck can consistently win 1 out of three games but just cannot finish the match off
"When all is said and done Goblins will be all that remain."
-Common Sense
just make sure that when you look through your deck and see how spaced cards are from eachother and if you need mana and mana is really clumped or in bunchs all around make sure to shuffle for a longer time to set up your next cards.
He's right, never underestimate the advantage you can get from cheating, guys!
(I know, you're not strictly advocating mana weaving, but random is random so shuffle thoroughly every time anyway.)
what's the threat of blightning aggro against jund mana ramp?
The threat is that they are fast. They run Magma spray so Finks won't be coming back or even blocking. Clearly Ramp has better creatures but by the time you get them out you're in burn range. Volcanic Fallout does good clearing, but at the same time you'll feel the 2 you eat from that and Cloudthresher.
Does any1 have been tried to play Troll Ascetic in this deck?
It's been tried, but it's a bit slow. The times you want a 3-drop are early game when you cant spare the regen mana. Protection from their removal isn't so great since you have bigger things to remove anyway. At 2 toughness it dies to your own sweepers (so do the birds) and you need sweepers against this tokens-heavy metagame. Ascetic is good in environments when Equipment is important, where he becomes a solid threat on his own. This environment is too fast for that.
Ahh ok also i was just looking in the assault swans forum and none of them had any posts on how to deal with jund mana ramp seems like none of them have any matchups with us, i know only of one who is playing this kind of deck right now so it'd kinda a rogue deck at least for me so i'm only assuming we use our handy terminates/ violent ultimatums to deal with that swan.
It's pretty good for us if you read their counters reasonably well. The deck relies on sweepers which we don't care about. Our own sweepers draw cards off the swans, and our creatures are significant threats. Plus as you say there are plenty of cards that can kill the Swans. He needs to counter that Shriekmaw/Terror/Terminate/Pulse, but he also needs to stop a Cloudthresher. (What can he say to that? "OK, draw 9"?)
He's right, never underestimate the advantage you can get from cheating, guys!
(I know, you're not strictly advocating mana weaving, but random is random so shuffle thoroughly every time anyway.)
Ok thanks for putting that in lol it's not cheating since your are already searching your deck for a land. I'm jsut saying while you do that make sure things aren't clumped if they aren't and things look like they will smoothly run you obviously don't have to shuffle as much otherwise it's the opposite.
But thanks on the info about swans and blightning aggro
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Esper Spirits-WUB
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
swans... but he also needs to stop a Cloudthresher. (What can he say to that? "OK, draw 9"?)
funny you should say that. i had never played swans before today. my dumb ass flashed in a cloudthresher thinking i would draw two, block and kill it.... nope. he says "OK, draw 9". even funnier thing was i was a bit mana screwed on colors, and out of those 9 cards, i only drew one land- a forest. :/
i ended up playing a 5c ramp control deck that was amazing. primarily GWBru. i couldn't finish the tourny due to family issues, but i'll write about it later.
oh, and by the way... faries seem to be back with a force. splash w seems really good, there were 3 or 4 at the top table and others around two. stupid hideaway lands.
Private Mod Note
():
Rollback Post to RevisionRollBack
1.) Anyone who thinks cancel is viable should be shot. in the face. with a hammer.
2.) You misunderstand, what I was suggesting was the total exclusion of Spellstutter Sprite, because it just isnt that good anymore.
3.) Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
Hey there... Does any1 have been tried to play Troll Ascetic in this deck? I think that is a good choice for alara's bock metagame...
There's a small problem: Troll is not Alara Block legal. So I don't know what you mean with this remark. Troll is not played in ramp, that has been discusses a zillion times now.
Ok thanks for putting that in lol it's not cheating since your are already searching your deck for a land. I'm jsut saying while you do that make sure things aren't clumped if they aren't and things look like they will smoothly run you obviously don't have to shuffle as much otherwise it's the opposite.
But thanks on the info about swans and blightning aggro
Here's the deal about mana-weaving. You have two options after mana-weaving:
1) Fully shuffle your deck.
2) Present a deck that has not been fully randomized.
If you mana-weave and then shuffle, what's the point? If it's random, it's random. Mana-weaving has no effect on this. If you present a deck that is not fully randomized, you should get a game loss.
So, feel free to waste your time mana-weaving. It either does nothing, or you're cheating and you should get a game loss.
Why not? You'd rather take 3 damage and possibly more next turn?
I almost ALWAYS block Ram-Gang with Finks. You just killed a good creature and already got the 2 life. The thing is, you have to survive the early game. Finks blocking Ram-Gang simply does that very well, even if the Finks don't come back. Anything smaller can be sweeped, anything bigger can be spot removed.
With Anathemancer, you have to be careful a bit. Don't play non-basics if you don't really have to. If you have Treetops and enough mana, don't worry about attacking or blocking with it. Let them burn it. Or use it to block a Ram-Gang. Also, Jund Charm prevents Mancers from Unearthing. As a creature itself, the Mancer is just a grey ogre.
I beat several Blightning decks last couple of days. It's not that hard if you know what you are doing.
I've been to my first ever regionals and magic constructed event, going 2-4. Not bad for my first time, but the Sanity Grinding deck 2-0'd me TWICE. Here's my deck list:
R1 Bant 2-1 Win
This person came second overall and i made her fight all the way to the last round to top 8. She complained that my performance made her percentage so poor. Kind of funny, but i felt a bit sorry too. Game one i got steamrolled by the god hand, and the finks i used for defence were Bant Charmed. Game two she was mana screwed, a painland none the less, and topdecking the right lands saw me win this one off of a mannequined shriekmaw. Game three a timely Terminate meant that I was saved from taking twelve damage on turn 3 from a shorecrasher mimic, followed by a useful Cadera Hellion wiping her entire board. Treetops and Finks get there.
R2 Blightning 2-0 Loss
Game one i get rolled over quickly. Game two I misplay by not having Terminate mana when he went to make one of two figures into a 4/4. I take too much damage early, start to recover but die before i can fully.
R3 Sanity Grinding 2-0 Loss
I use Civic and Treetop villages to get damage in adimist cryptic and boomerang bounce, but he mills me for 47 with Sanity Grinding followed by 2 Twincast. I would have banefired him next turn. Game 2 I struggle to get creatures to damage him, and use Primal to shuffle my gy back in, but he holds the rest of his mill and I get triple sanity grinding.
R4 BW Tokens 2-1 Loss
Game one he get's double Glorious Anthem, and i die to bitterblossum tokens. Game two I answer Sprectal Proccessions with two Volcanic Fallouts. I eventually get back to back broodmates off the top and finish him. Game Three he get's two Anthems again and I die to Sprectal Tokens. It's times like this I wish I had Maelstrom Pulse.
R5 Sanity Grinding 2-0 Loss *again :mad:*
This is with a friend of mine from where I play Magic. Game one i again struggle to get stuff to damage him and I get milled to death. Game two was almost as bad. I get Treetops over twice. I have two banefires, but he twincasts the first banefire! I take 7 and die in his turn to a 7/7 Overbeing of Myth.
R6 Jund Midrange 2-1 Win
Strange deck that didn't use rampant growth but birds and Devoted Druids for accel. Game one he doesn't play any creatures and I roll him. Game two I get mana screwed. I recover but not fast enough to deal with back to back broodmate dragon. Game three I ramp turns two and three. I terminate a Demigod and play shriekmaw to deal some damage. He's eventually out of gas and my broodmates deal enough that i banefire ftw.
Card comments.
Wishing I had Maelstrom Pulse for the BW token Match-up, which apart from double anthem wasn't as hard as i thought it would be. Finks was good against aggro. Makeshift Mannequin was amazing in all, especially after discarding Broodmate Dragon to a blightning. Didn't get to try Karrthus or Thornling out, so I'm undecided on it. Thornling i felt would be good in a meta full of black removal, but I didn't get to play him. Anathemancer did some damage, but i didn't get to use him enough to see how good he could be, while my deck was resistant to said card. Gift of the Gargantuan worked really well, not often getting me only one card. It usualy got me my next land card and a creature. I'm going to try it out in a naya lark deck i'm thinking of. Cadera Hellion was great against bant, wiping her entire board, even if she bant charmed it afterwards. Terminate came in for most matches post SB.
Game wise Blightning isn't bad, but you have to watch for super aggro starts, like Figure of Destiny turns one and two. And DO trade finks for ram gangs, you still gain two life from the finks. BW tokens wasn't as bad as i thought it would be, just don't forget to kill forge tenders before sweeping, and Maelstrom Pulse would be really good for the match up. I don't think that sanity grinding is a match up we can win at all. They have too many counters and bounce for us to deal lethal to the oppenent. Don't play this deck if you're expecting much Sanity Grinding or mill decks i think.
Private Mod Note
():
Rollback Post to RevisionRollBack
Found myself agreeing with most of this post about Cavern of souls and countermagic.
Here's the deal about mana-weaving. You have two options after mana-weaving
OK! Why does everyone think when i say LOOK AT YOUR DECK AND SEE IF IT IS MANA CLUMPED *while land searching with rampant growth* think i mean weave your mana!!?!?!?!?! ALL i'm saying is if the deck looks like it's not clumped then don't shuffle as much i don't understand where you guys are getting this mana weave stuff from. I'm not telling anyone to mana weave i'm saying pay attention so you don't get mana screwed.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Esper Spirits-WUB
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
Also keep in mind that you are always allowed to shuffle your opponent's deck when it is presented to you. I normally don't but if it seems like they might have tried to stack or mana weave in some way I will usually give it a few good shuffles before I give it back to them.
Also, on the topic of Ramp, I'm in the camp after playing in Regionals yesterday that feels the deck needs to be Naya and play Wrath/Martial Coup in order to be successful. Volcanic Fallout is simply not good enough to be the deck's sweeper of choice at the moment when there are so many threats out there with 3+ toughness and Path to Exile can deal with any single threat a Ramp deck will play in the later turns.
Private Mod Note
():
Rollback Post to RevisionRollBack
Moonblazewolf on AIM and Yahoo | Sylverwolf on MODO
I didn't play ramp yesterday, and I didn't see any conventional ramp lists, but people playing rampish things.
I played a blightning/jund/mannequin midrangeish deck. (Yes it is a little hard to categorize)
I went 4-2, drop. I lost to Jund aggro (RDW with Bloodbraid basically) and Sanity Grinding.
I beat Bant crashers twice, stupid esperfog, and a jank esper deck. My deck was much better equipped to beat Bant than my ramp deck, (Shriekmaw is VERY good here, won me both matches by far) but I think Ramp had better game against the RDW deck, but still a bad MU. Also, my ramp at least had Primals for grinding. (I managed to resolve three hemorrhages against him, and pulsed away two howling mines, but I couldn't get damage through to win in the second game.)
The shining star of the night was pulse, love the card. I am making room for another in the MD. Bloodbraid also was doing great all day.
I am dumping ramp for now though. Good luck everyone!
Private Mod Note
():
Rollback Post to RevisionRollBack
News and spoiler contributor for GatheringMagic.com
Why not? You'd rather take 3 damage and possibly more next turn?
I almost ALWAYS block Ram-Gang with Finks. You just killed a good creature and already got the 2 life. The thing is, you have to survive the early game. Finks blocking Ram-Gang simply does that very well, even if the Finks don't come back. Anything smaller can be sweeped, anything bigger can be spot removed.
With Anathemancer, you have to be careful a bit. Don't play non-basics if you don't really have to. If you have Treetops and enough mana, don't worry about attacking or blocking with it. Let them burn it. Or use it to block a Ram-Gang. Also, Jund Charm prevents Mancers from Unearthing. As a creature itself, the Mancer is just a grey ogre.
I beat several Blightning decks last couple of days. It's not that hard if you know what you are doing.
I guess it's more situational for me since I run bloodbraid which also trades with Ram-Gang. It's true though, I did always want Ram-Gang dead before my dragons came out...so I'm sure I blocked it with Finks a few times. I'd just rather block it with Bloodbraid Elf or Shriekmaw.
Yeah, especially with my list, Blightning isn't too hard if you know how to play and conserve your life total, and sideboard. I sometimes win pre-sideboard but usually seems more favored after SB.
On the 2.5 hour ride to Minneapolis where our Regionals event was held, I made a couple of last minute changes. I was only upset with one of them and to be quite honest it made very little difference.
Change 1 > I replaced 2 Reflecting Pool with a 3rd Twilight Mire and 1 Karplusan Forest. This change was because on occasion I will need a color (Black or Red) and I will not be able to find it fast. this cannot happen and Reflecting Pool does not help with this. Ultimately I was happy with this change.
Change 2 > I removed Caldera Hellion from my list in favor of Broodmate Dragon #3. I run 3 Firespout so having this is dumb. Turn 3 CC, Path it, Untap, Play a land - Broodmate Dragon. You have to be playing against a less than optimal player for this to happen because they should be waiting to path your guy until you attack with him but unfortunately (for them) I distinctly remember about 3 times exactly that happened. Again, I was happy with this change.
Change 3 > I replaced 2 Mind Shatter with 2 Infest. This is the only time where I wish I would have not made the change. I have way too many sweepers as it is. I would have sided in the Shatters only once but still, I sided in the Infest zero.
Round 1 (Turbo Fog) I was pretty sure I was playing an incompetent player because his dice matched both his playmat, his deck box, his pen, his sleeves, and his Blue Dragon Teeshirt which strangely matched his haircut. I had not played against his deck before so I made sure to just do what I could while watching what he did. I scooped it up late game 1 because he got ahead and I was dead. I now knew how the deck worked and quickly sided. -3 Jund Charms -3 Firespout -1 Loxodon Warhammer -1 Kitchen Finks +4 Thoughtseize +3 Pithing Needle +1 Primal Command I aggresively pounded his face in with Garruk + Colossus and I could tell he knew he was on the ropes. Game 3 I threw it away. He was stuck on 2 lands and he had Jace online. I Thoughtseized and grabbed Runed Halo, I had Thoughseize #2 but failed to play it and cast needle, he was holding Negate. HUGE MISPLAY! He would have lost but instead we drew.
0-0-1
Round 2 (Turbo Fog) This round I knew the plan ahead of time. I played game 1 with a Mulligan for a more aggressive hand and got what appeared to be that but drew badly. I got slightly behind and I scooped up for sideboard. His deck was the same as the last guys. I could tell he was not an excellent player so I did not mind scooping for sideboard advantage. I smoked him 2-0 by keeping his draws bad with Primal Command while never allowing my deck to wither. He was salty.
1-0-1
Round 3 (G/W) Loxodon Warhammer, Behemoth Sledge, CC, Oversoul of Dusk, Indestrucable guy, Gaddok Teeg > Any decks like this are pretty bad for us. I lost game 1, he was at 69 life because I was hard to kill. I did probably 40 damage to him. Sided like this -3 Jund Charm -3 Firespout -1 Loxodon Warhammer + 4 Thoughtseize +3 Pithing Needle +1 Primal Command... This is the game I threw away. He was at 19 life, I had 8 lands, a CC and a Finks. He was tapped out after playing sledge + Teeg and already had Oversoul of dusk in play. I had primal command in hand and wanted to deal with sledge but teeg said no. I could have swung for lethal with cc and Finks but disregaurded life totals and sung with only cc. He took it and I lost shortly there after I died.
1-1-1
Round 4 (Jund Ramp) This guy was no rocket scientist but it did not matter because he won the die roll and drew like a champ. I sided wrong game 2 and won, corrected my board for game 3, we both got stuck on lands, I killed his cc with a sneaky Cloudthresher (I tricked him.. lol) I got my own online, and he played 3 broodmates within 4 turns. I died to an X spell of the top.
1-2-1 At this point top 8 is an impossibility. I decide to go on thinking that I need to further test the deck and I need to start correcting my playmistakes. I have a 5k to attend in Minneapolist on the 27th and need to be prepared to play 9 rounds of good cards. So I go on.
Round 5 (2 Scoops) I was worried because his deck looked like the guy's deck who rolled me. Thankfully it was the other way around. 3 Maelstrom Pulse and a Garruk + 2 Treetops and a CC said gg with style. Game 2 was the same.
2-2-1 Why am I still playing again???
Round 6 Mono-White Control. I call a judge durring game 1 after he Endless Horizons for some Snow-Covered Plains. I win. Game 2 similar event, his sleeves are falling apart so he has to resleave. I concede to him so he does not get game loss #2. I wanted to beat this guy fair and square. Judge thought I was an idiot and he was right, none-the-less I woop him up.
3-2-1
Round 7 Mono Blue Mill + Traumatize This was a different deck than the others before that I had played. Sideboarded the same and won 2-0.
4-2-1
Round 8 Boat Brew. I feel bad for this guy. Between Maelstrom Pulse, Pithing needle, Broodmate Dragon and CC I do not know if he ever even felt like he had a change. Our deck is SICK against Boat Brew.
5-2-1
Round 9 Treefolk. Yes, Treefolk. This matchup is hard because he runs CC. Any deck that runs him is hard. By this point I had started siding in Pithing Needle for him. If they beat me to him I have to needle it. It was a hard matchup becasue of CC and Doran but I outplayed him. I won 2-1
6-2-1. Not happy with the final number because it should have been 7-2 but I had a good time and learned a lot. Of the 2 people I went with one did the same as me and the other made top 4 to quali for Nat's.
Final notes on this deck. This deck is not the best deck in standard. I truely beleive that B/W tokens is that deck.
3 Firespout Main was a disaster. I never need that much damage, and if I do I usually need more than that. I remember the wacky cost of Lavalanche turned me away but in hind sight I think that card deserves a slot if not 2. It can just win a game that is a lockout because of it's X to target player part and it can deal with big guys when we ramp to 7. (With Garruk we can easily get 10 out of that)
Cloudthresher is really only good against flyers, Plainswalkers and control. He is not super great against everything else. I am concidering going down to only 2 of him and maybe move the other to the side or out completely in favor of the Broodmate Twins.
Infest in the side was a joke. I already beat the decks that use BFT and Needle takes care of him better anyway. I will remove infest all togather. Thought Hemorage would have been nice... (Chameleon Colossus)
I will post a new list at another time as today I am going to chill, maybe draft. Peace.
I've decided to man up and get a playset of the pulses. Hopefully they are the reason why this deck can consistently win 1 out of three games but just cannot finish the match off
"When all is said and done Goblins will be all that remain."
-Common Sense
Yea as said above me Colossus is a hard card to kill for jund mana ramp. Naya mana ramp it's very easy to kill. but jund is different cause most of our removal has black. I've lately only played one deck that had a colossus in it and to beat it i had out a broodmate dragon and token and i used violent ultimatum to kill 3 lands which forced him down to 3 and then i attacked with broodmate then next turn he didn't get a land to hit me with colossus for big and then i smacked for 8 on my turn and one.
So for against colossus on our decks we just have to chump block and ram-gang them until colossus just isn't a threat.
I really want colossus to make a huge come back in all decks with green so when i play against them i'll side board in goat nappers and steal it hahahaha!
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Esper Spirits-WUB
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
I've decided to man up and get a playset of the pulses. Hopefully they are the reason why this deck can consistently win 1 out of three games but just cannot finish the match off
"When all is said and done Goblins will be all that remain."
-Common Sense
I was thinking about him but I think Broodmate Dragon is always a better pick. With people playing terminate and path to exile, I'd rather have one dragon left.
I wouldn't say he is trash. If he lives it is game over.
Okay, so that being said we also should Consider Nicol Bolis. Look, the point is that Flameblast dragon is both easy to deal with and slow. He has to set up for a turn, he can easily be countered, he is easily killed, and if he is killed durring combat you just wasted 13 mana over the course of 2 turns (all of your available mana by the way... and this includes the possible land drop) to Fireball for 6. I will say it once more. Absolute trash.
With that same 13 mana I could play a Garruk + Untap 2 + Chameleon Colossus... Next turn Land drop + Hammer + Equip + Untap 2 + Swing Chameleon Colossus + Pump for a 14/11 Trample, Lifelink, Protection from Black... Not to mention if they Path Colossus there are still threats on the board, Garruk at 5, Hammer, etc.
I've decided to man up and get a playset of the pulses. Hopefully they are the reason why this deck can consistently win 1 out of three games but just cannot finish the match off
"When all is said and done Goblins will be all that remain."
-Common Sense
To post a comment, please login or register a new account.
For me it's going to be a lot of Blightning Aggro maybe a few ramps and a lot of 5cc
But as for mana screwed you shouldn't be with this deck, I only play 22 lands for it and it works great, just make sure that when you look through your deck and see how spaced cards are from eachother and if you need mana and mana is really clumped or in bunchs all around make sure to shuffle for a longer time to set up your next cards.
As for you who are saying that cascade is a bad idea, I can say yea i've gotten the wrong card a few times today but for most of my bloodbraid elfs played i got 3 boggart ram-gangs 2 kitchen finks 4 maelstrom pulses 2 fertile grounds and 2 rampant growths *which were obviously throughout the games i played all of today* So yea it's not always the card you need. But nothing that can't be handled with. Maybe what peoples problem with cascade is that they focus on the cascade card for thier *game winner* and it just comes short of doing something big. you just can't focus on cascade to win you a game cause it wont it will help win but it's no ultimatum or cryptic command.
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
Exactly if wotc is going to give us free spells i'll play them everytime. So even if it's a 3/2 haste with a land into play tapped for RG2 I'll play for that everyday!
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
7 Forest
2 Mountain
4 Savage Lands
4 Treetop Village
2 Swamp
4 Fire-Lit Thicket
Creatures
4 Broodmate Dragon
4 Kitchen Finks
4 Civic Wayfinder
3 Cloudthresher
2 Shriekmaw
3 Bloodbraid Elf
3 Makeshift Mannequin
4 Rampant Growth
2 Volcanic Fallout
1 Jund Charm
1 Primal Command
4 Resounding Thunder
2 Maelstrom Pulse
2 Shriekmaw
1 Volcanic Fallout
1 Jund Charm
3 Primal Command
3 Anathemancer
1 Terror
3 Firespout
1 Karrthus, Tyrant of Jund
Went 5-3, apparently should have went 6-2, though, according to first opponent. It was pretty fun and consistent to play.
Matches
2-1 in total versus B/W Tokens
1-1 in total versus Blightning (which the one match I should have won)
1-0 versus B/G Elves
0-1 versus Mono-White Kithkin + Lark
1-0 versus Bant Aggro
Losses against the Kithkin it was just too much pressure early and then lark screws me over. Didn't see Jund Charms to nuke graveyard. Loss against tokens, not very memorable but it was probably just an average game.
Most interesting game was probably versus Bant Aggro where I kept chump blocking War Monk with Rafiq out with things like Kitchen Finks. Eventually I am at 11 and he is at 53, and finally I get to see all my removal spells! Resolve Broodmate and I think I mannequin back a Cloudthresher...win in 3 or 4 turns. First game he blew me out by like T5 or T6 though...pretty brutal.
Things to keep in mind:
Bloodbraid Elf was pretty good all day was never really sad to see her. I think I hit all the relevant targets through my 8 matches. Keep in mind, Firespout doesn't do anything off cascade!!!
Maelstrom Pulse was better than I thought before playing today. I like it as a 2 of.
Firespout was pretty good against the field, probably came in like 5 or 6 matchups. I might drop one for a Caldera Hellion so I can tutor that and Mannequin...since Firespout has less synergy with Bloodbraid Elf.
Kitchen Finks and Civic Wayfinder were just good cause they chump blocked and helped me get to the crucial 6 mana!
...makeshift mannequin was probably one of my favorite cards today. Evoking Cloudthresher and bringing it back...having them kill the dragon and letting me bring it back, etc.
Jund Ramp's 75 seems pretty good against the field, I think a lot of my matches I went to 3 games though, seems like the sideboard really helps. (Sweepers against tokens, spot removal against everything else). Well, it's not that simple but I'll let you figure it out
I like Resounding Thunder over Banefire because I played the Elf, it's fine to flip over and it's functionally the same, except you can only choose 3 or 6 which was a pain sometimes. The only thing was not being able to shoot for 4 or 5, that was probably relevant once or twice throughout the day.
Ok anyway, what's the threat of blightning aggro against jund mana ramp? I will be facing that most at my local card store and i haven't played completed decklists of it yet. So i want to know where we as mana rampers have problems with it, cause i know anathemancer is something we really can't stop but most of it's creatures can be chumped by finks or in figures place it can be terminated.
So can someone explain if Blightning aggro or 5cc is any threat to mana ramp?
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
No, I got that and I basically did a similar play (resounding thunder / sweep) but the problem was every lark means I have to play 2 cards...and cloudgoat ranger is must sweep, etc. It was just way too much and eventually I ran out of sweepers.
Depends on your build, I didn't play 5cc but it seemed like an interesting matchup which I think I could win. My mana base is pretty anathemancer proof but my list is a lot different than some of the others in the thread. Against Blightning, Primal Command and Finks are your friends, one or two and you should be up and away...they pretty much run out of gas after they deal about 20 damage, if you can up your life total it's pretty solid. I boarded out sweepers and in came the spot removal too. Also trade whenever possible, keep your life total high, and don't block Ram-Gang with Finks!! lol
I think against 5cc I would board out sweepers and targeted removal for the 3 Primal Commands and 3 Anathemancer, seems pretty good. Also Karrthus, secret tech
Also I had a matchup with my friends U/G aggro control deck, *which i thought was a sick rogue style deck* but the deck needs work in some places like early pressure, but if this decks shows up in anyone elses tournaments watch out it's got some pretty nesty counterspells and big dudes for little mana, you want to watch out for things like 4 overbeings of myth *two clones of the two real ones* and a lorescale coatl cause i would have been ****ed if i didn't have maelstrom pulse. another tid bit is that when fighting against a chameleon colossus remember that we have almost no removal for a pumped up colossus so chump it as long as you can and block with your handy ram-gangs! Just saying cause i don't know how this deck will turn out but i've heard a little about it sneaking up on people, cause it looks like bant but clearly doesn't work the same way.
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
// Lands
2 [10E] Llanowar Wastes
4 [CHK] Forest (2)
3 [10E] Swamp (2)
3 [CHK] Mountain (1)
4 [UL] Treetop Village
4 [ALA] Savage Lands
2 [10E] Sulfurous Springs
// Creatures
4 [4E] Birds of Paradise
3 [LRW] Garruk Wildspeaker
3 [MR] Troll Ascetic
3 [ALA] Broodmate Dragon
4 [MOR] Chameleon Colossus
// Spells
4 [US] Fertile Ground
3 [PS] Terminate
3 [ARB] Maelstrom Pulse
3 [CFX] Banefire
3 [10E] Loxodon Warhammer
2 [ALA] Violent Ultimatum
3 [ALA] Blightning
// Sideboard
SB: 3 [ARB] Anathemancer
SB: 3 [ARB] Thought Hemorrhage
SB: 3 [10E] Pithing Needle
SB: 3 [CFX] Volcanic Fallout
SB: 3 [ALA] Infest
Good decks play good cards. The best decks play the best cards.
"When all is said and done Goblins will be all that remain."
-Common Sense
(I know, you're not strictly advocating mana weaving, but random is random so shuffle thoroughly every time anyway.)
The threat is that they are fast. They run Magma spray so Finks won't be coming back or even blocking. Clearly Ramp has better creatures but by the time you get them out you're in burn range. Volcanic Fallout does good clearing, but at the same time you'll feel the 2 you eat from that and Cloudthresher.
It's been tried, but it's a bit slow. The times you want a 3-drop are early game when you cant spare the regen mana. Protection from their removal isn't so great since you have bigger things to remove anyway. At 2 toughness it dies to your own sweepers (so do the birds) and you need sweepers against this tokens-heavy metagame. Ascetic is good in environments when Equipment is important, where he becomes a solid threat on his own. This environment is too fast for that.
It's pretty good for us if you read their counters reasonably well. The deck relies on sweepers which we don't care about. Our own sweepers draw cards off the swans, and our creatures are significant threats. Plus as you say there are plenty of cards that can kill the Swans. He needs to counter that Shriekmaw/Terror/Terminate/Pulse, but he also needs to stop a Cloudthresher. (What can he say to that? "OK, draw 9"?)
Ok thanks for putting that in lol it's not cheating since your are already searching your deck for a land. I'm jsut saying while you do that make sure things aren't clumped if they aren't and things look like they will smoothly run you obviously don't have to shuffle as much otherwise it's the opposite.
But thanks on the info about swans and blightning aggro
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
funny you should say that. i had never played swans before today. my dumb ass flashed in a cloudthresher thinking i would draw two, block and kill it.... nope. he says "OK, draw 9". even funnier thing was i was a bit mana screwed on colors, and out of those 9 cards, i only drew one land- a forest. :/
i ended up playing a 5c ramp control deck that was amazing. primarily GWBru. i couldn't finish the tourny due to family issues, but i'll write about it later.
oh, and by the way... faries seem to be back with a force. splash w seems really good, there were 3 or 4 at the top table and others around two. stupid hideaway lands.
There's a small problem: Troll is not Alara Block legal. So I don't know what you mean with this remark. Troll is not played in ramp, that has been discusses a zillion times now.
Here's the deal about mana-weaving. You have two options after mana-weaving:
1) Fully shuffle your deck.
2) Present a deck that has not been fully randomized.
If you mana-weave and then shuffle, what's the point? If it's random, it's random. Mana-weaving has no effect on this. If you present a deck that is not fully randomized, you should get a game loss.
So, feel free to waste your time mana-weaving. It either does nothing, or you're cheating and you should get a game loss.
Why not? You'd rather take 3 damage and possibly more next turn?
I almost ALWAYS block Ram-Gang with Finks. You just killed a good creature and already got the 2 life. The thing is, you have to survive the early game. Finks blocking Ram-Gang simply does that very well, even if the Finks don't come back. Anything smaller can be sweeped, anything bigger can be spot removed.
With Anathemancer, you have to be careful a bit. Don't play non-basics if you don't really have to. If you have Treetops and enough mana, don't worry about attacking or blocking with it. Let them burn it. Or use it to block a Ram-Gang. Also, Jund Charm prevents Mancers from Unearthing. As a creature itself, the Mancer is just a grey ogre.
I beat several Blightning decks last couple of days. It's not that hard if you know what you are doing.
1 Thornling
3 Cloudthresher
3 Broodmate Dragon
4 Shriekmaw
4 Civic Wayfinder
4 Kitchen Finks
Spells
4 Rampant Growth
3 Gift of the Gargantuan
4 Volcanic Fallout
2 Banefire
1 Resounding Thunder
3 Makeshift Mannequin
4 Savage Lands
4 Fire-Lit Thicket
4 Treetop Village
6 Forest
3 Mountain
3 Swamp
1 Karrthus, Tyrant of Jund
1 Thornling
3 Anathemancer
3 Caldera Hellion
3 Primal Command
4 Terminate
R1 Bant 2-1 Win
This person came second overall and i made her fight all the way to the last round to top 8. She complained that my performance made her percentage so poor. Kind of funny, but i felt a bit sorry too. Game one i got steamrolled by the god hand, and the finks i used for defence were Bant Charmed. Game two she was mana screwed, a painland none the less, and topdecking the right lands saw me win this one off of a mannequined shriekmaw. Game three a timely Terminate meant that I was saved from taking twelve damage on turn 3 from a shorecrasher mimic, followed by a useful Cadera Hellion wiping her entire board. Treetops and Finks get there.
R2 Blightning 2-0 Loss
Game one i get rolled over quickly. Game two I misplay by not having Terminate mana when he went to make one of two figures into a 4/4. I take too much damage early, start to recover but die before i can fully.
R3 Sanity Grinding 2-0 Loss
I use Civic and Treetop villages to get damage in adimist cryptic and boomerang bounce, but he mills me for 47 with Sanity Grinding followed by 2 Twincast. I would have banefired him next turn. Game 2 I struggle to get creatures to damage him, and use Primal to shuffle my gy back in, but he holds the rest of his mill and I get triple sanity grinding.
R4 BW Tokens 2-1 Loss
Game one he get's double Glorious Anthem, and i die to bitterblossum tokens. Game two I answer Sprectal Proccessions with two Volcanic Fallouts. I eventually get back to back broodmates off the top and finish him. Game Three he get's two Anthems again and I die to Sprectal Tokens. It's times like this I wish I had Maelstrom Pulse.
R5 Sanity Grinding 2-0 Loss *again :mad:*
This is with a friend of mine from where I play Magic. Game one i again struggle to get stuff to damage him and I get milled to death. Game two was almost as bad. I get Treetops over twice. I have two banefires, but he twincasts the first banefire! I take 7 and die in his turn to a 7/7 Overbeing of Myth.
R6 Jund Midrange 2-1 Win
Strange deck that didn't use rampant growth but birds and Devoted Druids for accel. Game one he doesn't play any creatures and I roll him. Game two I get mana screwed. I recover but not fast enough to deal with back to back broodmate dragon. Game three I ramp turns two and three. I terminate a Demigod and play shriekmaw to deal some damage. He's eventually out of gas and my broodmates deal enough that i banefire ftw.
Card comments.
Wishing I had Maelstrom Pulse for the BW token Match-up, which apart from double anthem wasn't as hard as i thought it would be. Finks was good against aggro. Makeshift Mannequin was amazing in all, especially after discarding Broodmate Dragon to a blightning. Didn't get to try Karrthus or Thornling out, so I'm undecided on it. Thornling i felt would be good in a meta full of black removal, but I didn't get to play him. Anathemancer did some damage, but i didn't get to use him enough to see how good he could be, while my deck was resistant to said card. Gift of the Gargantuan worked really well, not often getting me only one card. It usualy got me my next land card and a creature. I'm going to try it out in a naya lark deck i'm thinking of. Cadera Hellion was great against bant, wiping her entire board, even if she bant charmed it afterwards. Terminate came in for most matches post SB.
Game wise Blightning isn't bad, but you have to watch for super aggro starts, like Figure of Destiny turns one and two. And DO trade finks for ram gangs, you still gain two life from the finks. BW tokens wasn't as bad as i thought it would be, just don't forget to kill forge tenders before sweeping, and Maelstrom Pulse would be really good for the match up. I don't think that sanity grinding is a match up we can win at all. They have too many counters and bounce for us to deal lethal to the oppenent. Don't play this deck if you're expecting much Sanity Grinding or mill decks i think.
http://forums.mtgsalvation.com/showpost.php?p=10332184&postcount=124
OK! Why does everyone think when i say LOOK AT YOUR DECK AND SEE IF IT IS MANA CLUMPED *while land searching with rampant growth* think i mean weave your mana!!?!?!?!?! ALL i'm saying is if the deck looks like it's not clumped then don't shuffle as much i don't understand where you guys are getting this mana weave stuff from. I'm not telling anyone to mana weave i'm saying pay attention so you don't get mana screwed.
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
Also, on the topic of Ramp, I'm in the camp after playing in Regionals yesterday that feels the deck needs to be Naya and play Wrath/Martial Coup in order to be successful. Volcanic Fallout is simply not good enough to be the deck's sweeper of choice at the moment when there are so many threats out there with 3+ toughness and Path to Exile can deal with any single threat a Ramp deck will play in the later turns.
I played a blightning/jund/mannequin midrangeish deck. (Yes it is a little hard to categorize)
I went 4-2, drop. I lost to Jund aggro (RDW with Bloodbraid basically) and Sanity Grinding.
I beat Bant crashers twice, stupid esperfog, and a jank esper deck. My deck was much better equipped to beat Bant than my ramp deck, (Shriekmaw is VERY good here, won me both matches by far) but I think Ramp had better game against the RDW deck, but still a bad MU. Also, my ramp at least had Primals for grinding. (I managed to resolve three hemorrhages against him, and pulsed away two howling mines, but I couldn't get damage through to win in the second game.)
The shining star of the night was pulse, love the card. I am making room for another in the MD. Bloodbraid also was doing great all day.
I am dumping ramp for now though. Good luck everyone!
Twitter
I guess it's more situational for me since I run bloodbraid which also trades with Ram-Gang. It's true though, I did always want Ram-Gang dead before my dragons came out...so I'm sure I blocked it with Finks a few times. I'd just rather block it with Bloodbraid Elf or Shriekmaw.
Yeah, especially with my list, Blightning isn't too hard if you know how to play and conserve your life total, and sideboard. I sometimes win pre-sideboard but usually seems more favored after SB.
4x Fire-Lit Thicket
4x Treetop Village
3x Savage Lands
3x Twilight Mire
3x Forest
3x Swamp
2x Mountain
1x Llanowar Wastes
1x Karplusan Forest
Creatures
4x Kitchen Finks
4x Chameleon Colossus
3x Broodmate Dragon
3x Cloudthresher
4x Rampant Growth
4x Maelstrom Pulse
3x Garruk Wilspeaker
3x Fertile Ground
3x Jund Charm
3x Firespout
2x Primal Command
1x Loxodon Warhammer
4x Thoughtseize
4x Terminate
3x Pithing Needle
2x Infest
1x Banefire
1x Primal Command
On the 2.5 hour ride to Minneapolis where our Regionals event was held, I made a couple of last minute changes. I was only upset with one of them and to be quite honest it made very little difference.
Change 1 > I replaced 2 Reflecting Pool with a 3rd Twilight Mire and 1 Karplusan Forest. This change was because on occasion I will need a color (Black or Red) and I will not be able to find it fast. this cannot happen and Reflecting Pool does not help with this. Ultimately I was happy with this change.
Change 2 > I removed Caldera Hellion from my list in favor of Broodmate Dragon #3. I run 3 Firespout so having this is dumb. Turn 3 CC, Path it, Untap, Play a land - Broodmate Dragon. You have to be playing against a less than optimal player for this to happen because they should be waiting to path your guy until you attack with him but unfortunately (for them) I distinctly remember about 3 times exactly that happened. Again, I was happy with this change.
Change 3 > I replaced 2 Mind Shatter with 2 Infest. This is the only time where I wish I would have not made the change. I have way too many sweepers as it is. I would have sided in the Shatters only once but still, I sided in the Infest zero.
Norther Regionls Tournament - Minneapolis, Minnesota - 251 Players REL 3
Round 1 (Turbo Fog) I was pretty sure I was playing an incompetent player because his dice matched both his playmat, his deck box, his pen, his sleeves, and his Blue Dragon Teeshirt which strangely matched his haircut. I had not played against his deck before so I made sure to just do what I could while watching what he did. I scooped it up late game 1 because he got ahead and I was dead. I now knew how the deck worked and quickly sided. -3 Jund Charms -3 Firespout -1 Loxodon Warhammer -1 Kitchen Finks +4 Thoughtseize +3 Pithing Needle +1 Primal Command I aggresively pounded his face in with Garruk + Colossus and I could tell he knew he was on the ropes. Game 3 I threw it away. He was stuck on 2 lands and he had Jace online. I Thoughtseized and grabbed Runed Halo, I had Thoughseize #2 but failed to play it and cast needle, he was holding Negate. HUGE MISPLAY! He would have lost but instead we drew.
0-0-1
Round 2 (Turbo Fog) This round I knew the plan ahead of time. I played game 1 with a Mulligan for a more aggressive hand and got what appeared to be that but drew badly. I got slightly behind and I scooped up for sideboard. His deck was the same as the last guys. I could tell he was not an excellent player so I did not mind scooping for sideboard advantage. I smoked him 2-0 by keeping his draws bad with Primal Command while never allowing my deck to wither. He was salty.
1-0-1
Round 3 (G/W) Loxodon Warhammer, Behemoth Sledge, CC, Oversoul of Dusk, Indestrucable guy, Gaddok Teeg > Any decks like this are pretty bad for us. I lost game 1, he was at 69 life because I was hard to kill. I did probably 40 damage to him. Sided like this -3 Jund Charm -3 Firespout -1 Loxodon Warhammer + 4 Thoughtseize +3 Pithing Needle +1 Primal Command... This is the game I threw away. He was at 19 life, I had 8 lands, a CC and a Finks. He was tapped out after playing sledge + Teeg and already had Oversoul of dusk in play. I had primal command in hand and wanted to deal with sledge but teeg said no. I could have swung for lethal with cc and Finks but disregaurded life totals and sung with only cc. He took it and I lost shortly there after I died.
1-1-1
Round 4 (Jund Ramp) This guy was no rocket scientist but it did not matter because he won the die roll and drew like a champ. I sided wrong game 2 and won, corrected my board for game 3, we both got stuck on lands, I killed his cc with a sneaky Cloudthresher (I tricked him.. lol) I got my own online, and he played 3 broodmates within 4 turns. I died to an X spell of the top.
1-2-1 At this point top 8 is an impossibility. I decide to go on thinking that I need to further test the deck and I need to start correcting my playmistakes. I have a 5k to attend in Minneapolist on the 27th and need to be prepared to play 9 rounds of good cards. So I go on.
Round 5 (2 Scoops) I was worried because his deck looked like the guy's deck who rolled me. Thankfully it was the other way around. 3 Maelstrom Pulse and a Garruk + 2 Treetops and a CC said gg with style. Game 2 was the same.
2-2-1 Why am I still playing again???
Round 6 Mono-White Control. I call a judge durring game 1 after he Endless Horizons for some Snow-Covered Plains. I win. Game 2 similar event, his sleeves are falling apart so he has to resleave. I concede to him so he does not get game loss #2. I wanted to beat this guy fair and square. Judge thought I was an idiot and he was right, none-the-less I woop him up.
3-2-1
Round 7 Mono Blue Mill + Traumatize This was a different deck than the others before that I had played. Sideboarded the same and won 2-0.
4-2-1
Round 8 Boat Brew. I feel bad for this guy. Between Maelstrom Pulse, Pithing needle, Broodmate Dragon and CC I do not know if he ever even felt like he had a change. Our deck is SICK against Boat Brew.
5-2-1
Round 9 Treefolk. Yes, Treefolk. This matchup is hard because he runs CC. Any deck that runs him is hard. By this point I had started siding in Pithing Needle for him. If they beat me to him I have to needle it. It was a hard matchup becasue of CC and Doran but I outplayed him. I won 2-1
6-2-1. Not happy with the final number because it should have been 7-2 but I had a good time and learned a lot. Of the 2 people I went with one did the same as me and the other made top 4 to quali for Nat's.
Final notes on this deck. This deck is not the best deck in standard. I truely beleive that B/W tokens is that deck.
3 Firespout Main was a disaster. I never need that much damage, and if I do I usually need more than that. I remember the wacky cost of Lavalanche turned me away but in hind sight I think that card deserves a slot if not 2. It can just win a game that is a lockout because of it's X to target player part and it can deal with big guys when we ramp to 7. (With Garruk we can easily get 10 out of that)
Cloudthresher is really only good against flyers, Plainswalkers and control. He is not super great against everything else. I am concidering going down to only 2 of him and maybe move the other to the side or out completely in favor of the Broodmate Twins.
Infest in the side was a joke. I already beat the decks that use BFT and Needle takes care of him better anyway. I will remove infest all togather. Thought Hemorage would have been nice... (Chameleon Colossus)
I will post a new list at another time as today I am going to chill, maybe draft. Peace.
"When all is said and done Goblins will be all that remain."
-Common Sense
So for against colossus on our decks we just have to chump block and ram-gang them until colossus just isn't a threat.
I really want colossus to make a huge come back in all decks with green so when i play against them i'll side board in goat nappers and steal it hahahaha!
Modern: Bant Geist-WUG
Legacy: Reanimator-UB-WRG
EDH:
Ramirez DePietro: Pirate Themed-UB
Riku of Two Reflections: "Oops I Win"-URG
Absolute trash.
"When all is said and done Goblins will be all that remain."
-Common Sense
I was thinking about him but I think Broodmate Dragon is always a better pick. With people playing terminate and path to exile, I'd rather have one dragon left.
I wouldn't say he is trash. If he lives it is game over.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Okay, so that being said we also should Consider Nicol Bolis. Look, the point is that Flameblast dragon is both easy to deal with and slow. He has to set up for a turn, he can easily be countered, he is easily killed, and if he is killed durring combat you just wasted 13 mana over the course of 2 turns (all of your available mana by the way... and this includes the possible land drop) to Fireball for 6. I will say it once more. Absolute trash.
With that same 13 mana I could play a Garruk + Untap 2 + Chameleon Colossus... Next turn Land drop + Hammer + Equip + Untap 2 + Swing Chameleon Colossus + Pump for a 14/11 Trample, Lifelink, Protection from Black... Not to mention if they Path Colossus there are still threats on the board, Garruk at 5, Hammer, etc.
"When all is said and done Goblins will be all that remain."
-Common Sense