Dragon Fodder is a really bad card for the deck. It doesn't do anything you would truly want it to. Sure, its 2 creatures for Furystoke Giant or 2 chump blockers, but it still ends up being 2 damage. I would much rather have something that they actively have to play around.
The problem with Gilt-Leaf Ambush is that it is 3cc. It competes with Sprouting Trinax, Nantuko Husk, Resounding Thunder, Kitchen Finks, Fulminator Mage, Blightning, and Goblin Assault. The 1st 3 options are superior in nearly every matchup, Kitchen Finks is better against aggro, which is where you might want Gilt-Leaf Ambush in the first place, Fulminator and Blightning is superior against control decks, and Goblin Assault is another consistent token generator for the deck. It is like Bitterblossom, but differen't as well.
As for the token deck I like, I'll post again in just a minute.
Goblin Assault is a good idea on paper (or cardboard in this case), but it doesn't play out very well. Most of the time it turns into a 1/1 that swings into something bigger every turn. Dragon Fodder at least supplies you with husk fodder and some early game blockers.
I agree that blightning is a good card against control, but I would sideboard it rather than md it. This deck can beat control, it's just that blightning, mind shatters, etc make it alot easier to do. My sideboard has a mixture of tar fiends, mind shatters, and nath of the gilt-leaf (LOL-TECH).
Maybe it's just that alot of my card decisions are based on a aggro-heavy meta. As it slowly turns to 5cc, I'll probably switch some of my card decisions to other cards.
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Blightning is bad. In terms of synchronizing the deck it does nothing. Against control, it has minimal effects, not even a 2 for 1, since they can drop extra lands etc.
Blightning is bad. In terms of synchronizing the deck it does nothing. Against control, it has minimal effects, not even a 2 for 1, since they can drop extra lands etc.
You seem to be forgetting the three damage you get out of it too...
Blightning is not a bad card, and certainly not a bad choice against control. It should definately be sideboarded though, there's no reason to have it in the maindeck.
Does anyone have any advice about the bad matchups other than RDW is tough and Reveilark is very hard. After going 5-3 at the starcity event this weekend I am still on the fence about the board and the number of certin cards in the maindeck.
Does anyone have any advice about the bad matchups other than RDW is tough and Reveilark is very hard. After going 5-3 at the starcity event this weekend I am still on the fence about the board and the number of certin cards in the maindeck.
Were you the guy playing the token deck in the feature match? I saw someone running a pretty similar deck to mine...but he was pulling out Wins when i was getting losses and I couldn't really figure it out.
My deck has changed a little bit based on my experiences at the 5k though.
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Sadly no but I did pull out a few cool wins. My favorite play was using Sarkhan Vol's ultimate abiltiy then playing a Torrent of Souls and swinging for 30.
My favorite win was when I swung in for 40+ with a bunch of tokens and 3 husks against a white weenie deck after a torrent of souls. Gravepact caused him to have an empty board and it was pretty much just death at that point.
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I just wanted to do a rough overview of arguments that I have seen so far and what is right.
Goblin Assault: This card is just straight bad. There is no possible way this card will ever ever make main-deck. The only possible you should ever run it is against Quick n' Toast / 5 Color Control. Reason behind it is once they Wrath of God or Firespout they still have guys coming. However, they're are far superior cards to be running against Toast and Control. So this card loses.
Grave Pact: This card wins games, period. It is possible to run them main-deck but I would not recommend it. Three of them in the sideboard is a really good idea though for any deck that runs creatures. You literally win against any creature deck once this resolves.
Mercy Killing: I understand the usefulness of this card, but it really just doesn't work here. To even dream of playing it you would need a Thrinax on the table. It's too risky. I never want dead cards in my hand when you can play threats.
Main-Decked Spot Removal: This deck doesn't really need spot removal per-say. 2-3 Shriekmaws should be good enough to deal with threats that can't be blocked. This is a token deck. It's meant to wreck aggro or big drops where spot removal would be used. If you are having that big of a problem switch your Stoke-Torrent ratio to 4-3 favoring Stoke.
Spectral Possession & Cloudgoat Ranger: These card have been tested in this deck. these basically took over the green in the deck. Once many people tested the WBR out they realized green is just more superior in this deck then white.
Dragon Fodder: People that think this card is bad need to find the biggest hole possible and big deeper. This is a token deck. Two creatures for 2 mana is crazy. The only other 2 drop we have is Bitterblossom and we can't count on having that every hand.
Gilt-Leaf Ambush: This card is actually really powerful in this deck game 1. You will understand when it saves the game almost every time its played. This is a SB out card though so you can bring cards in against Toast and 5CC.
Kitchen Finks: This card is too slow in this deck game 1. However, it will completely uneash havoc against Toast and 5CC which is our hardest match-up. It also gives RDW a hard time getting the extra damage in. It survives Firespout, Wrath of God, Pyroclasm, and gains us life. Replaces Gilt-Leaf Ambush against Toast, Control, RDW when SB.
Blightning: This is a very very powerful card against Toast and Control. Some arguments against it is they can just pitch land and it just doesn't do enough. Firstly, if you have thoroughly tested against 5CC and Toast, you know that even pitching land to discard is really bad for Toast and 5CC, if they don't get their mana-base settled ASAP against us they will lose turn 5-6. This card also gets the last bit of damage off if Stoke or Torrent comes short. This is just a really good card against 5CC and Toast.
Magma Spray: Takes out Finks and Lark targets. Guttural Response: Cheaper option for Thoughtseize against 5CC and Toast. Fulminator Mage: Great at disrupting mana-base against 5CC and Toast. Jund Charm: Good against mirror and lark graveyard disrupting. Naturalize: Against mirror and fae to get rid of Bitterblossom. Firespout: Against fae and mirror, especially against fae to just get rid of flyers. Snakeform: Still trying to figure out where this would be good. Blightning: Currently replaced by Earwig Squad. I think the squad might be a better choice. Grave Pact: I don't seem to like this card since our matchup against creature decks are already good. I'd rather run other SB tech.
As you can see with my deck I have 12 slots dedicated just to 5CC and Toast. It is the most predominant deck in my meta which is why I have so much against one deck. And to be honest it is the only deck Tokens has trouble with.
Thank you everyone for all your input. Please discuss what I have said and my decklist. I believe my decklist to be one of the most stable lists available. If you have any questions about my list just post. I check this forum everyday.
Match Updates VS Jund Rock
2-1
Game 1: He board cleared with Jund Charm, tokens came right back and Torrent for the win while opponent had two colossus on the board.
Game 2: Stuck at two land. I was on the draw with 3 3cc cards and two lands. I couldn't pull a third land until too late.
Game 3: Team Domination from 3 Marsh Flitters hitting the bored. Gilt-Leaf tokens blocked Chameleon Colossus. Brought down to 2 and Blightning for the win.
VS 5CC (Five Color Control)
1-0
Game 1: He just couldn't keep up. He resolved a Firespout, but I came back with two many creatures for him to deal with. Torrent for the win.
Had to leave so I only got one game against him, prob would have only gotten easier for me after SB.
VS Mono Black Zombies
2-0
Game 1: Basically, he had two Lord of the Undead on the board and was gaining advantage through the cycling zombie guy and returning it to his hand. He killed 2 Husks and something else. I Furystoked took out his Lords, then dropped a Shriekmaw targeting my own Stoke and shocked for the kill.
Game 2: My deck really curved out on this one. He Mind Roted me. Yes, mind rot. I went T2 Dragon Fodder, T3 Thrinax, Turn 4 Sarkhan. For some reason he killed my Thrinax in response to the +1 to Sarkhan. Attacked for 10 with 5 tokens and killed him next turn with another 10.
CUB3X, I completely agree with just about everything you've said.
I believe that a variant of your list or my list (they seem to be very similar) would probably emerge as the top "token" deck.
I also find it funny that the decklist at the top of this thread really doesn't use a whole lot of tokens...however how everything synergizes with nantuko is pretty awesome.
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Thank you Merca, I originally had Nantuko at 3 and then realized how crazy he is in this deck. Especially when I'm running 4 Sarkhans that can threaten.
I also wanted to point out that Siege-Gang Commander is too slow for this deck.
1) We are already running 7 cards with 5cc. Running more would just make the deck run very clunky. The other 2 cards we run at 5cc win the game. Siege-Gang doesn't.
2) For people saying its a great Torrent target, it really isn't. The tokens will not get +2/+0 or haste, only Siege-Gang himself will. Not to mention the effort of trying to get him in the graveyard is not worth it.
Husk is absolutely amazing with Sarkhan Vol. I've taken out so many different big threats with him.
Worst case scneario, Sarkhan Vol soaks up some damage for you, but generally you can hit your opponent with their own creature then remove it with husk. It works so so well.
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I've had tons of occasions where I just lay down sarkhan vol, block a few turns, and win. The card is amazing in this deck just because each of its abilities is relevant 99% of the time.
Well, I think we all agree that Sarkhan is crazy in this deck. I don't mean to sound like a jerk but does anyone have any comments on the deck i posted or card choices?
I personally think it's a great set up. The only reason i'm running grave pacts md instead of sb is because my FNM meta is creature aggro heavy. Outside of that, I would definitely just run all three sb and throw in another furystoke + sarkhan. Aside from that, I run 24 lands and you run 23...those seem to be the biggest differences in our decks.
How do you deal with fae? I've really had troubles after a mistbind hits the board and starts raping my face.
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jund charm seems like a good response to Clique hitting play. They can still champion BB though.
The only thing i've been really able to think of is an unmake or a terror...more likely terror though.
When I ran terror at the 5K, i was always wishing I had a shriekmaw in the GY to bring back with torrent...but that was my biggest gripe with it. Maybe have some in the sb just for fae?
Also, as far as sb is concerned, i'll have to test blightning to see how well it works against control. I was trying a combination of cunning lethemancer + nath of the gilt leaf + tar fiend and it worked really well against the only control player i ended up playing at the 5k...still needs more testing though.
I was running sb jund charms for demigod/reveillark/whatever gy shenanigans i saw, but i didn't really run into it that much. Would necrogenesis make a good candidate for gy hate?
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Well, I think we all agree that Sarkhan is crazy in this deck. I don't mean to sound like a jerk but does anyone have any comments on the deck i posted or card choices?
Simple: You have too many finishers.
You have three choices of killers: Sarkhan, Torrent, and Furystoke. I say choose two of the three, and go with that. Otherwise, you deck is very similar to my build, and I must say I like it.
Well, I think we all agree that Sarkhan is crazy in this deck. I don't mean to sound like a jerk but does anyone have any comments on the deck i posted or card choices?
You generally don't wanna see torrent in your opening hand, let alone two. Other than that the maindeck seems pretty solid. Maybe add a land or two since you don't have any mana dorks, and the average CC in this deck is about 3.
Replace the Blightnings in the sideboard with Fulminator Mages maybe, doesn't really matter too much though, they're both about equally effective against control, which is to say that sometimes they're awesome, sometimes they just don't do enough to make a difference.
Same with Gravepact, sometimes it's amazing, sometimes it's just kinda there. Not to mention it seems totally unnecessary when you already have a stellar aggro game, and kitchen finks is already in the board. I would either run Faerie Macabre or my personal favorite GY hater, wheel of sun and moon. A lot of people prefer relic of progenitus, but I like the long term effect of wheel, and the fact it pwns persist and demigods, mill, etc etc, the card is really multifaceted and underrated at the moment. It can get bounced or destroyed, but they're cheap and if you get two down... They're pretty much done using they're graveyard.
You have three choices of killers: Sarkhan, Torrent, and Furystoke. I say choose two of the three, and go with that. Otherwise, you deck is very similar to my build, and I must say I like it.
Sarkhan isn't a finisher, he's a planeswalker. Know the difference.
Here's my currently budget-esque build with the cards I currently have. I'm not dropping the cash for Vols, so don't suggest them. Same for the mana base. It's really the areas I need to approve, but I have no money.
Here's my currently budget-esque build with the cards I currently have. I'm not dropping the cash for Vols, so don't suggest them. Same for the mana base. It's really the areas I need to approve, but I have no money.
i know youve said you dont want vol, but he really is a beast in this deck, so without him your list is sub-optimal. also, gravepact is just not that good. sure there are unique situations where it might allow you to kill a colossus or something, but those slots could be put to better use; primal command, perhaps? rdw is a hard matchup for this deck. or, if you wanna get techy, you could try raking canopy; stops nearly every flier in the format.
and im calling it right now, this archetype is going to win states somewhere.
i know youve said you dont want vol, but he really is a beast in this deck, so without him your list is sub-optimal. also, gravepact is just not that good. sure there are unique situations where it might allow you to kill a colossus or something, but those slots could be put to better use; primal command, perhaps? rdw is a hard matchup for this deck. or, if you wanna get techy, you could try raking canopy; stops nearly every flier in the format.
and im calling it right now, this archetype is going to win states somewhere.
I think that RDW is beatable if you stick a sprouting thrinax. Sometimes it's tough for them to deal with all the token generating too. Vol is a beast and if you don't play it than your just begging to lose.
I totally agree that this deck will win a states somewhere.
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Type 2 :
Blue/White/Black Esper Blade UWB
In the works:
Nothing at the moment but in the tank for new ideas:D
Now I have reasons for my choices which I will explain.
Goblin Assault
Terrible in most builds, especially in the ones with dragon fodder or seige gang. The only drawback is the one token + redcaps being forced to attack. This card gives me a stream of tokens which if goes unchecked gives a culmitive source of damage. At worst it puts the opponent on the defensive and pumps my husk. This card also gives the deck much greater immunity to sweepers. All the builds that use one shot producers such as gilt-leaf ambush and dragon fodder all get blown out by pyroclasms and firespouts. Having 8 token producers is also an easy way to have constant token production without the need for drawing additional spells off the top and then trying to resolve them in the late game. It also does cute tricks against opposing changelings, let alone actual goblins.
Murderous Redcap
This guy has been a personal favourite in my deck and an all around all-star. He use's those "crappy" goblin tokens to take out x/3's or just simply burns a smaller creature out. Hitting the face isn't terrible by any means either. Did I mention he's an amazing torrent target coming into play as a hasted FTK that also hits players. He also goes with the anti-sweeper package. The downside of being a goblin so thus being forced to attack isn't stellar but the upsides and assists he's given me to win has outweighed the drawback tenfold.
Snakeform
This is a good removal spell in conjunction with goblin assault killing any blocking creature no matter the size. It also works as a cantriping terror when a finks is on the defence. On top of that it gives maindeck persist/leaves play hate to take out the troublesome finks or lark.
Eyeblights Ending
I needed some sort of targeted removal in that slot. I tried Resounding Thunder but my matchup is really good against Quick and Toast anyways I don't need the hate. Incinerate was out of place, Flame Javelin was akward to cast. Terror is suboptimal with the flooding of black creatures so I decided upon Eyeblights ending as my removal of choice. Shreikmaw could have taken this place but he will probably make his way to the sideboard if grave pacts wont be enough.
Finks/Thrinax
These guys aren't really that controversal of choices however having 8 mandeck cards that are always headaches for the red deck I'm glad to have all of them in. Makes that terrible matchup a little less worse.
Goblin Assault is a good idea on paper (or cardboard in this case), but it doesn't play out very well. Most of the time it turns into a 1/1 that swings into something bigger every turn. Dragon Fodder at least supplies you with husk fodder and some early game blockers.
I agree that blightning is a good card against control, but I would sideboard it rather than md it. This deck can beat control, it's just that blightning, mind shatters, etc make it alot easier to do. My sideboard has a mixture of tar fiends, mind shatters, and nath of the gilt-leaf (LOL-TECH).
Maybe it's just that alot of my card decisions are based on a aggro-heavy meta. As it slowly turns to 5cc, I'll probably switch some of my card decisions to other cards.
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You seem to be forgetting the three damage you get out of it too...
Blightning is not a bad card, and certainly not a bad choice against control. It should definately be sideboarded though, there's no reason to have it in the maindeck.
2 Furystoke Giant
3 Marsh Flitter
4 Nantuko Husk
2 Shriekmaw
2 Siege-gang Commander
4 Sprouting Thrinax
Spells
3 Sarkhan Vol
4 Dragon Fodder
4 Torrent Of Souls
4 Bitterblossom
3 Gilt-Leaf Ambush
2 Mountain
2 Swamp
2 Graven Cairns
2 Fire-Lit Thicket
1 Karplusan Forest
4 Reflecting Pool
4 Savage Land
2 Sulfurous Springs
2 Twilight Mire
2 Vivid Crag
2 Vivid Marsh
4 Fulminator Mage
4 Jund Charm
4 Thoughtseize
Does anyone have any advice about the bad matchups other than RDW is tough and Reveilark is very hard. After going 5-3 at the starcity event this weekend I am still on the fence about the board and the number of certin cards in the maindeck.
Were you the guy playing the token deck in the feature match? I saw someone running a pretty similar deck to mine...but he was pulling out Wins when i was getting losses and I couldn't really figure it out.
My deck has changed a little bit based on my experiences at the 5k though.
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Play at the following shops:
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Sci-Fi Genre (Durham, NC)
All Fun and Games (Apex, NC)
Goblin Assault: This card is just straight bad. There is no possible way this card will ever ever make main-deck. The only possible you should ever run it is against Quick n' Toast / 5 Color Control. Reason behind it is once they Wrath of God or Firespout they still have guys coming. However, they're are far superior cards to be running against Toast and Control. So this card loses.
Grave Pact: This card wins games, period. It is possible to run them main-deck but I would not recommend it. Three of them in the sideboard is a really good idea though for any deck that runs creatures. You literally win against any creature deck once this resolves.
Mercy Killing: I understand the usefulness of this card, but it really just doesn't work here. To even dream of playing it you would need a Thrinax on the table. It's too risky. I never want dead cards in my hand when you can play threats.
Main-Decked Spot Removal: This deck doesn't really need spot removal per-say. 2-3 Shriekmaws should be good enough to deal with threats that can't be blocked. This is a token deck. It's meant to wreck aggro or big drops where spot removal would be used. If you are having that big of a problem switch your Stoke-Torrent ratio to 4-3 favoring Stoke.
Spectral Possession & Cloudgoat Ranger: These card have been tested in this deck. these basically took over the green in the deck. Once many people tested the WBR out they realized green is just more superior in this deck then white.
Dragon Fodder: People that think this card is bad need to find the biggest hole possible and big deeper. This is a token deck. Two creatures for 2 mana is crazy. The only other 2 drop we have is Bitterblossom and we can't count on having that every hand.
Gilt-Leaf Ambush: This card is actually really powerful in this deck game 1. You will understand when it saves the game almost every time its played. This is a SB out card though so you can bring cards in against Toast and 5CC.
Kitchen Finks: This card is too slow in this deck game 1. However, it will completely uneash havoc against Toast and 5CC which is our hardest match-up. It also gives RDW a hard time getting the extra damage in. It survives Firespout, Wrath of God, Pyroclasm, and gains us life. Replaces Gilt-Leaf Ambush against Toast, Control, RDW when SB.
Blightning: This is a very very powerful card against Toast and Control. Some arguments against it is they can just pitch land and it just doesn't do enough. Firstly, if you have thoroughly tested against 5CC and Toast, you know that even pitching land to discard is really bad for Toast and 5CC, if they don't get their mana-base settled ASAP against us they will lose turn 5-6. This card also gets the last bit of damage off if Stoke or Torrent comes short. This is just a really good card against 5CC and Toast.
Now, for the current list I am running:
2 Fire-Lit Thicket
1 Graven Cairns
4 Reflecting Pool
2 Twilight Mire
4 Savage Lands
2 Mountain
4 Sulfurous Springs
4 Karplusan Forest
Creatures
4 Nantuko Husk
4 Marsh Flitter
3 Furystoke Giant
4 Sprouting Thrinax
2 Shriekmaw
4 Sarkhan Vol
Spells
4 Bitterblossom
4 Torrent of Souls
4 Gilt-Leaf Ambush
4 Dragon Fodder
4 Thoughtseize
4 Kitchen Finks
3 Jund Charm
4 Earwig Squad
Magma Spray: Takes out Finks and Lark targets.
Guttural Response: Cheaper option for Thoughtseize against 5CC and Toast.
Fulminator Mage: Great at disrupting mana-base against 5CC and Toast.
Jund Charm: Good against mirror and lark graveyard disrupting.
Naturalize: Against mirror and fae to get rid of Bitterblossom.
Firespout: Against fae and mirror, especially against fae to just get rid of flyers.
Snakeform: Still trying to figure out where this would be good.
Blightning: Currently replaced by Earwig Squad. I think the squad might be a better choice.
Grave Pact: I don't seem to like this card since our matchup against creature decks are already good. I'd rather run other SB tech.
As you can see with my deck I have 12 slots dedicated just to 5CC and Toast. It is the most predominant deck in my meta which is why I have so much against one deck. And to be honest it is the only deck Tokens has trouble with.
Thank you everyone for all your input. Please discuss what I have said and my decklist. I believe my decklist to be one of the most stable lists available. If you have any questions about my list just post. I check this forum everyday.
Match Updates
VS Jund Rock
2-1
Game 1: He board cleared with Jund Charm, tokens came right back and Torrent for the win while opponent had two colossus on the board.
Game 2: Stuck at two land. I was on the draw with 3 3cc cards and two lands. I couldn't pull a third land until too late.
Game 3: Team Domination from 3 Marsh Flitters hitting the bored. Gilt-Leaf tokens blocked Chameleon Colossus. Brought down to 2 and Blightning for the win.
VS 5CC (Five Color Control)
1-0
Game 1: He just couldn't keep up. He resolved a Firespout, but I came back with two many creatures for him to deal with. Torrent for the win.
Had to leave so I only got one game against him, prob would have only gotten easier for me after SB.
VS Mono Black Zombies
2-0
Game 1: Basically, he had two Lord of the Undead on the board and was gaining advantage through the cycling zombie guy and returning it to his hand. He killed 2 Husks and something else. I Furystoked took out his Lords, then dropped a Shriekmaw targeting my own Stoke and shocked for the kill.
Game 2: My deck really curved out on this one. He Mind Roted me. Yes, mind rot. I went T2 Dragon Fodder, T3 Thrinax, Turn 4 Sarkhan. For some reason he killed my Thrinax in response to the +1 to Sarkhan. Attacked for 10 with 5 tokens and killed him next turn with another 10.
Match Count: 3-0
Game Count: 5-1
I believe that a variant of your list or my list (they seem to be very similar) would probably emerge as the top "token" deck.
I also find it funny that the decklist at the top of this thread really doesn't use a whole lot of tokens...however how everything synergizes with nantuko is pretty awesome.
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I also wanted to point out that Siege-Gang Commander is too slow for this deck.
1) We are already running 7 cards with 5cc. Running more would just make the deck run very clunky. The other 2 cards we run at 5cc win the game. Siege-Gang doesn't.
2) For people saying its a great Torrent target, it really isn't. The tokens will not get +2/+0 or haste, only Siege-Gang himself will. Not to mention the effort of trying to get him in the graveyard is not worth it.
Worst case scneario, Sarkhan Vol soaks up some damage for you, but generally you can hit your opponent with their own creature then remove it with husk. It works so so well.
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How do you deal with fae? I've really had troubles after a mistbind hits the board and starts raping my face.
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By the way, I've been updating my matches on my deck post.
The only thing i've been really able to think of is an unmake or a terror...more likely terror though.
When I ran terror at the 5K, i was always wishing I had a shriekmaw in the GY to bring back with torrent...but that was my biggest gripe with it. Maybe have some in the sb just for fae?
Also, as far as sb is concerned, i'll have to test blightning to see how well it works against control. I was trying a combination of cunning lethemancer + nath of the gilt leaf + tar fiend and it worked really well against the only control player i ended up playing at the 5k...still needs more testing though.
I was running sb jund charms for demigod/reveillark/whatever gy shenanigans i saw, but i didn't really run into it that much. Would necrogenesis make a good candidate for gy hate?
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Simple: You have too many finishers.
You have three choices of killers: Sarkhan, Torrent, and Furystoke. I say choose two of the three, and go with that. Otherwise, you deck is very similar to my build, and I must say I like it.
-1 Torrent of Souls
+1 Shriekmaw
You generally don't wanna see torrent in your opening hand, let alone two. Other than that the maindeck seems pretty solid. Maybe add a land or two since you don't have any mana dorks, and the average CC in this deck is about 3.
Replace the Blightnings in the sideboard with Fulminator Mages maybe, doesn't really matter too much though, they're both about equally effective against control, which is to say that sometimes they're awesome, sometimes they just don't do enough to make a difference.
Same with Gravepact, sometimes it's amazing, sometimes it's just kinda there. Not to mention it seems totally unnecessary when you already have a stellar aggro game, and kitchen finks is already in the board. I would either run Faerie Macabre or my personal favorite GY hater, wheel of sun and moon. A lot of people prefer relic of progenitus, but I like the long term effect of wheel, and the fact it pwns persist and demigods, mill, etc etc, the card is really multifaceted and underrated at the moment. It can get bounced or destroyed, but they're cheap and if you get two down... They're pretty much done using they're graveyard.
Edit:
Sarkhan isn't a finisher, he's a planeswalker. Know the difference.
I use 3 Vols, 2 Giants, and 4 Torrents.
Also, how does your deck run with 23 lands? I have 25 to get me into Torrent range ASAP, but I do sometimes feel like it might be a bit much.
http://forums.mtgsalvation.com/blog.php?u=34630
4 Sprouting Thrinax
4 Nantuko Husk
4 Marsh Flitter
3 Furystroke Giant
3 Shriekmaw
OTHER SPELLS
4 Dragon Fodder
4 Gilt-Leaf Ambush
4 Bitterblossom
4 Torrent of Souls
2 Thoughtseize
7 Swamp
5 Mountain
2 Forest
3 Vivid Grove
1 Vivid Craig
4 Savage Lands
1 Twilight Mire
1 Fire-Lit Thicket
4 Fulminator Mage
4 Guttural Response
4 Blightning
3 Gravepact
i know youve said you dont want vol, but he really is a beast in this deck, so without him your list is sub-optimal. also, gravepact is just not that good. sure there are unique situations where it might allow you to kill a colossus or something, but those slots could be put to better use; primal command, perhaps? rdw is a hard matchup for this deck. or, if you wanna get techy, you could try raking canopy; stops nearly every flier in the format.
and im calling it right now, this archetype is going to win states somewhere.
I think that RDW is beatable if you stick a sprouting thrinax. Sometimes it's tough for them to deal with all the token generating too. Vol is a beast and if you don't play it than your just begging to lose.
I totally agree that this deck will win a states somewhere.
Type 2 :
Blue/White/Black Esper Blade UWB
In the works:
Nothing at the moment but in the tank for new ideas:D
Great Quotes:
Thanks to spiderboy4 and [High~Light Studios] for the AMAZING sig and avatar!
4x Savage Lands
2x Fire-lit Thicket
2x Graven Cairns
2x Twighlight Mire
2x Karplusan Forest
2x Llanowar Wastes
3x Mountain
3x Swamp
4x Kitchen Finks
4x Nantuko Husk
4x Murderous Redcap
2x Furystoke Giant
4x Bitterblossom
4x Goblin Assault
3x Snakeform
2x Eyeblights Ending
3x Torrent of Souls
2x Sarkhan Vol
Now I have reasons for my choices which I will explain.
Goblin Assault
Terrible in most builds, especially in the ones with dragon fodder or seige gang. The only drawback is the one token + redcaps being forced to attack. This card gives me a stream of tokens which if goes unchecked gives a culmitive source of damage. At worst it puts the opponent on the defensive and pumps my husk. This card also gives the deck much greater immunity to sweepers. All the builds that use one shot producers such as gilt-leaf ambush and dragon fodder all get blown out by pyroclasms and firespouts. Having 8 token producers is also an easy way to have constant token production without the need for drawing additional spells off the top and then trying to resolve them in the late game. It also does cute tricks against opposing changelings, let alone actual goblins.
Murderous Redcap
This guy has been a personal favourite in my deck and an all around all-star. He use's those "crappy" goblin tokens to take out x/3's or just simply burns a smaller creature out. Hitting the face isn't terrible by any means either. Did I mention he's an amazing torrent target coming into play as a hasted FTK that also hits players. He also goes with the anti-sweeper package. The downside of being a goblin so thus being forced to attack isn't stellar but the upsides and assists he's given me to win has outweighed the drawback tenfold.
Snakeform
This is a good removal spell in conjunction with goblin assault killing any blocking creature no matter the size. It also works as a cantriping terror when a finks is on the defence. On top of that it gives maindeck persist/leaves play hate to take out the troublesome finks or lark.
Eyeblights Ending
I needed some sort of targeted removal in that slot. I tried Resounding Thunder but my matchup is really good against Quick and Toast anyways I don't need the hate. Incinerate was out of place, Flame Javelin was akward to cast. Terror is suboptimal with the flooding of black creatures so I decided upon Eyeblights ending as my removal of choice. Shreikmaw could have taken this place but he will probably make his way to the sideboard if grave pacts wont be enough.
Finks/Thrinax
These guys aren't really that controversal of choices however having 8 mandeck cards that are always headaches for the red deck I'm glad to have all of them in. Makes that terrible matchup a little less worse.
Thanks spiderboy4 from High~Light Studios
Member of Team Revolution