Maindeck anti-aggro with transformational SB for control. Has wrecked 4-color Bant Aggro, Kithkin, RDW and RW Kithkin in testing. Need to get some more time in against Fae and 5cc.
-2 martial coup
-4 runed halo
-4 wrath of god
-3 wall of reverence
-2 feudkiller's verdict
Maindeck anti-aggro with transformational SB for control. Has wrecked 4-color Bant Aggro, Kithkin, RDW and RW Kithkin in testing. Need to get some more time in against Fae and 5cc.
-2 martial coup
-4 runed halo
-4 wrath of god
-3 wall of reverence
-2 feudkiller's verdict
+SB
So this is a control deck?
-4 KotWO
+4 Mind Stone
-2 Runed Halo (to the side)
+2 Scepter of Dominance
Huh... someone played a deck pretty much exactly like this at FNM the other night I think. Made it to semis, lost to Jund Ramp.
You wouldn't happen to be a resident of the find city of Eugene, OR, would you? Just a random shot in the dark...
And I think the deck could use an extra Elspeth, just to be sure you win in time (Despite the Mistveil plains, I think the majority of the time winning the game should be through Elspeth...) I wouldn't know what to cut for it though.
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Slaughtering elves with a grin on meh face since 2004.
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-2 Runed Halo (to the side)
+2 Scepter of Dominance
my $0.02
I've debated KO2 vs Mind Stone for a while. The ability to use Elspeth to make him a 5/5 flying beater plus thinning a land out of the deck made me give him the nod. The Halo vs Scepter is interesting, I'll test that out. I'm working on a R/W control deck that utilizes both Dominance and Ajani Vengeant for some real lockdown.
Huh... someone played a deck pretty much exactly like this at FNM the other night I think. Made it to semis, lost to Jund Ramp.
You wouldn't happen to be a resident of the find city of Eugene, OR, would you? Just a random shot in the dark...
And I think the deck could use an extra Elspeth, just to be sure you win in time (Despite the Mistveil plains, I think the majority of the time winning the game should be through Elspeth...) I wouldn't know what to cut for it though.
Nope, I live in PA. MWC is a strong deck right now, so if you're in an aggro-heavy environment, I'm not surprised to see it pop up.
I'm running a mono-white aggrocontrol build thats a bit different than this. I run Story Circle, since it stops a lot of stuff in its tracks, Lapse of Certainty because it is great protection for EoT Story Circle removal and lots of other things, Godhead of Awe and Light from Within, and some other stuff...
Martial Coup
Path to Exile
Oblivion Ring
Wrath
Wall of Reverence
Feudkiller's Verdict
Runed Halo is for Banefire, Cruel Ultimatum, Tidehollow Sculler, Mistbind Clique, etc, etc, etc.
Completely agreed.
Though I wonder, it may be a little overkill, but what do you think about Purity here? I like Divinity too, but they really need to do something about Purity, and if it isn't an RFG effect, Purity can come back. I like the build though, I think I'll tool this up soon and see what it can do.
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Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
Though I wonder, it may be a little overkill, but what do you think about Purity here? I like Divinity too, but they really need to do something about Purity, and if it isn't an RFG effect, Purity can come back. I like the build though, I think I'll tool this up soon and see what it can do.
I considered a 2-of Purity over Feudkiller's because of it's usefulness against Banefire, but with the majority of removal being RFG I don't think his shuffle back in effect will come into play often.
i think you should just run knight of meadowgrain in place of knight of the white orchid in this deck now because of the new life-gain theme you've added. a 5/5 flying life-linked first-striker for WW is pretty slick anyway.
I ran a similar deck in a 20 person tourney this past Sunday to a Top 8.
I really think Divinity of Pride is lackluster in a deck that isn't playing Beacon of Immortality.
Here's my list:
The deck is extremely fun or boring to play depending on your playstyle. I like to make my opponents tear out their hair so It's fun for me. Battlegrace is Exalted Angel Version 2.0. And no less than 4 Watchtower. I've won swinging for 20 with just man-lands several times. Plus your opponents will spend all their removal on your Towers, leaving your Angels free to fly freely. Don't forget it combos with Mobilization, in case you need that extra 1 or 2 mana.
I play Story Circle over Halo main because you never know what to expect. Halo can be a dead card in Game 1 whereas Story Circle is always playable.
Mono-White has always been a blast for me, I hope this helps you along the way.
i think i liked the old build with 1-2 mobilizations over the 3-4 wall of reverence. i do like the fact that wall of reverence makes restless apparition look better, but i still like the mass CA the tokens provided me with.
Any thoughts on Battlegrace Angel over Divinity of Pride? If you're over 25 life, Divinity is obviously better. Otherwise, i would think Battlegrace would be better.
I'm also a fan of a red splash for Ajani Vengeant and Banefire but I think that's a personal preference. I like the control aspect of 3x scepter and 3x vengeant.
Prides got more than enough life-gain to run Divinity of Pride. i count 16 cards that allow him to gain large chucks of life, many of them dependent on how much power a creature has, making elspeth useful for both offense and defense. Plus this deck runs small creatures like tokens. if get the advantage of divinity if you swarm with little creatures and most importantly, +4/+4 is way bigger than +1/+1. the difference is still very small but i do recommend divinty.
A word of caution on the red splash; In my opinion I have found that it is harder to use banefire with white because the other players life total is most likely very high from playing defensively. I end up choosing martial coup over banefire thus making the deck very white, or putting more offensive cards in (and lark, making it become similar to boat brew).
See above for my debate about Divinity. It is much better in a build that is primarily lifegain excessive(running Beacon). Battlegrace is the same cost, swings for more and gains more on the whole. I used to run 1 Divinity in my build but 90% of the time it was killed immediatly.
I have been toying with the red splash and I feel, consistancy over card quality is pretty close. Either build is good I just hate mana screw. However Banefire is sick as the 9th or 10th Wincondition.
See above for my debate about Divinity. It is much better in a build that is primarily lifegain excessive(running Beacon). Battlegrace is the same cost, swings for more and gains more on the whole. I used to run 1 Divinity in my build but 90% of the time it was killed immediatly.
I have been toying with the red splash and I feel, consistancy over card quality is pretty close. Either build is good I just hate mana screw. However Banefire is sick as the 9th or 10th Wincondition.
My build is heavy on lifegain too, and Divinity has been > Battlegrace most of the time. And as to Divinity being killed immediately, it is still more resilient than Battlegrace Angel, at least by being immune to Terror and Shriekmaw, but if you have the life Divinity just finishes harder. And you don't need Beacon. Also I run SpecProc, so mass attacks are definitely part of my game, with Exalted being rather meh. I did run Beacon, but most of the time the mass lifegain from the Wall, Plumeveil (in my case), or buffed Knights (from Elspeth or Glorious Anthem) keeps me very high on life, and most of that lifegain is largely passive. And I use Feudkiller's Verdict because it will almost always drop a fatty on my side. I was using Purity for a while too, but I wanted to shave down my curve, so Divinity for me is the best option.
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Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
This is what I have built now. I intend to get two more PtE in there once I find them, and perhaps another divinity. It functions as both aggro and control where needed, using Lapse to stop the potential bouncing of story circle EoT or other such things allowing them a win on the next turn. It can also screw up tempo when necessary. Both varieties of knights are very useful, especially when followed by a hammer or Light, serving as massive blockers or good hits in the face. And then godhead is just a good, but underrated card.
Also, since I have no recursion, Burial is much better than ***, particularly against Lark decks.
Good discussion! Thanks for the feedback. Again, I prefer having the other win conditions of vengeant and banefire but I see both sides.
For those using more of the token swarm approach, wouldn't ajani goldmane be better than elspeth? Plus, it has the lifegain ability to get you over 25 for divinity if necessary.
For the deck above, you may want to remove light from within. You just don't have enough creatures for it to be of benefit.
So, what are the bad matchups? I imagine that 5cc and Fae are the tough ones. They counter all your game winners and they overrun you with bitterblossom tokens. That was my reason for adding the vengeant/banefire to the deck. Thoughts?
I go Elspeth > Ajani because I already have enough life gain elements, his little bit of help per turn isn't a big thing. Two, with Elspeth out Angel's Blessing one of my critters when a Wall is out I effectively get their power +3 and can beat face, and when buffing something like Divinity or Knights of Meadowgrain, I get even more life back.. Three, my tokens tend to work well with Glorious Anthem, without needing the buff + stuff, and my deck is also defensive so with Plumeveils and Walls, I'm pretty set there so the Vigilance isn't really missed.
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Decks
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite) Skullbriar, the Walking Grave (Sac and Grave hijinks) Azusa, Lost but Seeking (Landfall hijinks) Kaalia of the Vast (Heavily modded)
This is what I have built now. I intend to get two more PtE in there once I find them, and perhaps another divinity. It functions as both aggro and control where needed, using Lapse to stop the potential bouncing of story circle EoT or other such things allowing them a win on the next turn. It can also screw up tempo when necessary. Both varieties of knights are very useful, especially when followed by a hammer or Light, serving as massive blockers or good hits in the face. And then godhead is just a good, but underrated card.
Also, since I have no recursion, Burial is much better than ***, particularly against Lark decks.
side from this being a huge departure and slightly off topic from the other control decks here, you have hallowed burial over wrath. this is unacceptable in my eyes, lol. i made a deck with a similar concept however, so i suggest you add these two cards; hearthfire hobgoblins or restless apparition. in addition you really should add elspeth for her pump. godhead of awe is the first thing i'd take out because you don't have enough creature cards to contend with the other aggro decks.
Thought i'd fool around with Wall of Reverence too. I'm not sure if i like the wall, but i'm going to try it out anyway. I might still switch it out for Divinity of Pride at any time however. I'm glad that i am going to get the most out of my sideboard this time around as well. (knights being switched constantly for runed halo/celestial purge).
For those using more of the token swarm approach, wouldn't ajani goldmane be better than elspeth?
no, i don't think goldmane is better for two reasons. the first reason i didn't run ajani goldmane over elspeth is because he doesn't produce tokens and defend like elspeth can. 2. reason is the deck didn't run lifegain except for finks. i guess a thrid reason is that her finisher ability is much better than his especially with mobilization or martial coup. (An increasing number of 1/1s that just won't go away is very scary, especially after a wrath of god, and its just a big clock that isn't destroyed easily). two few of creatures to play him anyways, martial coups tokens either win you the game or get destroyed, turning them into 2/2s still makes them die from volcanic fallout/wrath of god..
hi guys I am trying to build this type of deck but on a buggeit if anyone could help me out that would be uber greatness I am loseing to conotrl and some aggro for some ression my friend use profancomand ftw and it sucks I am loseing against it oh will heres my md and sidebord...bye
i'd get some sort of extra finisher like mobilization. to make the deck cheaper you could also switch ajani goldmane for elspeth, although shes really really good. (i do realize that shes going for 30 something dollars each at cardkingdom). maybe light from within or glorious anthem would work as a good finisher as well with some ajustments to the deck. i'd take out hallowed burial, unmake, battlegrace angel and stillmoon as the first cards to be switched out.
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4 path to exile
4 runed halo
4 knight of the white orchid
3 oblivion ring
4 kitchen finks
4 wrath of god
3 wall of reverence
2 elspeth, knight-errant
2 feudkiller's verdict
20 plains
1 mistveil plains
3 forbidding watchtower
3 voice of all
4 figure of destiny
4 stillmoon cavalier
4 knight of meadowgrain
Maindeck anti-aggro with transformational SB for control. Has wrecked 4-color Bant Aggro, Kithkin, RDW and RW Kithkin in testing. Need to get some more time in against Fae and 5cc.
-2 martial coup
-4 runed halo
-4 wrath of god
-3 wall of reverence
-2 feudkiller's verdict
+SB
So this is a control deck?
-4 KotWO
+4 Mind Stone
-2 Runed Halo (to the side)
+2 Scepter of Dominance
my $0.02
You wouldn't happen to be a resident of the find city of Eugene, OR, would you? Just a random shot in the dark...
And I think the deck could use an extra Elspeth, just to be sure you win in time (Despite the Mistveil plains, I think the majority of the time winning the game should be through Elspeth...) I wouldn't know what to cut for it though.
I've debated KO2 vs Mind Stone for a while. The ability to use Elspeth to make him a 5/5 flying beater plus thinning a land out of the deck made me give him the nod. The Halo vs Scepter is interesting, I'll test that out. I'm working on a R/W control deck that utilizes both Dominance and Ajani Vengeant for some real lockdown.
Nope, I live in PA. MWC is a strong deck right now, so if you're in an aggro-heavy environment, I'm not surprised to see it pop up.
4 path to exile
4 runed halo
4 knight of the white orchid
3 oblivion ring
4 kitchen finks
4 wrath of god
3 wall of reverence
3 elspeth, knight-errant
2 feudkiller's verdict
20 plains
1 mistveil plains
3 forbidding watchtower
3 voice of all
4 figure of destiny
4 stillmoon cavalier
4 knight of meadowgrain
-2 Martial Coup
-4 Runed Halo
-4 Wrath of God
-3 Wall of Reverence
-2 Feudkiller's Verdict
+ SB
official rules advisor. it gets me there.
I'll post a list when I get home today.
Runed Halo >>> Story Circle.
Creatures are not an issue for this deck:
Martial Coup
Path to Exile
Oblivion Ring
Wrath
Wall of Reverence
Feudkiller's Verdict
Runed Halo is for Banefire, Cruel Ultimatum, Tidehollow Sculler, Mistbind Clique, etc, etc, etc.
Completely agreed.
Though I wonder, it may be a little overkill, but what do you think about Purity here? I like Divinity too, but they really need to do something about Purity, and if it isn't an RFG effect, Purity can come back. I like the build though, I think I'll tool this up soon and see what it can do.
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
I considered a 2-of Purity over Feudkiller's because of it's usefulness against Banefire, but with the majority of removal being RFG I don't think his shuffle back in effect will come into play often.
PS- I hate these new banner ads.
Edit: i agree 100% (about the ads)
I really think Divinity of Pride is lackluster in a deck that isn't playing Beacon of Immortality.
Here's my list:
4x Kitchen Finks
4x Battlegrace Angel
3x Wall of Reverence
3x Mind Stone
2x Staff of Dominance
3x Story Circle
4x Oblivion Ring
1x Mobilization
2x Austere Command
2x Martial Coup
3x Path to Exile
2x Beacon of Immortality
4x Forbidding Watchtower
2x Mistveil Plains
17x Plains
2x Divinity of Pride
4x Celestial Purge
3x Rule of Law
2x Dispeller's Capsule
The deck is extremely fun or boring to play depending on your playstyle. I like to make my opponents tear out their hair so It's fun for me. Battlegrace is Exalted Angel Version 2.0. And no less than 4 Watchtower. I've won swinging for 20 with just man-lands several times. Plus your opponents will spend all their removal on your Towers, leaving your Angels free to fly freely. Don't forget it combos with Mobilization, in case you need that extra 1 or 2 mana.
I play Story Circle over Halo main because you never know what to expect. Halo can be a dead card in Game 1 whereas Story Circle is always playable.
Mono-White has always been a blast for me, I hope this helps you along the way.
Draft and Pauper on MTGO: RonTrauma
MTGArena: Mardu Aristocrats, Mono-R, 4C Dreadhorde, Golgari Citadel
2 Mistveil Plains
20 Plains
2 Forbidding Watchtower
Creatures:
4 Kitchen Finks
3 Plumeveil
3 Wall of Reverance
3 Divinity of Pride
4 Howling Mine
4 Hoofprints of the Stag
3 Oblivion Ring
2 Path to Exile
2 Staff of Dominance
2 Rune Halo
2 Story Circle
2 Martial Coup
1 Beacon of Immortality
1 Wrath of God
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I'm also a fan of a red splash for Ajani Vengeant and Banefire but I think that's a personal preference. I like the control aspect of 3x scepter and 3x vengeant.
A word of caution on the red splash; In my opinion I have found that it is harder to use banefire with white because the other players life total is most likely very high from playing defensively. I end up choosing martial coup over banefire thus making the deck very white, or putting more offensive cards in (and lark, making it become similar to boat brew).
I have been toying with the red splash and I feel, consistancy over card quality is pretty close. Either build is good I just hate mana screw. However Banefire is sick as the 9th or 10th Wincondition.
Draft and Pauper on MTGO: RonTrauma
MTGArena: Mardu Aristocrats, Mono-R, 4C Dreadhorde, Golgari Citadel
My build is heavy on lifegain too, and Divinity has been > Battlegrace most of the time. And as to Divinity being killed immediately, it is still more resilient than Battlegrace Angel, at least by being immune to Terror and Shriekmaw, but if you have the life Divinity just finishes harder. And you don't need Beacon. Also I run SpecProc, so mass attacks are definitely part of my game, with Exalted being rather meh. I did run Beacon, but most of the time the mass lifegain from the Wall, Plumeveil (in my case), or buffed Knights (from Elspeth or Glorious Anthem) keeps me very high on life, and most of that lifegain is largely passive. And I use Feudkiller's Verdict because it will almost always drop a fatty on my side. I was using Purity for a while too, but I wanted to shave down my curve, so Divinity for me is the best option.
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
3 Forbidding Watchtower
20 Plains
Creatures
4 Knight of the White Orchid
3 Knight of Meadowgrain
3 Godhead of Awe
1 Divinity of Pride
Spells
4 Unmake
2 Path to Exile
4 Oblivion Ring
3 Story Circle
2 Light From Within
3 Loxodon Warhammer
4 Lapse of Certainty
4 Hallowed Burial
4 Burrenton Forge-Tender
3 Aura of Silence
4 Condemn
4 something else... I'm drawing a blank right now.
This is what I have built now. I intend to get two more PtE in there once I find them, and perhaps another divinity. It functions as both aggro and control where needed, using Lapse to stop the potential bouncing of story circle EoT or other such things allowing them a win on the next turn. It can also screw up tempo when necessary. Both varieties of knights are very useful, especially when followed by a hammer or Light, serving as massive blockers or good hits in the face. And then godhead is just a good, but underrated card.
Also, since I have no recursion, Burial is much better than ***, particularly against Lark decks.
For those using more of the token swarm approach, wouldn't ajani goldmane be better than elspeth? Plus, it has the lifegain ability to get you over 25 for divinity if necessary.
For the deck above, you may want to remove light from within. You just don't have enough creatures for it to be of benefit.
So, what are the bad matchups? I imagine that 5cc and Fae are the tough ones. They counter all your game winners and they overrun you with bitterblossom tokens. That was my reason for adding the vengeant/banefire to the deck. Thoughts?
Commander
Ezuri, Renegade Leader (Aggro/Combo - Favorite)
Skullbriar, the Walking Grave (Sac and Grave hijinks)
Azusa, Lost but Seeking (Landfall hijinks)
Kaalia of the Vast (Heavily modded)
Standard
Waiting for Innistrad...
Extended
Hah!
Modern
Living End Cascade (RGB)
Legacy
Burn
Vintage
None
Casual
WB Aggro-Control
Green Stompy
Pink Floyd (UWr Wall Control)
Lunch Box (Fatty ramp)
D-Bag (White Control)
Level 13 Task Mage
side from this being a huge departure and slightly off topic from the other control decks here, you have hallowed burial over wrath. this is unacceptable in my eyes, lol. i made a deck with a similar concept however, so i suggest you add these two cards; hearthfire hobgoblins or restless apparition. in addition you really should add elspeth for her pump. godhead of awe is the first thing i'd take out because you don't have enough creature cards to contend with the other aggro decks.
4 path to exile
3 mind stone
4 knight of the white orchid
2 mobilization
3 oblivion ring
4 kitchen finks
3 wall of reverence
3 elspeth, knight-errant
4 battlegrace angel
17 plains
2 mutavault
1 mistveil plains
3 forbidding watchtower
3 wispmare
3 runed halo
3 celestial purge
4 stillmoon cavalier
2 feudkiller's verdict
20 plains
3 forbidding watchtower
1 Mistveil Plains
Maindeck
3 condemn
4 path to exile
4 knight of the white orchid
4 Knight of the Meadowgrain
4 Kitchen Finks
2 mobilization
3 oblivion ring
4 wrath of god
3 elspeth, knight-errant
3 Wall of Reverence
2 martial coup
3 wispmare
4 celestrial purge
4 Runed Halo
2 story circle
1 condemn
1 oblivion ring
Thought i'd fool around with Wall of Reverence too. I'm not sure if i like the wall, but i'm going to try it out anyway. I might still switch it out for Divinity of Pride at any time however. I'm glad that i am going to get the most out of my sideboard this time around as well. (knights being switched constantly for runed halo/celestial purge).
no, i don't think goldmane is better for two reasons. the first reason i didn't run ajani goldmane over elspeth is because he doesn't produce tokens and defend like elspeth can. 2. reason is the deck didn't run lifegain except for finks. i guess a thrid reason is that her finisher ability is much better than his especially with mobilization or martial coup. (An increasing number of 1/1s that just won't go away is very scary, especially after a wrath of god, and its just a big clock that isn't destroyed easily). two few of creatures to play him anyways, martial coups tokens either win you the game or get destroyed, turning them into 2/2s still makes them die from volcanic fallout/wrath of god..
20 [ALA] Plains (1)
4 [10E] Forbidding Watchtower
4 [SHM] Kitchen Finks
2 [ALA] Battlegrace Angel
4 [ALA] Knight of the White Orchid
4 [EVE] Stillmoon Cavalier
4 [10E] Wrath of God
2 [EVE] Hallowed Burial
4 [LRW] Oblivion Ring
4 [CFX] Path to Exile
3 [CFX] Martial Coup
2 [EVE] Unmake
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