Greetings, fellow Magic the Gather..ers. I'm getting back into magic after quite a long break (I guess it was long, haven't really played since Ravnica Block). Since getting back into the game I was rather drawn to Bant at first but now I'm thinking that Grixis suits me better.
So here is the deck I've come up with. I played it against my friend's Bant deck and did fairly well, so let me know what you pro's out there think.
Greetings, fellow Magic the Gather..ers. I'm getting back into magic after quite a long break (I guess it was long, haven't really played since Ravnica Block). Since getting back into the game I was rather drawn to Bant at first but now I'm thinking that Grixis suits me better.
So here is the deck I've come up with. I played it against my friend's Bant deck and did fairly well, so let me know what you pro's out there think.
Hmm... I'm having trouble figuring out what this deck does. It doesn't seem built for the end game with all those fragile, unimpressive threats and it seems highly vulnerable to blightning beatdown or kithkin aggro. Volcanic fallout is really your only defense and it happens to kill all of your creatures too (well, maybe not Nyxathid) while leaving an opponent's plumeveils unharmed. Plus your ultimatum is the only tool you have to recur your creatures.
In short: Rush can pummle you, control can ignore you and revilark can outlast you.
But it doesn't have to be this way!
Blightning's always been hell on control, espescially faeries, and sedraxis specter is the same thing. Think about it: the specter's in your grave. You unearth it and swing into your opponent. They ditch a card and take 3 damage, but you didn't have to spend a card to do it, you just reused an old one. That's the same as blightning advantage, plus the specter can hurt them the first time around.
With 4 specters and 4 blightnings you can make things very difficult for control, just watch out for Plumeveils and Wall of reverence. TO deal with those guys (and the occasional cloudgoat ranger) I'd up the shriekmaw count to four.
I don't think you need mulldrifter here, you should be paying attention to taking advantage of the crippled control player rather than upping the card advantage count.
Now Revilark.
Revilark's a major threat right now and the best recipe is a sower of temptation. If you steal their revilark they're in major trouble - espescially since you can kill it with a terror or agony warp in response to them burning your sower; bringing back some of your own troops for a pile of card advantage. Plus, sower of temptation is just a good card in general and is worth playing - it can even just steal a big blocker to make room for your assault.
Dealing with rush is more problematic. Stillmoon cavalier basically shuts down BW token decks and wreaks havok with kithkin too, but I like goblin Outlander. I don't know why, but I do and he's a little easier on the curve. Still, the Cavalier is probably better.
Against Blightning Beatdown? Well, there's always COP Red =). But seriously, I think Wild Richochet is a good idea. It can beat out a banefire, turn a blightning aimed at you into curel ultimatum level card advantage and completely wreck the ultimatum itself. They're also great for messing with cryptic commands that try to bounce your permanents and can turn opposing removal against your opponent's creatures. I'm rarely unhappy to draw them.
Well, that's my two cents. I need to take these lists out for a spin.
It's like I always say: if you're playing Grixis and not using the Flamekin Harbinger then something is wrong. Even as a 1 or 2 of. It fetches all of the best creatures in your deck.
Grixis builds are incredibly tough to pull off though. I have yet to see an efficient Grixis build, so hopefully that changes with the new sets. You're best off simply making the deck full of elementals, like maybe an Incandescent Soulstroke or something.
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Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New
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So here is the deck I've come up with. I played it against my friend's Bant deck and did fairly well, so let me know what you pro's out there think.
4x Reflecting Pool
4x Crumbling Necropolis
2x Graven Cairns
2x Underground River
2x Vivid Marsh
2x Sunken Ruins
2x Mountain
2x Swamp
1x Island
4x Sedraxis Spectre
4x Nyxathid
3x Shriekmaw
2x Mulldrifter
2x Siege-gang Commander
Spells (24)
4x Cryptic Command
4x Volcanic Fallout
4x Broken Ambitions
4x Blightning
3x Cruel Ultimatum
3x Agony Warp
2x Terror
needs more land(s)
i wouldnt run ultimatum
maybe put in a little makeshift mannequin or torrent of souls
not sure if blightning belongs MD
maybe sb it to free up slots and side it in vs. 5cc
hope this helps
NYC DARK KNIGHTS
cred to perv 90210 for the incredible sig.
In short: Rush can pummle you, control can ignore you and revilark can outlast you.
But it doesn't have to be this way!
Blightning's always been hell on control, espescially faeries, and sedraxis specter is the same thing. Think about it: the specter's in your grave. You unearth it and swing into your opponent. They ditch a card and take 3 damage, but you didn't have to spend a card to do it, you just reused an old one. That's the same as blightning advantage, plus the specter can hurt them the first time around.
With 4 specters and 4 blightnings you can make things very difficult for control, just watch out for Plumeveils and Wall of reverence. TO deal with those guys (and the occasional cloudgoat ranger) I'd up the shriekmaw count to four.
I don't think you need mulldrifter here, you should be paying attention to taking advantage of the crippled control player rather than upping the card advantage count.
Now Revilark.
Revilark's a major threat right now and the best recipe is a sower of temptation. If you steal their revilark they're in major trouble - espescially since you can kill it with a terror or agony warp in response to them burning your sower; bringing back some of your own troops for a pile of card advantage. Plus, sower of temptation is just a good card in general and is worth playing - it can even just steal a big blocker to make room for your assault.
Dealing with rush is more problematic. Stillmoon cavalier basically shuts down BW token decks and wreaks havok with kithkin too, but I like goblin Outlander. I don't know why, but I do and he's a little easier on the curve. Still, the Cavalier is probably better.
Against Blightning Beatdown? Well, there's always COP Red =). But seriously, I think Wild Richochet is a good idea. It can beat out a banefire, turn a blightning aimed at you into curel ultimatum level card advantage and completely wreck the ultimatum itself. They're also great for messing with cryptic commands that try to bounce your permanents and can turn opposing removal against your opponent's creatures. I'm rarely unhappy to draw them.
Well, that's my two cents. I need to take these lists out for a spin.
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Grixis builds are incredibly tough to pull off though. I have yet to see an efficient Grixis build, so hopefully that changes with the new sets. You're best off simply making the deck full of elementals, like maybe an Incandescent Soulstroke or something.
Modern
Dredge, Evo-Chord, U/G Faeries, Living End, Something New