With Grave Pack, sac enough to let Husk or Gharial get huge and swing free of blockers! What are the best token makers and what are the best one drops for this deck?
I especialy want good token makers early on to make use of Grave Pact. Phyrexian Vault give me card draw while still pumping Gharial and Clearing his field and giving me a second sac engine. Bone Splinter becomes 2 for 1 with grave pact on the feild. Broodmate is gratuitous, but as long as I am playing the colors he might as well go in. I could Torrent Broodmate and have 8 points of flying dammage on that turn.
My list so far seems good in the late game, but it looks like I have nothing to play on the first few turns. thst seems like a big problem. I think I need more cheap creatures and spells, but I don't know what to add.
one card ive seen be very very good with grave pact: fulminator mage. already sees play in T1 RDW decks standalone. 3 mana to kill a creature and a land? seems good.
why no infest? kill smaller stuff to force them to sac the bigger stuff, and you can sac smaller stuff to let nantuko husk survive, then swing through a clear board.
My list so far seems good in the late game, but it looks like I have nothing to play on the first few turns. thst seems like a big problem. I think I need more cheap creatures and spells, but I don't know what to add.
How about Liliana Vess for this deck. The deck is suposed to put a lot of creatures in the graveyard, Vess would have a lot to do. With her -2 ability I could run fewer copies of grave pact. She is also moderatly priced and may be suitable for a 2 of.
I playtested and found some of my weakneses. I can't draw Grave Pact when I need it and when it is in my hand I have trouble playing it. I need to add some mass removal. Infest most likely. How many copies do I need? Manaforge Cinder was suggested to get more sources of black mana earlier. Others said that it should play like a jund mana ramp untill I have enough to cast grave pact and get a mess of tokens on the field. I need to look at a mana ramp deck to see what would fit in here if anything.
Garruk Wildspeaker: Makes tokens, wins games, and I can protect him with all of my board sweepers.
Makeshift Mannequin: For Broodmate Dragon, Redcap, or whatever. It's a nice surprise.
Puppeteer Clique: Probably better for sideboard, but it's a lot of fun, especially if you have Nantuko Husk on the board.
Jund Battlemage: Eh, may be too slow, but it makes a dude every turn, and can drain away your opponent's life. It's not terrible, is it? There may be better options, but I like it.
Springjack Pasture: Stalls, makes tokens to sacrifice, and provides colored mana+life gain in a pinch.
Profane Command: Great finisher, resurrects dudes to abuse CIP abilities... I don't see why not.
This list is 4 cards short. I can't think what to add. I've add some of the cards from mana ramp decks to help the speed of the deck, and I've trimed down the number of spells that require 2 mana of the same color. While these changes make the deck plausible, it still far from perfect or competitive.
I would Like to run Algae Gharial, but he just isn't right. He can grow into rediculous sizes, he wont help me win. He take several turns to grow up and I can't sacrifice him to husk, it would be a waste to recur him with torrent of souls, meaning he has no synergy with the deck.
So, that last paragraph said nothing except that Algae Gharial isn't even good in a deck that send tons and tons of creatures to the graveyard.
Back on Point, there are 4 slots left. I already have Flameblast Dragon as my finisher (he rocks mana ramp with his X cost). I want the last 4 slots to suport my most basic synergy: sacking thrinax 4 times and swing for 10. it is simple, powerful, but easily avoidable. What can I add to make this very simple stupid move go through? Or suggest any four cards that would rock in this deck.
I especialy want good token makers early on to make use of Grave Pact. Phyrexian Vault give me card draw while still pumping Gharial and Clearing his field and giving me a second sac engine. Bone Splinter becomes 2 for 1 with grave pact on the feild. Broodmate is gratuitous, but as long as I am playing the colors he might as well go in. I could Torrent Broodmate and have 8 points of flying dammage on that turn.
Best one drops?
Best token makers?
4 Nantuko Husk
4 Sprouting Thrinax
4 Algae Gharial
2 Broodmate Dragon
4 Grave Pact
3 Phyrexian Vault
4 Torrent of Souls
4 Bone Splinters
4 Sprouting Thrinax
4 Algae Gharial
3 Marsh Flitter
2 Broodmate Dragon
3 Phyrexian Vault
4 Torrent of Souls
4 Bone Splinters
4 Dragon Fodder
4 Mountain
4 Forest
4 Terramorphic Expanse
3 Graven Cairns
http://forums.mtgsalvation.com/showthread.php?p=5401186#post5401186
one card ive seen be very very good with grave pact: fulminator mage. already sees play in T1 RDW decks standalone. 3 mana to kill a creature and a land? seems good.
why no infest? kill smaller stuff to force them to sac the bigger stuff, and you can sac smaller stuff to let nantuko husk survive, then swing through a clear board.
thrull surgeon, doomed necromancer worth considering, i suppose. havent really tested them.
yea i was going to say that. maybe add in boggart ram-gang? or bloom tender for mana?
thoughtseize
Posts merged
GGGGG
blossom and dragon fodder are your 2-drops
I playtested and found some of my weakneses. I can't draw Grave Pact when I need it and when it is in my hand I have trouble playing it. I need to add some mass removal. Infest most likely. How many copies do I need? Manaforge Cinder was suggested to get more sources of black mana earlier. Others said that it should play like a jund mana ramp untill I have enough to cast grave pact and get a mess of tokens on the field. I need to look at a mana ramp deck to see what would fit in here if anything.
Posts merged.
4 Nantuko Husk
4 Puppet Conjurer
4 Fatestitcher
3 Puppeteer Clique
2 Etherium Astrolabe
4 Coursers Capsele
4 Boneslinter
theres more in this deck i dont have it with me but it is very fun to play, not too competitive though
posts merged
Mine has Board Sweepers with creatures that replace themself in one way or another: Sprouting Thrinax, Kitchen Finks, Murderous Redcap... Some other cards I've used:
Garruk Wildspeaker: Makes tokens, wins games, and I can protect him with all of my board sweepers.
Makeshift Mannequin: For Broodmate Dragon, Redcap, or whatever. It's a nice surprise.
Puppeteer Clique: Probably better for sideboard, but it's a lot of fun, especially if you have Nantuko Husk on the board.
Jund Battlemage: Eh, may be too slow, but it makes a dude every turn, and can drain away your opponent's life. It's not terrible, is it? There may be better options, but I like it.
Springjack Pasture: Stalls, makes tokens to sacrifice, and provides colored mana+life gain in a pinch.
Profane Command: Great finisher, resurrects dudes to abuse CIP abilities... I don't see why not.
Trades
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(Signature courtesy of Argetlam of Hakai Studios
4 Sprouting Thrinax
4 Civic Wayfinder
3 Marsh Flitter
2 Flameblast Dragon
--17
3 Grave Pact
2 Torrent of Souls
4 Rampant Growth
4 Jund Charm
2 Pyroclasm
--15
This list is 4 cards short. I can't think what to add. I've add some of the cards from mana ramp decks to help the speed of the deck, and I've trimed down the number of spells that require 2 mana of the same color. While these changes make the deck plausible, it still far from perfect or competitive.
I would Like to run Algae Gharial, but he just isn't right. He can grow into rediculous sizes, he wont help me win. He take several turns to grow up and I can't sacrifice him to husk, it would be a waste to recur him with torrent of souls, meaning he has no synergy with the deck.
So, that last paragraph said nothing except that Algae Gharial isn't even good in a deck that send tons and tons of creatures to the graveyard.
Back on Point, there are 4 slots left. I already have Flameblast Dragon as my finisher (he rocks mana ramp with his X cost). I want the last 4 slots to suport my most basic synergy: sacking thrinax 4 times and swing for 10. it is simple, powerful, but easily avoidable. What can I add to make this very simple stupid move go through? Or suggest any four cards that would rock in this deck.
Just thought I'd add my two cents.
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