You could use Ranger of Eos to search out Behemoth's Herald or two other color creatures. Figure of Destiny can be used to give the deck a little more aggressiveness as can Mogg Fanatic.
caseman....the thoctar cant be the only thing saced to the herald. he still has to use 3 different creatures that cover g/w/r...heres wat id do, add 2 Llanowar elves, get rid of the rake claw, the rip clan and add bloom tender, then that out the rhys the finks and the bull and add figure of destiney, it looks like my build i could 4th turn the godsire, its funny
so many 1 of's... like staring at a highlander deck @.@. I would try lowering the curve some by taking out cards like bull cerodon and rakeclaw gargantuan and try putting in more solid cards like wolly thoctar and kitchen finks. It seems like this is a budget deck so I'd try gift of the gargantuan. Closest thing to a t2 harmonize and with a high creature count such as yours you will probably be able to find what you want easily.
as Jritter said ranger of eos would also be really good in this deck, so i would make sure there is a couple utility one drops that both fuel the herald while helping other things. loyal sentry is being tried out by a couple lists to play nice with herald and having a couple guys on defence while your monsters smash through seems pretty solid.
As I said try to take out some of the higher costed cards. I don't find bull cerodon to be very playable, the rakeclaw gargantuan either. elvish visionary is very "meh" in my opinion so i'd cut him. if you want green card draw i'd suggest trying gift of the gargantuan as a budget alternative so i'd try it.
Needs a secondary plan, as game 2 they will just target your hearald or save a kill spell or something. This should be a G/W/r aggro deck that can (but not must) pull out the singleton godsire for the win.
Needs a secondary plan, as game 2 they will just target your hearald or save a kill spell or something. This should be a G/W/r aggro deck that can (but not must) pull out the singleton godsire for the win.
A lot of the time, i just win with the colossus or a steward with shield on it and wilt leafs out.
- Use the cheap Thousand Year Elixir to activate the Godsire's ability on the first turn, because he will be a big target for removal, for certain. As a bonus, the elixir can likely get you two 8/8s the turn Godsire comes into play.
- Use Deathrender and/or Dramatic Entrance to pop in a costly green creature (including Godsire) for cheap(er). Or go a more expensive route and gamble with Mayael.
- Or, use old-fashioned mana acceleration with FoD + Bloom Tender + Elves for 8 mana (or more) 5th turn for a fast-casting Godsire.
EDIT: I should note that this deck is designed to be a deck focused on getting out a Godsire. Not necessarily focused on the end-all, be-all...
3 Elvish Visionary
2 Llanowar Elves
2 Behemoth's Herald
2 Rip-Clan Crasher
2 Rhys the Redeemed
2 Chameleon Colossus
2 Rakeclaw Gargantuan
2 Steward of Valeron
1 Kitchen Finks
1 Bull Cerodon
1 Brion Stoutarm
1 Godsire
4 Oblivion Ring
4 Manamorphose
2 Shield of the Oversoul
1 Waves of Aggression
1 Cream of the Crop
1 Dramatic Entrance
1 Treetop Village
1 Vivid Meadow
1 Reflecting Pool
2 Vivid Grove
2 Terramorphic Expanse
3 Mountain
6 Plains
7 Forest
Currently working on sideboard
T1 FoD+plain
T2 Forest + bloomtender
t3 mountain+ Llanowar elves/ Bop
t4 GODSIRE...AHAHAHAHA
Type 2: UBControlBW
Extended: UWBGControlGBWU
Legacy:UWRGContolUWRG
Vintage: UWG Poorman Aggro UWG
as Jritter said ranger of eos would also be really good in this deck, so i would make sure there is a couple utility one drops that both fuel the herald while helping other things. loyal sentry is being tried out by a couple lists to play nice with herald and having a couple guys on defence while your monsters smash through seems pretty solid.
Thanks spiderboy4 from High~Light Studios
Member of Team Revolution
Thanks spiderboy4 from High~Light Studios
Member of Team Revolution
A lot of the time, i just win with the colossus or a steward with shield on it and wilt leafs out.
24x Pick your own
Creatures (26)
4x Godsire
3x Woodfall Primus
2x Oversoul of Dusk
3x Wooly Thoctar
2x Mayael of the Anima
4x Bloom Tender
4x Llanowar Elves
3x Figure of Destiny
3x Dramatic Entrance
2x Primal Command
Artifacts (6)
4x Deathrender
2x Thousand-Year Elixir
This is my take on Godsire.
- Use the cheap Thousand Year Elixir to activate the Godsire's ability on the first turn, because he will be a big target for removal, for certain. As a bonus, the elixir can likely get you two 8/8s the turn Godsire comes into play.
- Use Deathrender and/or Dramatic Entrance to pop in a costly green creature (including Godsire) for cheap(er). Or go a more expensive route and gamble with Mayael.
- Or, use old-fashioned mana acceleration with FoD + Bloom Tender + Elves for 8 mana (or more) 5th turn for a fast-casting Godsire.
EDIT: I should note that this deck is designed to be a deck focused on getting out a Godsire. Not necessarily focused on the end-all, be-all...