I'm sure everyone can get the idea of the deck. For those that don't, it's objective is to ramp into Fight with Fire/Banefire/Walking Ballista/Jaya's Immolating Inferno using Grand Warlord Radha/Jaya Ballard. I'm looking for some better minds than mine to help out with this build. Banefire is such a powerful card I want to create something fun (maybe not the most consistent winner). The deck is pretty scattered as I'm not sure exactly how I should go about it. Radha is cool, but he requires creatures to do his bidding, ramp needs ramp cards such as gift of paradise/Grow from the ashes. I feel as if I'm going to many directions at once. Any help would be appreciated! Sideboard would most likely be pretty standard.
- You have mana dorks that get killed by your own boardwipes.
- Your lands are not good enough to cast Whirler. Triple red is very tough when you are only running 16 sources with no way to refill energy either.
- Radha is really weird considering you want to be attacking with creatures, but all your creatures are basically mana dorks which makes their abilities redundant.
As a ramp deck you basically want to play the ramp cards you mentioned along with some deserts because Hour of Promise is THE most important card for a ramp deck. I would look into the actual ramps decks or the new Sarkhan's Unsealing deck, which is basically what seems like what you're trying to do.
The thing is I'm not trying to make something someone has already created. The only reason I put creatures in is for radhi, but maybe I should go r/g/b ramp controllish? I'm not sure.
You could at least look at the decks to learn what works. You don't have to copy them. There's no reason to even add a third color into the equation.
Radhi just isn't a very good card if you're looking to ramp. To make use of him you need more cheap creatures. When you're attacking with enough creatures to make use of him you're already winning because you're attacking with several creatures already. It needs an aggro deck to make use but it wants to be in a ramp deck. It doesn't work.
I think if you plan on splashing black, it gives you Torment of Hailfire and Cut // Ribbons for good early spot removal. I find that both of those cards work extremely well. Hope that helps
8Mountain
8Forest
4Rootbound Crag
4Aether Hub
Creatures(18)
4 llanowar Elves
4 Druid of the Cowl
2 Goblin Chainwhirler
1 Walking Ballista
3 Combustible gearhulk/Demanding Dragon/Glorybringer
4 Grand Warlord Radha
Spells/Planeswalkers(18)
2 Jaya Ballard
2 Banefire
1 Jaya's immolating Inferno
3 Abrade
2 Sweltering Suns
2 Magma Spray
1 Hour of devastation
3 Fight With Fire
2 harnessed Lightning
GAMEPLAN
I'm sure everyone can get the idea of the deck. For those that don't, it's objective is to ramp into Fight with Fire/Banefire/Walking Ballista/Jaya's Immolating Inferno using Grand Warlord Radha/Jaya Ballard. I'm looking for some better minds than mine to help out with this build. Banefire is such a powerful card I want to create something fun (maybe not the most consistent winner). The deck is pretty scattered as I'm not sure exactly how I should go about it. Radha is cool, but he requires creatures to do his bidding, ramp needs ramp cards such as gift of paradise/Grow from the ashes. I feel as if I'm going to many directions at once. Any help would be appreciated! Sideboard would most likely be pretty standard.
- You have mana dorks that get killed by your own boardwipes.
- Your lands are not good enough to cast Whirler. Triple red is very tough when you are only running 16 sources with no way to refill energy either.
- Radha is really weird considering you want to be attacking with creatures, but all your creatures are basically mana dorks which makes their abilities redundant.
As a ramp deck you basically want to play the ramp cards you mentioned along with some deserts because Hour of Promise is THE most important card for a ramp deck. I would look into the actual ramps decks or the new Sarkhan's Unsealing deck, which is basically what seems like what you're trying to do.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Radhi just isn't a very good card if you're looking to ramp. To make use of him you need more cheap creatures. When you're attacking with enough creatures to make use of him you're already winning because you're attacking with several creatures already. It needs an aggro deck to make use but it wants to be in a ramp deck. It doesn't work.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
https://www.mtgsalvation.com/forums/the-game/standard-type-2/established-standard/785808-gift-of-paradise-decks
In general the best ramp cards are:
Hour of Promise, Gift of Paradise, Grow from the Ashes (or Spring // Mind if you splash Blue) and Thaumatic Compass
(finds lands and stops creatures after flipping).
Other reasonable ramp cards: Elvish Rejuvenator, Treasure Map, Shefet Monitor, New Horizons and Beneath the Sands.
If you play Dragons as your payoff cards then Dragon's Hoard and Sarkhan, Fireblood are your best ramp cards.
For the burn plan Jaya Ballard and Chandra, Torch of Defiance would work well.
I wouldn't really bother with Jaya's Immolating Inferno as Banefire and Fight with Fire are good enough and less situational.
Standard: Risky Burn, Aggro/Burn, Tempo
Modern: Goblins, Budget 8 Rack, Soul Sisters, 42 Land Swan Hunt, Stompy, Burn
Pauper: Miracles, Madness